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if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end print("FE Compatibility: by WaverlyCole & Mokiros") InternalData = {} do script.Parent = owner.Character local Event = Instance.new("RemoteEvent") Event.Name = "UserInput" local function NewFakeEvent() local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect return Fake end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction local function TriggerEvent(self,Event,...) local Trigger = Mouse[Event] if Trigger and Trigger.fakeEvent and Trigger.Function then Trigger.Function(...) end end Mouse.TrigEvent = TriggerEvent UserInputService.TrigEvent = TriggerEvent Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy.Name ~= owner.Name then end if Input.MouseEvent then Mouse.Target = Input.Target Mouse.Hit = Input.Hit else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse InternalData["ContextActionService"] = ContextActionService InternalData["UserInputService"] = UserInputService Event.Parent = NLS([[ local Player = owner local Event = script:WaitForChild("UserInput") local UserInputService = game:GetService("UserInputService") local Mouse = Player:GetMouse() local Input = function(Input,gameProcessedEvent) if gameProcessedEvent then return end Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) end UserInputService.InputBegan:Connect(Input) UserInputService.InputEnded:Connect(Input) local Hit,Target while wait(1/30) do if Hit ~= Mouse.Hit or Target ~= Mouse.Target then Hit,Target = Mouse.Hit,Mouse.Target Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) end end ]],owner.Character) end RealGame = game;game = setmetatable({},{ __index = function (self,Index) local Sandbox = function (Thing) if Thing:IsA("Player") then local RealPlayer = Thing return setmetatable({},{ __index = function (self,Index) local Type = type(RealPlayer[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self) return InternalData["Mouse"] end end return function (self,...) return RealPlayer[Index](RealPlayer,...) end else return RealPlayer[Index] end end; __tostring = function(self) return RealPlayer.Name end }) end end if RealGame[Index] then local Type = type(RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) if Service:lower() == "players" then return setmetatable({},{ __index = function (self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else if Index2:lower() == "localplayer" then return Sandbox(owner) end return RealService[Index2] end end; __tostring = function(self) return RealGame:GetService(Service).Name end }) elseif Service:lower() == "contextactionservice" then return InternalData["ContextActionService"] elseif Service:lower() == "contextactionservice" then return InternalData["UserInputService"] elseif Service:lower() == "runservice" then return setmetatable({},{ __index = function(self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else if Index2:lower() == "bindtorenderstep" then return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end if Index2:lower() == "renderstepped" then return RealService["Stepped"] end return RealService[Index2] end end }) else return RealGame:GetService(Service) end end end return function (self,...) return RealGame[Index](RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return RealGame[Index] end else return nil end end });Game = game;owner = game:GetService("Players").LocalPlayer print("Complete! Running... Showcased by VengefulProgram ") print(" Created by Kyutatsuki13") print(" Pretty cool Effects :D ") print(" not created by me lol ") print([[ ___________________________________ Kyutatsuki13's music player script Build 0161 It's a music player of quality! ___________________________________ ]]) player = game:GetService("Players").LocalPlayer char = player.Character hed = char:WaitForChild("Head") root = char:WaitForChild("HumanoidRootPart") rs = game:GetService("RunService").RenderStepped mouse = player:GetMouse() vismode = "rainbow" firstrun = true asdid = "" asdtext = "" asdtimeposition = 0 asdvolume = 0 asdpitch = 0 asdmax = 0 mode = "local" asdhi=0 asdmi=0 asdlo=0 asddist=0 asdopen=false asdcolor = false synctarget = nil foundsound = false mathrandom={x=0;y=0;z=0;} local rdmx = math.random(0,1) local rdmy = math.random(0,1) local rdmz = math.random(0,1) if rdmx == 0 then mathrandom.x = math.random(40,60) else mathrandom.x = -math.random(40,60) end if rdmy == 0 then mathrandom.y = math.random(40,60) else mathrandom.y = -math.random(40,60) end if rdmz == 0 then mathrandom.z = math.random(40,60) else mathrandom.z = -math.random(40,60) end local origcolor = BrickColor.new("Really red") bc = BrickColor.new br = BrickColor.random it = Instance.new cf = CFrame.new euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles matr = math.random it = Instance.new vt = Vector3.new cf = CFrame.new bc = BrickColor.new local leftkey = false local rightkey = false local typerot = 1 local rotspeed = 1 local negrotspeed = -1 function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end local Create = LoadLibrary("RbxUtility").Create CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 10) end)) end; }; ["ParticleEmitter"] = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end function CreateSound(asd) if synctarget == nil then if mode == "local" then soundparent=char:WaitForChild("Torso") else soundparent=char end sound = Instance.new("Sound",soundparent) sound.Name = "KyuSound" sound.Looped = true effect = Instance.new("EqualizerSoundEffect",sound) coroutine.resume(coroutine.create(function() distort = Instance.new("DistortionSoundEffect",sound) end)) if asd ~= nil then sound.SoundId = asdid sound.TimePosition = asdtimeposition end sound:Play() end end function fetchName(id) cast = false coroutine.resume(coroutine.create(function() product = game:GetService("MarketplaceService"):GetProductInfo(id, Enum.InfoType.Asset) cast = true end)) if cast == true then repeat rs:wait() coroutine.resume(coroutine.create(function() product = game:GetService("MarketplaceService"):GetProductInfo(id, Enum.InfoType.Asset) end)) asdfname = product.Name until asdfname ~= nil else asdfname = "" end return asdfname end function scan(instance) if instance.ClassName == "Sound" then if instance.TimeLength > 20 and instance.IsPlaying and foundsound == false then asdid = instance.SoundId sound = instance foundsound = true print("Sync to sound :)") end end for _,children in pairs(instance:GetChildren()) do scan(children) end end function drawgui() Prefix = "/" function findPlayer(name) for _, players in pairs(game:getService("Players"):GetPlayers()) do if players.Name:lower():find(name:lower()) then