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if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} do script.Parent = owner.Character local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" local function NewFakeEvent() local Bind = Instance.new("BindableEvent") local Fake;Fake = {Connections = {}, fakeEvent=true; Connect=function(self,Func) Bind.Event:connect(Func) self.Connections[Bind] = true return setmetatable({Connected = true},{ __index = function (self,Index) if Index:lower() == "disconnect" then return function() Fake.Connections[Bind] = false;self.Connected = false end end return Fake[Index] end; __tostring = function() return "Connection" end; }) end} Fake.connect = Fake.Connect;return Fake; end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction local function TriggerEvent(self,Event,...) local Trigger = Mouse[Event] if Trigger and Trigger.fakeEvent and Trigger.Connections then for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end end end Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy.Name ~= owner.Name then return end if Input.MouseEvent then Mouse.Target = Input.Target;Mouse.Hit = Input.Hit else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService Event.Parent = NLS([[ local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() local Input = function(Input,gameProcessedEvent) if gameProcessedEvent then return end Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) end UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) local Hit,Target while wait(1/30) do if Hit ~= Mouse.Hit or Target ~= Mouse.Target then Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) end end ]],owner.Character) end RealGame = game;game = setmetatable({},{ __index = function (self,Index) local Sandbox = function (Thing) if Thing:IsA("Player") then local RealPlayer = Thing return setmetatable({},{ __index = function (self,Index) local Type = type(RealPlayer[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self)return InternalData["Mouse"] end end return function (self,...)return RealPlayer[Index](RealPlayer,...) end end return RealPlayer[Index] end; __tostring = function(self) return RealPlayer.Name end }) end end if RealGame[Index] then local Type = type(RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) local FakeServices = { ["players"] = function() return setmetatable({},{ __index = function (self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...)end else if Index2:lower() == "localplayer" then return Sandbox(owner) end return RealService[Index2] end end; __tostring = function(self) return RealGame:GetService(Service).Name end }) end; ["contextactionservice"] = function() return InternalData["ContextActionService"] end; ["userinputservice"] = function() return InternalData["UserInputService"] end; ["runservice"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else local RunServices = { ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; ["renderstepped"] = function() return RealService["Stepped"] end } if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end return RealService[Index2] end end }) end } if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end return RealGame:GetService(Service) end end return function (self,...) return RealGame[Index](RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return RealGame[Index] end end return nil end });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") -----------//REFLUX\\----------- --[[Movelist mouseclick = 3 combo attacks K = Kick P = Upwards slash J = Jump boost N = Scythe swing U = Scythe whirlwind G = Scythe combo E = Sword Buster H = Knife throw R = Forward dash/slash Y = Omega blaster T = Taunt F = Transform Q = ??? ---------]] --SB is getting boring lately, no new scripts, people still using overpowered scripts etc etc-- --Seen too many people running around with the old one or crappy edited ones(A.K.A dark eccentrics edit), blame Dark eccentric-- --Just a lil' secret for anyone that reads this. my next project is gonna be called "Blackburn" OR "Influx" ORR "Card Master"-- --Fuck the jade key.-- --Enjoy.-- Player=game:GetService("Players").LocalPlayer Character=Player.Character Character.Humanoid.Name = "noneofurbusiness" hum = Character.noneofurbusiness LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] Root=Character["HumanoidRootPart"] Head=Character["Head"] Torso=Character["Torso"] Neck=Torso["Neck"] walking = false attacking = false running = false tragedy = false change = 0 doombounce = false swordbounce = false absoluteannihilation = false position = nil MseGuide = true settime = 0 sine = 0 t = 0 combo1 = true dgs = 75 combo2 = false combo3 = false mouse = Player:GetMouse() RunSrv = game:GetService("RunService") RenderStepped = game:GetService("RunService").RenderStepped local soundtable = {263033191,263032252,263032172,263032182,263032221} local lmon3 = {"My scythe will tear you apart.","Come a bit closer...","Die from my scythe.","Futile.","Take this scythe.","Where do you want your scar?","My scythe wants to introduce itself.","Feel honored to even touch my scythe.","Flee while you can.","Don't even try.","Slicing time!"} local lmon = {"Feeling Lucky?","I will direct this personally.","Just stay right where you are...","Let's play catch.","Where is that confidence now?","This will hurt...","Remember this.","My power is rising.","Playtime is over.","I'm gonna wipe that smug off your face.","Don't even bother to run.","All of your actions remain futile"} local lmon5 = {"What's wrong? You've gone pale all of the sudden.","I'll use you as target practice.","Sharper than a needle.","Just a friendly reminder...","Come on then!","Are you beginning to sweat?","This will leave a scar...","Surgery time...","Like a hot knife through butter..."} local lmon7 = {"Are you afraid?","Take this!","Can't dodge this.","Kaboom.","Hope is irrelevant.","Why don't you take this head on?","I'm not finished.","Dare to underestimate my power again?","Shoo.","Begone.","Out of my way!"} local secrettalk = {"And now you'll cease to exist.","This is the last time you've ridiculed my power.","End of the chapter for you.","I will send you to the next world with this.","I had enough of your attitude.","Consider this as a gift.","Fatality.","Another one bites the dust...","Don't come back.","Let me show you true power."} local mostrandomsoundtable = {527970724,1026907795,12222058,1282729525,165431824,167293985,717192545,150245085,143796003,948494432,1434756150,130801781,138124641,132470328,602163388,174658105,220042720,292838651,949987327,142347633,141679994,223147718,130759239,257642130,224299497} local glassshatter = {566476056,566477077,566476547,566476140,566475199,566476026} rdnm = #soundtable mostrandom = #mostrandomsoundtable lmon2 = #lmon lmon4 = #lmon3 lmon6 = #lmon5 lmon8 = #lmon7 secret = #secrettalk glasss = #glassshatter removeuseless = game:GetService("Debris") damageall={} Repeater={} Repeater2={} nonmeshRepeater={} nonmeshRepeater2={} dmgii={} DamageAll2={} SlowlyFade={} th1={} th2={} th3={} Extreme={} ExtremeM={} ExtremeM2={} m3={} th4={} th5={} UpMover={} openshocktable={} LessSize={} ForwardMover={} signtable={} signtransparency={} signmover={} signrotator={} TheColor = BrickColor.new("Really red") landingsound = Instance.new("Sound", Torso) landingsound.SoundId = "rbxassetid://379698301" landingsound.Volume = 4 step = Instance.new("Sound", Torso) step.SoundId = "rbxassetid://337064700" step.Volume = 3 energyburst = Instance.new("Sound", Torso) energyburst.SoundId = "rbxassetid://278641993" energyburst.Volume = 3 charge = Instance.new("Sound", Torso) charge.SoundId = "rbxassetid://1620566047" charge.Volume = 3 energyburst2 = Instance.new("Sound", Torso) energyburst2.SoundId = "rbxassetid://1368637781" energyburst2.Volume = 3 lunge = Instance.new("Sound", Torso) lunge.SoundId = "rbxassetid://28144425" lunge.Pitch = .7 lunge.Volume = 5 kiready = Instance.new("Sound", Torso) kiready.SoundId = "rbxassetid://1619519574" kiready.Pitch = 1 kiready.Volume = 3 kigo = Instance.new("Sound", Torso) kigo.SoundId = "rbxassetid://1620239422" kigo.Pitch = 1 kigo.Volume = 3 lunge2 = Instance.new("Sound", Torso) lunge2.SoundId = "rbxassetid://28144425" lunge2.Pitch = .5 lunge2.Volume = 5 lunge3 = Instance.new("Sound", Torso) lunge3.SoundId = "rbxassetid://28144425" lunge3.Pitch = .6 lunge3.Volume = 5 aura = Instance.new("Sound", Torso) aura.Volume = 2 aura.Looped = true aura.SoundId = "rbxassetid://1382718007" swordlang = Instance.new("Sound", Torso) swordlang.SoundId = "rbxassetid://62339698" swordlang.Volume = 5 swordlang.Pitch = .3 daggersheet = Instance.new("Sound", Torso) daggersheet.SoundId = "rbxassetid://62339698" daggersheet.Volume = 3 local HEADLERP = Instance.new("ManualWeld") HEADLERP.Parent = Head HEADLERP.Part0 = Head HEADLERP.Part1 = Head HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local TORSOLERP = Instance.new("ManualWeld") TORSOLERP.Parent = Root TORSOLERP.Part0 = Torso TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local ROOTLERP = Instance.new("ManualWeld") ROOTLERP.Parent = Root ROOTLERP.Part0 = Root ROOTLERP.Part1 = Torso ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTARMLERP = Instance.new("ManualWeld") RIGHTARMLERP.Parent = RightArm RIGHTARMLERP.Part0 = RightArm RIGHTARMLERP.Part1 = Torso RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTARMLERP = Instance.new("ManualWeld") LEFTARMLERP.Parent = LeftArm LEFTARMLERP.Part0 = LeftArm LEFTARMLERP.Part1 = Torso LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTLEGLERP = Instance.new("ManualWeld") RIGHTLEGLERP.Parent = RightLeg RIGHTLEGLERP.Part0 = RightLeg RIGHTLEGLERP.Part1 = Torso RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTLEGLERP = Instance.new("ManualWeld") LEFTLEGLERP.Parent = LeftLeg LEFTLEGLERP.Part0 = LeftLeg LEFTLEGLERP.Part1 = Torso LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local function weldBetween(a, b) local weld = Instance.new("ManualWeld", a) weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame return weld end local function ci(x, c, y, n) so = Instance.new("Sound", x) so.SoundId = c so.Volume = y so.Looped = n end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end godmode = coroutine.wrap(function() while true do hum.MaxHealth = math.huge wait(0.0000001) hum.Health = math.huge wait() end end) godmode() ff = Instance.new("ForceField", Character) ff.Visible = false function damagealll(Radius,Position) local Returning = {} for _,v in pairs(workspace:GetChildren()) do if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then if v:FindFirstChild("Torso") then local Mag = (v.Torso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end elseif v:FindFirstChild("UpperTorso") then local Mag = (v.UpperTorso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end end end end return Returning end doomtheme = Instance.new("Sound", Torso) doomtheme.Volume = 1 doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://929330882" doomtheme:Play() light = Instance.new("PointLight", Torso) light.Color = Color3.new(255,0,0) light.Range = 8 light.Brightness = 100 pBase = Instance.new("Part", LeftArm) pBase.BrickColor = BrickColor.new("Really black") pBase.Material = "Granite" pBase.Size = Vector3.new(1.05,.3,1.05) pBase.CanCollide = false pBasew = weldBetween(pBase,LeftArm) pBasew.C0 = CFrame.new(0,.92,0) pBase2 = Instance.new("WedgePart", pBase) pBase2.BrickColor = BrickColor.new("Really black") pBase2.Material = "Granite" pBase2.Size = Vector3.new(1.05,1.05,1.05) pBase2.CanCollide = false pBase2w = weldBetween(pBase2,LeftArm) pBase2w.C0 = CFrame.new(0,0,-.25) * CFrame.Angles(math.rad(-90),math.rad(-90),math.rad(0)) pBase3 = Instance.new("Part", pBase) pBase3.BrickColor = BrickColor.new("Really black") pBase3.Material = "Granite" pBase3.Size = Vector3.new(.4,.65,.85) pBase3.CanCollide = false pBase3w = weldBetween(pBase3,LeftArm) pBase3w.C0 = CFrame.new(0.4,.85,0) pBase4 = Instance.new("Part", pBase) pBase4.BrickColor = BrickColor.new("Mid Gray") pBase4.Material = "Ice" pBase4.Size = Vector3.new(.3,.45,.75) pBase4.CanCollide = false pBase4w = weldBetween(pBase4,LeftArm) pBase4w.C0 = CFrame.new(0.4,1.03,0) pBase5 = Instance.new("Part", pBase) pBase5.BrickColor = BrickColor.new("Mid Gray") pBase5.Material = "Glass" pBase5.Size = Vector3.new(.15,2,.65) pBase5.CanCollide = false pBase5w = weldBetween(pBase5,LeftArm) pBase5w.C0 = CFrame.new(0.4,1.53,0) pBase6 = Instance.new("WedgePart", pBase) pBase6.BrickColor = BrickColor.new("Mid Gray") pBase6.Material = "Glass" pBase6.Size = Vector3.new(.15,1.05,.65) pBase6.CanCollide = false pBase6w = weldBetween(pBase6,LeftArm) pBase6w.C0 = CFrame.new(0.4,-3.05,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)) pBase7 = Instance.new("Part", pBase) pBase7.BrickColor = TheColor pBase7.Material = "Neon" pBase7.Size = Vector3.new(.07,2,.67) pBase7.CanCollide = false pBase7w = weldBetween(pBase7,LeftArm) pBase7w.C0 = CFrame.new(0.4,1.53,0) pBase8 = Instance.new("WedgePart", pBase) pBase8.BrickColor = TheColor pBase8.Material = "Neon" pBase8.Size = Vector3.new(.07,1.05,.65) pBase8.CanCollide = false pBase8w = weldBetween(pBase8,LeftArm) pBase8w.C0 = CFrame.new(0.4,-3.05,0.016) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)) pBase9 = Instance.new("Part", pBase) pBase9.BrickColor = TheColor pBase9.Material = "Neon" pBase9.Size = Vector3.new(.07,2,.05) pBase9.CanCollide = false pBase9w = weldBetween(pBase9,LeftArm) pBase9w.C0 = CFrame.new(0.4,2.53,0.31) pBase10 = Instance.new("Part", pBase) pBase10.BrickColor = TheColor pBase10.Material = "Neon" pBase10.Size = Vector3.new(.4,.55,.75) pBase10.CanCollide = false pBase10w = weldBetween(pBase10,LeftArm) pBase10w.C0 = CFrame.new(0.42,.85,0) pBase11 = Instance.new("Part", pBase) pBase11.BrickColor = BrickColor.new("Really black") pBase11.Material = "Granite" pBase11.Size = Vector3.new(.4,.50,.70) pBase11.CanCollide = false pBase11w = weldBetween(pBase11,LeftArm) pBase11w.C0 = CFrame.new(0.43,.85,0) pBase12 = Instance.new("Part", pBase) pBase12.BrickColor = TheColor pBase12.Material = "Neon" pBase12.Size = Vector3.new(.2,.2,.2) pBase12.CanCollide = false pBase12.Shape = 0 pBase12w = weldBetween(pBase12,LeftArm) pBase12w.C0 = CFrame.new(0.5,.135,0) TheCore = Instance.new("Part", pBase) TheCore.CanCollide = false TheCore.Size = Vector3.new(0,0,0) TheCore.Material = "Fabric" TheCore.BrickColor = TheColor TheCoreMESH = Instance.new("SpecialMesh", TheCore) TheCoreMESH.Scale = Vector3.new(.29,.29,.29) TheCoreMESH.MeshId = "rbxassetid://19251107" TheCoreweld = weldBetween(TheCore, pBase12) TheCoreweld.C0 = CFrame.new(0, 0.05, 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) larmf = Instance.new("Part", Torso) larmf.BrickColor = TheColor larmf.Size = Vector3.new(1.001, 2.001, 1.001) larmf.Material = "Neon" larmf.Transparency = .9 larmf.CanCollide = false larmfweld = weldBetween(larmf,LeftArm) rarmf = Instance.new("Part", larmf) rarmf.BrickColor = TheColor rarmf.Size = Vector3.new(1.001, 2.001, 1.001) rarmf.Material = "Neon" rarmf.Transparency = .9 rarmf.CanCollide = false rarmfweld = weldBetween(rarmf,RightArm) llegf = Instance.new("Part", larmf) llegf.BrickColor = TheColor llegf.Size = Vector3.new(1.001, 2.001, 1.001) llegf.Material = "Neon" llegf.Transparency = .9 llegf.CanCollide = false llegffweld = weldBetween(llegf,LeftLeg) rlegf = Instance.new("Part", larmf) rlegf.BrickColor = TheColor rlegf.Size = Vector3.new(1.001, 2.001, 1.001) rlegf.Material = "Neon" rlegf.Transparency = .9 rlegf.CanCollide = false rlegfweld = weldBetween(rlegf,RightLeg) Torsof = Instance.new("Part", larmf) Torsof.BrickColor = TheColor Torsof.Size = Vector3.new(2.001, 2.001, 1.001) Torsof.Material = "Neon" Torsof.Transparency = .9 Torsof.CanCollide = false Torsofweld = weldBetween(Torsof,Torso) local turnoffandon = coroutine.wrap(function() while wait() do if transformingpart then else for i = 1, 25 do larmf.Transparency = larmf.Transparency + .01 rarmf.Transparency = rarmf.Transparency + .01 llegf.Transparency = llegf.Transparency + .01 rlegf.Transparency = rlegf.Transparency + .01 Torsof.Transparency = Torsof.Transparency + .01 swait() end end for i = 1, 25 do if transformingpart then else larmf.Transparency = larmf.Transparency - .01 rarmf.Transparency = rarmf.Transparency - .01 llegf.Transparency = llegf.Transparency - .01 rlegf.Transparency = rlegf.Transparency - .01 Torsof.Transparency = Torsof.Transparency - .01 swait() end end end end) turnoffandon() local fidgetspinner = coroutine.wrap(function() while true do TheCoreweld.C0 = TheCoreweld.C0 * CFrame.Angles(math.rad(1), math.rad(0), math.rad(0)) swait() end end) fidgetspinner() checks1 = coroutine.wrap(function() -------Checks while true do if Root.Velocity.Magnitude > 2 and running == false then trail = true position = "Walking" elseif Root.Velocity.Magnitude < 0.5 and running == false and nottransform then trail = false position = "Idle" elseif Root.Velocity.Magnitude < 0.5 and running == false then trail = false position = "Idle2" elseif Root.Velocity.Magnitude > 15 then position = "Running" else end wait() end end) checks1() Trail = coroutine.wrap(function() while true do if transformingpart then elseif trail then if trailntrue then for i = 1, 10 do Trailn.BrickColor = TheCore.BrickColor TrailnMESH.Scale = TrailnMESH.Scale + Vector3.new(0,.4,.4) Trailn.Transparency = Trailn.Transparency + 0.1 wait() end end elseif not trail then trailntrue = true Trailn = Instance.new("Part", Torso) Trailn.Size = Vector3.new(0.5, 0.5, 0.5) Trailn.Material = "Neon" Trailn.BrickColor = TheCore.BrickColor Trailn.Transparency = 0 Trailn.Anchored = true Trailn.CanCollide = false TrailnMESH = Instance.new("SpecialMesh", Trailn) TrailnMESH.MeshType = "Cylinder" TrailnMESH.Scale = Vector3.new(.1,0.01,0.01) Trailn.CFrame = Root.CFrame * CFrame.new(0,-2.9,0) * CFrame.Angles(math.rad(90),math.rad(90),0) for i = 1, 35 do Trailn.BrickColor = TheCore.BrickColor TrailnMESH.Scale = TrailnMESH.Scale + Vector3.new(0,.4,.4) wait() end for i = 1, 10 do Trailn.BrickColor = TheCore.BrickColor TrailnMESH.Scale = TrailnMESH.Scale + Vector3.new(0,.4,.4) Trailn.Transparency = Trailn.Transparency + .1 wait() end Trailn:Remove() trailntrue = false end wait() end end) Trail() OrgnC0 = Neck.C0 local movelimbs = coroutine.wrap(function() while RunSrv.RenderStepped:wait() do TrsoLV = Torso.CFrame.lookVector Dist = nil Diff = nil if not MseGuide then print("l") else local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist = (Head.CFrame.p-Point).magnitude Diff = Head.CFrame.Y-Point.Y local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist2 = (LeftArm.CFrame.p-Point).magnitude Diff2 = LeftArm.CFrame.Y-Point.Y HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1) end end end) movelimbs() mouse.Button1Down:connect(function() if combo1 then if debounce then return end debounce = true attacking = true combo1 = false tr1.Enabled = true combo2 = true hum.WalkSpeed = 10 for i = 1, 12 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-55), math.rad(0)), 0.6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(-55),0),0.