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--[[ Vanguard script made by Fenrier. Made for an upcoming game I will be making. Don't expect it to be out anytime soon though. And hello hacker :D Have fun with my scripts by the way c: ]] Player = game:GetService("Players").Fenrier Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Neck = Torso.Neck it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) attack = false attacktype = 1 damage = 5 oridamage = 50 BladeNumb=0.8 GyroNumb=0 attackdebounce = false ssdebounce=false MMouse=nil Mode="Sword" cannonmode=false combo=0 spinning=false shootmode=true --player player = nil --save shoulders RSH, LSH = nil, nil --welds RW, LW = Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" if Character:findFirstChild("Blast Blade",true) ~= nil then Character:findFirstChild("Blast Blade",true).Parent = nil end if Character:findFirstChild("Block",true) ~= nil then Character:findFirstChild("Block",true).Parent = nil end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked=true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position fp.BottomSurface="Smooth" fp.TopSurface="Smooth" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh = it(Mesh) mesh.Parent = part if Mesh=="SpecialMesh" then mesh.MeshType = meshtype mesh.MeshId = meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld = it("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end local modelzorz = Instance.new("Model") modelzorz.Parent = Character modelzorz.Name = "Blast Blade" local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(1,1,1)) local prt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part2",vt(1,1,1)) local prt3=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part3",vt(0.8,0.5,0.8)) local prt5=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part5",vt(1,1,1)) local prt6=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part6",vt(1,1,1)) local prt7=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Part7",vt(1,1,1)) local prt8=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Part8",vt(1,1,1)) local hitbox=part(3,modelzorz,0,1,BrickColor.new("Black"),"Hitbox",vt(1,5,3)) local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.45,1,0.45)) local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(0.4,2,0.4)) local msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(1,1,1)) local msh5=mesh("SpecialMesh",prt5,"Head","",vt(0,0,0),vt(0.8,0.5,0.8)) local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.5,0.5,1.3)) local msh7=mesh("SpecialMesh",prt7,"Sphere","",vt(0,0,0),vt(1.4,1.4,1.4)) local msh8=mesh("SpecialMesh",prt8,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1.5,1.5,1.5)) local wld1=weld(prt1,prt1,Torso,euler(-2.5,1.57,0)*cf(-2,-3,-0.6)) local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0)) local wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1.2,0)) local wld5=weld(prt5,prt5,prt2,euler(0,0,0)*cf(0,-1,0)) local wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-0.2,0)) local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,-1,0)) local wld8=weld(prt8,prt8,prt7,euler(0,1.57,0)*cf(0,0,0)) local hitboxwld=weld(hitbox,hitbox,prt7,euler(0,0,0)*cf(0,-1.5,0)) numb=0 for i=1,8 do local prt4=part(3,modelzorz,0.2,0,BrickColor.new("Medium stone grey"),"Part4",vt(1,1,1)) local msh4=mesh("SpecialMesh",prt4,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.3,0.2,0.3)) local wld4=weld(prt4,prt4,prt3,cf(0,-0.4,0)*euler(1.57,numb,0)) numb=numb+0.785 end numb=0 for i=1,4 do local prt9=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Part9",vt(1,1,1)) local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.2,2,0.2)) local wld9=weld(prt9,prt9,prt8,cf(0,0,0)*euler(0,0,numb)) numb=numb+0.785 end numb=0 numb2=0 numb3=0 for i=1,8 do local prt10=part(3,modelzorz,0.4,0,BrickColor.new("White"),"Part10",vt(1,1,1)) local msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(0.3-numb2,1.5+numb3,1.5-numb3)) local