return players end end end if firstrun == true then player.Chatted:connect(function(msg) if msg:lower():sub(1,#Prefix+#'sync ')==Prefix..'sync ' then local v = msg:sub(#Prefix+#'sync '+1) foundsound = false synctarget = findPlayer(v) end end) end naeeym2 = Instance.new("BillboardGui",root) naeeym2.Size = UDim2.new(10, 0, 4, 0) naeeym2.StudsOffset = Vector3.new(0, 7, 0) naeeym2.Adornee = root naeeym2.Name = "TalkingBillBoard" tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 if firstrun == true then tecks2.Text = "" else tecks2.Text = fetchName(tonumber(asdid:sub(#'rbxassetid://'+1))) end tecks2.Font = "Fantasy" tecks2.TextSize = 25 tecks2.Size = UDim2.new(1,0,1,0) tecks2.TextStrokeTransparency = 0 tecks2.TextTransparency = 0 parent = player.PlayerGui ScreenGui0 = Instance.new("ScreenGui") TextButton1 = Instance.new("TextButton") Frame2 = Instance.new("Frame") TextBox3 = Instance.new("TextBox") TextButton4 = Instance.new("TextButton") Frame5 = Instance.new("Frame") Frame6 = Instance.new("Frame") Frame7 = Instance.new("Frame") TextLabel8 = Instance.new("TextLabel") TextButton9 = Instance.new("TextButton") Frame10 = Instance.new("Frame") Frame11 = Instance.new("Frame") TextLabel12 = Instance.new("TextLabel") TextButton13 = Instance.new("TextButton") TextButton14 = Instance.new("TextButton") Frame15 = Instance.new("Frame") Frame16 = Instance.new("Frame") Frame17 = Instance.new("Frame") TextButton18 = Instance.new("TextButton") TextLabel19 = Instance.new("TextLabel") Frame20 = Instance.new("Frame") Frame21 = Instance.new("Frame") TextButton22 = Instance.new("TextButton") TextLabel23 = Instance.new("TextLabel") Frame24 = Instance.new("Frame") Frame25 = Instance.new("Frame") TextButton26 = Instance.new("TextButton") TextLabel27 = Instance.new("TextLabel") Frame28 = Instance.new("Frame") Frame29 = Instance.new("Frame") TextButton30 = Instance.new("TextButton") TextLabel31 = Instance.new("TextLabel") Frame32 = Instance.new("Frame") TextButton33 = Instance.new("TextButton") TextButton34 = Instance.new("TextButton") ScreenGui0.Name = "MusicPlayerKyu" ScreenGui0.Parent = parent TextButton1.AnchorPoint = Vector2.new(0, 0.5) TextButton1.Name = "Open/Close" TextButton1.Parent = ScreenGui0 TextButton1.Size = UDim2.new(0, 20, 0, 300) TextButton1.Text = ">>" TextButton1.Position = UDim2.new(0, 0, 0.5, 0) TextButton1.BackgroundColor3 = Color3.new(1, 1, 1) TextButton1.SizeConstraint = Enum.SizeConstraint.RelativeXX TextButton1.Font = Enum.Font.Code Frame2.AnchorPoint = Vector2.new(0, 0.5) Frame2.Name = "Core" Frame2.Parent = ScreenGui0 Frame2.Size = UDim2.new(0, 500, 0, 300) Frame2.Position = UDim2.new(0, 20, 0.5, 0) Frame2.BackgroundColor3 = Color3.new(0.615686, 0.615686, 0.615686) Frame2.SizeConstraint = Enum.SizeConstraint.RelativeXX TextBox3.Name = "ID" TextBox3.Parent = Frame2 TextBox3.Size = UDim2.new(0, 100, 0, 100) if firstrun == true then TextBox3.Text = "ID" else TextBox3.Text = asdtext end TextBox3.Position = UDim2.new(0, 50, 0, 20) TextBox3.BackgroundColor3 = Color3.new(1, 1, 1) TextBox3.SizeConstraint = Enum.SizeConstraint.RelativeXX TextBox3.Font = Enum.Font.SciFi TextBox3.FontSize = Enum.FontSize.Size14 TextButton4.Name = "Play" TextButton4.Parent = TextBox3 TextButton4.Size = UDim2.new(1, 0, 0, 20) TextButton4.Text = "PLAY" TextButton4.Position = UDim2.new(0.5, 0, 1, 0) TextButton4.BackgroundColor3 = Color3.new(1, 1, 1) TextButton4.Font = Enum.Font.SciFi TextButton4.FontSize = Enum.FontSize.Size14 TextButton4.AnchorPoint = Vector2.new(0.5, 0) Frame5.Name = "SettingsPanel" Frame5.Parent = Frame2 Frame5.Size = UDim2.new(0, 300, 0, 150) Frame5.Position = UDim2.new(1, -20, 0, 20) Frame5.BackgroundColor3 = Color3.new(0.345098, 0.345098, 0.345098) Frame5.AnchorPoint = Vector2.new(1, 0) Frame6.Name = "Volume" Frame6.Parent = Frame5 Frame6.Transparency = 0 Frame6.Size = UDim2.new(0, 100, 0, 100) Frame6.Position = UDim2.new(0, 100, 0.5, 0) Frame6.BackgroundColor3 = Color3.new(1, 1, 1) Frame6.BackgroundTransparency = 1 Frame6.AnchorPoint = Vector2.new(0.5, 0.5) Frame7.Name = "Line" Frame7.Parent = Frame6 Frame7.Size = UDim2.new(0, 1, 1, 0) Frame7.Position = UDim2.new(0.5, 0, 0, 0) Frame7.BackgroundColor3 = Color3.new(0.290196, 0.290196, 0.290196) Frame7.BorderSizePixel = 0 Frame7.AnchorPoint = Vector2.new(0.5, 0) TextLabel8.Name = "Text" TextLabel8.Parent = Frame6 TextLabel8.Transparency = 0 TextLabel8.Text = "Volume" TextLabel8.Position = UDim2.new(0.5, 0, 1, 10) TextLabel8.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel8.BackgroundTransparency = 1 TextLabel8.Font = Enum.Font.SourceSans TextLabel8.FontSize = Enum.FontSize.Size10 TextLabel8.AnchorPoint = Vector2.new(0.5, 0) TextButton9.Name = "DragVol" TextButton9.Parent = Frame6 TextButton9.Size = UDim2.new(0, 20, 0, 10) TextButton9.Text = "" if firstrun == true then TextButton9.Position = UDim2.new(0.5, 0, 0.5, 0) else TextButton9.Position = asdvolume end TextButton9.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235) TextButton9.Font = Enum.Font.SourceSans TextButton9.AnchorPoint = Vector2.new(0.5, 0.5) Frame10.Name = "Pitch" Frame10.Parent = Frame5 Frame10.Transparency = 0 Frame10.Size = UDim2.new(0, 100, 0, 100) Frame10.Position = UDim2.new(0, 50, 0.5, 0) Frame10.BackgroundColor3 = Color3.new(1, 1, 1) Frame10.BackgroundTransparency = 1 Frame10.AnchorPoint = Vector2.new(0.5, 0.5) Frame11.Name = "Line" Frame11.Parent = Frame10 Frame11.Size = UDim2.new(0, 1, 1, 0) Frame11.Position = UDim2.new(0.5, 0, 0, 0) Frame11.BackgroundColor3 = Color3.new(0.290196, 0.290196, 0.290196) Frame11.BorderSizePixel = 0 Frame11.AnchorPoint = Vector2.new(0.5, 0) TextLabel12.Name = "Text" TextLabel12.Parent = Frame10 TextLabel12.Transparency = 0 TextLabel12.Text = "Pitch" TextLabel12.Position = UDim2.new(0.5, 0, 1, 10) TextLabel12.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel12.BackgroundTransparency = 1 TextLabel12.Font = Enum.Font.SourceSans TextLabel12.FontSize = Enum.FontSize.Size10 TextLabel12.AnchorPoint = Vector2.new(0.5, 0) TextButton13.Name = "DragPitch" TextButton13.Parent = Frame10 TextButton13.Size = UDim2.new(0, 20, 0, 10) TextButton13.Text = "" if firstrun == true then TextButton13.Position = UDim2.new(0.5, 0, 0.5, 0) else TextButton13.Position = asdpitch end TextButton13.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235) TextButton13.Font = Enum.Font.SourceSans TextButton13.AnchorPoint = Vector2.new(0.5, 0.5) TextButton14.Name = "Reset" TextButton14.Parent = Frame10 TextButton14.Size = UDim2.new(0, 20, 0, 20) TextButton14.Text = "" TextButton14.Position = UDim2.new(0.5, -15, 0.5, 0) TextButton14.