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5,.2,-1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(90)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.6) swait() end lunge:Play() htbox = Instance.new("Part", pBase5) htbox.CFrame = pBase5.CFrame htbox.Transparency = 1 htbox.CanCollide = false htbox.Size = Vector3.new(.17,4,.68) htboxweld = weldBetween(htbox,pBase5) htbox.Touched:connect(function(hit) if hit.Parent:IsA("Part") then elseif hit.Parent:IsA("SpecialMesh") then elseif hit.Parent.Name == game.Players.LocalPlayer.Name then elseif hit.Parent:findFirstChildOfClass("Humanoid") then if damagedebounce == true then return end damagedebounce = true Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid") Slachtoffer:TakeDamage(math.random(25,35)) rdnm = soundtable[math.random(1,#soundtable)] slashwound = Instance.new("Sound", Slachtoffer.Torso) slashwound.SoundId = "rbxassetid://"..rdnm slashwound.Volume = 4 slashwound:Play() removeuseless:AddItem(slashwound,2) end end) trailactivate = true for i = 1, 12 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(55), math.rad(0)), 0.6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(55),0),0.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5,1,-1) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(90)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.6) swait() end attacking = false debounce = false damagedebounce = false htbox:Remove() trailactivate = false hum.WalkSpeed = 18 tr1.Enabled = false elseif combo2 then if debounce then return end hum.WalkSpeed = 8 trailactive = true debounce = true attacking = true tr1.Enabled = true combo2 = false combo3 = true swordlang:Play() for i = 1, 12 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2, 0, 0.501) * CFrame.Angles(math.rad(-90), math.rad(45), math.rad(0)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 2, 0.5) * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(0)), 0.6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.6) swait() end htbox = Instance.new("Part", pBase5) htbox.CFrame = pBase5.CFrame htbox.Transparency = 1 htbox.CanCollide = false htbox.Size = Vector3.new(.25,6,.1) htboxweld = weldBetween(htbox,pBase5) htbox.Touched:connect(function(hit) if hit.Parent:IsA("Part") then elseif hit.Parent:IsA("SpecialMesh") then elseif hit.Parent.Name == game.Players.LocalPlayer.Name then elseif hit.Parent:findFirstChildOfClass("Humanoid") then if damagedebounce == true then return end damagedebounce = true Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid") Slachtoffer:TakeDamage(math.random(31,47)) rdnm = soundtable[math.random(1,#soundtable)] slashwound = Instance.new("Sound", Slachtoffer.Torso) slashwound.SoundId = "rbxassetid://"..rdnm slashwound.Volume = 4 slashwound:Play() removeuseless:AddItem(slashwound,2) end end) lunge2:Play() for i = 1, 14 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0, 2, 0.5) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(90)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.6) swait() end debounce = false attacking = false damagedebounce = false htbox:Remove() hum.WalkSpeed = 18 tr1.Enabled = false elseif combo3 then if debounce then return end debounce = true trailactivate = true attacking = true combo3 = false trailactivate = false combo1 = true tr1.Enabled = true t = 0 htbox = Instance.new("Part", pBase5) htbox.CFrame = pBase5.CFrame htbox.Transparency = 1 htbox.CanCollide = false htbox.Size = Vector3.new(.17,4,.68) htboxweld = weldBetween(htbox,pBase5) htbox.Touched:connect(function(hit) if hit.Parent:IsA("Part") then elseif hit.Parent:IsA("SpecialMesh") then elseif hit.Parent.Name == game.Players.LocalPlayer.Name then elseif hit.Parent:findFirstChildOfClass("Humanoid") then for i = 1, 5 do if damagedebounce == true then return end damagedebounce = true Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid") Slachtoffer:TakeDamage(math.random(7,15)) wait(.1) damagedebounce = false wait() end rdnm = soundtable[math.random(1,#soundtable)] slashwound = Instance.new("Sound", Slachtoffer.Torso) slashwound.SoundId = "rbxassetid://"..rdnm slashwound.Volume = 4 slashwound:Play() removeuseless:AddItem(slashwound,2) end end) for i = 1, 10 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) swait() end hum.WalkSpeed = 25 lunge3:Play() for i = 1, 40 do t = t + 80 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6) swait() end htbox:Remove() hum.WalkSpeed = 18 attacking = false damagedebounce = false debounce = false trailactivate = false tr1.Enabled = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='t' then if tauntdebounce == true then return end tauntdebounce = true RAW = Instance.new("Sound", Torso) RAW.SoundId = "rbxassetid://347972965" RAW.Volume = 6 RAW:Play() RAWPOWER = Instance.new("Part", Torso) RAWPOWER.Size = Vector3.new(0.5, 0.5, 0.5) RAWPOWER.Material = "Neon" RAWPOWER.BrickColor = TheColor RAWPOWER.Transparency = 0 RAWPOWER.Anchored = true RAWPOWER.CanCollide = false RAWPOWERMESH = Instance.new("SpecialMesh", RAWPOWER) RAWPOWERMESH.MeshType = "Cylinder" RAWPOWERMESH.Scale = Vector3.new(.1,0.01,0.01) RAWPOWER.CFrame = Root.CFrame * CFrame.new(0,-2.9,0) * CFrame.Angles(math.rad(90),math.rad(90),0) for i = 1, 100 do RAWPOWER.BrickColor = TheCore.BrickColor RAWPOWERMESH.Scale = RAWPOWERMESH.Scale + Vector3.new(0,2,2) RAWPOWER.Transparency = RAWPOWER.Transparency + 0.01 wait() end wait(RAW.TimeLength) RAWPOWER:Remove() RAW:Remove() tauntdebounce = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='l' then ------------- Orbital cannon of doom if doombounce then return end doombounce = true if debounce then return end debounce = true attacking = true acti = true hum.WalkSpeed = 0 quicklerppp = coroutine.wrap(function() for i = 1, 10 do LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.25, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 1.8, .2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 1.8, 0.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(3)), 0.5) wait() end end) quicklerppp() BallOfDeath = Instance.new("Part", Torso) BallOfDeath.Material = "Neon" BallOfDeath.CanCollide = false BallOfDeath.Anchored = true BallOfDeath.BrickColor = TheColor BallOfDeath.Size = Vector3.new(.1,.1,.1) BallOfDeathShape = Instance.new("SpecialMesh", BallOfDeath) BallOfDeathShape.MeshType = "Sphere" BallOfDeathShape.Scale = Vector3.new(1,1,1) sou = coroutine.wrap(function() mylegacy = Instance.new("Sound", BallOfDeath) mylegacy.SoundId = "rbxassetid://907530407" mylegacy.Looped = true mylegacy.Volume = 0 mylegacy:Play() for i = 1, 50 do mylegacy.Volume = mylegacy.Volume + .1 wait() end end) sou() if nottransform then for i = 1, 94 do BallOfDeath.BrickColor = TheCore.BrickColor RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.59 + .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(-8 + 6 * math.sin(sine/12))), .2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(30),math.rad(2)),.2) ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-0),math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) BallOfDeath.CFrame = pBase5.CFrame * CFrame.new(0,-20,0) BallOfDeathShape.Scale = BallOfDeathShape.Scale + Vector3.new(4,4,4) wait() end elseif not nottransform then for i = 1, 190 do BallOfDeath.BrickColor = TheCore.BrickColor ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5+ .02 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(-8), math.rad(0 * math.cos(sine/8)), math.rad(0)), .3) ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-0),math.rad(0)),.4) TORSOLERP.C0 = TORSOLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55 + .02 * math.sin(sine/8), .15) * CFrame.Angles(math.rad(0 * math.sin(sine/8)), math.rad(0 + 2 * math.sin(sine/8)), math.rad(-2 - 0 * math.sin(sine/8))), .3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, .1 + 0.05 * math.sin(sine/8), 0.1) * CFrame.Angles(math.rad(2 - 2 * math.sin(sine/8)), math.rad(15 - 2 * math.sin(sine/8)), math.rad(-8 - 1 * math.sin(sine/8))), .3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8 + .02 * math.sin(sine/8), .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2 + 0 * math.sin(sine/8))), .3) BallOfDeath.CFrame = pBase5.CFrame * CFrame.new(0,-20,0) BallOfDeathShape.Scale = BallOfDeathShape.Scale + Vector3.new(2,2,2) wait() end end minsou = coroutine.wrap(function() for i = 1, 50 do mylegacy.Volume = mylegacy.Volume - 0.08 wait() end mylegacy:Remove() end) minsou() quicklerpppp = coroutine.wrap(function() for i = 1, 10 do LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end hum.WalkSpeed = 18 attacking = false end) quicklerpppp() LightOfDeath = Instance.new("Part", Torso) LightOfDeath.Size = Vector3.new(0.5, 0.5, 0.5) LightOfDeath.Material = "Neon" LightOfDeath.BrickColor = TheColor LightOfDeath.Transparency = 1 LightOfDeath.Anchored = true LightOfDeath.CanCollide = false LightOfDeathMESH = Instance.new("SpecialMesh", LightOfDeath) LightOfDeathMESH.MeshType = "Cylinder" LightOfDeathMESH.Scale = Vector3.new(1000,3,3) LightOfDeath.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) removeuseless:AddItem(LightOfDeath,25) removeuseless:AddItem(BallOfDeath,25) positioning = coroutine.wrap(function() BallOfDeath.CFrame = BallOfDeath.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.new(0,250,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),.5) while acti do LightOfDeath.BrickColor = TheCore.BrickColor BallOfDeath.BrickColor = TheCore.BrickColor BallOfDeath.CFrame = BallOfDeath.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.new(0,250,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),.1) LightOfDeath.CFrame = LightOfDeath.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),.1) wait() end end) positioning() wait(1) debounce = false attacking = false quickcourrr = coroutine.wrap(function() for i = 1, 100 do LightOfDeath.Transparency = LightOfDeath.Transparency - 0.01 wait() end end) quickcourrr() soundofdoom = Instance.new("Sound", LightOfDeath) soundofdoom.SoundId = "rbxassetid://1545630949" soundofdoom.Volume = 10 soundofdoom:Play() wait(9) acti = false LightOfDeath.Anchored = true rays = Instance.new("Part", Torso) rays.Size = Vector3.new(1, 1, 1) rays.Transparency = 0 rays.BrickColor = TheColor rays.Material = "Neon" rays.Anchored = true rays.CanCollide = false rays.CFrame = LightOfDeath.CFrame * CFrame.new(250,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)) raysmesh = Instance.new("SpecialMesh", rays) raysmesh.MeshId = "http://www.roblox.com/asset/?id=3270017" raysmesh.Scale = Vector3.new(1, 1, 1) rays2 = Instance.new("Part", Torso) rays2.Size = Vector3.new(1, 1, 1) rays2.Transparency = 0 rays2.BrickColor = TheColor rays2.Material = "Neon" rays2.Anchored = true rays2.CanCollide = false rays2.CFrame = LightOfDeath.CFrame * CFrame.new(200,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)) raysmesh2 = Instance.new("SpecialMesh", rays2) raysmesh2.MeshId = "http://www.roblox.com/asset/?id=3270017" raysmesh2.Scale = Vector3.new(1, 1, 1) rays3 = Instance.new("Part", Torso) rays3.Size = Vector3.new(1, 1, 1) rays3.Transparency = 0 rays3.BrickColor = TheColor rays3.Material = "Neon" rays3.Anchored = true rays3.CanCollide = false rays3.CFrame = LightOfDeath.CFrame * CFrame.new(150,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)) raysmesh3 = Instance.new("SpecialMesh", rays3) raysmesh3.MeshId = "http://www.roblox.com/asset/?id=3270017" raysmesh3.Scale = Vector3.new(1, 1, 1) rays4 = Instance.new("Part", Torso) rays4.Size = Vector3.new(1, 1, 1) rays4.Transparency = 0 rays4.BrickColor = TheColor rays4.Material = "Neon" rays4.Anchored = true rays4.CanCollide = false rays4.CFrame = LightOfDeath.CFrame * CFrame.new(100,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)) raysmesh4 = Instance.new("SpecialMesh", rays4) raysmesh4.MeshId = "http://www.roblox.com/asset/?id=3270017" raysmesh4.Scale = Vector3.new(1, 1, 1) rays5 = Instance.new("Part", Torso) rays5.Size = Vector3.new(1, 1, 1) rays5.Transparency = 0 rays5.BrickColor = TheColor rays5.Material = "Neon" rays5.Anchored = true rays5.CanCollide = false rays5.CFrame = LightOfDeath.CFrame * CFrame.new(50,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)) raysmesh5 = Instance.new("SpecialMesh", rays5) raysmesh5.MeshId = "http://www.roblox.com/asset/?id=3270017" raysmesh5.Scale = Vector3.new(1, 1, 1) rays6 = Instance.new("Part", Torso) rays6.Size = Vector3.new(1, 1, 1) rays6.Transparency = 0 rays6.BrickColor = TheColor rays6.Material = "Neon" rays6.Anchored = true rays6.CanCollide = false rays6.CFrame = LightOfDeath.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)) raysmesh6 = Instance.new("SpecialMesh", rays6) raysmesh6.MeshId = "http://www.roblox.com/asset/?id=3270017" raysmesh6.Scale = Vector3.new(1, 1, 1) ff = coroutine.wrap(function() for i = 1, 100 do raysmesh.Scale = raysmesh.Scale + Vector3.new(6,6,6) rays.Transparency = rays.Transparency + 0.03 raysmesh2.Scale = raysmesh2.Scale + Vector3.new(6,6,6) rays2.Transparency = rays2.Transparency + 0.03 raysmesh3.Scale = raysmesh3.Scale + Vector3.new(6,6,6) rays3.Transparency = rays3.Transparency + 0.03 raysmesh4.Scale = raysmesh4.Scale + Vector3.new(6,6,6) rays4.Transparency = rays4.Transparency + 0.03 raysmesh5.Scale = raysmesh5.Scale + Vector3.new(6,6,6) rays5.Transparency = rays5.Transparency + 0.03 raysmesh6.Scale = raysmesh6.Scale + Vector3.new(6,6,6) rays6.Transparency = rays6.Transparency + 0.03 wait() end end) ff() blastwave = Instance.new("Part", Torso) blastwave.Size = Vector3.new(1, 1, 1) blastwave.Transparency = 0 blastwave.BrickColor = TheColor blastwave.Material = "Neon" blastwave.Anchored = true blastwave.CanCollide = false blastwave.CFrame = CFrame.new(LightOfDeath.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave,10) DDTblastwave = Instance.new("SpecialMesh", blastwave) DDTblastwave.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave.Scale = Vector3.new(1, 1, 1) blastwave2 = Instance.new("Part", Torso) blastwave2.Size = Vector3.new(1, 1, 1) blastwave2.Transparency = 0 blastwave2.BrickColor = TheColor blastwave2.Material = "Neon" blastwave2.Anchored = true blastwave2.CanCollide = false blastwave2.CFrame = CFrame.new(LightOfDeath.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave2,10) DDTblastwave2 = Instance.new("SpecialMesh", blastwave2) DDTblastwave2.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave2.Scale = Vector3.new(1, 1, 1) blastwave3 = Instance.new("Part", Torso) blastwave3.Size = Vector3.new(1, 1, 1) blastwave3.Transparency = 0 blastwave3.BrickColor = TheColor blastwave3.Material = "Neon" blastwave3.Anchored = true blastwave3.CanCollide = false blastwave3.CFrame = CFrame.new(LightOfDeath.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave3,10) DDTblastwave3 = Instance.new("SpecialMesh", blastwave3) DDTblastwave3.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave3.Scale = Vector3.new(1, 1, 1) blastwave4 = Instance.new("Part", Torso) blastwave4.Size = Vector3.new(1, 1, 1) blastwave4.Transparency = 0 blastwave4.BrickColor = TheColor blastwave4.Material = "Neon" blastwave4.Anchored = true blastwave4.CanCollide = false blastwave4.CFrame = CFrame.new(LightOfDeath.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave4,10) DDTblastwave4 = Instance.new("SpecialMesh", blastwave4) DDTblastwave4.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave4.Scale = Vector3.new(1, 1, 1) blastwave5 = Instance.new("Part", Torso) blastwave5.Size = Vector3.new(1, 1, 1) blastwave5.Transparency = 0 blastwave5.BrickColor = TheColor blastwave5.Material = "Neon" blastwave5.Anchored = true blastwave5.CanCollide = false blastwave5.CFrame = CFrame.new(LightOfDeath.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave5,10) DDTblastwave5 = Instance.new("SpecialMesh", blastwave5) DDTblastwave5.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave5.Scale = Vector3.new(1, 1, 1) Blastcircle = Instance.new("Part", Torso) Blastcircle.Material = "Neon" Blastcircle.Anchored = true Blastcircle.Transparency = 0 Blastcircle.CanCollide = false Blastcircle.BrickColor = TheColor Blastcircle.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle,10) BlastShape = Instance.new("SpecialMesh", Blastcircle) BlastShape.MeshType = "Sphere" BlastShape.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle.CFrame = LightOfDeath.CFrame Blastcircle2 = Instance.new("Part", Torso) Blastcircle2.Material = "Neon" Blastcircle2.Anchored = true Blastcircle2.Transparency = 0 Blastcircle2.CanCollide = false Blastcircle2.BrickColor = TheColor Blastcircle2.