wld10=weld(prt10,prt10,prt6,euler(0,3.14,0)*cf(0,-0.6-numb,-0.8)) coroutine.resume(coroutine.create(function(Weld,Number,Number3) while true do wait(0) wld10.C0=euler(0,3.14,0)*cf(0,-0.6-Number,-BladeNumb+(Number3/2)) end end),wld10,numb,numb3) local prt11=part(3,modelzorz,0.4,0,BrickColor.new("White"),"Part11",vt(1,1,1)) local msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(0.3-numb2,1.5+numb3,1.5-numb3)) local wld11=weld(prt11,prt11,prt6,cf(0,-0.6-numb,0.8)) coroutine.resume(coroutine.create(function(Weld,Number,Number3) while true do wait(0) wld11.C0=cf(0,-0.6-Number,BladeNumb-(Number3/2)) end end),wld11,numb,numb3) numb=numb+0.6 numb2=numb2+0.01 numb3=numb3-0.1 end if (script.Parent.className ~= "HopperBin") then Tool = Instance.new("HopperBin") Tool.Parent = Backpack Tool.Name = "Blast Blade" script.Parent = Tool end Bin = script.Parent local bg = it("BodyGyro") bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge bg.P = 20e+003 bg.Parent = nil so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id wait() sou:play() wait(6) sou:Remove() end)) end function unequipweld() wld1.Part1=Torso wld1.C0=euler(-2.5,1.57,0)*cf(-2,-3,-0.6) wld1.C1=cf(0,0,0) end function equipweld() wld1.Part1=RightArm wld1.C0=euler(1.57+0.4,0,0)*cf(0,1,0) end function hideanim() equipped=false wait(0.1) bg.Parent=nil Neck.C0=necko unequipweld() end function equipanim() equipped=true wait(0.1) equipweld() if Mode=="Sword" then Neck.C0=necko RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) elseif Mode=="Cannon" then coroutine.resume(coroutine.create(function() bg.maxTorque = vt(math.huge,math.huge,math.huge) bg.P = 9000 bg.Parent = Torso --wld1.C0 = euler(0,0,0) * cf(0,0,0) while cannonmode==true do wait() local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * bg.Parent = Head local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) offset=(Torso.Position.y-MMouse.Hit.p.y)/60 mag=(Torso.Position-MMouse.Hit.p).magnitude/80 offset=offset/mag end for i=0,1,0.1 do wait() bg.Parent=nil end end)) Neck.C0=necko*euler(0,0,1) wld1.C0=euler(1.57,0,0)*cf(0,1,0) RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0) RW.C1=cf(0, 0.5, 0) * euler(0,0,0) LW.C0=cf(-1.5, 0.5, -0.5) * euler(1,1,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) end end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end spread=0 range=100 rangepower=25 function shoottrail(mouse,baseprt) coroutine.resume(coroutine.create(function(v) local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) local rangepos = range local function drawtrail(From,To) local effectsmsh = Instance.new("CylinderMesh") effectsmsh.Scale = Vector3.new(1,1,1) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2,0.2,0.2) effectsg.Parent = workspace effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("Bright red") effectsg.Reflectance = 0.25 local LP = From local point1 = To local mg = (LP - point1).magnitude effectsmsh.Scale = Vector3.new(5,mg*5,5) if shootmode==true then Lightning(LP,point1,5,1,"Bright red",0.3,0.1) end effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.2 do wait() effectsg.Transparency = 1*i effectsmsh.Scale = Vector3.new(3-3*i,mg*5,3-3*i) end effectsg.Parent = nil end)) end local newpos = baseprt.Position local inc = rangepower repeat wait() rangepos = rangepos - 10 --dir = dir * CFrame.Angles(math.rad(-1),0,0) hit,pos = rayCast(newpos,dir.lookVector,inc,Character) drawtrail(newpos,pos) newpos = newpos + (dir.lookVector * inc) if hit ~= nil then if hit.