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235) TextButton14.Font = Enum.Font.SourceSans TextButton14.FontSize = Enum.FontSize.Size14 TextButton14.AnchorPoint = Vector2.new(1, 0.5) Frame15.Name = "Others" Frame15.Parent = Frame5 Frame15.Transparency = 0 Frame15.Size = UDim2.new(0, 100, 0, 100) Frame15.Position = UDim2.new(0, 210, 0.5, 0) Frame15.BackgroundColor3 = Color3.new(1, 1, 1) Frame15.BackgroundTransparency = 1 Frame15.AnchorPoint = Vector2.new(0.5, 0.5) Frame16.Name = "Low" Frame16.Parent = Frame15 Frame16.Transparency = 0 Frame16.Size = UDim2.new(0, 0, 1, 0) Frame16.BackgroundColor3 = Color3.new(1, 1, 1) Frame16.BackgroundTransparency = 1 Frame17.Name = "Line" Frame17.Parent = Frame16 Frame17.Size = UDim2.new(0, 1, 1, 0) Frame17.Position = UDim2.new(0.5, 0, 0, 0) Frame17.BackgroundColor3 = Color3.new(0.290196, 0.290196, 0.290196) Frame17.BorderSizePixel = 0 Frame17.AnchorPoint = Vector2.new(0.5, 0) TextButton18.Name = "DragLow" TextButton18.Parent = Frame16 TextButton18.Size = UDim2.new(0, 20, 0, 10) TextButton18.Text = "" if firstrun == true then TextButton18.Position = UDim2.new(0.5, 0, 0.5, -25) else TextButton18.Position = asdlo end TextButton18.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235) TextButton18.Font = Enum.Font.SourceSans TextButton18.AnchorPoint = Vector2.new(0.5, 0.5) TextLabel19.Name = "Text" TextLabel19.Parent = Frame16 TextLabel19.Transparency = 0 TextLabel19.Text = "Low" TextLabel19.Position = UDim2.new(0.5, 0, 1, 10) TextLabel19.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel19.BackgroundTransparency = 1 TextLabel19.Font = Enum.Font.SourceSans TextLabel19.FontSize = Enum.FontSize.Size10 TextLabel19.AnchorPoint = Vector2.new(0.5, 0) Frame20.Name = "Medium" Frame20.Parent = Frame15 Frame20.Transparency = 0 Frame20.Size = UDim2.new(0, 0, 1, 0) Frame20.Position = UDim2.new(0, 40, 0, 0) Frame20.BackgroundColor3 = Color3.new(1, 1, 1) Frame20.BackgroundTransparency = 1 Frame21.Name = "Line" Frame21.Parent = Frame20 Frame21.Size = UDim2.new(0, 1, 1, 0) Frame21.Position = UDim2.new(0.5, 0, 0, 0) Frame21.BackgroundColor3 = Color3.new(0.290196, 0.290196, 0.290196) Frame21.BorderSizePixel = 0 Frame21.AnchorPoint = Vector2.new(0.5, 0) TextButton22.Name = "DragMed" TextButton22.Parent = Frame20 TextButton22.Size = UDim2.new(0, 20, 0, 10) TextButton22.Text = "" if firstrun == true then TextButton22.Position = UDim2.new(0.5, 0, 0.5, -25) else TextButton22.Position = asdmi end TextButton22.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235) TextButton22.Font = Enum.Font.SourceSans TextButton22.AnchorPoint = Vector2.new(0.5, 0.5) TextLabel23.Name = "Text" TextLabel23.Parent = Frame20 TextLabel23.Transparency = 0 TextLabel23.Text = "Medium" TextLabel23.Position = UDim2.new(0.5, 0, 1, 10) TextLabel23.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel23.BackgroundTransparency = 1 TextLabel23.Font = Enum.Font.SourceSans TextLabel23.FontSize = Enum.FontSize.Size10 TextLabel23.AnchorPoint = Vector2.new(0.5, 0) Frame24.Name = "High" Frame24.Parent = Frame15 Frame24.Transparency = 0 Frame24.Size = UDim2.new(0, 0, 1, 0) Frame24.Position = UDim2.new(0, 80, 0, 0) Frame24.BackgroundColor3 = Color3.new(1, 1, 1) Frame24.BackgroundTransparency = 1 Frame25.Name = "Line" Frame25.Parent = Frame24 Frame25.Size = UDim2.new(0, 1, 1, 0) Frame25.Position = UDim2.new(0.5, 0, 0, 0) Frame25.BackgroundColor3 = Color3.new(0.290196, 0.290196, 0.290196) Frame25.BorderSizePixel = 0 Frame25.AnchorPoint = Vector2.new(0.5, 0) TextButton26.Name = "DragHigh" TextButton26.Parent = Frame24 TextButton26.Size = UDim2.new(0, 20, 0, 10) TextButton26.Text = "" if firstrun == true then TextButton26.Position = UDim2.new(0.5, 0, 0.5, -25) else TextButton26.Position = asdhi end TextButton26.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235) TextButton26.Font = Enum.Font.SourceSans TextButton26.AnchorPoint = Vector2.new(0.5, 0.5) TextLabel27.Name = "Text" TextLabel27.Parent = Frame24 TextLabel27.Transparency = 0 TextLabel27.Text = "High" TextLabel27.Position = UDim2.new(0.5, 0, 1, 10) TextLabel27.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel27.BackgroundTransparency = 1 TextLabel27.Font = Enum.Font.SourceSans TextLabel27.FontSize = Enum.FontSize.Size10 TextLabel27.AnchorPoint = Vector2.new(0.5, 0) Frame28.Name = "Distortion" Frame28.Parent = Frame15 Frame28.Transparency = 0 Frame28.Size = UDim2.new(0, 0, 1, 0) Frame28.Position = UDim2.new(0, 120, 0, 0) Frame28.BackgroundColor3 = Color3.new(1, 1, 1) Frame28.BackgroundTransparency = 1 Frame29.Name = "Line" Frame29.Parent = Frame28 Frame29.Size = UDim2.new(0, 1, 1, 0) Frame29.Position = UDim2.new(0.5, 0, 0, 0) Frame29.BackgroundColor3 = Color3.new(0.290196, 0.290196, 0.290196) Frame29.BorderSizePixel = 0 Frame29.AnchorPoint = Vector2.new(0.5, 0) TextButton30.Name = "DragDist" TextButton30.Parent = Frame28 TextButton30.Size = UDim2.new(0, 20, 0, 10) TextButton30.Text = "" if firstrun == true then TextButton30.Position = UDim2.new(0.5, 0, 0.5, 50) else TextButton30.Position = asddist end TextButton30.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235) TextButton30.Font = Enum.Font.SourceSans TextButton30.AnchorPoint = Vector2.new(0.5, 0.5) TextLabel31.Name = "Text" TextLabel31.Parent = Frame28 TextLabel31.Transparency = 0 TextLabel31.Text = "Dist" TextLabel31.Position = UDim2.new(0.5, 0, 1, 10) TextLabel31.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel31.BackgroundTransparency = 1 TextLabel31.Font = Enum.Font.SourceSans TextLabel31.FontSize = Enum.FontSize.Size10 TextLabel31.AnchorPoint = Vector2.new(0.5, 0) Frame32.Name = "Line" Frame32.Parent = Frame5 Frame32.Size = UDim2.new(0, 1, 1, -20) Frame32.Position = UDim2.new(0.5, -20, 0.5, 0) Frame32.