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using System; using System.Diagnostics; namespace FifthProject { class Program { static void Main(string[] args) { Player player = new Player(); Trader trader = new Trader(); int id, price = 0, scale = 0; string name = null; bool usability = false; while (true) { ShowMenu(); ShowBalance(player.PlayerBalance, trader.TraderBalance); int menu = ConvertToInt(); switch (menu) { case 1: AddInfo(ref price, ref scale, ref name, ref usability); AddNewItem(price, scale, name, usability, ref player.playerItems); break; case 2: AddInfo(ref price, ref scale, ref name, ref usability); AddNewItem(price, scale, name, usability, ref trader.traderItems); break; case 3: ShowItems(player.playerItems); id = ConvertToInt(); TradeItem(ref player.playerItems, ref trader.traderItems, id,ref player.PlayerBalance,ref trader.TraderBalance); break; case 4: ShowItems(trader.traderItems); id = ConvertToInt(); TradeItem(ref trader.traderItems, ref player.playerItems, id,ref trader.TraderBalance,ref player.PlayerBalance); break; case 5: ShowItems(player.playerItems); Console.ReadKey(); break; case 6: ShowItems(trader.traderItems); Console.ReadKey(); break; } Console.Clear(); } } static void ShowMenu() { Console.WriteLine("\tMenu\n" + "1. Добавить новый предмет в инвентарь\n" + "2. Добавить новый предмет торговцу\n" + "3. Продать предмет\n" + "4. Купить предмет\n" + "5. Показать инвентарь\n" + "6. Показать инвентарь продавца\n"); } static void AddInfo(ref int price, ref int scale, ref string name, ref bool usability) { Console.WriteLine("Введите цену"); price = ConvertToInt(); Console.WriteLine("Введите размер"); scale = ConvertToInt(); Console.WriteLine("Введите имя"); name = Console.ReadLine(); Console.WriteLine("Можно ли использовать этот предмет?\n" + "1. Да\n" + "2. Нет\n"); int menu = ConvertToInt(); if (menu == 1) { usability = true; } else if (menu == 2) { usability = false; } } static int ConvertToInt() { int output; bool enterIsCorrect = false; do { string input = Console.ReadLine(); enterIsCorrect = int.TryParse(input, out output); if (!enterIsCorrect) { Console.WriteLine("Error. Try again"); } } while (!enterIsCorrect); return output; } static void AddNewItem(int price, int scale, string name, bool usability, ref Item[] items) { Item[] tempItems = new Item[items.Length + 1]; for (int i = 0; i < tempItems.Length - 1; i++) { tempItems[i] = items[i]; } tempItems[tempItems.Length - 1] = new Item(price, scale, name, usability); items = tempItems; } static void RemoveItem(int id, ref Item[] items) { items[id] = null; Item[] tempItems = new Item[items.Length - 1]; for (int i = 0; i < items.Length - 1; i++) { if (items[i] != null) { tempItems[i] = items[i]; } else { tempItems[i] = items[i + 1]; } } items = tempItems; } static void TradeItem(ref Item[] items, ref Item[] itemsSecond, int id, ref int balance, ref int balanceSecond) { if (balanceSecond >= items[id].Price) { balanceSecond -= items[id].Price; balance += items[id].Price; AddNewItem(0, 0, null, false, ref itemsSecond); itemsSecond[itemsSecond.Length - 1] = items[id]; RemoveItem(id, ref items); } else { Console.WriteLine("Недостаточно средств"); Console.ReadKey(); } } static void ShowItems(Item[] items) { for (int i = 0; i < items.Length; i++) { Console.WriteLine($"ID: {i} Название: {items[i].Name} Цена: {items[i].Price} " + $"Размер: {items[i].Scale} Юзабельность: {items[i].Usability}"); } } static void ShowBalance(int playerBalance, int traderBalance) { Console.WriteLine($"Баланс игрока: {playerBalance}\n" + $"Баланс торговца: {traderBalance}"); } } class Trader { public Item[] traderItems = new Item[0]; public int TraderBalance = 10000; } class Player { public Item[] playerItems = new Item[0]; public int PlayerBalance = 1000; } class Item { public int Price { get;} public int Scale { get;} public string Name { get;} public bool Usability { get;} public Item(int price, int scale, string name, bool usability) { Price = price; Scale = scale; Name = name; Usability = usability; } } }
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