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Humanoid tTorso=hit.Parent.Torso Damagefunc1(hit,10,30) attackdebounce=false --ADmg(hum,hit) elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Parent.Humanoid tTorso=hit.Parent.Parent.Torso Damagefunc1(hit.Parent.Parent.Torso,10,30) attackdebounce=false --ADmg(hum,hit) end MagicCircle(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,3,3,3) MagicBlock(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,2,2,2) end until rangepos <= 0 end)) end function shoottrail2(mouse,baseprt) coroutine.resume(coroutine.create(function(v) local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) local rangepos = range*5 local function drawtrail(From,To) local effectsmsh = Instance.new("SpecialMesh") effectsmsh.Scale = Vector3.new(1,1,1) effectsmsh.Name = "Mesh" effectsmsh.MeshType = "Sphere" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2,0.2,0.2) effectsg.Parent = workspace effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("Bright red") effectsg.Reflectance = 0.25 local LP = From local point1 = To local mg = (LP - point1).magnitude effectsmsh.Scale = Vector3.new(7,7,7) --for i=1,3 do Lightning(LP,point1,5,1,"Bright red",0.3,0.1) --end effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.1 do wait() effectsg.Transparency = 1*i effectsmsh.Scale = Vector3.new(10-10*i,mg*5,10-10*i) end effectsg.Parent = nil end)) end local newpos = baseprt.Position local inc = rangepower/5 repeat --wait() rangepos = rangepos - 10 --dir = dir * CFrame.Angles(math.rad(-1),0,0) hit,pos = rayCast(newpos,dir.lookVector,inc,Character) drawtrail(newpos,pos) newpos = newpos + (dir.lookVector * inc) if hit ~= nil then if hit.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Humanoid tTorso=hit.Parent.Torso Damagefunc1(hit,20,40) attackdebounce=false --ADmg(hum,hit) elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Parent.Humanoid tTorso=hit.Parent.Parent.Torso Damagefunc1(hit.Parent.Parent.Torso,20,40) attackdebounce=false --ADmg(hum,hit) end MagicCircle(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,3,3,3) MagicBlock(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,2,2,2) end until rangepos <= 0 end)) end function shoottrail3(mouse,baseprt) coroutine.resume(coroutine.create(function(v) local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) local rangepos = range*50 local function drawtrail(From,To) local effectsmsh = Instance.new("SpecialMesh") effectsmsh.Scale = Vector3.new(1,1,1) effectsmsh.Name = "Mesh" effectsmsh.MeshType = "FileMesh" effectsmsh.MeshId = "http://www.roblox.com/asset/?id=3270017" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2,0.2,0.2) effectsg.Parent = workspace effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("Bright red") effectsg.Reflectance = 0.25 local LP = From local point1 = To local mg = (LP - point1).magnitude effectsmsh.Scale = Vector3.new(2,2,4) effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) coroutine.resume(coroutine.create(function() wait() effectsg.Parent = nil end)) end local newpos = baseprt.Position local inc = rangepower/10 repeat wait() rangepos = rangepos - 10 --dir = dir * CFrame.Angles(math.rad(-1),0,0) hit,pos = rayCast(newpos,dir.lookVector,inc,Character) drawtrail(newpos,pos) local list = game.Workspace:children() local torso = nil local dist = 100 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2.Name~=Character.Name) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end if torso~=nil then dir=CFrame.new(pos,torso.Position) end newpos = newpos + (dir.lookVector * inc) if hit ~= nil then rangepos = 0 if hit.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Humanoid tTorso=hit.Parent.Torso Damagefunc1(hit,20,30) attackdebounce=false --ADmg(hum,hit) elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Parent.Humanoid tTorso=hit.Parent.Parent.Torso Damagefunc1(hit.Parent.Parent.Torso,20,30) attackdebounce=false --ADmg(hum,hit) end for i=1,math.random(3,6) do BreakEffect(BrickColor.new("Bright red"),CFrame.new(newpos),0.5,math.random(5,20),0.5) end so("http://roblox.com/asset/?id=3264793",hit,1,math.random()+math.random()+1) MagicCircle(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,3,3,3) MagicBlock(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,2,2,2) end until rangepos <= 0 end)) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) prt.Transparency=i msh.Scale=msh.Scale+vt(x3,y3,z3) end prt.Parent=nil end)) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() prt.CFrame=prt.CFrame prt.Transparency=i msh.Scale=msh.Scale+vt(x3,y3,z3) end prt.Parent=nil end)) end