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) Frame32.BorderSizePixel = 0 Frame32.AnchorPoint = Vector2.new(0.5, 0.5) TextButton33.Name = "Global/Local" TextButton33.Parent = Frame2 TextButton33.Size = UDim2.new(0, 100, 0, 100) if mode == "local" then TextButton33.Text = "LOCAL" else TextButton33.Text = "GLOBAL" end TextButton33.Position = UDim2.new(0, 50, 0, 180) TextButton33.BackgroundColor3 = Color3.new(1, 1, 1) TextButton33.Font = Enum.Font.SciFi TextButton33.FontSize = Enum.FontSize.Size14 TextButton34.Name = "Style" TextButton34.Parent = Frame2 TextButton34.Size = UDim2.new(0.5, 50, 0, 100) TextButton34.Text = "Style: "..vismode TextButton34.Position = UDim2.new(0.5, 80, 0, 180) TextButton34.BackgroundColor3 = Color3.new(0.211765, 0.211765, 0.211765) TextButton34.Font = Enum.Font.SciFi TextButton34.FontSize = Enum.FontSize.Size14 TextButton34.TextColor3 = Color3.new(1, 1, 0) TextButton34.AnchorPoint = Vector2.new(0.5, 0) Frame2.Visible = asdopen draggable = {TextButton9;TextButton13;TextButton18;TextButton22;TextButton26;TextButton30} held = false trigger = nil base = UDim2.new(0,0,0,0) TextButton1.MouseButton1Click:connect(function() if Frame2.Visible == true then Frame2.Visible = false asdopen = false TextButton1.Text = ">>" else Frame2.Visible = true asdopen = true TextButton1.Text = "<<" end end) TextButton4.MouseButton1Click:connect(function() if mode == "local" then if not char:WaitForChild("Torso"):FindFirstChild("KyuSound") then CreateSound() end else if not char:FindFirstChild("KyuSound") then CreateSound() end end synctarget = nil sound:Stop() soundname = fetchName(TextBox3.Text) tecks2.Text = soundname asdid = "rbxassetid://"..TextBox3.Text sound:Play() end) TextButton14.MouseButton1Click:connect(function() TextButton13.Position = UDim2.new(0.5, 0, 0.5, 0) end) TextButton33.MouseButton1Click:connect(function() if synctarget == nil then if mode == "local" then mode = "global" TextButton33.Text = "GLOBAL" if char:WaitForChild("Torso"):FindFirstChild("KyuSound") then sound:Pause() sound.Parent = char sound:Resume() end else mode = "local" TextButton33.Text = "LOCAL" if char:FindFirstChild("KyuSound") then sound:Pause() sound.Parent = char:WaitForChild("Torso") sound:Resume() end end end end) function changemode() if vismode == "nothing" then vismode = "rainbow" local rdmx = math.random(0,1) local rdmy = math.random(0,1) local rdmz = math.random(0,1) if rdmx == 0 then mathrandom.x = math.random(40,60) else mathrandom.x = -math.random(40,60) end if rdmy == 0 then mathrandom.y = math.random(40,60) else mathrandom.y = -math.random(40,60) end if rdmz == 0 then mathrandom.z = math.random(40,60) else mathrandom.z = -math.random(40,60) end elseif vismode == "rainbow" then vismode = "classic" bp.Position = char.Head.Position+Vector3.new(0,2,0) Main.Position = char.Head.Position+Vector3.new(0,2,0) part:Destroy() elseif vismode == "classic" then vismode = "trail" local rdmx = math.random(0,1) local rdmy = math.random(0,1) local rdmz = math.random(0,1) if rdmx == 0 then mathrandom.x = math.random(40,60) else mathrandom.x = -math.random(40,60) end if rdmy == 0 then mathrandom.y = math.random(40,60) else mathrandom.y = -math.random(40,60) end if rdmz == 0 then mathrandom.z = math.random(40,60) else mathrandom.z = -math.random(40,60) end elseif vismode == "trail" then part:Destroy() vismode = "nooby" elseif vismode == "nooby" then vismode = "trail kyu" centralpart:Destroy() local rdmx = math.random(0,1) local rdmy = math.random(0,1) local rdmz = math.random(0,1) if rdmx == 0 then mathrandom.x = math.random(40,60) else mathrandom.x = -math.random(40,60) end if rdmy == 0 then mathrandom.y = math.random(40,60) else mathrandom.y = -math.random(40,60) end if rdmz == 0 then mathrandom.z = math.random(40,60) else mathrandom.z = -math.random(40,60) end elseif vismode == "trail kyu" then part:Destroy() vismode = "nothing" end end TextButton34.MouseButton1Click:connect(function() changemode() end) for i,v in pairs(draggable) do v.MouseButton1Down:connect(function() trigger = v base = UDim2.new(0.5,0,0.5,mouse.y) - trigger.Position held = true end) v.MouseButton1Up:connect(function() base = UDim2.new(0.5,0,0.5,0) trigger = nil held = false end) end mouse.Button1Up:connect(function() base = UDim2.new(0.5,0,0.5,0) trigger = nil held = false end) mouse.Move:connect(function() if held then trigger.Position = UDim2.new(0.5,0,0.5,mouse.y) - base if trigger.Position.Y.Offset > 50 then trigger.Position = UDim2.new(0.5, 0,0.5, 50) end if trigger.Position.Y.Offset < -50 then trigger.Position = UDim2.new(0.5, 0,0.5, -50) end if trigger.Position.X.Offset ~= 0 then trigger.Position = UDim2.new(0.5, 0,0.5, trigger.Position.Y.Offset) end end end) max = asdmax Visualiser = Instance.new("Model",char) Visualiser2 = Instance.new("Model",Visualiser) Visualiser2.Name = "VisualiserK" Main = Instance.new("Part",Visualiser) Main.Name = "VisualiserClassic" Main.Position = char.Head.Position+Vector3.new(0,2,0) Main.CanCollide = false Main.Size = Vector3.new(1,1,1) Main.Transparency = 1 Visualiserpos = Instance.new("Attachment",Main) Visualiserpos.Position = Vector3.new(5,0,0) Visualiserpos2 = Instance.new("Attachment",Main) Visualiserpos2.Position = Vector3.new(-5,0,0) bp = Instance.new("BodyPosition",Main) bp.P = 3500 ba = Instance.new("BodyAngularVelocity",Main) firstrun = false end local i = 0 while rs:wait() do script.Parent = nil char = player.Character root = char:WaitForChild("HumanoidRootPart") if not player.PlayerGui:FindFirstChild("MusicPlayerKyu") then drawgui() CreateSound("BACKUP") end if not (foundsound == true or char:FindFirstChild("KyuSound") or char:WaitForChild("Torso"):FindFirstChild("KyuSound")) then CreateSound("BACKUP") end if foundsound == true or char:FindFirstChild("KyuSound") or char:WaitForChild("Torso"):FindFirstChild("KyuSound") then asdvolume = sound.Volume asdtimeposition = sound.TimePosition end if sound.SoundId ~= asdid and synctarget == nil then sound:Stop() sound.SoundId = asdid soundname = fetchName(tonumber(asdid:sub(#'rbxassetid://'+1))) sound.TimePosition = asdtimeposition sound:Play() end if foundsound == true or char:FindFirstChild("KyuSound") or char:WaitForChild("Torso"):FindFirstChild("KyuSound") then if max < sound.PlaybackLoudness then max = sound.PlaybackLoudness end if max > 0 then max = max -1 end if not sound:FindFirstChild("EqualizerSoundEffect") then effect = Instance.new("EqualizerSoundEffect",sound) end if not sound:FindFirstChild("DistortionSoundEffect") then coroutine.resume(coroutine.create(function() distort = Instance.new("DistortionSoundEffect",sound) end)) end sound.Volume = 5-(TextButton9.Position.Y.Offset/10) sound.PlaybackSpeed = math.ceil((1-(TextButton13.Position.Y.Offset/50))*40)/40 coroutine.resume(coroutine.create(function() distort.Level = 0.5+(-TextButton30.Position.Y.Offset/50) end)) effect.HighGain = -(TextButton26.Position.Y.Offset*1.2) effect.MidGain = -(TextButton22.Position.Y.Offset*1.2) effect.LowGain = -(TextButton18.Position.Y.Offset*1.2) for i,v in pairs(Visualiser:FindFirstChild("VisualiserK"):GetChildren()) do local change = 0.1+(max/5000) v.Mesh.Scale = v.Mesh.Scale+Vector3.new(change,change,change) v.Transparency = v.Transparency + 0.05 local light = v:FindFirstChildOfClass("PointLight") light.Brightness = 2+sound.PlaybackLoudness/25 light.Range = 5+sound.PlaybackLoudness/10 if v.Transparency >= 1 then v:Destroy() end end else for i,v in pairs(Visualiser:FindFirstChild("VisualiserK"):GetChildren()) do local change = 0.1 v.Mesh.Scale = v.Mesh.Scale+Vector3.new(change,change,change) v.Transparency = v.Transparency + 0.05 if v.Transparency >= 1 then v:Destroy() end end end if vismode == "classic" then block = Instance.new("Part",Visualiser:FindFirstChild("VisualiserK")) blockm = Instance.new("BlockMesh",block) if foundsound == true or char:FindFirstChild("KyuSound") or char:WaitForChild("Torso"):FindFirstChild("KyuSound") then change = sound.PlaybackLoudness/80 blockm.Scale = Vector3.new(1+change,1+change,1+change) end block.Anchored = true block.CanCollide = false block.Material = Enum.Material.Neon block.Size = Vector3.new(1,1,1) light = Instance.new("PointLight",block) light.Color = Color3.fromHSV(0,0,1) light.Brightness = 2+sound.PlaybackLoudness/25 light.Range = 5+sound.PlaybackLoudness/10 block.CFrame = CFrame.new(Visualiserpos.WorldPosition,Vector3.new(math.random(0,3600)/10,math.random(0,3600)/10,math.random(0,3600)/10)) -------------- block = Instance.new("Part",Visualiser:FindFirstChild("VisualiserK")) blockm = Instance.new("BlockMesh",block) if foundsound == true or char:FindFirstChild("KyuSound") or char:WaitForChild("Torso"):FindFirstChild("KyuSound") then change = sound.PlaybackLoudness/80 blockm.Scale = Vector3.new(1+change,1+change,1+change) end block.Anchored = true block.CanCollide = false block.Material = Enum.Material.Neon block.Size = Vector3.new(1,1,1) light = Instance.new("PointLight",block) light.Color = Color3.fromHSV(0,0,1) light.Brightness = 2+sound.PlaybackLoudness/25 light.Range = 5+sound.PlaybackLoudness/10 block.CFrame = CFrame.new(Visualiserpos2.WorldPosition,Vector3.new(math.random(0,3600)/10,math.random(0,3600)/10,math.random(0,3600)/10)) ba.AngularVelocity = Vector3.new(0,0.2+(max/100),0) bp.Position = char.Head.Position+Vector3.new(0,2,0) tecks2.TextColor3 = Color3.fromHSV(0,0,0) tecks2.TextStrokeColor3 = Color3.fromHSV(0,0,1) elseif vismode == "rainbow" then if not char:FindFirstChild("VisualiserRGB") then part=Instance.new("Part",char) part.Name="VisualiserRGB" part.Position=root.Position + Vector3.new(0,10,0) part.CFrame = CFrame.new(part.Position)*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360))) blockmesh=Instance.new("BlockMesh",part) end if not part:FindFirstChildOfClass("BodyPosition") then bp2=Instance.new("BodyPosition",part) end if not part:FindFirstChildOfClass("BodyAngularVelocity") then ba2=Instance.new("BodyAngularVelocity",part) end if not part:FindFirstChildOfClass("PointLight") then light=Instance.new("PointLight",part) end part.Color = Color3.fromHSV(i,1,1) light.Color = Color3.fromHSV(i,1,1) light.Brightness = 2+sound.PlaybackLoudness/25 light.Range = 5+sound.PlaybackLoudness/10 part:BreakJoints() part.CanCollide = false part.Material = Enum.Material.Neon blockmesh.Scale= Vector3.new(1+(sound.PlaybackLoudness/150),1+(sound.PlaybackLoudness/150),1+(sound.PlaybackLoudness/150)) part.Size = Vector3.new(1,1,1) bp2.Position = root.Position + Vector3.new(0,10,0) ba2.AngularVelocity = Vector3.new((mathrandom.x/100)+(sound.PlaybackLoudness/mathrandom.x),(mathrandom.y/100)+(sound.PlaybackLoudness/mathrandom.y),(mathrandom.z/100)+(sound.PlaybackLoudness/mathrandom.z)) tecks2.TextColor3 = Color3.fromHSV(0,0,1) tecks2.TextStrokeColor3 = Color3.fromHSV(i,1,1) if i >= 1 then i = 0 else i = i + 0.005 end elseif vismode == "trail" then if not char:FindFirstChild("VisualiserRGB") then local function createtrail(part0,part1,parent) local trail = Instance.new("Trail",parent) trail.Attachment0 = part0 trail.Attachment1 = part1 trail.MinLength = 0 trail.Lifetime = 0.05 trail.LightEmission = 1 trail.LightInfluence = 0 trail.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(0,1,1)) --trail.Transparency = NumberSequence.new(0,1) end part=Instance.new("Part",char) part.Name="VisualiserRGB" part.Position=root.Position + Vector3.new(0,10,0) part.CFrame = CFrame.new(part.Position)*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360))) blockmesh=Instance.new("BlockMesh",part) A = Instance.new("Attachment",part) B = Instance.new("Attachment",part) C = Instance.new("Attachment",part) D = Instance.new("Attachment",part) E = Instance.new("Attachment",part) F = Instance.new("Attachment",part) G = Instance.new("Attachment",part) H = Instance.new("Attachment",part) A.Position = Vector3.new(1,1,1) B.Position = Vector3.new(1,-1,1) C.Position = Vector3.new(-1,1,1) D.Position = Vector3.new(-1,-1,1) E.Position = Vector3.new(1,1,-1) F.Position = Vector3.new(1,-1,-1) G.Position = Vector3.new(-1,1,-1) H.Position = Vector3.new(-1,-1,-1) createtrail(A,E,part) createtrail(B,F,part) createtrail(C,G,part) createtrail(D,H,part) createtrail(A,B,part) createtrail(C,D,part) createtrail(E,F,part) createtrail(G,H,part) createtrail(A,C,part) createtrail(B,D,part) createtrail(E,G,part) createtrail(F,H,part) end if not part:FindFirstChildOfClass("BodyPosition") then bp2=Instance.new("BodyPosition",part) end if not part:FindFirstChildOfClass("BodyAngularVelocity") then ba2=Instance.new("BodyAngularVelocity",part) end if not part:FindFirstChildOfClass("PointLight") then light=Instance.new("PointLight",part) end part.Color = Color3.fromHSV(i,1,1) light.Color = Color3.fromHSV(i,1,1) light.Brightness = 2+sound.PlaybackLoudness/25 light.Range = 5+sound.PlaybackLoudness/10 part:BreakJoints() part.CanCollide = false part.Material = Enum.Material.Neon local asd = 1+(sound.PlaybackLoudness/150) blockmesh.Scale= Vector3.new(asd/2,asd/2,asd/2) part.Size = Vector3.new(1,1,1) bp2.Position = root.Position + Vector3.new(0,10,0) ba2.AngularVelocity = Vector3.new((mathrandom.x/100)+(sound.PlaybackLoudness/mathrandom.x),(mathrandom.y/100)+(sound.PlaybackLoudness/mathrandom.y),(mathrandom.z/100)+(sound.PlaybackLoudness/mathrandom.z)) tecks2.TextColor3 = Color3.fromHSV(i,1,0.8) tecks2.TextStrokeColor3 = Color3.fromHSV(i,1,1) A.Position = Vector3.new(asd/2,asd/2,asd/2) B.Position = Vector3.new(asd/2,-asd/2,asd/2) C.Position = Vector3.new(-asd/2,asd/2,asd/2) D.Position = Vector3.new(-asd/2,-asd/2,asd/2) E.Position = Vector3.new(asd/2,asd/2,-asd/2) F.Position = Vector3.new(asd/2,-asd/2,-asd/2) G.Position = Vector3.new(-asd/2,asd/2,-asd/2) H.Position = Vector3.new(-asd/2,-asd/2,-asd/2) if i >= 0.8 then asdcolor = true elseif i <= 0.5 then asdcolor = false end if asdcolor == true then i = i - 0.001 else i = i + 0.001 end elseif vismode == "trail kyu" then if not char:FindFirstChild("VisualiserRGB") then local function createtrail(part0,part1,parent) local trail = Instance.new("Trail",parent) trail.Attachment0 = part0 trail.Attachment1 = part1 trail.MinLength = 0 trail.Lifetime = 0.05 trail.LightEmission = 1 trail.LightInfluence = 0 trail.