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle2,10) BlastShape2 = Instance.new("SpecialMesh", Blastcircle2) BlastShape2.MeshType = "Sphere" BlastShape2.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle2.CFrame = LightOfDeath.CFrame Blastcircle3 = Instance.new("Part", Torso) Blastcircle3.Material = "Neon" Blastcircle3.Anchored = true Blastcircle3.Transparency = 0 Blastcircle3.CanCollide = false Blastcircle3.BrickColor = TheColor Blastcircle3.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle3,10) BlastShape3 = Instance.new("SpecialMesh", Blastcircle3) BlastShape3.MeshType = "Sphere" BlastShape3.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle3.CFrame = LightOfDeath.CFrame Blastcircle4 = Instance.new("Part", Torso) Blastcircle4.Material = "Neon" Blastcircle4.Anchored = true Blastcircle4.Transparency = 0 Blastcircle4.CanCollide = false Blastcircle4.BrickColor = TheColor Blastcircle4.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle4,10) BlastShape4 = Instance.new("SpecialMesh", Blastcircle4) BlastShape4.MeshType = "Sphere" BlastShape4.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle4.CFrame = LightOfDeath.CFrame Blastcircle5 = Instance.new("Part", Torso) Blastcircle5.Material = "Neon" Blastcircle5.Anchored = true Blastcircle5.Transparency = 0 Blastcircle5.CanCollide = false Blastcircle5.BrickColor = TheColor Blastcircle5.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle5,10) BlastShape5 = Instance.new("SpecialMesh", Blastcircle5) BlastShape5.MeshType = "Sphere" BlastShape5.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle5.CFrame = LightOfDeath.CFrame shockwav = Instance.new("Part", Torso) shockwav.Size = Vector3.new(1, 1, 1) shockwav.Transparency = 0 shockwav.BrickColor = TheColor shockwav.Material = "Neon" shockwav.Anchored = true shockwav.CanCollide = false shockwav.CFrame = LightOfDeath.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100)) removeuseless:AddItem(shockwav,10) dea = Instance.new("SpecialMesh", shockwav) dea.MeshId = "http://www.roblox.com/asset/?id=3270017" dea.Scale = Vector3.new(0.1, 0.1, 0.1) shockwav.CFrame = LightOfDeath.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0) shockwav2 = Instance.new("Part", Torso) shockwav2.Size = Vector3.new(1, 1, 1) shockwav2.Transparency = 0 shockwav2.BrickColor = TheColor shockwav2.Material = "Neon" shockwav2.Anchored = true shockwav2.CanCollide = false shockwav2.CFrame = LightOfDeath.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0) removeuseless:AddItem(shockwav2,10) dea2 = Instance.new("SpecialMesh", shockwav2) dea2.MeshId = "http://www.roblox.com/asset/?id=3270017" dea2.Scale = Vector3.new(0.1, 0.4, 0.1) shockwav2.CFrame = LightOfDeath.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0) local Hit = damagealll(150,LightOfDeath.Position) for _,v in pairs(Hit) do local velo2 = Instance.new("BodyVelocity", v) velo2.MaxForce = Vector3.new(999999, 999999, 999999) removeuseless:AddItem(velo2,2) if absoluteannihilation then v:Remove() else v:BreakJoints() end end opopo = coroutine.wrap(function() for i = 1, 200 do shockwav2.BrickColor = TheCore.BrickColor shockwav.BrickColor = TheCore.BrickColor Blastcircle5.BrickColor = TheCore.BrickColor Blastcircle4.BrickColor = TheCore.BrickColor Blastcircle3.BrickColor = TheCore.BrickColor Blastcircle2.BrickColor = TheCore.BrickColor Blastcircle.BrickColor = TheCore.BrickColor blastwave5.BrickColor = TheCore.BrickColor blastwave4.BrickColor = TheCore.BrickColor blastwave3.BrickColor = TheCore.BrickColor blastwave2.BrickColor = TheCore.BrickColor blastwave.BrickColor = TheCore.BrickColor dea.Scale = dea.Scale + Vector3.new(10,10,10) shockwav.Transparency = shockwav.Transparency + 0.02 dea2.Scale = dea2.Scale + Vector3.new(5,5,5) shockwav2.Transparency = shockwav2.Transparency + 0.010 DDTblastwave.Scale = DDTblastwave.Scale + Vector3.new(5, .5, 5) DDTblastwave2.Scale = DDTblastwave2.Scale + Vector3.new(12, 12, 12) DDTblastwave3.Scale = DDTblastwave3.Scale + Vector3.new(4, .5, 4) DDTblastwave4.Scale = DDTblastwave4.Scale + Vector3.new(6, .5, 6) DDTblastwave5.Scale = DDTblastwave5.Scale + Vector3.new(2, .1, 2) blastwave.Transparency = blastwave.Transparency + .01 blastwave2.Transparency = blastwave2.Transparency + .03 blastwave3.Transparency = blastwave3.Transparency + .02 blastwave4.Transparency = blastwave4.Transparency + .015 blastwave5.Transparency = blastwave5.Transparency + .01 BlastShape.Scale = BlastShape.Scale + Vector3.new(1,1,1) BlastShape2.Scale = BlastShape2.Scale + Vector3.new(1.4,1.4,1.4) BlastShape3.Scale = BlastShape3.Scale + Vector3.new(1.1,1.1,1.1) BlastShape4.Scale = BlastShape4.Scale + Vector3.new(1.05,1.05,1.05) Blastcircle.Transparency = Blastcircle.Transparency + .01 Blastcircle2.Transparency = Blastcircle2.Transparency + .02 Blastcircle3.Transparency = Blastcircle3.Transparency + .012 Blastcircle4.Transparency = Blastcircle4.Transparency + .015 Blastcircle5.Transparency = Blastcircle5.Transparency + 0.01 BlastShape5.Scale = BlastShape5.Scale + Vector3.new(1.5,1.5,1.5) wait() end end) opopo() waff = coroutine.wrap(function() for i = 1, 100 do LightOfDeath.Transparency = LightOfDeath.Transparency + 0.03 BallOfDeath.Transparency = BallOfDeath.Transparency + 0.03 TheEndTimeWave2 = Instance.new("Part", Torso) TheEndTimeWave2.Size = Vector3.new(1, 1, 1) TheEndTimeWave2.Transparency = 0.4 TheEndTimeWave2.BrickColor = TheCore.BrickColor TheEndTimeWave2.Material = "Neon" TheEndTimeWave2.Anchored = true TheEndTimeWave2.CanCollide = false TheEndTimeWave2.CFrame = LightOfDeath.CFrame * CFrame.Angles(math.random(1, 100),math.random(1, 100),math.random(1, 100)) DDT2 = Instance.new("SpecialMesh", TheEndTimeWave2) DDT2.MeshId = "http://www.roblox.com/asset/?id=3270017" DDT2.Scale = Vector3.new(1, 1, 1) removeuseless:AddItem(TheEndTimeWave2,3) table.insert(th4,TheEndTimeWave2) table.insert(ExtremeM,DDT2) EnddOrb2 = Instance.new("Part", Torso) EnddOrb2.Size = Vector3.new(0.5, 0.5, 0.5) EnddOrb2.Material = "Neon" EnddOrb2.BrickColor = TheColor EnddOrb2.Transparency = 0 EnddOrb2.Anchored = true EnddOrb2.CanCollide = false EnddOrbMESH2 = Instance.new("SpecialMesh", EnddOrb2) EnddOrbMESH2.MeshType = "Sphere" EnddOrbMESH2.Scale = Vector3.new(2,2,2) EnddOrb2.CFrame = LightOfDeath.CFrame * CFrame.new(0, 0, 0) removeuseless:AddItem(EnddOrb2,2) table.insert(ExtremeM,EnddOrbMESH2) table.insert(SlowlyFade,EnddOrb2) TheEndTimeWave2.BrickColor = TheCore.BrickColor EnddOrb2.BrickColor = TheCore.BrickColor wait() end end) waff() shockingshock = coroutine.wrap(function() for i = 1, 50 do shockwave3 = Instance.new("Part", Torso) shockwave3.Size = Vector3.new(1, 1, 1) shockwave3.Transparency = 0 shockwave3.BrickColor = TheCore.BrickColor shockwave3.Anchored = true shockwave3.CanCollide = false shockwave3.CFrame = LightOfDeath.CFrame * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(-90)) sh3 = Instance.new("SpecialMesh", shockwave3) sh3.MeshId = "http://www.roblox.com/asset/?id=20329976" sh3.Scale = Vector3.new(15, 0, 15) removeuseless:AddItem(shockwave3,3) table.insert(SlowlyFade,shockwave3) table.insert(ExtremeM2,sh3) wait(.1) end end) shockingshock() dmgcollateral = coroutine.wrap(function() for i = 1, 85 do local Hit2 = damagealll(90,LightOfDeath.Position) for _,v in pairs(Hit2) do local velo2 = Instance.new("BodyVelocity", v) velo2.MaxForce = Vector3.new(999999, 999999, 999999) removeuseless:AddItem(velo2,2) v:BreakJoints() wait() end end end) dmgcollateral() rays:Remove() rays2:Remove() rays3:Remove() rays4:Remove() rays5:Remove() rays6:Remove() wait(5) doombounce = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='r' then if debounce then return end debounce = true attacking = true tr1.Enabled = true gpf = true hum.WalkSpeed = 0 for i = 1, 3 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,3,0), .4) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,-.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.8) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,-.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.8) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) wait() end quickcour2 = coroutine.wrap(function() while gpf do local Hit = damagealll(8,Torso.Position) for _,v in pairs(Hit) do local velo2 = Instance.new("BodyVelocity", v) velo2.MaxForce = Vector3.new(999999, 999999, 999999) removeuseless:AddItem(velo2,2) if absoluteannihilation then v:BreakJoints() else v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(15,30)) vsound = Instance.new("Sound",v:FindFirstChildOfClass("Humanoid").Torso) vsound.SoundId = "rbxassetid://944772014" vsound.Volume = 3 vsound:Play() removeuseless:AddItem(vsound,5) wait(.1) end end wait() end end) quickcour2() socnot = coroutine.wrap(function() for i = 1, 6 do lunge:Play() wait(.1) end end) socnot() local fly = Instance.new("BodyVelocity", Torso) fly.MaxForce = Vector3.new(999999, 999999, 999999) fly.Velocity = Root.CFrame.lookVector * 90 Torso.CFrame = Root.CFrame * CFrame.new(0,0,-.5) t = 0 for i = 1, 20 do leftarmeffect = Instance.new("Part", Torso) leftarmeffect.BrickColor = TheColor leftarmeffect.Size = Vector3.new(1.001, 2.001, 1.001) leftarmeffect.Material = "Neon" leftarmeffect.Anchored = true leftarmeffect.CanCollide = false leftarmeffect.CFrame = LeftArm.CFrame table.insert(SlowlyFade,leftarmeffect) removeuseless:AddItem(leftarmeffect,2) rightarmeffect = Instance.new("Part", Torso) rightarmeffect.BrickColor = TheColor rightarmeffect.Size = Vector3.new(1.001, 2.001, 1.001) rightarmeffect.Material = "Neon" rightarmeffect.Anchored = true rightarmeffect.CanCollide = false rightarmeffect.CFrame = RightArm.CFrame table.insert(SlowlyFade,rightarmeffect) removeuseless:AddItem(rightarmeffect,2) leftlegeffect = Instance.new("Part", Torso) leftlegeffect.BrickColor = BrickColor.new("Really black") leftlegeffect.Size = Vector3.new(1.001, 2.001, 1.001) leftlegeffect.Material = "Neon" leftlegeffect.Anchored = true leftlegeffect.CanCollide = false leftlegeffect.CFrame = LeftLeg.CFrame table.insert(SlowlyFade,leftlegeffect) removeuseless:AddItem(leftlegeffect,2) rightlegeffect = Instance.new("Part", Torso) rightlegeffect.BrickColor = BrickColor.new("Really black") rightlegeffect.Size = Vector3.new(1.001, 2.001, 1.001) rightlegeffect.Material = "Neon" rightlegeffect.Anchored = true rightlegeffect.CanCollide = false rightlegeffect.CFrame = RightLeg.CFrame table.insert(SlowlyFade,rightlegeffect) removeuseless:AddItem(rightlegeffect,2) t = t - 60 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(t), math.rad(0), math.rad(0)), 0.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) wait() end fly:Remove() debounce = false damagedebounce = false attacking = false gpf = false tr1.Enabled = false hum.WalkSpeed = 18 end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='k' then if debounce then return end debounce = true attacking = true for i = 1, 6 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2, .5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80),math.rad(0)), 0.6) wait() end htbox = Instance.new("Part", LeftLeg) htbox.Transparency = 1 htbox.CanCollide = false htbox.Size = Vector3.new(1.001,3,1.001) htboxweld = weldBetween(htbox,LeftLeg) htboxweld.C0 = CFrame.new(0,0,0) htbox.Touched:connect(function(hit) if hit.Parent:IsA("Part") then elseif hit.Parent:IsA("SpecialMesh") then elseif hit.Parent.Name == game.Players.LocalPlayer.Name then elseif hit.Parent:findFirstChildOfClass("Humanoid") then if damagedebounce == true then return end damagedebounce = true Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid") if absoluteannihilation then Slachtoffer.Parent:BreakJoints() else Slachtoffer:TakeDamage(math.random(7,11)) mostrandom = mostrandomsoundtable[math.random(1,#mostrandomsoundtable)] hitsound = Instance.new("Sound", Slachtoffer.Torso) hitsound.SoundId = "rbxassetid://"..mostrandom hitsound.Volume = 4 hitsound:Play() removeuseless:AddItem(hitsound,4) end end end) for i = 1, 6 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, .5) * CFrame.Angles(math.rad(36), math.rad(0), math.rad(0)), 0.6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2, -.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.8, 1.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-72)), 0.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80),math.rad(0)), 0.6) wait() end attacking = false debounce = false damagedebounce = false htbox:Remove() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='j' then if debounce then return end debounce = true attacking = true step:Play() hum.WalkSpeed = 0 for i = 1, 6 do LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-40), math.rad(2)), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, .3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.4) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(7), math.rad(0)), 0.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(10), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.4) wait() end local shockwefe = coroutine.wrap(function() shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(5, 5, 5) shockwave.Transparency = 0 shockwave.BrickColor = TheColor shockwave.Anchored = true shockwave.CanCollide = false shockwave.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) sh1 = Instance.new("SpecialMesh", shockwave) sh1.MeshId = "http://www.roblox.com/asset/?id=3270017" sh1.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave,2) for i = 1, 100 do sh1.Scale = sh1.Scale + Vector3.new(3,3,0) shockwave.Transparency = shockwave.Transparency + 0.1 wait() end end) shockwefe() for i = 1, 6 do LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-40), math.rad(2)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 1.2, .3) * CFrame.Angles(math.rad(-90), math.rad(30), math.rad(0)), 0.6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-80), math.rad(30), math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(10), math.rad(0)), 0.6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.6) wait() end energblast1 = Instance.new("Part", Torso) energblast1.BrickColor = TheColor energblast1.Anchored = true energblast1.Shape = 0 energblast1.Material = "Neon" energblast1.CanCollide = false energblast1.Size = Vector3.new(1,1,1) energblast1.Transparency = 0 energblast1.CFrame = Root.CFrame removeuseless:AddItem(energblast1,2) shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(5, 5, 5) shockwave2.Transparency = 0 shockwave2.BrickColor = TheColor shockwave2.Anchored = true shockwave2.CanCollide = false shockwave2.CFrame = energblast1.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) sh2 = Instance.new("SpecialMesh", shockwave2) sh2.MeshId = "http://www.roblox.com/asset/?id=3270017" sh2.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave2,4) shockwave3 = Instance.new("Part", Torso) shockwave3.Size = Vector3.new(5, 5, 5) shockwave3.Transparency = 0 shockwave3.BrickColor = TheColor shockwave3.Anchored = true shockwave3.CanCollide = false shockwave3.CFrame = energblast1.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) sh3 = Instance.new("SpecialMesh", shockwave3) sh3.MeshId = "http://www.roblox.com/asset/?id=20329976" sh3.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave3,4) magicsound = Instance.new("Sound", energblast1) magicsound.SoundId = "rbxassetid://750094966" magicsound.Volume = 6 magicsound:Play() soundcoroutine = coroutine.wrap(function() for i = 1, 100 do magicsound.Volume = magicsound.Volume - 0.05 wait() end end) soundcoroutine() removeuseless:AddItem(magicsound,5) local Hit = damagealll(22,energblast1.Position) for _,v in pairs(Hit) do removeuseless:AddItem(velo2,1) if absoluteannihilation then v:BreakJoints() else v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(28,40)) end end local cc = coroutine.wrap(function() for i = 1, 60 do energblast1.Size = energblast1.Size + Vector3.new(5,5,5) energblast1.Transparency = energblast1.Transparency + 0.1 sh2.Scale = sh2.Scale + Vector3.new(4,4,0) shockwave2.Transparency = shockwave2.Transparency + 0.06 sh3.Scale = sh3.Scale + Vector3.new(5,2,5) shockwave3.Transparency = shockwave3.Transparency + 0.07 wait() end end) cc() quicklerp = coroutine.wrap(function() for i = 1, 6 do LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-40), math.rad(2)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-80), math.rad(-50), math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.6) wait() end end) quicklerp() cc2 = coroutine.wrap(function() local BV = Instance.new("BodyVelocity", Root) BV.maxForce = Vector3.new(0,20000,0) BV.P = 1000 BV.velocity = Vector3.new(0,100,0) wait(1) BV:Remove() end) cc2() cc3 = coroutine.wrap(function() t = 0 flipsound = Instance.new("Sound", Torso) flipsound.SoundId = "rbxassetid://470532887" flipsound.Looped = true flipsound.Volume = 2 flipsound.Pitch = 1.3 flipsound:Play() hum.WalkSpeed = 75 for i = 1, 60 do t = t + 40 ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(t), math.rad(0), math.rad(0)), 0.6) wait() end for i = 1, 10 do ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) wait() end end) cc3() for i = 1, 70 do LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end hum.WalkSpeed = 0 landingsound:Play() flipsound:Remove() local shockwefe2 = coroutine.wrap(function() shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(5, 5, 5) shockwave2.Transparency = 0 shockwave2.BrickColor = TheColor shockwave2.Anchored = true shockwave2.CanCollide = false shockwave2.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) sh2 = Instance.new("SpecialMesh", shockwave2) sh2.MeshId = "http://www.roblox.com/asset/?id=3270017" sh2.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave2,1) for i = 1, 100 do sh2.Scale = sh2.Scale + Vector3.new(2,2,0) shockwave2.Transparency = shockwave2.Transparency + 0.1 wait() end end) shockwefe2() for i = 1, 20 do LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-5), math.rad(0)), 0.