function BlastEffect(brickcolor,cframe,x1,y1,z1,x2,y2,z2) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function() for i=0,1,0.05 do wait() prt.Transparency=i msh.Scale=msh.Scale+vt(x2,y2,z2) end prt.Parent=nil end)) end function BreakEffect(brickcolor,cframe,x1,y1,z1) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) CF=Part.CFrame Numbb=0 randnumb=math.random()-math.random() for i=0,1,0.05 do wait() CF=CF*cf(0,1,0) --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) Part.CFrame=CF*euler(Numbb,0,0) Part.Transparency=i Numbb=Numbb+randnumb end Part.Parent=nil end),prt,CF,Numbb,randnumb) end function SpecialEffect() local prt=part(3,workspace,1,0,BrickColor.new("White"),"Part",vt(1,1,1)) prt.Anchored=true prt.CFrame=Torso.CFrame local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.2 do wait(0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(10,10,10) end prt.Parent=nil end),prt,msh) end function Lightning(p0,p1,tym,ofs,col,th,tra) local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} for i=1,tym do local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) end curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.5) end end function effect(Color,Ref,LP,P1,returnn) local effectsmsh = Instance.new("BlockMesh") effectsmsh.Scale = Vector3.new(0.4,1,0.4) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2,1,0.2) effectsg.Parent = workspace effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new(Color) effectsg.Reflectance = Ref local point1 = P1 local mg = (LP.p - point1.p).magnitude effectsg.Size = Vector3.new(0.4,mg,0.4) effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) if returnn then return effectsg end coroutine.resume(coroutine.create(function() if not returnn then for i = 0 , 1 , 0.2 do wait() effectsg.Transparency = 1*i effectsmsh.Scale = Vector3.new(0.4-0.4*i,1,0.4-0.4*i) end wait() effectsg.Parent = nil end end)) end Damagefunc1=function(hit,Damage,Knockback) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.2) attackdebounce = false end)) Damage=Damage --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=Damage+math.random(0,10) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print("herp") if block.Value>0 then blocked=true block.Value=block.Value-1 print(block.Value) end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5) else h:TakeDamage(1) showDamage(hit.Parent,1,.5) end vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.25) game:GetService("Debris"):AddItem(r,.5) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end Damagefuncbr=function(hit,Damage,Knockback) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.2) attackdebounce = false end)) Damage=Damage for i=1,math.random(3,6) do BreakEffect(BrickColor.new("Bright red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5) end coroutine.resume(coroutine.create(function(Part) for i=1,5 do wait() Part.CFrame=Head.CFrame*cf(0,0,-3) MagicBlock(BrickColor.new("Bright red"),Part.CFrame*cf(0,0,0),1,1,1,1,1,1) end end),hit.Parent.Torso) so("http://roblox.com/asset/?id=3264793",hit.Parent.Torso,1,math.random()+math.random()+1) --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=Damage+math.random(0,10) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print("herp") if block.Value>0 then blocked=true block.Value=block.Value-1 print(block.Value) end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5) else h:TakeDamage(1) showDamage(hit.Parent,1,.5) end vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=Head.CFrame.lookVector*Knockback vp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(vp,1) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end Damagefunc2=function(hit,Damage,Knockback) if attackdebounce == false then -- attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.1) attackdebounce = false end)) if hit.Parent==nil then return end CPlayer=Bin blocked=false h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then Damage=Damage c=it("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) -- print(c.Value) --[[ if math.random(0,99)+math.random()<=7.8 then CRIT=true Damage=Damage*2 s=it("Sound") s.SoundId="http://www.roblox.com/asset/?id=2801263" s.Volume=1 s.Pitch=2 s.Parent=hit s.PlayOnRemove=true s.Parent=nil end]] Damage=Damage+math.random(0,10) -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print("herp") if block.Value>0 then blocked=true block.Value=block.Value-3 print(block.Value) end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5) else h:TakeDamage(1) showDamage(hit.Parent,1,.5) end --if blocked==false then local angle = (hit.Position-(Torso.Position+Vector3.new(0,0,0))).unit print(angle) --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) rl.Parent=hit coroutine.resume(coroutine.create(function(vel) wait(0.5) vel:Remove() end),rl) --end local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=angle*40+Vector3.new(0,0,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit coroutine.resume(coroutine.create(function(Vel) wait(0.2) Vel:Remove() end),bodyVelocity) c=it("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end showDamage=function(Char,Dealt,du) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=BrickColor:Red() if CRIT==true then c.BrickColor=BrickColor.new("Really red") end c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end function oneslash() attack=true combo=1 for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,1*i) RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+2*i,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i) LW.C0=cf(-1+1*i, 0.5+0.6*i, -0.5) * euler(1+2*i,0,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,-1*i) end so("http://roblox.com/asset/?id=10209640",prt7,1,0.6) con1=hitbox.Touched:connect(function(hit) Damagefunc1(hit,25,20) end) for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,1-2*i) RW.C0=cf(1.5, 0.5, 0) * euler(3-3*i,-0.2*i,0) RW.C1=cf(0, 0.5, 0) * euler(0,0,0) LW.C0=cf(0.5*i, 1.1-1*i, -0.5) * euler(3-3.5*i,0.5*i,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,-1) end con1:disconnect() wait(0.2) --Neck.C0=necko attack=false end function twoslash() attack=true combo=2 for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,-1) RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(1.5*i,-0.2+1.77*i,0) RW.C1=cf(0, 0.5, 0) * euler(-0.5*i,0,0) LW.C0=cf(0.5-1*i, 0.1+0.4*i, -0.5+0.5*i) * euler(-0.5+2.07*i,0.5+1.07*i,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,-1+1*i) end so("http://roblox.com/asset/?id=10209640",prt7,1,0.7) con1=hitbox.Touched:connect(function(hit) Damagefunc1(hit,25,30) end) for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,-1+2*i) RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.5,1.57,0) RW.C1=cf(0, 0.5, 0) * euler(-0.5+2*i,0,0) LW.C0=cf(-0.5+1*i, 0.5, -1*i) * euler(1.57,1.57,0) LW.C1=cf(0, 0.5, 0) * euler(1*i,0,0) end con1:disconnect() attack=false end function Shoot() attack=true shoottrail(mouse,prt7) so("rbxasset://sounds/Launching rocket.wav",prt7,1,3) for i=0,1,0.2 do wait() wld1.C0=euler(1.57,0,0)*cf(0,1,0) RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0) RW.C1=cf(0, 0.5, 0) * euler(0.3*i,0,0) LW.C0=cf(-1.5, 0.5, -0.5) * euler(1-0.3*i,1,0) end for i=0,1,0.2 do wait() wld1.C0=euler(1.57,0,0)*cf(0,1,0) RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0) RW.C1=cf(0, 0.5, 0) * euler(0.3-0.3*i,0,0) LW.C0=cf(-1.5, 0.5, -0.5) * euler(1-0.3+0.3*i,1,0) end attack=false end function GroundBlast() attack=true Humanoid.WalkSpeed=0 for i=0,1,0.1 do wait() Neck.C0=necko wld1.C0=euler(1.57+0.4+2.64*i,0,0)*cf(0,1,0) RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+2.5*i,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i) LW.C0=cf(-1+1*i, 0.5+0.5*i, -0.5) * euler(1+2.5*i,0,1*i) end so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.75) for i=1,25 do wait() MagicCircle(BrickColor.new("Bright red"),prt7.