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(0,1,1)) --trail.Transparency = NumberSequence.new(0,1) end part=Instance.new("Part",char) part.Name="VisualiserRGB" part.Position=root.Position + Vector3.new(0,10,0) part.CFrame = CFrame.new(part.Position)*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360))) blockmesh=Instance.new("BlockMesh",part) part2=part:Clone() part2.Parent = part part2.Transparency = 1 part2.CFrame = CFrame.new(part2.Position)*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360))) A = Instance.new("Attachment",part) B = Instance.new("Attachment",part) C = Instance.new("Attachment",part) D = Instance.new("Attachment",part) E = Instance.new("Attachment",part) F = Instance.new("Attachment",part) G = Instance.new("Attachment",part) H = Instance.new("Attachment",part) A2 = Instance.new("Attachment",part2) B2 = Instance.new("Attachment",part2) C2 = Instance.new("Attachment",part2) D2 = Instance.new("Attachment",part2) E2 = Instance.new("Attachment",part2) F2 = Instance.new("Attachment",part2) G2 = Instance.new("Attachment",part2) H2 = Instance.new("Attachment",part2) A.Position = Vector3.new(1,1,1) B.Position = Vector3.new(1,-1,1) C.Position = Vector3.new(-1,1,1) D.Position = Vector3.new(-1,-1,1) E.Position = Vector3.new(1,1,-1) F.Position = Vector3.new(1,-1,-1) G.Position = Vector3.new(-1,1,-1) H.Position = Vector3.new(-1,-1,-1) createtrail(A,E,part) createtrail(B,F,part) createtrail(C,G,part) createtrail(D,H,part) createtrail(A,B,part) createtrail(C,D,part) createtrail(E,F,part) createtrail(G,H,part) createtrail(A,C,part) createtrail(B,D,part) createtrail(E,G,part) createtrail(F,H,part) A2.Position = Vector3.new(1,1,1) B2.Position = Vector3.new(1,-1,1) C2.Position = Vector3.new(-1,1,1) D2.Position = Vector3.new(-1,-1,1) E2.Position = Vector3.new(1,1,-1) F2.Position = Vector3.new(1,-1,-1) G2.Position = Vector3.new(-1,1,-1) H2.Position = Vector3.new(-1,-1,-1) createtrail(A2,E2,part) createtrail(B2,F2,part) createtrail(C2,G2,part) createtrail(D2,H2,part) createtrail(A2,B2,part) createtrail(C2,D2,part) createtrail(E2,F2,part) createtrail(G2,H2,part) createtrail(A2,C2,part) createtrail(B2,D2,part) createtrail(E2,G2,part) createtrail(F2,H2,part) end if not part:FindFirstChildOfClass("BodyPosition") then bp2=Instance.new("BodyPosition",part) end if not part:FindFirstChildOfClass("BodyAngularVelocity") then ba2=Instance.new("BodyAngularVelocity",part) end if not part:FindFirstChildOfClass("PointLight") then light=Instance.new("PointLight",part) end if not part2:FindFirstChildOfClass("BodyPosition") then bp3=Instance.new("BodyPosition",part2) end if not part2:FindFirstChildOfClass("BodyAngularVelocity") then ba3=Instance.new("BodyAngularVelocity",part2) end part.Color = Color3.fromHSV(i,1,1) light.Color = Color3.fromHSV(i,1,1) light.Brightness = 2+sound.PlaybackLoudness/25 light.Range = 5+sound.PlaybackLoudness/10 part:BreakJoints() part.Material = Enum.Material.Neon local asd = 1+(sound.PlaybackLoudness/150) blockmesh.Scale= Vector3.new(asd/2,asd/2,asd/2) part.Size = Vector3.new(1,1,1) part2.Size = Vector3.new(1,1,1) part.CanCollide = false part2.CanCollide = false bp2.Position = root.Position + Vector3.new(0,10,0) ba2.AngularVelocity = Vector3.new((mathrandom.x/100)+(sound.PlaybackLoudness/mathrandom.x),(mathrandom.y/100)+(sound.PlaybackLoudness/mathrandom.y),(mathrandom.z/100)+(sound.PlaybackLoudness/mathrandom.z)) bp3.Position = root.Position + Vector3.new(0,10,0) ba3.AngularVelocity = Vector3.new(-(mathrandom.x/100)-(sound.PlaybackLoudness/mathrandom.x),-(mathrandom.y/100)-(sound.PlaybackLoudness/mathrandom.y),-(mathrandom.z/100)-(sound.PlaybackLoudness/mathrandom.z)) tecks2.TextColor3 = Color3.fromHSV(i,1,0.8) tecks2.TextStrokeColor3 = Color3.fromHSV(i,1,1) A.Position = Vector3.new(asd/2,asd/2,asd/2) B.Position = Vector3.new(asd/2,-asd/2,asd/2) C.Position = Vector3.new(-asd/2,asd/2,asd/2) D.Position = Vector3.new(-asd/2,-asd/2,asd/2) E.Position = Vector3.new(asd/2,asd/2,-asd/2) F.Position = Vector3.new(asd/2,-asd/2,-asd/2) G.Position = Vector3.new(-asd/2,asd/2,-asd/2) H.Position = Vector3.new(-asd/2,-asd/2,-asd/2) A2.Position = Vector3.new(asd,asd,asd) B2.Position = Vector3.new(asd,-asd,asd) C2.Position = Vector3.new(-asd,asd,asd) D2.Position = Vector3.new(-asd,-asd,asd) E2.Position = Vector3.new(asd,asd,-asd) F2.Position = Vector3.new(asd,-asd,-asd) G2.Position = Vector3.new(-asd,asd,-asd) H2.Position = Vector3.new(-asd,-asd,-asd) if i >= 0.8 then asdcolor = true elseif i <= 0.5 then asdcolor = false end if asdcolor == true then i = i - 0.001 else i = i + 0.001 end elseif vismode == "nothing" then tecks2.Text = "" elseif vismode == "nooby" then if not char:FindFirstChild("noobyvis") then centralpart = it("Part",char) centralpart.Name = "noobyvis" centralpart.CFrame = hed.CFrame + Vector3.new(0,-2.5,0) centralpart.Anchored = true centralpart.Size = vt(1,1,1) centralpart.Transparency = 1 centralpart.CanCollide = false centralpart2a = it("Part",centralpart) centralpart2a.CFrame = centralpart.CFrame centralpart2a.Anchored = true centralpart2a.Transparency = 0 centralpart2a.BrickColor = origcolor centralpart2a.Material = "Neon" centralpart2a.Size = vt(1,1,1) centralpart2a.CanCollide = false meshy = Instance.new("SpecialMesh", centralpart2a) meshy.Scale = vt(1.05,1.05,1.05) meshy.MeshType = "Sphere" centralpart2 = it("Part",centralpart) centralpart2.CFrame = centralpart.CFrame centralpart2.Anchored = true centralpart2.Transparency = 0.65 centralpart2.BrickColor = BrickColor.new("Really black") centralpart2.Material = "Neon" centralpart2.Size = vt(1,1,1) centralpart2.CanCollide = false meshy2 = Instance.new("SpecialMesh", centralpart2) meshy2.Scale = vt(1.075,1.075,1.075) meshy2.MeshType = "Sphere" centralpart3 = it("Part",centralpart) centralpart3.CFrame = centralpart.CFrame centralpart3.Anchored = true centralpart3.Transparency = 0.5 centralpart3.BrickColor = origcolor centralpart3.Material = "Neon" centralpart3.Size = vt(0.5,1,0.5) centralpart3.CanCollide = false meshy3 = Instance.new("SpecialMesh", centralpart3) meshy3.Scale = vt(1,0.035,1.075) meshy3.MeshType = "Brick" centralpart4 = it("Part",centralpart) centralpart4.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(15),0) centralpart4.Anchored = true centralpart4.Transparency = 0.5 centralpart4.BrickColor = origcolor centralpart4.Material = "Neon" centralpart4.Size = vt(0.5,1,0.5) centralpart4.CanCollide = false meshy4 = Instance.new("SpecialMesh", centralpart4) meshy4.Scale = vt(1,0.035,1.075) meshy4.MeshType = "Brick" centralpart5 = it("Part",centralpart) centralpart5.