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(0)), 0.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3) wait() end hum.WalkSpeed = 18 debounce = false attacking = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='p' then if debounce then return end debounce = true attacking = true tr1.Enabled = true for i = 1, 5 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(-35), math.rad(20), math.rad(0)), .6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, .1, 0.1) * CFrame.Angles(math.rad(2), math.rad(15), math.rad(-8)), .6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, .25, -.4) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2, .5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55, .15) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-2)), .6) wait() end local shockwefe2 = coroutine.wrap(function() shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(5, 5, 5) shockwave2.Transparency = 0 shockwave2.BrickColor = TheColor shockwave2.Anchored = true shockwave2.CanCollide = false shockwave2.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) sh2 = Instance.new("SpecialMesh", shockwave2) sh2.MeshId = "http://www.roblox.com/asset/?id=3270017" sh2.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave2,1) shockwave3 = Instance.new("Part", Torso) shockwave3.Size = Vector3.new(1, 1, 1) shockwave3.Transparency = 0 shockwave3.BrickColor = TheColor shockwave3.Anchored = true shockwave3.CanCollide = false shockwave3.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) sh3 = Instance.new("SpecialMesh", shockwave3) sh3.MeshId = "http://www.roblox.com/asset/?id=20329976" sh3.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave3,4) for i = 1, 100 do sh2.Scale = sh2.Scale + Vector3.new(2,2,0) shockwave2.Transparency = shockwave2.Transparency + 0.1 sh3.Scale = sh3.Scale + Vector3.new(2.5,.2,2.5) shockwave3.Transparency = shockwave3.Transparency + 0.1 wait() end end) shockwefe2() hohoho = coroutine.wrap(function() for i = 1, 10 do rings = Instance.new("Part", Torso) rings.Size = Vector3.new(5, 5, 5) rings.Transparency = 0.5 rings.BrickColor = TheColor rings.Anchored = true rings.CanCollide = false rings.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) ringsh = Instance.new("SpecialMesh", rings) ringsh.MeshId = "http://www.roblox.com/asset/?id=3270017" ringsh.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(rings,2) table.insert(Repeater,ringsh) table.insert(nonmeshRepeater2,rings) wait(.1) end end) hohoho() local BV = Instance.new("BodyVelocity", Root) BV.maxForce = Vector3.new(0,20000,0) BV.P = 1000 BV.velocity = Vector3.new(0,50,0) quickcour = coroutine.wrap(function() t = 0 for i = 1, 25 do t = t + 1 Root.CFrame = Root.CFrame * CFrame.Angles(math.rad(0),math.rad(0 + 50),0) wait() end BV:Remove() Root.CFrame = Root.CFrame * CFrame.Angles(math.rad(0),math.rad(0),0) end) quickcour() local Hit = damagealll(5,Root.Position) for _,v in pairs(Hit) do if absoluteannihilation then v:BreakJoints() else v:FindFirstChildOfClass("Humanoid"):TakeDamage(30,45) end end quickcour2 = coroutine.wrap(function() jumpsound = Instance.new("Sound", Torso) jumpsound.Volume = 10 jumpsound.SoundId = "rbxassetid://1574842373" jumpsound:Play() removeuseless:AddItem(jumpsound,3) for i = 1, 9 do lunge:Play() wait(.1) end lunge2:Play() end) quickcour2() for i = 1, 25 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, .1, 0.1) * CFrame.Angles(math.rad(2), math.rad(15), math.rad(-8)), .6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 1, -.1) * CFrame.Angles(math.rad(190), math.rad(0), math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) wait() end attacking = false debounce = false tr1.Enabled = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='e' then if debounce then return end debounce = true attacking = true continue = true hum.WalkSpeed = 0 g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p) lmon8 = lmon7[math.random(1,#lmon7)] local b1 = Instance.new("BillboardGui",Head) b1.Size = UDim2.new(0,100,0,40) b1.StudsOffset = Vector3.new(0,3,0) b1.Adornee = Head local b2 = Instance.new("TextLabel",b1) b2.BackgroundTransparency = 1 b2.Text = ""..lmon8 b2.Font = "Garamond" b2.TextSize = 0 b2.TextStrokeTransparency = 1 b2.TextColor3 = BrickColor.new("Really red").Color b2.TextStrokeColor3 = Color3.new(0,0,0) b2.Size = UDim2.new(1,0,0.5,0) billboardcour = coroutine.wrap(function() for i = 1, 10 do b2.TextStrokeTransparency = b2.TextStrokeTransparency - 0.1 b2.TextSize = b2.TextSize + 3 wait() end wait(1) for i = 1, 10 do b2.TextStrokeTransparency = b2.TextStrokeTransparency + 0.1 b2.TextSize = b2.TextSize - 3 wait() end b1:Remove() end) billboardcour() for i = 1, 10 do g1.cframe = g1.cframe:lerp(CFrame.new(Root.Position,mouse.Hit.p),.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80),math.rad(0)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45,1.3,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(5)), 0.4) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.25, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 1.8, .2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 1.8, 0.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(3)), 0.5) wait() end lilball = Instance.new("Part", RightArm) lilball.Material = "Neon" lilball.CanCollide = false lilball.Anchored = true lilball.Transparency = 1 lilball.BrickColor = TheColor lilball.Size = Vector3.new(.1,.1,.1) lilballShape = Instance.new("SpecialMesh", lilball) lilballShape.MeshType = "Sphere" lilballShape.Scale = Vector3.new(10,10,10) lilball.CFrame = RightArm.CFrame * CFrame.new(0,-1.5,0) removeuseless:AddItem(lilball,5) qucicour = coroutine.wrap(function() for i = 1, 10 do lilball.Transparency = lilball.Transparency - 0.05 wait() end end) qucicour() SwordPortal = Instance.new("Part", Torso) SwordPortal.Size = Vector3.new(0.5, 0.5, 0.5) SwordPortal.Material = "Neon" SwordPortal.BrickColor = TheColor SwordPortal.Transparency = 0 SwordPortal.Anchored = true SwordPortal.CanCollide = false SwordPortalMESH = Instance.new("SpecialMesh", SwordPortal) SwordPortalMESH.MeshType = "Cylinder" SwordPortalMESH.Scale = Vector3.new(.2,0.01,0.01) SwordPortal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) swordportalsound = Instance.new("Sound", SwordPortal) swordportalsound.SoundId = "rbxassetid://159296220" swordportalsound.Volume = 5 swordportalsound:Play() removeuseless:AddItem(swordportalsound,3) sizeincreasor = coroutine.wrap(function() while continue do SwordPortalMESH.Scale = SwordPortalMESH.Scale + Vector3.new(0,8,8) wait() end end) sizeincreasor() for i = 1, 20 do wait() end continue = false local openshocks = coroutine.wrap(function() for i = 1, 5 do openshock2 = Instance.new("Part", Torso) openshock2.Size = Vector3.new(1, 1, 1) openshock2.Transparency = 0 openshock2.BrickColor = TheColor openshock2.Material = "Neon" openshock2.Anchored = true openshock2.CanCollide = false openshock2.CFrame = CFrame.new(SwordPortal.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) DDTopenshock2 = Instance.new("SpecialMesh", openshock2) DDTopenshock2.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTopenshock2.Scale = Vector3.new(1, 2, 1) removeuseless:AddItem(openshock2,2) table.insert(ExtremeM,DDTopenshock2) table.insert(SlowlyFade,openshock2) openshock = Instance.new("Part", Torso) openshock.Size = Vector3.new(1, 1, 1) openshock.Transparency = 0 openshock.BrickColor = TheColor openshock.Material = "Neon" openshock.Anchored = true openshock.CanCollide = false openshock.CFrame = CFrame.new(SwordPortal.Position) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) DDTopenshock = Instance.new("SpecialMesh", openshock) DDTopenshock.MeshId = "http://www.roblox.com/asset/?id=3270017" DDTopenshock.Scale = Vector3.new(1, 2, 1) removeuseless:AddItem(openshock,2) table.insert(ExtremeM,DDTopenshock) table.insert(SlowlyFade,openshock) wait(.05) end end) openshocks() bigopenshock = coroutine.wrap(function() bigopenshock = Instance.new("Part", Torso) bigopenshock.Size = Vector3.new(1, 1, 1) bigopenshock.Transparency = 0 bigopenshock.BrickColor = TheColor bigopenshock.Material = "Neon" bigopenshock.Anchored = true bigopenshock.CanCollide = false bigopenshock.CFrame = CFrame.new(SwordPortal.Position) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) DDTbigopenshock = Instance.new("SpecialMesh", bigopenshock) DDTbigopenshock.MeshId = "http://www.roblox.com/asset/?id=3270017" DDTbigopenshock.Scale = Vector3.new(1, 2, 1) removeuseless:AddItem(bigopenshock,2) table.insert(m3,DDTbigopenshock) table.insert(SlowlyFade,bigopenshock) end) removeuseless:AddItem(swordoutofportal,6) swordoutofportal = Instance.new("Sound", SwordPortal) swordoutofportal.SoundId = "rbxassetid://1201801124" swordoutofportal.Volume = 5 swordoutofportal:Play() GiantSword = Instance.new("Part", Torso) GiantSword.Size = Vector3.new(0.5, 0.5, 0.5) GiantSword.Material = "Neon" GiantSword.BrickColor = TheColor GiantSword.Transparency = .2 GiantSword.Anchored = true GiantSword.CanCollide = false GiantSwordMESH = Instance.new("SpecialMesh", GiantSword) GiantSwordMESH.Scale = Vector3.new(15,15,15) GiantSwordMESH.MeshId = "rbxassetid://94840342" GiantSword.CFrame = SwordPortal.CFrame * CFrame.new(-50,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) move = coroutine.wrap(function() local Hit = damagealll(35,SwordPortal.Position) for _,v in pairs(Hit) do if absoluteannihilation then v:BreakJoints() else v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(30,40)) end end for i = 1, 40 do SwordPortal.Transparency = SwordPortal.Transparency + 0.05 GiantSword.CFrame = GiantSword.CFrame * CFrame.new(0,10,0) * CFrame.Angles(math.rad(0),math.rad(0 + 20),math.rad(0)) wait() end end) move() mvcm = coroutine.wrap(function() wait(1) SwordPortal:Remove() debounce = false attacking = false hum.WalkSpeed = 18 end) mvcm() g1:Remove() for i = 1, 30 do lilball.Transparency = lilball.Transparency + 0.05 GiantSword.Transparency = GiantSword.Transparency + 0.03 GiantSword.CFrame = GiantSword.CFrame * CFrame.new(0,10,0) * CFrame.Angles(math.rad(0),math.rad(0 + 20),math.rad(0)) wait() end GiantSword:Remove() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='g' then if debounce then return end debounce = true attacking = true damagedebounce = false lmon4 = lmon3[math.random(1,#lmon3)] local b1 = Instance.new("BillboardGui",Head) b1.Size = UDim2.new(0,100,0,40) b1.StudsOffset = Vector3.new(0,3,0) b1.Adornee = Head local b2 = Instance.new("TextLabel",b1) b2.BackgroundTransparency = 1 b2.Text = ""..lmon4 b2.Font = "Garamond" b2.TextSize = 0 b2.TextStrokeTransparency = 1 b2.TextColor3 = BrickColor.new("Really red").Color b2.TextStrokeColor3 = Color3.new(0,0,0) b2.Size = UDim2.new(1,0,0.5,0) billboardcour = coroutine.wrap(function() for i = 1, 10 do b2.TextStrokeTransparency = b2.TextStrokeTransparency - 0.1 b2.TextSize = b2.TextSize + 3 wait() end wait(2) for i = 1, 10 do b2.TextStrokeTransparency = b2.TextStrokeTransparency + 0.1 b2.TextSize = b2.TextSize - 3 wait() end b1:Remove() end) billboardcour() quickcour = coroutine.wrap(function() spawnsound = Instance.new("Sound", RightArm) spawnsound.SoundId = "rbxassetid://159332197" spawnsound.Volume = 5 spawnsound:Play() removeuseless:AddItem(spawnsound,4) Scythe = Instance.new("Part", Torso) Scythe.Size = Vector3.new(0.5, 0.5, 0.5) Scythe.Material = "Neon" Scythe.BrickColor = TheColor Scythe.Transparency = 1 Scythe.CanCollide = false ScytheMESH = Instance.new("SpecialMesh", Scythe) ScytheMESH.Scale = Vector3.new(2,2,2) ScytheMESH.MeshId = "rbxassetid://218497396" ScytheWeld = weldBetween(Scythe,RightArm) ScytheWeld.C0 = CFrame.new(0,-1.5,-1.45) * CFrame.Angles(math.rad(-100),math.rad(180),math.rad(0)) for i = 1, 20 do Scythe.Transparency = Scythe.Transparency - 0.04 wait() end end) quickcour() hum.WalkSpeed = 0 for i = 1, 25 do LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) wait() end g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p) hum.WalkSpeed = 14 for i = 1, 8 do g1.cframe = g1.cframe:lerp(CFrame.new(Root.Position,mouse.Hit.p),.5) ScytheWeld.C0 = ScytheWeld.C0:lerp(CFrame.new(0,-1.5,-1.45) * CFrame.Angles(math.rad(-140),math.rad(90),math.rad(0)), .5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-110),math.rad(-40),math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end htbox = Instance.new("Part", Scythe) htbox.CFrame = Scythe.CFrame htbox.Transparency = 1 htbox.CanCollide = false htbox.Size = Vector3.new(.40,7,3) htboxweld = weldBetween(htbox,Scythe) A = Instance.new("Attachment", htbox) A.Position = Vector3.new(0,-3.2,0) A.Name = "A" B = Instance.new("Attachment", htbox) B.Position = Vector3.new(0,3.2,0) B.Name = "B" tr11 = Instance.new("Trail", Scythe) tr11.Attachment0 = A tr11.Attachment1 = B tr11.Enabled = true tr11.Lifetime = .8 tr11.TextureMode = "Static" tr11.LightInfluence = 0 tr11.Color = ColorSequence.new(BrickColor.new"Really red".Color,BrickColor.new"Really black".Color) tr11.Transparency = NumberSequence.new(0, 1) htbox.Touched:connect(function(hit) if hit.Parent:IsA("Part") then elseif hit.Parent:IsA("SpecialMesh") then elseif hit.Parent.Name == game.Players.LocalPlayer.Name then elseif hit.Parent:findFirstChildOfClass("Humanoid") then if damagedebounce == true then return end damagedebounce = true Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid") quickcour = coroutine.wrap(function() Slachtoffer.WalkSpeed = 6 wait(1) Slachtoffer.WalkSpeed = 16 end) quickcour() if absoluteannihilation then Slachtoffer.Parent:BreakJoints() else Slachtoffer:TakeDamage(math.random(35,40)) rdnm = soundtable[math.random(1,#soundtable)] slashwound = Instance.new("Sound", Slachtoffer.Torso) slashwound.SoundId = "rbxassetid://"..rdnm slashwound.Volume = 4 slashwound:Play() removeuseless:AddItem(slashwound,2) end end end) lunge:Play() t = 0 for i = 1, 8 do g1.cframe = g1.cframe:lerp(CFrame.new(Root.Position,mouse.Hit.p),.5) ScytheWeld.C0 = ScytheWeld.C0:lerp(CFrame.new(0,-1.5,-1.45) * CFrame.Angles(math.rad(-150),math.rad(180),math.rad(0)), .6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), .6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80),math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55,.15) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)), .6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8, .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2)), .6) wait() end damagedebounce = false hum.WalkSpeed = 8 t = 0 for i = 1, 8 do t = t + 50 g1.cframe = g1.cframe:lerp(CFrame.new(Root.Position,mouse.Hit.p),.5) ScytheWeld.C0 = ScytheWeld.C0:lerp(CFrame.new(0,-1.5,-1.45) * CFrame.Angles(math.rad(-150),math.rad(180),math.rad(0 + t)), .6) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.41,1.3,0) * CFrame.Angles(math.rad(181),math.rad(5),math.rad(10)), 0.4) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80),math.rad(0)), 0.6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(40), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(12), math.rad(3), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(-5), math.rad(7), math.rad(3)), 0.5) wait() end htbox:Remove() htbox = Instance.new("Part", Scythe) htbox.CFrame = Scythe.CFrame htbox.Transparency = 1 htbox.CanCollide = false htbox.Size = Vector3.new(.40,7,3) htboxweld = weldBetween(htbox,Scythe) A = Instance.new("Attachment", htbox) A.Position = Vector3.new(0,-3.2,0) A.Name = "A" B = Instance.new("Attachment", htbox) B.Position = Vector3.new(0,3.2,0) B.Name = "B" htbox.Touched:connect(function(hit) if hit.Parent:IsA("Part") then elseif hit.Parent:IsA("SpecialMesh") then elseif hit.Parent.Name == game.Players.LocalPlayer.Name then elseif hit.Parent:findFirstChildOfClass("Humanoid") then if damagedebounce == true then return end damagedebounce = true Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid") quickcour = coroutine.wrap(function() Slachtoffer.WalkSpeed = 6 wait(1) Slachtoffer.WalkSpeed = 16 end) quickcour() if absoluteannihilation then Slachtoffer.Parent:BreakJoints() else Slachtoffer:TakeDamage(math.random(25,68)) rdnm = soundtable[math.random(1,#soundtable)] slashwound = Instance.new("Sound", Slachtoffer.Torso) slashwound.SoundId = "rbxassetid://"..rdnm slashwound.Volume = 4 slashwound:Play() removeuseless:AddItem(slashwound,2) end end end) lunge3:Play() for i = 1, 15 do g1.cframe = g1.cframe:lerp(CFrame.new(Root.Position,mouse.Hit.p),.5) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.7, 1) * CFrame.Angles(math.rad(-40), math.rad(48), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.6) wait() end htbox:Remove() hum.WalkSpeed = 18 tr11.Enabled = false for i = 1, 10 do Scythe.Transparency = Scythe.Transparency + 0.1 wait() end tr11:Remove() Scythe:Remove() attacking = false debounce = false damagedebounce = false g1:Remove() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='y' then if debounce then return end debounce = true attacking = true bbno = true jjo = true borb = true hum.WalkSpeed = 0 energyburst:Play() energyburst2:Play() g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p) lmon2 = lmon[math.random(1,#lmon)] local b1 = Instance.new("BillboardGui",Head) b1.Size = UDim2.new(0,100,0,40) b1.StudsOffset = Vector3.new(0,3,0) b1.Adornee = Head local b2 = Instance.new("TextLabel",b1) b2.BackgroundTransparency = 1 b2.Text = ""..lmon2 b2.Font = "Garamond" b2.TextSize = 0 b2.TextStrokeTransparency = 1 b2.TextColor3 = BrickColor.new("Really red").Color b2.TextStrokeColor3 = Color3.new(0,0,0) b2.Size = UDim2.new(1,0,0.5,0) billboardcour = coroutine.wrap(function() for i = 1, 15 do b2.TextStrokeTransparency = b2.TextStrokeTransparency - 0.05 b2.TextSize = b2.TextSize + 2 wait() end wait(2) for i = 1, 15 do b2.TextStrokeTransparency = b2.TextStrokeTransparency + 0.05 b2.TextSize = b2.TextSize - 2 wait() end b1:Remove() end) billboardcour() TheWind = Instance.new("Part", Torso) TheWind.Size = Vector3.new(0.5, 0.5, 0.5) TheWind.Material = "Neon" TheWind.BrickColor = TheColor TheWind.Transparency = 1 TheWind.CanCollide = false TheWindMESH = Instance.new("SpecialMesh", TheWind) TheWindMESH.Scale = Vector3.new(4,4,4) TheWindMESH.MeshId = "rbxassetid://168892432" TheWindWeld = weldBetween(TheWind,Root) TheWindWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) TheWind2 = Instance.new("Part", Torso) TheWind2.Size = Vector3.new(0.5, 0.5, 0.5) TheWind2.Material = "Neon" TheWind2.BrickColor = TheColor TheWind2.Transparency = 1 TheWind2.CanCollide = false TheWindMESH2 = Instance.new("SpecialMesh", TheWind2) TheWindMESH2.Scale = Vector3.new(6,6,6) TheWindMESH2.MeshId = "rbxassetid://168892432" TheWindWeld2 = weldBetween(TheWind2,Root) TheWindWeld2.