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0.1,2,0.1,0.5,5,0.5) end for i=0,1,0.2 do wait() RW.C0=cf(1.5, 0.5, 0) * euler(3.5-2*i,0,0) LW.C0=cf(0.3*i, 1-0.5*i, -0.5) * euler(3.5-2.3*i,0,1) end so("http://www.roblox.com/asset/?id=2697431",prt7,1,0.2) BlastPos=prt7.Position+vt(0,-1,0) MagicCircle(BrickColor.new("Bright red"),prt7.CFrame*cf(0,1,0),1,1,1,10,10,10) MagicBlock(BrickColor.new("Really red"),prt7.CFrame*cf(0,1,0),1,1,1,5,5,5) MagicBlock(BrickColor.new("Bright red"),prt7.CFrame*cf(0,1,0),1,1,1,7,7,7) local c = game.Workspace:GetChildren() for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head") if head ~= nil then local targ = head.Position - BlastPos local mag = targ.magnitude if mag <= 20 and c[i].Name ~= Player.Name then attackdebounce=false Damagefunc2(head,25,30) end end end end wait(0.5) for i=0,1,0.1 do wait() wld1.C0=euler(4.61-2.64*i,0,0)*cf(0,1,0) RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(1.5-0.5*i,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4*i) LW.C0=cf(0.3-1.3*i, 0.5, -0.5) * euler(1.2-0.2*i,0,1-1*i) end Humanoid.WalkSpeed=16 attack=false end function BreakSlash() attack=true coroutine.resume(coroutine.create(function() bg.maxTorque = vt(math.huge,math.huge,math.huge) bg.P = 20000 bg.Parent = Torso --wld1.C0 = euler(0,0,0) * cf(0,0,0) while attack==true and spinning==false do wait() local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * bg.Parent = Head local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) offset=(Torso.Position.y-MMouse.Hit.p.y)/60 mag=(Torso.Position-MMouse.Hit.p).magnitude/80 offset=offset/mag end for i=0,1,0.1 do wait() bg.Parent=nil end end)) for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,-1*i) RW.C0=cf(0.5, 0.5, -0.5) * euler(1+0.57*i,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4+0.4*i) LW.C0=cf(-1, 0.5, -0.5+0.5*i) * euler(1+0.57*i,0,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) end wait(0.3) so("http://roblox.com/asset/?id=10209640",prt7,1,0.7) con1=hitbox.Touched:connect(function(hit) Damagefuncbr(hit,25,1) end) for i=0,1,0.1 do wait() MagicBlock(BrickColor.new("Really red"),hitbox.CFrame*cf(math.random()+math.random(-1,0),math.random()+math.random(-2,1),math.random()+math.random(-1,0)),1,1,1,0.5,0.5,0.5) wld1.C0=euler(1.57+0.4+0.4*i,0,0)*cf(0,1,0) Neck.C0=necko*euler(0,0,-1+2.57*i) RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.8-1.6*i) LW.C0=cf(-1+1.5*i, 0.5, -0.5*i) * euler(1.57,0,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,-1*i) end con1:disconnect() DoBreak=false for i=1,10 do wait() if BreakNumb==1 then DoBreak=true end end if DoBreak==true then for i=0,1,0.2 do wait() wld1.C0=euler(1.57+0.4+0.4-0.4*i,0,0)*cf(0,1,0) Neck.C0=necko*euler(0,0,-1+2.57-2.57*i) RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(1.57,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.8-1.6+1.6*i) LW.C0=cf(-1+1.5-1.5*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,-1+1*i) end so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.8) for i=0,10 do wait() MagicBlock(BrickColor.new("Really red"),hitbox.CFrame,1,1,1,2,2,2) end local vel2 = Instance.new("BodyVelocity") vel2.Parent = Torso vel2.maxForce = vt(4e+005,4e+005,4e+005)*1 vel2.velocity = Head.CFrame.lookVector*20 bg.Parent=Torso CF = Torso.CFrame con1=hitbox.Touched:connect(function(hit) Damagefuncbr(hit,10,10) end) spinning=true durnumb=0 for i=1,5 do for i=0,1,0.1 do if durnumb==7 then so("rbxasset://sounds\\swordlunge.wav",prt7,0.5,0.7) durnumb=0 end bg.Parent=Torso bg.cframe=CF*euler(0,-6.283*i,0) MagicBlock(BrickColor.new("Really red"),hitbox.CFrame*cf(math.random()+math.random(-1,0),math.random()+math.random(-2,1),math.random()+math.random(-1,0)),1,1,1,0.5,0.5,0.5) durnumb=durnumb+1 wait() end end spinning=false con1:disconnect() vel2.Parent=nil bg.Parent=nil end wait(1) bg.P = 9000 wld1.C0=euler(1.57+0.4,0,0)*cf(0,1,0) Neck.C0=necko RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) attack=false end function GroundWave() attack=true for i=0,1,0.1 do wait() wld1.C0=euler(1.57+0.4+2.64*i,0,-0.4*i)*cf(0,1,0) RW.C0=cf(0.5, 0.5+1*i, -0.5) * euler(1+2.5*i,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4) LW.C0=cf(-1+0.5*i, 