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- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Legendary_Farming
- {
- class Program
- {
- static void Main(string[] args)
- {
- Dictionary<string, int> keyMaterials = new Dictionary<string, int>();
- Dictionary<string, int> junk = new Dictionary<string, int>();
- keyMaterials.Add("shards", 0);
- keyMaterials.Add("fragments", 0);
- keyMaterials.Add("motes", 0);
- bool shadowmourneObtained = false;
- bool valanyrObtained = false;
- bool dragonwrathObtained = false;
- string legendary = "";
- while (shadowmourneObtained == false && valanyrObtained == false && dragonwrathObtained == false)
- {
- List<string> input = Console.ReadLine().ToLower().Split(' ').ToList();
- string material = "";
- int quantity = 0;
- for (int i = 0; i < input.Count; i += 2)
- {
- quantity = int.Parse(input[i]);
- material = input[i + 1];
- if (material == "shards" || material == "fragments" || material == "motes")
- {
- keyMaterials[material] += quantity;
- }
- else
- {
- if (junk.ContainsKey(material) == false)
- {
- junk.Add(material, quantity);
- }
- else
- {
- junk[material] += quantity;
- }
- }
- if (keyMaterials["shards"] >= 250)
- {
- shadowmourneObtained = true;
- legendary = "Shadowmourne";
- keyMaterials["shards"] -= 250;
- break;
- }
- else if (keyMaterials["fragments"] >= 250)
- {
- valanyrObtained = true;
- legendary = "Valanyr";
- keyMaterials["fragments"] -= 250;
- break;
- }
- else if (keyMaterials["motes"] >= 250)
- {
- dragonwrathObtained = true;
- legendary = "Dragonwrath";
- keyMaterials["motes"] -= 250;
- break;
- }
- }
- }
- Console.WriteLine($"{legendary} obtained!");
- foreach (var item in keyMaterials.OrderBy(x => x.Key).OrderByDescending(x => x.Value))
- {
- Console.WriteLine($"{item.Key}: {item.Value}");
- }
- foreach (var item in junk.OrderBy(x => x.Key))
- {
- Console.WriteLine($"{item.Key}: {item.Value}");
- }
- }
- }
- }
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