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) TheWind3 = Instance.new("Part", Torso) TheWind3.Size = Vector3.new(0.5, 0.5, 0.5) TheWind3.Material = "Neon" TheWind3.BrickColor = TheColor TheWind3.Transparency = 1 TheWind3.CanCollide = false TheWindMESH3 = Instance.new("SpecialMesh", TheWind3) TheWindMESH3.Scale = Vector3.new(2,2,2) TheWindMESH3.MeshId = "rbxassetid://168892432" TheWindWeld3 = weldBetween(TheWind3,Root) TheWindWeld3.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) quickcour = coroutine.wrap(function() for i = 1, 25 do TheWind.Transparency = TheWind.Transparency - 0.01 TheWind2.Transparency = TheWind2.Transparency - 0.005 TheWind3.Transparency = TheWind3.Transparency - 0.012 wait() end end) quickcour() quickcour2 = coroutine.wrap(function() while jjo do TheWindWeld.C0 = TheWindWeld.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0-25),0) TheWindWeld2.C0 = TheWindWeld2.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0+25),0) TheWindWeld3.C0 = TheWindWeld3.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0+25),0) wait() end end) quickcour2() local shockwefe2 = coroutine.wrap(function() shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(5, 5, 5) shockwave2.Transparency = 0 shockwave2.BrickColor = TheColor shockwave2.Anchored = true shockwave2.CanCollide = false shockwave2.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) sh2 = Instance.new("SpecialMesh", shockwave2) sh2.MeshId = "http://www.roblox.com/asset/?id=3270017" sh2.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave2,2) shockwave3 = Instance.new("Part", Torso) shockwave3.Size = Vector3.new(1, 1, 1) shockwave3.Transparency = 0 shockwave3.BrickColor = TheColor shockwave3.Anchored = true shockwave3.CanCollide = false shockwave3.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) sh3 = Instance.new("SpecialMesh", shockwave3) sh3.MeshId = "http://www.roblox.com/asset/?id=20329976" sh3.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave3,4) for i = 1, 100 do sh2.Scale = sh2.Scale + Vector3.new(2,2,0) shockwave2.Transparency = shockwave2.Transparency + 0.1 sh3.Scale = sh3.Scale + Vector3.new(2.5,.2,2.5) shockwave3.Transparency = shockwave3.Transparency + 0.1 wait() end end) shockwefe2() for i = 1, 5 do g1.cframe = g1.cframe:lerp(CFrame.new(Root.Position,mouse.Hit.p),.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(-8)), .6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-2)), .6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)), .6) wait() end courcour = coroutine.wrap(function() while bbno do sho3 = Instance.new("Part", Torso) sho3.Size = Vector3.new(1, 1, 1) sho3.Transparency = 0 sho3.BrickColor = TheColor sho3.Anchored = true sho3.CanCollide = false sho3.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) shot3 = Instance.new("SpecialMesh", sho3) shot3.MeshId = "http://www.roblox.com/asset/?id=20329976" shot3.Scale = Vector3.new(0, 0, 0) table.insert(th5,shot3) table.insert(nonmeshRepeater2,sho3) removeuseless:AddItem(shot3,2) wait(.1) end end) courcour() charge:Play() for i = 1, 6 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.4) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-2)), .6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)), .6) wait() end Blaster = Instance.new("Part", RightArm) Blaster.Material = "Neon" Blaster.Anchored = true Blaster.CanCollide = false Blaster.BrickColor = TheColor Blaster.Size = Vector3.new(.1,.1,.1) BlasterShape = Instance.new("SpecialMesh", Blaster) BlasterShape.MeshType = "Sphere" BlasterShape.Scale = Vector3.new(.1,.1,.1) Blaster.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) sou = coroutine.wrap(function() sm = Instance.new("Sound", Blaster) sm.SoundId = "rbxassetid://907530407" sm.Looped = true sm.Volume = 0 sm.Pitch = .8 sm:Play() for i = 1, 50 do sm.Volume = sm.Volume + .1 wait() end end) sou() local EVENMORECIRCLES = coroutine.wrap(function() for i = 1, 30 do circlescircles = Instance.new("Part", Torso) circlescircles.Size = Vector3.new(1, 1, 1) circlescircles.Transparency = 0.3 circlescircles.BrickColor = TheColor circlescircles.Material = "Neon" circlescircles.Anchored = true circlescircles.CanCollide = false circlescircles.CFrame = Blaster.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) circlescirclesmesh = Instance.new("SpecialMesh", circlescircles) circlescirclesmesh.MeshId = "http://www.roblox.com/asset/?id=3270017" circlescirclesmesh.Scale = Vector3.new(15, 15, 15) removeuseless:AddItem(circlescircles,1.5) table.insert(nonmeshRepeater2,circlescircles) table.insert(th2,circlescirclesmesh) wait(.1) end end) EVENMORECIRCLES() for i = 1, 30 do BlasterShape.Scale = BlasterShape.Scale + Vector3.new(.25,.25,.25) BlasterBall1 = Instance.new("Part", RightArm) BlasterBall1.Material = "Neon" BlasterBall1.Anchored = true BlasterBall1.Transparency = .8 BlasterBall1.CanCollide = false BlasterBall1.BrickColor = TheColor BlasterBall1.Size = Vector3.new(.1,.1,.1) BlasterBall1Shape = Instance.new("SpecialMesh", BlasterBall1) BlasterBall1Shape.MeshType = "Sphere" BlasterBall1Shape.Scale = Vector3.new(25,25,25) BlasterBall1.CFrame = Blaster.CFrame table.insert(th2,BlasterBall1Shape) table.insert(nonmeshRepeater2,BlasterBall1) removeuseless:AddItem(BlasterBall1Shape,4) wait(.1) end for i = 1, 3 do BlasterShape.Scale = BlasterShape.Scale - Vector3.new(2,2,2) wait() end wait(.5) sm:Remove() kiready:Play() aura:Stop() for i = 1, 5 do BlasterShape.Scale = BlasterShape.Scale + Vector3.new(4,4,4) wait() end wait(.3) bbno = false boomcour = coroutine.wrap(function() for i = 1, 10 do TheWindMESH.Scale = TheWindMESH.Scale + Vector3.new(1,1,1) TheWindMESH2.Scale = TheWindMESH2.Scale + Vector3.new(1,1,1) TheWindMESH3.Scale = TheWindMESH3.Scale + Vector3.new(1,1,1) TheWind.Transparency = TheWind.Transparency + 0.1 TheWind2.Transparency = TheWind2.Transparency + 0.1 TheWind3.Transparency = TheWind3.Transparency + 0.1 wait() end TheWind:Remove() TheWind2:Remove() TheWind3:Remove() end) boomcour() for i = 1, 10 do g1.cframe = g1.cframe:lerp(CFrame.new(Root.Position,mouse.Hit.p),.5) Blaster.CFrame = Blaster.CFrame:lerp(RightArm.CFrame * CFrame.new(0,-2,0),.8) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(90)),.4) ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(-0),math.rad(0)),.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 2.1, -0.35) * CFrame.Angles(math.rad(180), math.rad(-82), math.rad(75)), 0.4) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9, 0.2) * CFrame.Angles(math.rad(20), math.rad(1), math.rad(-2)), .4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9, 0) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(2)), .4) wait() end local shootthemballs = coroutine.wrap(function() Blaster.Anchored = false local PB2 = Instance.new("BodyVelocity", Blaster) PB2.MaxForce = Vector3.new(999999, 999999, 999999) Blaster.CFrame = CFrame.new(Blaster.Position,mouse.Hit.p) PB2.Velocity = Blaster.CFrame.lookVector * 80 wait() end) dontallow = true shootthemballs() timecour = coroutine.wrap(function() wait(.5) dontallow = false end) timecour() Blaster.Touched:connect(function(OnHit) if dontallow then return end if hitters == true then return end hitters = true borb = false Blaster.Anchored = true Blaster.Transparency = 1 blastwave = Instance.new("Part", Torso) blastwave.Size = Vector3.new(1, 1, 1) blastwave.Transparency = 0 blastwave.BrickColor = TheColor blastwave.Material = "Neon" blastwave.Anchored = true blastwave.CanCollide = false blastwave.CFrame = CFrame.new(Blaster.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave,10) Blaster:Remove() BOOMZOR = Instance.new("Sound", blastwave) BOOMZOR.Volume = 8 BOOMZOR.SoundId = "rbxassetid://1539349118" BOOMZOR:Play() removeuseless:AddItem(BOOMZOR,5) DDTblastwave = Instance.new("SpecialMesh", blastwave) DDTblastwave.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave.Scale = Vector3.new(1, 1, 1) blastwave2 = Instance.new("Part", Torso) blastwave2.Size = Vector3.new(1, 1, 1) blastwave2.Transparency = 0 blastwave2.BrickColor = TheColor blastwave2.Material = "Neon" blastwave2.Anchored = true blastwave2.CanCollide = false blastwave2.CFrame = CFrame.new(blastwave.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave2,10) DDTblastwave2 = Instance.new("SpecialMesh", blastwave2) DDTblastwave2.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave2.Scale = Vector3.new(1, 1, 1) blastwave3 = Instance.new("Part", Torso) blastwave3.Size = Vector3.new(1, 1, 1) blastwave3.Transparency = 0 blastwave3.BrickColor = TheColor blastwave3.Material = "Neon" blastwave3.Anchored = true blastwave3.CanCollide = false blastwave3.CFrame = CFrame.new(blastwave.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave3,10) DDTblastwave3 = Instance.new("SpecialMesh", blastwave3) DDTblastwave3.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave3.Scale = Vector3.new(1, 1, 1) blastwave4 = Instance.new("Part", Torso) blastwave4.Size = Vector3.new(1, 1, 1) blastwave4.Transparency = 0 blastwave4.BrickColor = TheColor blastwave4.Material = "Neon" blastwave4.Anchored = true blastwave4.CanCollide = false blastwave4.CFrame = CFrame.new(blastwave.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave4,10) DDTblastwave4 = Instance.new("SpecialMesh", blastwave4) DDTblastwave4.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave4.Scale = Vector3.new(1, 1, 1) blastwave5 = Instance.new("Part", Torso) blastwave5.Size = Vector3.new(1, 1, 1) blastwave5.Transparency = 0 blastwave5.BrickColor = TheColor blastwave5.Material = "Neon" blastwave5.Anchored = true blastwave5.CanCollide = false blastwave5.CFrame = CFrame.new(blastwave.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave5,10) DDTblastwave5 = Instance.new("SpecialMesh", blastwave5) DDTblastwave5.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave5.Scale = Vector3.new(1, 1, 1) Blastcircle = Instance.new("Part", Torso) Blastcircle.Material = "Neon" Blastcircle.Anchored = true Blastcircle.Transparency = 0 Blastcircle.CanCollide = false Blastcircle.BrickColor = TheColor Blastcircle.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle,10) BlastShape = Instance.new("SpecialMesh", Blastcircle) BlastShape.MeshType = "Sphere" BlastShape.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle.CFrame = blastwave.CFrame Blastcircle2 = Instance.new("Part", Torso) Blastcircle2.Material = "Neon" Blastcircle2.Anchored = true Blastcircle2.Transparency = 0 Blastcircle2.CanCollide = false Blastcircle2.BrickColor = TheColor Blastcircle2.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle2,10) BlastShape2 = Instance.new("SpecialMesh", Blastcircle2) BlastShape2.MeshType = "Sphere" BlastShape2.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle2.CFrame = blastwave.CFrame Blastcircle3 = Instance.new("Part", Torso) Blastcircle3.Material = "Neon" Blastcircle3.Anchored = true Blastcircle3.Transparency = 0 Blastcircle3.CanCollide = false Blastcircle3.BrickColor = TheColor Blastcircle3.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle3,10) BlastShape3 = Instance.new("SpecialMesh", Blastcircle3) BlastShape3.MeshType = "Sphere" BlastShape3.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle3.CFrame = blastwave.CFrame Blastcircle4 = Instance.new("Part", Torso) Blastcircle4.Material = "Neon" Blastcircle4.Anchored = true Blastcircle4.Transparency = 0 Blastcircle4.CanCollide = false Blastcircle4.BrickColor = TheColor Blastcircle4.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle4,10) BlastShape4 = Instance.new("SpecialMesh", Blastcircle4) BlastShape4.MeshType = "Sphere" BlastShape4.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle4.CFrame = blastwave.CFrame Blastcircle5 = Instance.new("Part", Torso) Blastcircle5.Material = "Neon" Blastcircle5.Anchored = true Blastcircle5.Transparency = 0 Blastcircle5.CanCollide = false Blastcircle5.BrickColor = TheColor Blastcircle5.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle5,10) BlastShape5 = Instance.new("SpecialMesh", Blastcircle5) BlastShape5.MeshType = "Sphere" BlastShape5.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle5.CFrame = blastwave.CFrame shockwav = Instance.new("Part", Torso) shockwav.Size = Vector3.new(1, 1, 1) shockwav.Transparency = 0 shockwav.BrickColor = TheColor shockwav.Material = "Neon" shockwav.Anchored = true shockwav.CanCollide = false shockwav.CFrame = blastwave.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100)) removeuseless:AddItem(shockwav,10) dea = Instance.new("SpecialMesh", shockwav) dea.MeshId = "http://www.roblox.com/asset/?id=3270017" dea.Scale = Vector3.new(0.1, 0.1, 0.1) shockwav.CFrame = blastwave.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0) shockwav2 = Instance.new("Part", Torso) shockwav2.Size = Vector3.new(1, 1, 1) shockwav2.Transparency = 0 shockwav2.BrickColor = TheColor shockwav2.Material = "Neon" shockwav2.Anchored = true shockwav2.CanCollide = false shockwav2.CFrame = blastwave.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0) removeuseless:AddItem(shockwav2,10) dea2 = Instance.new("SpecialMesh", shockwav2) dea2.MeshId = "http://www.roblox.com/asset/?id=3270017" dea2.Scale = Vector3.new(0.1, 0.4, 0.1) shockwav2.CFrame = blastwave.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0) local Hit = damagealll(70,blastwave.Position) for _,v in pairs(Hit) do local velo2 = Instance.new("BodyVelocity", v) velo2.MaxForce = Vector3.new(999999, 999999, 999999) removeuseless:AddItem(velo2,2) if absoluteannihilation then v:BreakJoints() v:Remove() else v:FindFirstChildOfClass("Humanoid"):TakeDamage(77,100) end end opopo = coroutine.wrap(function() for i = 1, 200 do dea.Scale = dea.Scale + Vector3.new(2,1,2) shockwav.Transparency = shockwav.Transparency + 0.02 dea2.Scale = dea2.Scale + Vector3.new(1,1,1) shockwav2.Transparency = shockwav2.Transparency + 0.010 DDTblastwave.Scale = DDTblastwave.Scale + Vector3.new(2.5, .2, 2.5) DDTblastwave2.Scale = DDTblastwave2.Scale + Vector3.new(2, 2, 2) DDTblastwave3.Scale = DDTblastwave3.Scale + Vector3.new(2, .25, 2) DDTblastwave4.Scale = DDTblastwave4.Scale + Vector3.new(3, .25, 3) DDTblastwave5.Scale = DDTblastwave5.Scale + Vector3.new(1, .05, 1) blastwave.Transparency = blastwave.Transparency + .01 blastwave2.Transparency = blastwave2.Transparency + .03 blastwave3.Transparency = blastwave3.Transparency + .02 blastwave4.Transparency = blastwave4.Transparency + .015 blastwave5.Transparency = blastwave5.Transparency + .01 BlastShape.Scale = BlastShape.Scale + Vector3.new(1,1,1) BlastShape2.Scale = BlastShape2.Scale + Vector3.new(.5,.5,.5) BlastShape3.Scale = BlastShape3.Scale + Vector3.new(.6,.6,.6) BlastShape4.Scale = BlastShape4.Scale + Vector3.new(.4,.4,.4) Blastcircle.Transparency = Blastcircle.Transparency + .01 Blastcircle2.Transparency = Blastcircle2.Transparency + .02 Blastcircle3.Transparency = Blastcircle3.Transparency + .012 Blastcircle4.Transparency = Blastcircle4.Transparency + .015 Blastcircle5.Transparency = Blastcircle5.Transparency + 0.01 BlastShape5.Scale = BlastShape5.Scale + Vector3.new(.3,.3,.3) wait() end hitters = false end) opopo() end) kigo:Play() for i = 1, 6 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(90),0),.6) ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10),math.rad(-0),math.rad(0)),.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(2), math.rad(10), math.rad(-90)), 0.