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(30),0) centralpart5.Anchored = true centralpart5.Transparency = 0.5 centralpart5.BrickColor = origcolor centralpart5.Material = "Neon" centralpart5.Size = vt(0.5,1,0.5) centralpart5.CanCollide = false meshy5 = Instance.new("SpecialMesh", centralpart5) meshy5.Scale = vt(1,0.035,1.075) meshy5.MeshType = "Brick" centralpart6 = it("Part",centralpart) centralpart6.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(45),0) centralpart6.Anchored = true centralpart6.Transparency = 0.5 centralpart6.BrickColor = origcolor centralpart6.Material = "Neon" centralpart6.Size = vt(0.5,1,0.5) centralpart6.CanCollide = false meshy6 = Instance.new("SpecialMesh", centralpart6) meshy6.Scale = vt(1,0.035,1.075) meshy6.MeshType = "Brick" centralpart7 = it("Part",centralpart) centralpart7.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(60),0) centralpart7.Anchored = true centralpart7.Transparency = 0.5 centralpart7.BrickColor = origcolor centralpart7.Material = "Neon" centralpart7.Size = vt(0.5,1,0.5) centralpart7.CanCollide = false meshy7 = Instance.new("SpecialMesh", centralpart7) meshy7.Scale = vt(1,0.035,1.075) meshy7.MeshType = "Brick" centralpart8 = it("Part",centralpart) centralpart8.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(75),0) centralpart8.Anchored = true centralpart8.Transparency = 0.5 centralpart8.BrickColor = origcolor centralpart8.Material = "Neon" centralpart8.Size = vt(0.5,1,0.5) centralpart8.CanCollide = false meshy8 = Instance.new("SpecialMesh", centralpart8) meshy8.Scale = vt(1,0.035,1.075) meshy8.MeshType = "Brick" centralpart9 = it("Part",centralpart) centralpart9.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(90),0) centralpart9.Anchored = true centralpart9.Transparency = 0.5 centralpart9.BrickColor = origcolor centralpart9.Material = "Neon" centralpart9.Size = vt(0.5,1,0.5) centralpart9.CanCollide = false meshy9 = Instance.new("SpecialMesh", centralpart9) meshy9.Scale = vt(1,0.035,1.075) meshy9.MeshType = "Brick" centralpart10 = it("Part",centralpart) centralpart10.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(105),0) centralpart10.Anchored = true centralpart10.Transparency = 0.5 centralpart10.BrickColor = origcolor centralpart10.Material = "Neon" centralpart10.Size = vt(0.5,1,0.5) centralpart10.CanCollide = false meshy10 = Instance.new("SpecialMesh", centralpart10) meshy10.Scale = vt(1,0.035,1.075) meshy10.MeshType = "Brick" centralpart11 = it("Part",centralpart) centralpart11.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(120),0) centralpart11.Anchored = true centralpart11.Transparency = 0.5 centralpart11.BrickColor = origcolor centralpart11.Material = "Neon" centralpart11.Size = vt(0.5,1,0.5) centralpart11.CanCollide = false meshy11 = Instance.new("SpecialMesh", centralpart11) meshy11.Scale = vt(1,0.035,1.075) meshy11.MeshType = "Brick" centralpart12 = it("Part",centralpart) centralpart12.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(135),0) centralpart12.Anchored = true centralpart12.Transparency = 0.5 centralpart12.BrickColor = origcolor centralpart12.Material = "Neon" centralpart12.Size = vt(0.5,1,0.5) centralpart12.CanCollide = false meshy12 = Instance.new("SpecialMesh", centralpart12) meshy12.Scale = vt(1,0.035,1.075) meshy12.MeshType = "Brick" centralpart13 = it("Part",centralpart) centralpart13.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(150),0) centralpart13.Anchored = true centralpart13.Transparency = 0.5 centralpart13.BrickColor = origcolor centralpart13.Material = "Neon" centralpart13.Size = vt(0.5,1,0.5) centralpart13.CanCollide = false meshy13 = Instance.new("SpecialMesh", centralpart13) meshy13.Scale = vt(1,0.035,1.075) meshy13.MeshType = "Brick" centralpart14 = it("Part",centralpart) centralpart14.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(165),0) centralpart14.Anchored = true centralpart14.Transparency = 0.5 centralpart14.BrickColor = origcolor centralpart14.Material = "Neon" centralpart14.Size = vt(0.5,1,0.5) centralpart14.CanCollide = false meshy14 = Instance.new("SpecialMesh", centralpart14) meshy14.Scale = vt(1,0.035,1.075) meshy14.MeshType = "Brick" centralpart15 = it("Part",centralpart) centralpart15.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(180),0) centralpart15.Anchored = true centralpart15.Transparency = 0.5 centralpart15.BrickColor = origcolor centralpart15.Material = "Neon" centralpart15.Size = vt(0.5,1,0.5) centralpart15.CanCollide = false meshy15 = Instance.new("SpecialMesh", centralpart15) meshy15.Scale = vt(1,0.035,1.075) meshy15.MeshType = "Brick" centralparto = it("Part",centralpart) centralparto.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(0),0) centralparto.Anchored = true centralparto.Transparency = 0.5 centralparto.BrickColor = BrickColor.new("Really black") centralparto.Material = "Neon" centralparto.Size = vt(0.5,1,0.5) centralparto.CanCollide = false meshyo = Instance.new("SpecialMesh", centralparto) meshyo.Scale = vt(1.05,0.05,0.25) meshyo.MeshType = "Sphere" centralparto2 = it("Part",centralpart) centralparto2.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(90),0) centralparto2.Anchored = true centralparto2.Transparency = 0.5 centralparto2.BrickColor = BrickColor.new("Really black") centralparto2.Material = "Neon" centralparto2.Size = vt(0.5,1,0.5) centralparto2.CanCollide = false meshyo2 = Instance.new("SpecialMesh", centralparto2) meshyo2.Scale = vt(1.05,0.05,0.25) meshyo2.MeshType = "Sphere" centralparto3 = it("Part",centralpart) centralparto3.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(45),0) centralparto3.Anchored = true centralparto3.Transparency = 0.5 centralparto3.BrickColor = BrickColor.new("Maroon") centralparto3.Material = "Neon" centralparto3.Size = vt(0.5,1,0.5) centralparto3.CanCollide = false meshyo3 = Instance.new("SpecialMesh", centralparto3) meshyo3.Scale = vt(1.05,0.075,0.25) meshyo3.MeshType = "Sphere" centralparto4 = it("Part",centralpart) centralparto4.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(135),0) centralparto4.Anchored = true centralparto4.Transparency = 0.5 centralparto4.BrickColor = BrickColor.new("Maroon") centralparto4.Material = "Neon" centralparto4.Size = vt(0.5,1,0.5) centralparto4.CanCollide = false meshyo4 = Instance.new("SpecialMesh", centralparto4) meshyo4.Scale = vt(1.05,0.075,0.25) meshyo4.MeshType = "Sphere" eff = Instance.new("ParticleEmitter",centralpart) eff.Texture = "http://www.roblox.com/asset/?id=243664672" eff.LightEmission = 0.75 eff.Color = ColorSequence.new(Color3.new(255,0,0)) eff.Lifetime = NumberRange.new(2.5) eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.45,0),NumberSequenceKeypoint.new(1,1,0)}) eff.Acceleration = Vector3.new(0,-75,0) eff.Rotation = NumberRange.new(-500,500) eff.VelocitySpread = 90 eff.RotSpeed = NumberRange.new(-500,500) ogsize = meshy.Scale ogsize2 = meshy2.Scale ogsize3 = meshy3.Scale ogsize4 = meshy4.Scale ogsize5 = meshy5.Scale ogsize6 = meshy6.Scale ogsize7 = meshy7.Scale ogsize8 = meshy8.Scale ogsize9 = meshy9.Scale ogsize10 = meshy10.Scale ogsize11 = meshy11.Scale ogsize12 = meshy12.Scale ogsize13 = meshy13.Scale ogsize14 = meshy14.Scale ogsize15 = meshy15.Scale ogsizeo = meshyo.Scale ogsizeo2 = meshyo2.Scale ogsizeo3 = meshyo3.Scale ogsizeo4 = meshyo4.Scale end meshy.Scale = meshy.