0.5+1*i, -0.5) * euler(1+2.5*i,0,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,-0.4*i) end so("http://roblox.com/asset/?id=10209640",prt7,1,0.6) for i=0,1,0.1 do wait() RW.C0=cf(0.5, 1.5-1*i, -0.5) * euler(3.5-2*i,0,0) LW.C0=cf(-0.5, 1.5-1*i, -0.5) * euler(3.5-2*i,0,0) end coroutine.resume(coroutine.create(function() CF=Torso.CFrame numb=-5 BaseCF=CF for i=1,8 do BaseCF=CF*cf(0,-2,numb) local baseprt=part(3,workspace,0,1,BrickColor.new("Black"),"Part1",vt(1,1,1)) baseprt.Anchored=true baseprt.CFrame=BaseCF game:GetService("Debris"):AddItem(baseprt,.5) local c = game.Workspace:GetChildren() for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head") if head ~= nil then local targ = head.Position - baseprt.Position local mag = targ.magnitude if mag <= 7 and c[i].Name ~= Player.Name then attackdebounce=false Damagefunc1(head,10,30) end end end end so("http://www.roblox.com/asset/?id=2697431",baseprt,5,0.4) MagicBlock(BrickColor.new("Bright red"),BaseCF,0.5,0.5,0.5,2,2,2) BlastEffect(BrickColor.new("Bright red"),BaseCF,0.5,0.5,0.5,0.5,0.5,0.5) numb=numb-3 wait(0.2) end end)) wait(1) for i=0,1,0.1 do wait() wld1.C0=euler(1.57+0.4+2.64-2.64*i,0,-0.4+0.4*i)*cf(0,1,0) RW.C0=cf(0.5, 0.5, -0.5) * euler(1.5-0.5*i,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4) LW.C0=cf(-0.5-0.5*i, 0.5, -0.5) * euler(1.5-0.5*i,0,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,-0.4+0.4*i) end attack=false end function MegaBlast() attack=true so("http://www.roblox.com/asset/?id=2974000",prt7,1,0.6) MagicCircle(BrickColor.new("Bright red"),prt7.CFrame,1,1,1,2,2,2) for i=1,10 do wait(0.1) MagicBlock(BrickColor.new("Bright red"),prt7.CFrame*cf(math.random(-1,1),math.random(-1,1),math.random(-1,1)),0,0,0,0.5,0.5,0.5) end wait(0.5) so("http://www.roblox.com/asset/?id=2974249",prt7,1,0.6) so("http://www.roblox.com/asset?id=1369158",prt7,1,2) shoottrail2(mouse,prt7) MagicCircle(BrickColor.new("Bright red"),prt7.CFrame,1,1,1,3,3,3) attack=false end function BreakStab() attack=true doringeffect=true for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,1+1*i) RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0.5*i) LW.C0=cf(-1.5, 0.5, -0.5) * euler(1,1,0.5*i) end so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.75) MagicCircle(BrickColor.new("Bright red"),prt7.CFrame,1,1,1,2,2,2) local ring=part(3,modelzorz,0,1,BrickColor.new("Bright red"),"Ring",vt(1,1,1)) local ringmsh=mesh("SpecialMesh",ring,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(2,2,4)) local ringwld=weld(ring,ring,prt7,euler(0,1.57,0)) coroutine.resume(coroutine.create(function(Part,Weld) for i=1,0,-0.02 do wait() Part.Transparency=i Weld.C0=Weld.C0*euler(1,0,0) MagicBlock(BrickColor.new("Bright red"),Part.CFrame*cf(0,1,0),0,0,0,0.5,0.5,0.5) end while doringeffect==true do wait() Weld.C0=Weld.C0*euler(1,0,0) MagicBlock(BrickColor.new("Bright red"),Part.CFrame*cf(0,1,0),0,0,0,0.5,0.5,0.5) end end),ring,ringwld) wait(2) doringeffect=false for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,2) RW.C0=cf(1.5, 0.5, 0) * euler(1.57*i,1+0.57*i,0.5-0.5*i) RW.C1=cf(0, 0.5, 0) * euler(0.5*i,0,0) LW.C0=cf(-1.5, 0.5, -0.5) * euler(1+0.57*i,1+0.57*i,0.5-0.5*i) end so("http://roblox.com/asset/?id=10209640",prt7,1,0.7) for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,2-2*i) end ring.Parent=nil shoottrail3(mouse,prt7) for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,-2*i) end wait(1) for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,-2+3*i) RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.57*i,1.57-0.57*i,0) RW.C1=cf(0, 0.5, 0) * euler(0.5-0.5*i,0,0) LW.C0=cf(-1.5, 0.5, -0.5) * euler(1.57-0.57*i,1.57-0.57*i,0) end attack=false end function ob1d(mouse) if attack == true then return end hold=true if Mode=="Sword" then attack=true coroutine.resume(coroutine.create(function() bg.maxTorque = vt(math.huge,math.huge,math.huge) bg.P = 9000 bg.Parent = Torso --wld1.C0 = euler(0,0,0) * cf(0,0,0) while attack==true do wait() local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * bg.Parent = Head local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) offset=(Torso.Position.y-MMouse.Hit.p.y)/60 mag=(Torso.Position-MMouse.Hit.p).magnitude/80 offset=offset/mag end for i=0,1,0.1 do wait() bg.Parent=nil end end)) if combo==0 then oneslash() elseif combo==1 then twoslash() else wait(0.3) Neck.C0=necko RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) attack=false end coroutine.resume(coroutine.create(function() wait(0.5) if attack==false then combo=0 Neck.C0=necko RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) end end)) elseif Mode=="Cannon" then Shoot() end end function ob1u(mouse) hold = false end buttonhold = false eul=0 BreakNumb=0 function key(key) if key=="x" then BreakNumb=BreakNumb+1 coroutine.resume(coroutine.create(function() wait() BreakNumb=0 end)) end if attack == true then return end if key=="f" then BreakEffect(BrickColor.new("Bright red"),Torso.CFrame,0.5,math.random(5,20),0.5) end if Mode=="Sword" then if key=="z" then GroundBlast() end if key=="x" then BreakSlash() end if key=="c" then GroundWave() end elseif Mode=="Cannon" then if key=="z" then MegaBlast() end if key=="x" then BreakStab() end end if key=="v" then if Mode=="Sword" then Mode="Cannon" for i=0,1,0.1 do wait() wld1.C0=euler(1.57+0.4-0.4*i,0,0)*cf(0,1,0) RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+1.5*i,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i) LW.C0=cf(-1+1.3*i, 0.5, -0.5-0.3*i) * euler(1+1.7*i,0,1*i) end so("rbxasset://sounds\\unsheath.wav",prt7,1,0.5) for i=0,1,0.2 do wait() BladeNumb=0.8+0.7*i msh6.Scale=vt(0.5,0.5,1.3+1.4*i) RW.C0=cf(1.5, 0.5, 0) * euler(2.5-1*i,0,0) LW.C0=cf(0.3, 0.5, -0.8) * euler(2.7-1.2*i,0,1) end for i=0,1,0.1 do wait() RW.C0=cf(1.5, 0.5, 0) * euler(2.5-1+0.3*i,0,0) LW.C0=cf(0.3, 0.5, -0.8) * euler(2.7-1.2+0.4*i,0,1) end cannonmode=true coroutine.resume(coroutine.create(function() bg.maxTorque = vt(math.huge,math.huge,math.huge) bg.P = 9000 bg.Parent = Torso --wld1.C0 = euler(0,0,0) * cf(0,0,0) while cannonmode==true do wait() local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * bg.Parent = Head local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) offset=(Torso.Position.y-MMouse.Hit.p.y)/60 mag=(Torso.Position-MMouse.Hit.p).magnitude/80 offset=offset/mag end for i=0,1,0.1 do wait() bg.Parent=nil end end)) for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,1*i) RW.C0=cf(1.5, 0.5, 0) * euler(1.8-1.8*i,1*i,0) LW.C0=cf(0.3-1.8*i, 0.5, -0.8+0.3*i) * euler(1.9-0.9*i,1*i,1-1*i) end elseif Mode=="Cannon" then Mode="Sword" for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,1-1*i) RW.C0=cf(1.5, 0.5, 0) * euler(1.5*i,1-1*i,0) LW.C0=cf(-1.5+1.7*i, 0.5, -0.5-0.1*i) * euler(1+0.2*i,1-1*i,1*i) end cannonmode=false so("rbxasset://sounds\\unsheath.wav",prt7,1,0.7) for i=0,1,0.1 do wait() BladeNumb=1.5-0.7*i msh6.Scale=vt(0.5,0.5,2.7-1.4*i) RW.C0=cf(1.5, 0.5, 0) * euler(1.5+0.5*i,0,0) LW.C0=cf(0.2, 0.5+0.2*i, -0.6) * euler(1.2+0.6*i,0,1) end for i=0,1,0.1 do wait() wld1.C0=euler(1.57+0.4*i,0,0)*cf(0,1,0) RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(2-1*i,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4*i) LW.C0=cf(0.2-1.2*i, 0.7-0.2*i, -0.6+0.1*i) * euler(1.8-0.8*i,0,1-1*i) end end end wait(5) combo=0 end function key2(key) end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) unsheathed = true player = Player ch = Character MMouse = mouse RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] -- RSH.Parent = nil LSH.Parent = nil -- RW.Part0 = ch.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso --_G.R = RW -- LW.Part0 = ch.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso --_G.L = LW -- equipanim() end function ds(mouse) hideanim() wait(0) RW.Parent = nil LW.Parent = nil RSH.Parent = player.Character.Torso LSH.Parent = player.Character.Torso end Bin.Selected:connect(s) Bin.Deselected:connect(ds) print("Blast Blade loaded.") -- mediafire --[[ Copyrighted (C) Fenrier 2013 ]]
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