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(13), math.rad(9), math.rad(13)), .6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9, 0) * CFrame.Angles(math.rad(-14), math.rad(6), math.rad(-2)), .6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9, 0) * CFrame.Angles(math.rad(8), math.rad(12), math.rad(2)), .6) wait() end attacking = false g1:Remove() hum.WalkSpeed = 18 local time = coroutine.wrap(function() for i = 1, 100 do if borb == false then break end wait() end Blaster:Remove() hitters = false attacking = false debounce = false end) time() while wait() do if borb == false then break end wait() end attacking = false debounce = false jjo = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='h' then if debounce then return end debounce = true attacking = true step:Play() hum.WalkSpeed = 0 lmon6 = lmon5[math.random(1,#lmon5)] local b1 = Instance.new("BillboardGui",Head) b1.Size = UDim2.new(0,100,0,40) b1.StudsOffset = Vector3.new(0,3,0) b1.Adornee = Head local b2 = Instance.new("TextLabel",b1) b2.BackgroundTransparency = 1 b2.Text = ""..lmon6 b2.Font = "Garamond" b2.TextSize = 0 b2.TextStrokeTransparency = 1 b2.TextColor3 = BrickColor.new("Really red").Color b2.TextStrokeColor3 = Color3.new(0,0,0) b2.Size = UDim2.new(1,0,0.5,0) billboardcour = coroutine.wrap(function() for i = 1, 10 do b2.TextStrokeTransparency = b2.TextStrokeTransparency - 0.1 b2.TextSize = b2.TextSize + 3 wait() end wait(1) for i = 1, 10 do b2.TextStrokeTransparency = b2.TextStrokeTransparency + 0.1 b2.TextSize = b2.TextSize - 3 wait() end b1:Remove() end) billboardcour() Dagga = Instance.new("Part", Torso) Dagga.Size = Vector3.new(.2, .2, .2) Dagga.Material = "Neon" Dagga.BrickColor = TheColor Dagga.Transparency = 1 Dagga.CanCollide = false DaggaMESH = Instance.new("SpecialMesh", Dagga) DaggaMESH.Scale = Vector3.new(.8,.8,.8) DaggaMESH.MeshId = "rbxassetid://62275962" DaggaWeld = weldBetween(Dagga,RightArm) DaggaWeld.C0 = CFrame.new(0,-1.8,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)) courou = coroutine.wrap(function() for i = 1, 20 do Dagga.Transparency = Dagga.Transparency - .05 wait() end end) courou() for i = 1, 15 do RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1, 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(-8)), .3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-2)), .3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)), .3) wait() end for i = 1, 6 do RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45,1.3,0) * CFrame.Angles(math.rad(180),math.rad(2),math.rad(6)), 0.6) wait() end Dagga2 = Instance.new("Part", Torso) Dagga2.Size = Vector3.new(.2, .2, .2) Dagga2.Material = "Neon" Dagga2.BrickColor = TheColor Dagga2.Transparency = 0 Dagga2.CanCollide = false DaggaMESH2 = Instance.new("SpecialMesh", Dagga2) DaggaMESH2.Scale = Vector3.new(.8,.8,.8) DaggaMESH2.MeshId = "rbxassetid://62275962" DaggaWeld2 = weldBetween(Dagga2,RightArm) DaggaWeld2.C0 = CFrame.new(0,-1.8,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)) Dagga3 = Instance.new("Part", Torso) Dagga3.Size = Vector3.new(.2, .2, .2) Dagga3.Material = "Neon" Dagga3.BrickColor = TheColor Dagga3.Transparency = 0 Dagga3.CanCollide = false DaggaMESH3 = Instance.new("SpecialMesh", Dagga3) DaggaMESH3.Scale = Vector3.new(.8,.8,.8) DaggaMESH3.MeshId = "rbxassetid://62275962" DaggaWeld3 = weldBetween(Dagga3,RightArm) DaggaWeld3.C0 = CFrame.new(0,-1.8,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)) daggersheet:Play() for i = 1, 4 do DaggaWeld2.C0 = DaggaWeld2.C0:lerp(CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(-30)),.5) DaggaWeld3.C0 = DaggaWeld3.C0:lerp(CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(30)),.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45,1,0) * CFrame.Angles(math.rad(180),math.rad(3),math.rad(12)), 0.5) wait() end for i = 1, 6 do RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45,1.3,0) * CFrame.Angles(math.rad(180),math.rad(2),math.rad(6)), 0.5) wait() end for i = 1, 6 do RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(205), math.rad(0)), 0.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4) wait() end quicklerp = coroutine.wrap(function() for i = 1, 8 do RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55, .15) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)), .4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8, .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2)), .4) ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, .5, 0), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.8,1.3,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4) wait() end end) quicklerp() n = 0 movethem = coroutine.wrap(function() htbox1 = Instance.new("Part",Torso) htbox1.CanCollide = false htbox1.Transparency = 1 htbox1.Size = Vector3.new(2,2,2) htbox1weld = weldBetween(htbox1,Dagga) htbox2 = Instance.new("Part",Torso) htbox2.CanCollide = false htbox2.Transparency = 1 htbox2.Size = Vector3.new(2,2,2) htbox2weld = weldBetween(htbox2,Dagga2) htbox3 = Instance.new("Part",Torso) htbox3.CanCollide = false htbox3.Transparency = 1 htbox3.Size = Vector3.new(2,2,2) htbox3weld = weldBetween(htbox3,Dagga3) removeuseless:AddItem(Dagga,5) removeuseless:AddItem(Dagga2,5) removeuseless:AddItem(Dagga3,5) removeuseless:AddItem(htbox,5) removeuseless:AddItem(htbox2,5) removeuseless:AddItem(htbox3,5) DaggaWeld:Remove() DaggaWeld2:Remove() DaggaWeld3:Remove() DaggaMESH.MeshId = "rbxassetid://202083123" DaggaMESH2.MeshId = "rbxassetid://202083123" DaggaMESH3.MeshId = "rbxassetid://202083123" DaggaMESH.Scale = Vector3.new(1.1,1.1,1.1) DaggaMESH2.Scale = Vector3.new(1.1,1.1,1.1) DaggaMESH3.Scale = Vector3.new(1.1,1.1,1.1) local BodyVel=Instance.new('BodyVelocity',Dagga) BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge) local BodyGyro=Instance.new('BodyGyro',Dagga) BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BodyGyro.P=2e4 coroutine.wrap(function() RenderStepped:connect(function() BodyGyro.cframe=CFrame.new(Dagga.Position,mouse.Hit.p) BodyVel.velocity=Dagga.CFrame.lookVector*dgs end) end)() local BodyVel2=Instance.new('BodyVelocity',Dagga2) BodyVel2.maxForce=Vector3.new(math.huge,math.huge,math.huge) local BodyGyro2=Instance.new('BodyGyro',Dagga2) BodyGyro2.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BodyGyro2.P=2e4 coroutine.wrap(function() RenderStepped:connect(function() BodyGyro2.cframe=CFrame.new(Dagga2.Position,mouse.Hit.p) BodyVel2.velocity=Dagga2.CFrame.lookVector*dgs end) end)() local BodyVel3=Instance.new('BodyVelocity',Dagga3) BodyVel3.maxForce=Vector3.new(math.huge,math.huge,math.huge) local BodyGyro3=Instance.new('BodyGyro',Dagga3) BodyGyro3.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BodyGyro3.P=2e4 coroutine.wrap(function() RenderStepped:connect(function() BodyGyro3.cframe=CFrame.new(Dagga3.Position,mouse.Hit.p) BodyVel3.velocity=Dagga3.CFrame.lookVector*dgs end) end)() damagedebounce = false damagedebounce2 = false damagedebounce3 = false htbox1.Touched:connect(function(hit1) if hit1.Parent.Name == game.Players.LocalPlayer.Name then elseif hit1.Parent:IsA("Part") then elseif hit1.Parent:IsA("SpecialMesh") then elseif hit1.Parent:findFirstChildOfClass("Humanoid") then if damagedebounce == true then return end damagedebounce = true removeuseless:AddItem(slashwound,2) Dagga.Anchored = false BodyVel:Remove() BodyGyro:Remove() Dagga.CanCollide = true Slachtoffer = hit1.Parent:findFirstChildOfClass("Humanoid") rdnm = soundtable[math.random(1,#soundtable)] slashwound = Instance.new("Sound", Slachtoffer.Torso) slashwound.SoundId = "rbxassetid://"..rdnm slashwound.Volume = 4 slashwound:Play() if absoluteannihilation then Slachtoffer.Parent:BreakJoints() else Slachtoffer:TakeDamage(15) end end end) htbox2.Touched:connect(function(hit1) if hit1.Parent.Name == game.Players.LocalPlayer.Name then elseif hit1.Parent:IsA("Part") then elseif hit1.Parent:IsA("SpecialMesh") then elseif hit1.Parent:findFirstChildOfClass("Humanoid") then if damagedebounce2 == true then return end damagedebounce2 = true removeuseless:AddItem(slashwound,2) Dagga2.Anchored = false BodyVel2:Remove() BodyGyro2:Remove() Dagga2.CanCollide = true Slachtoffer = hit1.Parent:findFirstChildOfClass("Humanoid") rdnm = soundtable[math.random(1,#soundtable)] slashwound = Instance.new("Sound", Slachtoffer.Torso) slashwound.SoundId = "rbxassetid://"..rdnm slashwound.Volume = 4 slashwound:Play() if absoluteannihilation then Slachtoffer.Parent:BreakJoints() else Slachtoffer:TakeDamage(15) end end end) htbox3.Touched:connect(function(hit1) if hit1.Parent.Name == game.Players.LocalPlayer.Name then elseif hit1.Parent:IsA("Part") then elseif hit1.Parent:IsA("SpecialMesh") then elseif hit1.Parent:findFirstChildOfClass("Humanoid") then if damagedebounce3 == true then return end damagedebounce3 = true removeuseless:AddItem(slashwound,2) Dagga3.Anchored = false BodyVel3:Remove() BodyGyro3:Remove() Dagga3.CanCollide = true Slachtoffer = hit1.Parent:findFirstChildOfClass("Humanoid") rdnm = soundtable[math.random(1,#soundtable)] slashwound = Instance.new("Sound", Slachtoffer.Torso) slashwound.SoundId = "rbxassetid://"..rdnm slashwound.Volume = 4 slashwound:Play() if absoluteannihilation then Slachtoffer.Parent:BreakJoints() else Slachtoffer:TakeDamage(15) end end end) end) movethem() t = 0 hum.WalkSpeed = 18 for i = 1, 7 do t = t - 50 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(205 + t), math.rad(0)), 0.3) wait() end t = 0 quickcour2 = coroutine.wrap(function() for i = 1, 10 do RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1, 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(-8)), .5) ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0),.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5) wait() end end) quickcour2() for i = 1, 10 do t = t - 22 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(205 - t), math.rad(0)), 0.3) wait() end attacking = false debounce = false damagedebounce = false damagedebounce2 = false damagedebounce3 = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='delete' then if nottransform then return end transformingpart = true -------Reflux has become the pinnacle of strength! Can you survive his onslaught? if debounce then return end debounce = true attacking = true absoluteannihilation = true hum.WalkSpeed = 0 HEADLERP.Part1 = Torso musiccour = coroutine.wrap(function() for i = 1, 20 do doomtheme.Volume = doomtheme.Volume - 0.05 wait() end doomtheme:Remove() end) musiccour() for i = 1, 10 do RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1, 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(-8)), .5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(0,0,0),.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5) wait() end JohnDoe2 = Instance.new("Part", Head) JohnDoe2.Shape = 0 JohnDoe2.Transparency = 1 JohnDoe2.Size = Vector3.new(2.06,2.06,2.06) JohnDoe2.Material = "Neon" JohnDoe2.CanCollide = false JohnDoe2.BrickColor = BrickColor.new("Really black") Jw2 = weldBetween(Head,JohnDoe2) Jw2.C0 = CFrame.new(0,.25,0) lolcour = coroutine.wrap(function() for i = 1, 20 do JohnDoe2.Transparency = JohnDoe2.Transparency - 0.05 wait() end end) lolcour() for i = 1, 15 do LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(200),math.rad(5),math.rad(5)), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(200),math.rad(-5),math.rad(-5)), 0.4) wait() end lastbreath = Instance.new("Sound", Head) lastbreath.SoundId = "rbxassetid://198606040" lastbreath.Volume = 5 lastbreath:Play() coroutine.wrap(function() for i = 1, 4 do game.Workspace.CurrentCamera.FieldOfView = game.Workspace.CurrentCamera.FieldOfView - 3 wait() end for i = 1, 4 do game.Workspace.CurrentCamera.FieldOfView = game.Workspace.CurrentCamera.FieldOfView + 3 wait() end end)() for i = 1, 22 do HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-60),0),.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(197),math.rad(3),math.rad(10)), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(197),math.rad(-3),math.rad(-10)), 0.4) wait() end coroutine.wrap(function() for i = 1, 10 do pBase7.BrickColor = BrickColor.new("Really red") pBase8.BrickColor = BrickColor.new("Really red") pBase9.BrickColor = BrickColor.new("Really red") pBase10.BrickColor = BrickColor.new("Really red") pBase12.BrickColor = BrickColor.new("Really red") TheCore.BrickColor = BrickColor.new("Really red") wait(.05) pBase7.BrickColor = BrickColor.new("Really black") pBase8.BrickColor = BrickColor.new("Really black") pBase9.BrickColor = BrickColor.new("Really black") pBase10.BrickColor = BrickColor.new("Really black") pBase12.BrickColor = BrickColor.new("Really black") TheCore.BrickColor = BrickColor.new("Really black") wait() end end)() coroutine.wrap(function() for i = 1, 4 do game.Workspace.CurrentCamera.FieldOfView = game.Workspace.CurrentCamera.FieldOfView - 3 wait() end for i = 1, 4 do game.Workspace.CurrentCamera.FieldOfView = game.Workspace.CurrentCamera.FieldOfView + 3 wait() end end)() for i = 1, 15 do HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(60),0),.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(202),math.rad(4),math.rad(7)), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(202),math.rad(-4),math.rad(-7)), 0.4) wait() end for i = 1, 15 do HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),0),.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(196),math.rad(3),math.rad(10)), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(196),math.rad(-3),math.rad(-10)), 0.4) wait() end for i = 1, 75 do HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), .05) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1, 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(-8)), .05) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .05) wait() end doomtheme = Instance.new("Sound", Torso) doomtheme.SoundId = "rbxassetid://1502486424" doomtheme.Volume = 1.5 doomtheme.Looped = true doomtheme:Play() CataclysmOrb = Instance.new("Part", Torso) CataclysmOrb.Shape = 0 CataclysmOrb.Transparency = 1 CataclysmOrb.Anchored = true CataclysmOrb.Size = Vector3.new(10,10,10) CataclysmOrb.Material = "Neon" CataclysmOrb.CanCollide = false CataclysmOrb.BrickColor = BrickColor.new("Really black") CataclysmOrb.CFrame = Root.CFrame for i = 1, 20 do CataclysmOrb.Transparency = CataclysmOrb.Transparency - 0.05 wait() end rarmf2 = Instance.new("Part", Torso) rarmf2.BrickColor = TheColor rarmf2.Size = Vector3.new(1.001, 2.001, 1.001) rarmf2.Material = "Neon" rarmf2.Transparency = 0 rarmf2.CanCollide = false rarmfweld2 = weldBetween(rarmf2,RightArm) llegf2 = Instance.new("Part", Torso) llegf2.BrickColor = TheColor llegf2.Size = Vector3.new(1.001, 2.001, 1.001) llegf2.Material = "Neon" llegf2.Transparency = 0 llegf2.CanCollide = false llegf2weld = weldBetween(llegf2,LeftLeg) rlegf2 = Instance.new("Part", Torso) rlegf2.BrickColor = TheColor rlegf2.Size = Vector3.new(1.001, 2.001, 1.001) rlegf2.Material = "Neon" rlegf2.Transparency = 0 rlegf2.CanCollide = false rlegf2weld = weldBetween(rlegf2,RightLeg) Torsof2 = Instance.new("Part", Torso) Torsof2.BrickColor = TheColor Torsof2.Size = Vector3.new(2.001, 2.001, 1.001) Torsof2.Material = "Neon" Torsof2.Transparency = 0 Torsof2.CanCollide = false Torsof2weld = weldBetween(Torsof2,Torso) wait(6) glasss = glassshatter[math.random(1,#glassshatter)] glass = Instance.new("Sound",Torso) glass.SoundId = "rbxassetid://"..glasss glass.Volume = 6 glass:Play() removeuseless:AddItem(glass,3) sond = Instance.new("Sound", Torso) sond.Volume = 10 sond.SoundId = "rbxassetid://176823476" sond:Play() larmf2.Anchored = true rarmf2.Anchored = true rlegf2.Anchored = true llegf2.Anchored = true Torsof2.Anchored = true Jw2.C0 = CFrame.new(0,.25,-.15) Jw.C0 = CFrame.new(0,.25,-.15) coroutine.wrap(function() for i = 1, 25 do larmf2.Size = larmf2.Size + Vector3.new(1,1,1) larmf2.Transparency = larmf2.Transparency + 0.3 rarmf2.Size = rarmf2.Size + Vector3.new(1,1,1) rarmf2.Transparency = rarmf2.Transparency + 0.3 rlegf2.Size = rlegf2.Size + Vector3.new(1.001, 2.001, 1.001) rlegf2.Transparency = rlegf2.Transparency + 0.3 llegf2.Size = llegf2.Size + Vector3.new(1.001, 2.001, 1.001) llegf2.Transparency = llegf2.Transparency + 0.3 Torsof2.Size = Torsof2.Size + Vector3.new(2.001, 2.001, 1.001) Torsof2.Transparency = Torsof2.Transparency + .3 CataclysmOrb.Size = CataclysmOrb.Size + Vector3.new(10,10,10) CataclysmOrb.Transparency = CataclysmOrb.Transparency + 0.05 wait() end end)() for i = 1, 20 do HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0), math.rad(0), math.rad(0)), .5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,.8,.4) * CFrame.Angles(math.rad(-87),math.rad(20 - .1 * math.sin(sine/8)),math.rad(0)), 0.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1,.8,.4) * CFrame.Angles(math.rad(-87),math.rad(-20 + .1 * math.sin(sine/8)),math.rad(0)), 0.3) wait() end knuckscrunch = Instance.new("Sound", Torso) knuckscrunch.SoundId = "rbxassetid://1629602112" knuckscrunch.Volume = 5 knuckscrunch:Play() removeuseless:AddItem(knuckscrunch,2) for i = 1, 15 do LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,.8,.4) * CFrame.Angles(math.rad(-84),math.rad(17 - .1 * math.sin(sine/8)),math.rad(0)), 0.