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/600*3.5,ogsize.Y+sound.PlaybackLoudness/600*3.5,ogsize.Z+sound.PlaybackLoudness/525*3.5),0.8) meshy2.Scale = meshy2.Scale:lerp(Vector3.new(ogsize2.X+sound.PlaybackLoudness/500*3.5,ogsize2.Y+sound.PlaybackLoudness/500*3.5,ogsize2.Z+sound.PlaybackLoudness/500*3.5),0.8) meshy3.Scale = meshy3.Scale:lerp(Vector3.new(1,0.035,ogsize3.Z+sound.PlaybackLoudness/100*7),0.8) meshy4.Scale = meshy4.Scale:lerp(Vector3.new(1,0.035,ogsize4.Z+sound.PlaybackLoudness/100*7.25),0.8) meshy5.Scale = meshy5.Scale:lerp(Vector3.new(1,0.035,ogsize5.Z+sound.PlaybackLoudness/100*7.5),0.8) meshy6.Scale = meshy6.Scale:lerp(Vector3.new(1,0.035,ogsize6.Z+sound.PlaybackLoudness/100*7.75),0.8) meshy7.Scale = meshy7.Scale:lerp(Vector3.new(1,0.035,ogsize7.Z+sound.PlaybackLoudness/100*8),0.8) meshy8.Scale = meshy8.Scale:lerp(Vector3.new(1,0.035,ogsize8.Z+sound.PlaybackLoudness/100*8.25),0.8) meshy9.Scale = meshy9.Scale:lerp(Vector3.new(1,0.035,ogsize9.Z+sound.PlaybackLoudness/100*8.5),0.8) meshy10.Scale = meshy10.Scale:lerp(Vector3.new(1,0.035,ogsize10.Z+sound.PlaybackLoudness/100*8.75),0.8) meshy11.Scale = meshy11.Scale:lerp(Vector3.new(1,0.035,ogsize11.Z+sound.PlaybackLoudness/100*9),0.8) meshy12.Scale = meshy12.Scale:lerp(Vector3.new(1,0.035,ogsize12.Z+sound.PlaybackLoudness/100*9.25),0.8) meshy13.Scale = meshy13.Scale:lerp(Vector3.new(1,0.035,ogsize13.Z+sound.PlaybackLoudness/100*9.5),0.8) meshy14.Scale = meshy14.Scale:lerp(Vector3.new(1,0.035,ogsize14.Z+sound.PlaybackLoudness/100*9.75),0.8) meshy15.Scale = meshy15.Scale:lerp(Vector3.new(1,0.035,ogsize15.Z+sound.PlaybackLoudness/100*10),0.8) meshyo.Scale = meshyo.Scale:lerp(Vector3.new(ogsizeo.X+sound.PlaybackLoudness/250*7.5,0.15,ogsizeo.Z+sound.PlaybackLoudness/1000*250),0.8) meshyo2.Scale = meshyo2.Scale:lerp(Vector3.new(ogsizeo2.X+sound.PlaybackLoudness/250*7.5,0.15,ogsizeo2.Z+sound.PlaybackLoudness/1000*250),0.8) meshyo3.Scale = meshyo3.Scale:lerp(Vector3.new(ogsizeo3.X+sound.PlaybackLoudness/250*5,0.225,ogsizeo3.Z+sound.PlaybackLoudness/500*100),0.8) meshyo4.Scale = meshyo4.Scale:lerp(Vector3.new(ogsizeo4.X+sound.PlaybackLoudness/250*5,0.225,ogsizeo4.Z+sound.PlaybackLoudness/500*100),0.8) centralpart.Position = root.Position + Vector3.new(0,5,0) centralpart3.Position = centralpart.Position centralpart3.CFrame = centralpart3.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralpart4.Position = centralpart.Position centralpart4.CFrame = centralpart4.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralpart5.Position = centralpart.Position centralpart5.CFrame = centralpart5.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralpart6.Position = centralpart.Position centralpart6.CFrame = centralpart6.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralpart7.Position = centralpart.Position centralpart7.CFrame = centralpart7.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralpart8.Position = centralpart.Position centralpart8.CFrame = centralpart8.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralpart9.Position = centralpart.Position centralpart9.CFrame = centralpart9.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralpart10.Position = centralpart.Position centralpart10.CFrame = centralpart10.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralpart11.Position = centralpart.Position centralpart11.CFrame = centralpart11.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralpart12.Position = centralpart.Position centralpart12.CFrame = centralpart12.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralpart13.Position = centralpart.Position centralpart13.CFrame = centralpart13.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralpart14.Position = centralpart.Position centralpart14.CFrame = centralpart14.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralpart15.Position = centralpart.Position centralpart15.CFrame = centralpart15.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/750*25),0) centralparto.Position = centralpart.Position centralparto.CFrame = centralparto.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/1000*75),0) centralparto2.Position = centralpart.Position centralparto2.CFrame = centralparto2.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/1000*75),0) centralparto3.Position = centralpart.Position centralparto3.CFrame = centralparto3.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/1000*15),0) centralparto4.Position = centralpart.Position centralparto4.CFrame = centralparto4.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/1000*15),0) centralpart.CFrame = centralpart.CFrame centralpart2.CFrame = centralpart.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/250),0) centralpart2a.CFrame = centralpart2.CFrame*CFrame.Angles(0,math.rad(sound.PlaybackLoudness/250),0) eff.Rate = sound.PlaybackLoudness/3 eff.Speed = NumberRange.new(sound.PlaybackLoudness/5) eff.Color = ColorSequence.new(Color3.new(sound.PlaybackLoudness/255,0,0)) eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,sound.PlaybackLoudness/75,0),NumberSequenceKeypoint.new(1,0,0)}) centralpart2a.Color = Color3.new(sound.PlaybackLoudness/400,0,0) centralparto3.Color = Color3.new(sound.PlaybackLoudness/375,0,0) centralparto4.Color = Color3.new(sound.PlaybackLoudness/375,0,0) tecks2.TextColor3 = Color3.fromRGB(255,0,0) tecks2.TextStrokeColor3 = Color3.fromHSV(0,0,0) end Visualiserpos.Position = Vector3.new(5+(max/10),0,0) Visualiserpos2.Position = Vector3.new(-5-(max/10),0,0) Main:BreakJoints() Main.Anchored = false TextButton14.Text = math.ceil((1-(TextButton13.Position.Y.Offset/50))*40)/40 TextButton34.Text = "Style: "..vismode asdmax = max asdvolume = TextButton9.Position asdpitch = TextButton13.Position asddist = TextButton30.Position asdhi = TextButton26.Position asdmi = TextButton22.Position asdlo = TextButton18.Position asdtext = TextBox3.Text if synctarget == nil then foundsound = false else if foundsound == false then print("Trying to Sync...") scan(synctarget.Character) else asdid = sound.SoundId end end end
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