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May 21st, 2019
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C# 0.25 KB | None | 0 0
  1.             var angle = Vector3.SignedAngle(Quaternion.Euler(obj.transform.parent.up * offsetY) * obj.transform.parent.forward, targetDirection, obj.transform.parent.up);
  2.  
  3.             obj.transform.localRotation = Quaternion.Euler(0, angle - offsetY, 0);
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