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1,.8,.4) * CFrame.Angles(math.rad(-84),math.rad(-17 + .1 * math.sin(sine/8)),math.rad(0)), 0.3) wait() end for i = 1, 20 do HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0, 0, .2) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), .5) wait() end coroutine.wrap(function() for i = 1, 90 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2 + .1 * math.sin(sine/2),0),.7) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2 + .09 * math.sin(sine/2), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-7)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2 + .09 * math.sin(sine/2), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(7)), 0.5) wait() end end)() coroutine.wrap(function() for i = 1, 45 do local b1 = Instance.new("BillboardGui",Head) b1.Size = UDim2.new(0,100,0,40) b1.StudsOffset = Vector3.new(0,3,0) b1.Adornee = Head local b2 = Instance.new("TextLabel",b1) b2.BackgroundTransparency = 1 b2.Text = "HaHaHaHaHaHa..." b2.Font = "Garamond" b2.TextSize = 0 b2.TextStrokeTransparency = 1 b2.TextColor3 = BrickColor.new("Really red").Color b2.TextStrokeColor3 = Color3.new(0,0,0) b2.Size = UDim2.new(1,0,0.5,0) removeuseless:AddItem(b1,2) table.insert(signtable,b2) table.insert(signmover,b1) table.insert(signtransparency,b2) table.insert(signrotator,b2) wait(.1) end end)() for i = 1, 90 do HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0, 0, -.2) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), .5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(100)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-100)), 0.5) wait() end theinfinitecour = coroutine.wrap(function() while wait() do for i = 1, 10 do JohnDoe2.Transparency = JohnDoe2.Transparency + .1 wait() end wait(.5) for i = 1, 10 do JohnDoe2.Transparency = JohnDoe2.Transparency - .1 wait() end wait(3) end end) theinfinitecour() coroutine.wrap(function() while true do for i = 1, 10 do pBase7.BrickColor = BrickColor.new("Really red") pBase8.BrickColor = BrickColor.new("Really red") pBase9.BrickColor = BrickColor.new("Really red") pBase10.BrickColor = BrickColor.new("Really red") pBase12.BrickColor = BrickColor.new("Really red") TheCore.BrickColor = BrickColor.new("Really red") wait(.05) pBase7.BrickColor = BrickColor.new("Really black") pBase8.BrickColor = BrickColor.new("Really black") pBase9.BrickColor = BrickColor.new("Really black") pBase10.BrickColor = BrickColor.new("Really black") pBase12.BrickColor = BrickColor.new("Really black") TheCore.BrickColor = BrickColor.new("Really black") wait(.05) pBase7.BrickColor = BrickColor.new("Really red") pBase8.BrickColor = BrickColor.new("Really red") pBase9.BrickColor = BrickColor.new("Really red") pBase10.BrickColor = BrickColor.new("Really red") pBase12.BrickColor = BrickColor.new("Really red") TheCore.BrickColor = BrickColor.new("Really red") wait(.05) pBase7.BrickColor = BrickColor.new("Really black") pBase8.BrickColor = BrickColor.new("Really black") pBase9.BrickColor = BrickColor.new("Really black") pBase10.BrickColor = BrickColor.new("Really black") pBase12.BrickColor = BrickColor.new("Really black") TheCore.BrickColor = BrickColor.new("Really black") wait(4) end end end)() hum.WalkSpeed = 18 HEADLERP.Part1 = Head larmf2:Remove() rarmf2:Remove() rlegf2:Remove() llegf2:Remove() Torsof2:Remove() CataclysmOrb:Remove() attacking = false debounce = false nottransform = true transformingpart = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='q' then if not nottransform then return end if mouse.Target ~= nil then if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then if debounce then return end attacking = true debounce = true enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso") ERight = enemyhum.Parent:FindFirstChild("Right Arm") or enemyhum.Parent:FindFirstChild("RightUpperArm") ELeft = enemyhum.Parent:FindFirstChild("Left Arm") or enemyhum.Parent:FindFirstChild("LeftUpperArm") ERight2 = enemyhum.Parent:FindFirstChild("Right Leg") or enemyhum.Parent:FindFirstChild("RightUpperLeg") ELeft2 = enemyhum.Parent:FindFirstChild("Left Leg") or enemyhum.Parent:FindFirstChild("LeftUpperLeg") EHead = enemyhum.Parent:FindFirstChild("Head") hum.WalkSpeed = 0 secret = secrettalk[math.random(1,#secrettalk)] local b1 = Instance.new("BillboardGui",Head) b1.Size = UDim2.new(0,100,0,40) b1.StudsOffset = Vector3.new(0,3,0) b1.Adornee = Head local b2 = Instance.new("TextLabel",b1) b2.BackgroundTransparency = 1 b2.Text = ""..secret b2.Font = "Garamond" b2.TextSize = 0 b2.TextStrokeTransparency = 1 b2.TextColor3 = BrickColor.new("Really red").Color b2.TextStrokeColor3 = Color3.new(0,0,0) b2.Size = UDim2.new(1,0,0.5,0) billboardcour = coroutine.wrap(function() for i = 1, 10 do b2.TextStrokeTransparency = b2.TextStrokeTransparency - 0.1 b2.TextSize = b2.TextSize + 3 wait() end wait(1) for i = 1, 10 do b2.TextStrokeTransparency = b2.TextStrokeTransparency + 0.1 b2.TextSize = b2.TextSize - 3 wait() end b1:Remove() end) billboardcour() g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p) g1.cframe = g1.cframe:lerp(CFrame.new(Root.Position,mouse.Hit.p),.5) soundze = Instance.new("Sound",ETorso) soundze.SoundId = "rbxassetid://1659770705" soundze.Volume = 2 soundze:Play() removeuseless:AddItem(soundze,3) right = Instance.new("Part",Character) right.Size = Vector3.new(1.01,2.01,1.01) right.BrickColor = BrickColor.new("Really red") right.Material = "Neon" right.Transparency = 1 right.Anchored = false right.CFrame = ERight.CFrame rightweld = weldBetween(right,ERight) left = Instance.new("Part",Character) left.Size = Vector3.new(1.01,2.01,1.01) left.BrickColor = BrickColor.new("Really red") left.Material = "Neon" left.Transparency = 1 left.Anchored = false left.CFrame = ELeft.CFrame leftweld = weldBetween(left,ELeft) leg = Instance.new("Part",Character) leg.Size = Vector3.new(1.01,2.01,1.01) leg.BrickColor = BrickColor.new("Really red") leg.Material = "Neon" leg.Transparency = 1 leg.Anchored = false leg.CFrame = ERight2.CFrame legweld = weldBetween(leg,ERight2) leg2 = Instance.new("Part",Character) leg2.Size = Vector3.new(1.01,2.01,1.01) leg2.BrickColor = BrickColor.new("Really red") leg2.Material = "Neon" leg2.Transparency = 1 leg2.Anchored = false leg2.CFrame = ELeft2.CFrame leg2weld = weldBetween(leg2,ELeft2) tors = Instance.new("Part",Character) tors.Size = Vector3.new(2.01,2.01,1.01) tors.Anchored = false tors.Transparency = 1 tors.BrickColor = BrickColor.new("Really red") tors.Material = "Neon" tors.CFrame = ETorso.CFrame torsweld = weldBetween(tors,ETorso) hed = Instance.new("Part",Character) hed.Size = Vector3.new(1.01,1.01,1.01) hed.Anchored = false hed.Transparency = 1 hed.BrickColor = BrickColor.new("Really red") hed.Material = "Neon" hed.CFrame = EHead.CFrame hedweld = weldBetween(hed,EHead) hedmesh = Instance.new("SpecialMesh",hed) hedmesh.MeshType = "Head" hedmesh.Scale = Vector3.new(1.25,1.25,1.25) particlemiter1 = Instance.new("ParticleEmitter", left) particlemiter1.Enabled = true particlemiter1.Color = ColorSequence.new(Color3.new(0, 255, 0), Color3.new(0, 255, 0)) particlemiter1.Texture = "rbxassetid://304437537" particlemiter1.Lifetime = NumberRange.new(2.5) particlemiter1.Size = NumberSequence.new(1,0) particlemiter1.Rate = 25 particlemiter1.RotSpeed = NumberRange.new(70) particlemiter1.Speed = NumberRange.new(0) particlemiter2 = Instance.new("ParticleEmitter", right) particlemiter2.Enabled = true particlemiter2.Color = ColorSequence.new(Color3.new(0, 255, 0), Color3.new(0, 255, 0)) particlemiter2.Texture = "rbxassetid://304437537" particlemiter2.Lifetime = NumberRange.new(2.5) particlemiter2.Size = NumberSequence.new(1,0) particlemiter2.Rate = 25 particlemiter2.RotSpeed = NumberRange.new(70) particlemiter2.Speed = NumberRange.new(0) particlemiter4 = Instance.new("ParticleEmitter", leg) particlemiter4.Enabled = true particlemiter4.Color = ColorSequence.new(Color3.new(0, 255, 0), Color3.new(0, 255, 0)) particlemiter4.Texture = "rbxassetid://304437537" particlemiter4.Lifetime = NumberRange.new(2.5) particlemiter4.Size = NumberSequence.new(1,0) particlemiter4.Rate = 25 particlemiter4.RotSpeed = NumberRange.new(70) particlemiter4.Speed = NumberRange.new(0) particlemiter5 = Instance.new("ParticleEmitter", leg2) particlemiter5.Enabled = true particlemiter5.Color = ColorSequence.new(Color3.new(0, 255, 0), Color3.new(0, 255, 0)) particlemiter5.Texture = "rbxassetid://304437537" particlemiter5.Lifetime = NumberRange.new(2.5) particlemiter5.Size = NumberSequence.new(1,0) particlemiter5.Rate = 25 particlemiter5.RotSpeed = NumberRange.new(70) particlemiter5.Speed = NumberRange.new(0) particlemiter6 = Instance.new("ParticleEmitter", tors) particlemiter6.Enabled = true particlemiter6.Color = ColorSequence.new(Color3.new(0, 255, 0), Color3.new(0, 255, 0)) particlemiter6.Texture = "rbxassetid://304437537" particlemiter6.Lifetime = NumberRange.new(2.5) particlemiter6.Size = NumberSequence.new(1,0) particlemiter6.Rate = 25 particlemiter6.RotSpeed = NumberRange.new(70) particlemiter6.Speed = NumberRange.new(0) particlemiter7 = Instance.new("ParticleEmitter", hed) particlemiter7.Enabled = true particlemiter7.Color = ColorSequence.new(Color3.new(0, 255, 0), Color3.new(0, 255, 0)) particlemiter7.Texture = "rbxassetid://304437537" particlemiter7.Lifetime = NumberRange.new(2.5) particlemiter7.Size = NumberSequence.new(1,0) particlemiter7.Rate = 25 particlemiter7.RotSpeed = NumberRange.new(70) particlemiter7.Speed = NumberRange.new(0) for i = 1, 15 do right.Transparency = right.Transparency - 0.02 left.Transparency = left.Transparency - 0.02 leg.Transparency = leg.Transparency - 0.02 leg2.Transparency = leg2.Transparency - 0.02 tors.Transparency = tors.Transparency - 0.02 hed.Transparency = hed.Transparency - 0.02 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(30),math.rad(2)),.2) ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-0),math.rad(0)),.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .8, .5) * CFrame.Angles(math.rad(-90), math.rad(20), math.rad(0)),.5) wait() end g1:Remove() local grav = Instance.new("BodyPosition",ETorso) grav.D = 1500 grav.P = 20000 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) grav.position = ETorso.Position+Vector3.new(0,15,0) for i = 1, 30 do RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 1.2, .1) * CFrame.Angles(math.rad(-140), math.rad(20), math.rad(0)),.3) wait() end wait(1) coroutine.wrap(function() fingsnap = Instance.new("Sound", RightArm) fingsnap.SoundId = "rbxassetid://217767125" fingsnap.Volume = 3 fingsnap:Play() removeuseless:AddItem(fingsnap,2) for i = 1, 5 do RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 1.2, .09) * CFrame.Angles(math.rad(-145), math.rad(20), math.rad(0)),.5) wait() end for i = 1, 5 do RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 1.2, .1) * CFrame.Angles(math.rad(-140), math.rad(20), math.rad(0)),.5) wait() end end)() right:Remove() left:Remove() leg:Remove() leg2:Remove() tors:Remove() hed:Remove() rightarmblack = Instance.new("Part",Character) rightarmblack.Size = Vector3.new(1,2,1) rightarmblack.BrickColor = BrickColor.new("Really black") rightarmblack.Material = "Neon" rightarmblack.Anchored = false rightarmblack.CFrame = ERight.CFrame removeuseless:AddItem(rightarmblack,10) leftarmblack = Instance.new("Part",Character) leftarmblack.Size = Vector3.new(1,2,1) leftarmblack.BrickColor = BrickColor.new("Really black") leftarmblack.Material = "Neon" leftarmblack.Anchored = false leftarmblack.CFrame = ELeft.CFrame removeuseless:AddItem(leftarmblack,10) rightlegblack = Instance.new("Part",Character) rightlegblack.Size = Vector3.new(1,2,1) rightlegblack.BrickColor = BrickColor.new("Really black") rightlegblack.Material = "Neon" rightlegblack.Anchored = false rightlegblack.CFrame = ERight2.CFrame removeuseless:AddItem(rightlegblack,10) leftlegblack = Instance.new("Part",Character) leftlegblack.Size = Vector3.new(1,2,1) leftlegblack.BrickColor = BrickColor.new("Really black") leftlegblack.Material = "Neon" leftlegblack.Anchored = false leftlegblack.CFrame = ELeft2.CFrame removeuseless:AddItem(leftlegblack,10) torsoblack = Instance.new("Part",Character) torsoblack.Size = Vector3.new(2,2,1) torsoblack.Anchored = false torsoblack.BrickColor = BrickColor.new("Really black") torsoblack.Material = "Neon" torsoblack.CFrame = ETorso.CFrame removeuseless:AddItem(torsoblack,10) headblack = Instance.new("Part",Character) headblack.Size = Vector3.new(1,1,1) headblack.Anchored = false headblack.BrickColor = BrickColor.new("Really black") headblack.Material = "Neon" headblack.CFrame = EHead.CFrame removeuseless:AddItem(headblack,10) headblackmesh = Instance.new("SpecialMesh",headblack) headblackmesh.MeshType = "Head" headblackmesh.Scale = Vector3.new(1.25,1.25,1.25) enemyhum.Parent:Remove() soul = Instance.new("Sound", torsoblack) soul.SoundId = "rbxassetid://160867463" soul.Volume = 3 soul:Play() circ = Instance.new("Part", torsoblack) circ.Material = "Neon" circ.Anchored = true circ.CanCollide = false circ.BrickColor = TheColor circ.Size = Vector3.new(.1,.1,.1) circShape = Instance.new("SpecialMesh", circ) circShape.MeshType = "Sphere" circShape.Scale = Vector3.new(.1,.1,.1) circ.CFrame = tors.CFrame coroutine.wrap(function() for i = 1, 50 do circ.Transparency = circ.Transparency + 0.02 circShape.Scale = circShape.Scale + Vector3.new(15,15,15) wait() end circ:Remove() end)() removeuseless:AddItem(soul,5) local PB = Instance.new("BodyVelocity", torsoblack) PB.MaxForce = Vector3.new(999999, 999999, 999999) torsoblack.CFrame = CFrame.new(torsoblack.Position) PB.Velocity = Vector3.new(0,1,0) local PB2 = Instance.new("BodyVelocity", rightarmblack) PB2.MaxForce = Vector3.new(999999, 999999, 999999) rightarmblack.CFrame = CFrame.new(rightarmblack.Position) PB2.Velocity = Vector3.new(0,1,0) local PB3 = Instance.new("BodyVelocity", leftarmblack) PB3.MaxForce = Vector3.new(999999, 999999, 999999) leftarmblack.CFrame = CFrame.new(leftarmblack.Position) PB3.Velocity = Vector3.new(0,1,0) local PB4 = Instance.new("BodyVelocity", rightlegblack) PB4.MaxForce = Vector3.new(999999, 999999, 999999) rightlegblack.CFrame = CFrame.new(rightlegblack.Position) PB4.Velocity = Vector3.new(0,1,0) local PB5 = Instance.new("BodyVelocity", leftlegblack) PB5.MaxForce = Vector3.new(999999, 999999, 999999) leftlegblack.CFrame = CFrame.new(leftlegblack.Position) PB5.Velocity = Vector3.new(0,1,0) local PB6 = Instance.new("BodyVelocity", headblack) PB6.MaxForce = Vector3.new(999999, 999999, 999999) headblack.CFrame = CFrame.new(headblack.Position) PB6.Velocity = Vector3.new(0,1,0) t = 0 coroutine.wrap(function() for i = 1, 100 do t = t + 2 rightarmblack.Transparency = rightarmblack.Transparency + 0.01 leftarmblack.Transparency = leftarmblack.Transparency + 0.01 leftlegblack.Transparency = leftlegblack.Transparency + 0.01 rightlegblack.Transparency = rightlegblack.Transparency + 0.01 torsoblack.Transparency = torsoblack.Transparency + 0.01 headblack.Transparency = headblack.Transparency + 0.01 rightarmblack.CFrame = rightarmblack.CFrame * CFrame.Angles(math.rad(0 + 3),math.rad(0 - 5),math.rad(0 + 2)) leftarmblack.CFrame = leftarmblack.CFrame * CFrame.Angles(math.rad(0 - 3),math.rad(0 + 5),math.rad(0 - 2)) rightlegblack.CFrame = rightlegblack.CFrame * CFrame.Angles(math.rad(0 + 7),math.rad(0 + 2),math.rad(0 - 1)) leftlegblack.CFrame = leftlegblack.CFrame * CFrame.Angles(math.rad(0 - 6),math.rad(0 - 5),math.rad(0 + 4)) rightlegblack.CFrame = rightlegblack.CFrame * CFrame.Angles(math.rad(0 + 7),math.rad(0 + 2),math.rad(0 - 1)) torsoblack.CFrame = torsoblack.CFrame * CFrame.Angles(math.rad(0 - 3),math.rad(0 + 7),math.rad(0 + 1)) headblack.CFrame = headblack.CFrame * CFrame.Angles(math.rad(0 + 2),math.rad(0 + 8),math.rad(0 + 1)) wait() end end)() wait(1) hum.WalkSpeed = 18 attacking = false debounce = false end end end end) local color1 = Color3.new(TheCore.BrickColor.Color) A = Instance.new("Attachment", pBase5) A.Position = Vector3.new(0,-1.5,0) A.Name = "A" B = Instance.new("Attachment", pBase5) B.Position = Vector3.new(0,1.5,0) B.Name = "B" tr1 = Instance.new("Trail", pBase5) tr1.Attachment0 = A tr1.Attachment1 = B tr1.Enabled = false tr1.Lifetime = .8 tr1.TextureMode = "Static" tr1.LightInfluence = .2 tr1.Color = ColorSequence.new(BrickColor.new"Really red".Color,BrickColor.new"Really black".Color) tr1.Transparency = NumberSequence.new(0, 1) coroutine.wrap(function() while wait() do tr1.Color = ColorSequence.new(TheCore.BrickColor.Color,BrickColor.new"Really black".Color) end end)() mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='u' then if debounce then return end debounce = true attacking = true damagedebounce = false lmon4 = lmon3[math.random(1,#lmon3)] local b1 = Instance.new("BillboardGui",Head) b1.Size = UDim2.new(0,100,0,40) b1.StudsOffset = Vector3.new(0,3,0) b1.Adornee = Head local b2 = Instance.new("TextLabel",b1) b2.BackgroundTransparency = 1 b2.Text = ""..lmon4 b2.Font = "Garamond" b2.TextSize = 0 b2.TextStrokeTransparency = 1 b2.TextColor3 = BrickColor.new("Really red").Color b2.TextStrokeColor3 = Color3.new(0,0,0) b2.Size = UDim2.new(1,0,0.5,0) billboardcour = coroutine.wrap(function() for i = 1, 10 do b2.TextStrokeTransparency = b2.TextStrokeTransparency - 0.1 b2.TextSize = b2.TextSize + 3 wait() end wait(2) for i = 1, 10 do b2.TextStrokeTransparency = b2.TextStrokeTransparency + 0.1 b2.TextSize = b2.TextSize - 3 wait() end b1:Remove() end) billboardcour() t = 0 quickcour = coroutine.wrap(function() spawnsound = Instance.new("Sound", RightArm) spawnsound.SoundId = "rbxassetid://159332197" spawnsound.Volume = 5 spawnsound:Play() removeuseless:AddItem(spawnsound,4) Scythe = Instance.new("Part", Torso) Scythe.Size = Vector3.new(0.5, 0.5, 0.5) Scythe.Material = "Neon" Scythe.BrickColor = TheColor Scythe.Transparency = 1 Scythe.CanCollide = false ScytheMESH = Instance.new("SpecialMesh", Scythe) ScytheMESH.Scale = Vector3.new(2,2,2) ScytheMESH.MeshId = "rbxassetid://218497396" ScytheWeld = weldBetween(Scythe,RightArm) ScytheWeld.C0 = CFrame.new(0,-1.5,-1.45) * CFrame.Angles(math.rad(-100),math.rad(180),math.rad(0)) for i = 1, 20 do Scythe.Transparency = Scythe.Transparency - 0.04 wait() end end) quickcour() hum.WalkSpeed = 0 for i = 1, 25 do LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) wait() end for i = 1, 10 do ScytheWeld.C0 = ScytheWeld.C0:lerp(CFrame.new(0,-4.13,0) * CFrame.Angles(math.rad(-180),math.rad(0),math.rad(0)),.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5, .5, -1.5) * CFrame.Angles(math.rad(-125), math.rad(0), math.rad(90)), .5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.9, -.3) * CFrame.Angles(math.rad(-21), math.rad(0), math.rad(0)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.9, .2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, .5, -1.5) * CFrame.Angles(math.rad(-125), math.rad(0), math.rad(-90)), 0.5) wait() end hum.WalkSpeed = 60 soundcour = coroutine.wrap(function() for i = 1, 25 do lunge2:Play() wait(.1) end end) soundcour() htbox = Instance.new("Part", Scythe) htbox.CFrame = Scythe.CFrame htbox.Transparency = 1 htbox.CanCollide = false htbox.Size = Vector3.new(.40,7,3) htboxweld = weldBetween(htbox,Scythe) htbox.Touched:connect(function(hit) if hit.Parent:IsA("Part") then elseif hit.Parent:IsA("SpecialMesh") then elseif hit.Parent.Name == game.Players.LocalPlayer.Name then elseif hit.Parent:findFirstChildOfClass("Humanoid") then if damagedebounce == true then return end damagedebounce = true Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid") quickcour = coroutine.wrap(function() Slachtoffer.WalkSpeed = 6 wait(1) Slachtoffer.WalkSpeed = 16 end) quickcour() if absoluteannihilation then Slachtoffer.Parent:BreakJoints() rdnm = soundtable[math.random(1,#soundtable)] slashwound = Instance.new("Sound", Slachtoffer.Torso) slashwound.SoundId = "rbxassetid://"..rdnm slashwound.Volume = 4 slashwound:Play() removeuseless:AddItem(slashwound,2) wait(.1) damagedebounce = false else Slachtoffer:TakeDamage(math.random(10,15)) rdnm = soundtable[math.random(1,#soundtable)] slashwound = Instance.new("Sound", Slachtoffer.Torso) slashwound.SoundId = "rbxassetid://"..rdnm slashwound.Volume = 4 slashwound:Play() removeuseless:AddItem(slashwound,2) wait(.1) damagedebounce = false end end end) A = Instance.new("Attachment", htbox) A.Position = Vector3.new(0,-3.2,0) A.Name = "A" B = Instance.new("Attachment", htbox) B.Position = Vector3.new(0,3.2,0) B.Name = "B" tr11 = Instance.new("Trail", Scythe) tr11.Attachment0 = A tr11.Attachment1 = B tr11.Enabled = true tr11.Lifetime = .8 tr11.TextureMode = "Static" tr11.LightInfluence = 0 tr11.Color = ColorSequence.new(BrickColor.new"Really red".Color,BrickColor.new"Really black".Color) tr11.Transparency = NumberSequence.new(0, 1) coroutine.wrap(function() so = Instance.new("Sound", Torso) so.SoundId = "rbxassetid://231917758" so.Volume = 1 so.Pitch = .2 so:Play() removeuseless:AddItem(so,3) wait(1) so2 = Instance.new("Sound", Torso) so2.SoundId = "rbxassetid://231917758" so2.Volume = 1 so2.Pitch = .2 so2:Play() removeuseless:AddItem(so2,3) end)() for i = 1, 80 do leftarmeffect = Instance.new("Part", Torso) leftarmeffect.BrickColor = TheColor leftarmeffect.Size = Vector3.new(1.001, 2.001, 1.001) leftarmeffect.Material = "Neon" leftarmeffect.Anchored = true leftarmeffect.CanCollide = false leftarmeffect.CFrame = LeftArm.CFrame table.insert(SlowlyFade,leftarmeffect) removeuseless:AddItem(leftarmeffect,2) rightarmeffect = Instance.new("Part", Torso) rightarmeffect.BrickColor = TheColor rightarmeffect.Size = Vector3.new(1.001, 2.001, 1.001) rightarmeffect.Material = "Neon" rightarmeffect.Anchored = true rightarmeffect.CanCollide = false rightarmeffect.CFrame = RightArm.CFrame table.insert(SlowlyFade,rightarmeffect) removeuseless:AddItem(rightarmeffect,2) leftlegeffect = Instance.new("Part", Torso) leftlegeffect.BrickColor = BrickColor.new("Really black") leftlegeffect.Size = Vector3.new(1.001, 2.001, 1.001) leftlegeffect.Material = "Neon" leftlegeffect.Anchored = true leftlegeffect.CanCollide = false leftlegeffect.CFrame = LeftLeg.CFrame table.insert(SlowlyFade,leftlegeffect) removeuseless:AddItem(leftlegeffect,2) rightlegeffect = Instance.new("Part", Torso) rightlegeffect.BrickColor = BrickColor.new("Really black") rightlegeffect.Size = Vector3.new(1.001, 2.001, 1.001) rightlegeffect.Material = "Neon" rightlegeffect.Anchored = true rightlegeffect.CanCollide = false rightlegeffect.CFrame = RightLeg.CFrame table.insert(SlowlyFade,rightlegeffect) removeuseless:AddItem(rightlegeffect,2) t = t + 65 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.5) wait() end hum.WalkSpeed = 0 lunge3:Play() despawnsound = Instance.new("Sound", RightArm) despawnsound.SoundId = "rbxassetid://159332197" despawnsound.Volume = 5 despawnsound:Play() despawnsound.PlaybackSpeed = 2 removeuseless:AddItem(despawnsound,4) local shockwefe2 = coroutine.wrap(function() shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(5, 5, 5) shockwave2.Transparency = 0 shockwave2.BrickColor = TheColor shockwave2.Anchored = true shockwave2.CanCollide = false shockwave2.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) sh2 = Instance.new("SpecialMesh", shockwave2) sh2.MeshId = "http://www.roblox.com/asset/?id=3270017" sh2.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave2,1) shockwave3 = Instance.new("Part", Torso) shockwave3.Size = Vector3.new(1, 1, 1) shockwave3.Transparency = 0 shockwave3.BrickColor = TheColor shockwave3.Anchored = true shockwave3.CanCollide = false shockwave3.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) sh3 = Instance.new("SpecialMesh", shockwave3) sh3.MeshId = "http://www.roblox.com/asset/?id=20329976" sh3.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave3,2) for i = 1, 100 do sh2.Scale = sh2.Scale + Vector3.new(1,1,0) shockwave2.Transparency = shockwave2.Transparency + 0.1 sh3.Scale = sh3.Scale + Vector3.new(1.25,.1,1.25) shockwave3.Transparency = shockwave3.Transparency + 0.1 wait() end end) shockwefe2() for i = 1, 30 do Scythe.Transparency = Scythe.Transparency + 0.05 ScytheWeld.C0 = ScytheWeld.C0:lerp(CFrame.new(0,-1.5,-1.45) * CFrame.Angles(math.rad(-150),math.rad(180),math.rad(0)), .6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), .6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80),math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55,.15) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)), .6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8, .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2)), .3) wait() end hum.WalkSpeed = 18 htbox:Remove() Scythe:Remove() attacking = false debounce = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='n' then if debounce then return end debounce = true attacking = true appi = true damagedebounce = false lmon4 = lmon3[math.random(1,#lmon3)] local b1 = Instance.new("BillboardGui",Head) b1.Size = UDim2.new(0,100,0,40) b1.StudsOffset = Vector3.new(0,3,0) b1.Adornee = Head local b2 = Instance.new("TextLabel",b1) b2.BackgroundTransparency = 1 b2.Text = ""..lmon4 b2.Font = "Garamond" b2.TextSize = 0 b2.TextStrokeTransparency = 1 b2.TextColor3 = BrickColor.new("Really red").Color b2.TextStrokeColor3 = Color3.new(0,0,0) b2.Size = UDim2.new(1,0,0.5,0) billboardcour = coroutine.wrap(function() for i = 1, 10 do b2.TextStrokeTransparency = b2.TextStrokeTransparency - 0.1 b2.TextSize = b2.TextSize + 3 wait() end wait(2) for i = 1, 10 do b2.TextStrokeTransparency = b2.TextStrokeTransparency + 0.1 b2.TextSize = b2.TextSize - 3 wait() end b1:Remove() end) billboardcour() coroutine.wrap(function() while appi do wait() if Root.Velocity.Magnitude > 2 and running == false and attacking == true then trail = true position = "Walking2" end end end)() coroutine.wrap(function() while appi do wait() settime = 0.05 sine = sine + change if position == "Walking2" and attacking == true and running == false and appi == true then change = 1 walking = true hum.WalkSpeed = 6 RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.5) end end end)() quickcour = coroutine.wrap(function() spawnsound = Instance.new("Sound", RightArm) spawnsound.SoundId = "rbxassetid://159332197" spawnsound.Volume = 5 spawnsound:Play() removeuseless:AddItem(spawnsound,4) Scythe = Instance.new("Part", Torso) Scythe.Size = Vector3.new(0.5, 0.5, 0.5) Scythe.Material = "Neon" Scythe.BrickColor = TheColor Scythe.Transparency = 1 Scythe.CanCollide = false ScytheMESH = Instance.new("SpecialMesh", Scythe) ScytheMESH.Scale = Vector3.new(2,2,2) ScytheMESH.MeshId = "rbxassetid://218497396" ScytheWeld = weldBetween(Scythe,RightArm) ScytheWeld.C0 = CFrame.new(0,-1.5,-1.45) * CFrame.Angles(math.rad(-100),math.rad(180),math.rad(0)) for i = 1, 20 do Scythe.Transparency = Scythe.Transparency - 0.04 wait() end end) quickcour() hum.WalkSpeed = 0 for i = 1, 25 do LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) wait() end g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p) for i = 1, 6 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.25,0),.6) g1.cframe = g1.cframe:lerp(CFrame.new(Root.Position,mouse.Hit.p),.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .8, .5) * CFrame.Angles(math.rad(-90), math.rad(20), math.rad(0)),.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55 + .02 * math.sin(sine/8), .15) * CFrame.Angles(math.rad(0 * math.sin(sine/8)), math.rad(0 + 2 * math.sin(sine/8)), math.rad(-2 - 0 * math.sin(sine/8))), .6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8 + .02 * math.sin(sine/8), .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2 + 0 * math.sin(sine/8))), .6) wait() end t = 0 htbox = Instance.new("Part", Scythe) htbox.CFrame = Scythe.CFrame htbox.Transparency = 1 htbox.CanCollide = false htbox.Size = Vector3.new(.40,7,3) htboxweld = weldBetween(htbox,Scythe) A = Instance.new("Attachment", htbox) A.Position = Vector3.new(0,-4,0) A.Name = "A" B = Instance.new("Attachment", htbox) B.Position = Vector3.new(0,4,0) B.Name = "B" tr11 = Instance.new("Trail", Scythe) tr11.Attachment0 = A tr11.Attachment1 = B tr11.Enabled = true tr11.Lifetime = .8 tr11.TextureMode = "Static" tr11.LightInfluence = 0 tr11.Color = ColorSequence.new(BrickColor.new"Really red".Color,BrickColor.new"Really black".Color) tr11.Transparency = NumberSequence.new(0, 1) htbox.Touched:connect(function(hit) if hit.Parent:IsA("Part") then elseif hit.Parent:IsA("SpecialMesh") then elseif hit.Parent.Name == game.Players.LocalPlayer.Name then elseif hit.Parent:findFirstChildOfClass("Humanoid") then if damagedebounce == true then return end damagedebounce = true Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid") quickcour = coroutine.wrap(function() Slachtoffer.WalkSpeed = 2 wait(1) Slachtoffer.WalkSpeed = 16 end) quickcour() if absoluteannihilation then Slachtoffer.Parent:BreakJoints() wait(.1) damagedebounce = false else Slachtoffer:TakeDamage(math.random(8,14)) rdnm = soundtable[math.random(1,#soundtable)] slashwound = Instance.new("Sound", Slachtoffer.Torso) slashwound.SoundId = "rbxassetid://"..rdnm slashwound.Volume = 4 slashwound:Play() removeuseless:AddItem(slashwound,2) wait(.1) damagedebounce = false end end end) hum.WalkSpeed = 6 appi = true coroutine.wrap(function() for i = 1, 25 do lunge2:Play() wait(.1) end end)() so2 = Instance.new("Sound", Scythe) so2.SoundId = "rbxassetid://231917758" so2.Volume = 2 so2.Pitch = .15 so2:Play() for i = 1, 80 do t = t + 80 g1.cframe = g1.cframe:lerp(CFrame.new(Root.Position,mouse.Hit.p),.5) ScytheWeld.C0 = ScytheWeld.C0:lerp(CFrame.new(0,-1.4,-1.25) * CFrame.Angles(math.rad(-100 + t),math.rad(180),math.rad(0)), .6) wait() end despawnsound = Instance.new("Sound", RightArm) despawnsound.SoundId = "rbxassetid://159332197" despawnsound.Volume = 5 despawnsound:Play() despawnsound.PlaybackSpeed = 2 removeuseless:AddItem(despawnsound,4) local shockwefe2 = coroutine.wrap(function() shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(5, 5, 5) shockwave2.Transparency = 0 shockwave2.BrickColor = TheColor shockwave2.Anchored = true shockwave2.CanCollide = false shockwave2.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) sh2 = Instance.new("SpecialMesh", shockwave2) sh2.MeshId = "http://www.roblox.com/asset/?id=3270017" sh2.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave2,1) shockwave3 = Instance.new("Part", Torso) shockwave3.Size = Vector3.new(1, 1, 1) shockwave3.Transparency = 0 shockwave3.BrickColor = TheColor shockwave3.Anchored = true shockwave3.CanCollide = false shockwave3.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) sh3 = Instance.new("SpecialMesh", shockwave3) sh3.MeshId = "http://www.roblox.com/asset/?id=20329976" sh3.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave3,2) for i = 1, 100 do sh2.Scale = sh2.Scale + Vector3.new(1,1,0) shockwave2.Transparency = shockwave2.Transparency + 0.1 sh3.Scale = sh3.Scale + Vector3.new(1.25,.1,1.25) shockwave3.Transparency = shockwave3.Transparency + 0.1 wait() end end) shockwefe2() appi = false g1:Remove() tr11.Enabled = false damagedebounce = true hum.WalkSpeed = 0 for i = 1, 30 do Scythe.Transparency = Scythe.Transparency + 0.05 ScytheWeld.C0 = ScytheWeld.C0:lerp(CFrame.new(0,-1.5,-1.45) * CFrame.Angles(math.rad(-150),math.rad(180),math.rad(0)), .6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), .6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80),math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55,.15) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)), .6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8, .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2)), .3) wait() end hum.WalkSpeed = 18 htbox:Remove() Scythe:Remove() position = "Walking" attacking = false debounce = false end end) hum.Died:connect(function() coroutine.wrap(function() while wait() do doomtheme.Volume = doomtheme.Volume - 0.05 end end)() deadsound = Instance.new("Sound", Torso) deadsound.Volume = 10 deadsound.SoundId = "rbxassetid://223471024" deadsound:Play() end) doit = coroutine.wrap(function() while wait() do for _,v in pairs(Repeater) do v.Scale = v.Scale + Vector3.new(1, 1, 1) end for _,v in pairs(openshocktable) do v.Scale = v.Scale + Vector3.new(3, 3, 3) end for _,v in pairs(nonmeshRepeater) do v.Size = v.Size + Vector3.new(2, 2, 2) end for _,v in pairs(Extreme) do v.Size = v.Size + Vector3.new(6, 6, 6) end for _,v in pairs(LessSize) do v.Size = v.Size - Vector3.new(1, 1, 1) end for _,v in pairs(nonmeshRepeater2) do v.Transparency = v.Transparency + 0.05 end for _,v in pairs(Repeater2) do v.Transparency = v.Transparency + 0.01 end for _,v in pairs(th1) do v.Transparency = v.Transparency - 0.008 end for _,v in pairs(th2) do v.Scale = v.Scale - Vector3.new(1, 1, 1) end for _,v in pairs(th3) do v.Scale = v.Scale + Vector3.new(2, 2, 2) end for _,v in pairs(th5) do v.Scale = v.Scale + Vector3.new(1, .1, 1) end for _,v in pairs(ExtremeM) do v.Scale = v.Scale + Vector3.new(8, 8, 8) end for _,v in pairs(m3) do v.Scale = v.Scale + Vector3.new(12, 12, 12) end for _,v in pairs(ExtremeM2) do v.Scale = v.Scale + Vector3.new(8, 1, 8) end for _,v in pairs(th4) do v.Transparency = v.Transparency + 0.009 v.Rotation = v.Rotation + Vector3.new(3,0,0) end for _,v in pairs(SlowlyFade) do v.Transparency = v.Transparency + 0.05 end for _,v in pairs(UpMover) do v.Position = v.Position + Vector3.new(0, 3, 0) end for _,v in pairs(ForwardMover) do v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0)) end for _,v in pairs(signtable) do v.TextSize = v.TextSize + 1 end for _,v in pairs(signtransparency) do v.TextTransparency = v.TextTransparency + 0.025 end for _,v in pairs(signmover) do v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2)) end for _,v in pairs(signrotator) do v.Rotation = v.Rotation + 2 end end end) doit() local anims = coroutine.wrap(function() while true do settime = 0.05 sine = sine + change if position == "Walking" and attacking == false and running == false then change = 1.5 walking = true hum.WalkSpeed = 18 RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.1, 0 + .3 * math.sin(sine/8)) * CFrame.Angles(math.rad(35 * math.sin(sine/8)), math.rad(20 * math.sin(sine/8)), math.rad(-8)), 0.6)LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0.6,-.5) * CFrame.Angles(math.rad(70),math.rad(5 - 1 * math.sin(sine/8)),math.rad(0)), 0.4) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.5) elseif position == "Idle2" and attacking == false and running == false then change = .6 tr1.Enabled = false ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5+ .02 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(-8), math.rad(0 * math.cos(sine/8)), math.rad(0)), .3) ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-0),math.rad(0)),.4) TORSOLERP.C0 = TORSOLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80 - 1 * math.sin(sine/8)),math.rad(0)), 0.6) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55 + .02 * math.sin(sine/8), .15) * CFrame.Angles(math.rad(0 * math.sin(sine/8)), math.rad(0 + 2 * math.sin(sine/8)), math.rad(-2 - 0 * math.sin(sine/8))), .3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, .1 + 0.05 * math.sin(sine/8), 0.1) * CFrame.Angles(math.rad(2 - 2 * math.sin(sine/8)), math.rad(15 - 2 * math.sin(sine/8)), math.rad(-8 - 1 * math.sin(sine/8))), .3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8 + .02 * math.sin(sine/8), .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2 + 0 * math.sin(sine/8))), .3) elseif position == "Idle" and attacking == false and running == false then change = .6 tr1.Enabled = false RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.59 + .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(-8 + 6 * math.sin(sine/12))), .2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(30),math.rad(2)),.2) ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-0),math.rad(0)),.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) elseif position == "Running" and attacking == false then change = 2 hum.WalkSpeed = 26 RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45+0.50*math.cos(sine/5),0.2-0.25*math.cos(sine/5),-0.2-0.5*math.cos(sine/5))*CFrame.Angles(math.rad(-20+120*math.cos(sine/5)),math.rad(0),math.rad(-4+30*math.cos(sine/5))),.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.45+0.50*math.cos(sine/5),0.2-0.25*math.cos(sine/5),-0.2+0.5*math.cos(sine/5))*CFrame.Angles(math.rad(-20-120*math.cos(sine/5)),math.rad(0),math.rad(4+30*math.cos(sine/5))),.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.05, 0) * CFrame.Angles(math.rad(-20 - 4 * math.cos(sine/4)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, .2) * CFrame.Angles(math.rad(-10), math.rad(0 + 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10))), math.rad(0 - 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10)))), 0.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.8 - 0.45 * math.cos(sine/4)/2.8, -0.05) * CFrame.Angles(math.rad(-35)*math.sin(sine/4), math.rad(1)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 90, math.cos(25 * math.cos(sine/6))), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.8 + 0.45 * math.cos(sine/4)/2.8, -0.05) * CFrame.Angles(math.rad(35)*math.sin(sine/4), math.rad(-1)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 90, math.cos(25 * math.cos(sine/6))), 0.3) end swait() end end) anims() print("The power is yours!, Reflux! Made by Supr14") warn("K = Kick") warn("P = Upwards slash") warn("J = Jump boost") warn("N = Scythe swing") warn("U = Scythe whirlwind") warn("G = Scythe combo") warn("E = Sword Buster") warn("H = Knife throw") warn("R = Forward dash/slash") warn("Y = Omega blaster") warn("T = Taunt") warn("F = Transform") warn("Q = ???")
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