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[]execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*) dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); _script = getText(missionConfigFile >> "onPauseScript"); if ((count playableUnits == 0) and !isDedicated) then { isSinglePlayer = true; }; waitUntil{initialized}; //means all the functions are now defined // ####Copy START // ### BASE BUILDING 1.2 ### SERVER SIDE BUILD ARRAYS - START call build_baseBuilding_arrays; // ### BASE BUILDING 1.2 ### SERVER SIDE BUILD ARRAYS - END // ####Copy END diag_log "HIVE: Starting"; if (_script != "") then { diag_log "MISSION: File Updated"; } else { while {true} do { diag_log "MISSION: File Needs Updating"; sleep 1; }; }; //Stream in objects /* STREAM OBJECTS */ //Send the key _key = format["CHILD:302:%1:",dayZ_instance]; _result = _key call server_hiveReadWrite; diag_log "HIVE: Request sent"; //Process result _status = _result select 0; _myArray = []; if (_status == "ObjectStreamStart") then { _val = _result select 1; //Stream Objects diag_log ("HIVE: Commence Object Streaming..."); for "_i" from 1 to _val do { _result = _key call server_hiveReadWrite; _status = _result select 0; _myArray set [count _myArray,_result]; //diag_log ("HIVE: Loop "); }; //diag_log ("HIVE: Streamed " + str(_val) + " objects"); }; _countr = 0; { //Parse Array _countr = _countr + 1; _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _intentory= _x select 5; _hitPoints= _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; if (count _worldspace >= 2) then { _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; if (_damage < 1) then { diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; if (_ownerID == "0") then {_object setVariable ["ObjectID", str(_idKey), true];} else {_object setVariable ["ObjectUID", str(_idKey),true];}; //_object setVariable ["ObjectID", _idKey, true]; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; //## AIR VEHICLES //AN2 add M240 if (_object isKindOf "AN2_DZ") then { _object addWeapon "M240_veh"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; }; //UH1Y remove weapons if (_object isKindOf "UH1Y") then { _object removeWeapon "M134"; _object removeWeapon "FFARLauncher_14"; _object addWeapon "M240_veh"; _object addMagazine "100Rnd_762x51_M240"; _object addWeapon "M240_veh"; _object addMagazine "100Rnd_762x51_M240"; _object removeMagazine "2000Rnd_762x51_M134"; _object removeMagazine "4000Rnd_762x51_M134"; _object removeMagazine "14Rnd_FFAR"; _object removeMagazine "14Rnd_FFAR"; }; //A10 add bombs if (_object isKindOf "A10") then { _object addWeapon "HeliBombLauncher"; _object addMagazine "2Rnd_FAB_250"; }; //## LAND VEHICLES //T90 remove weapons add M240 if (_object isKindOf "T90") then { _object addWeapon "M240_veh"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; }; //BTR90_HQ remove weapons if (_object isKindOf "BTR90_HQ") then { _object addWeapon "TruckHorn"; _object removeWeapon "PKT"; _object removeMagazine "100Rnd_762x54_PK"; _object removeMagazine "100Rnd_762x54_PK"; _object removeMagazine "100Rnd_762x54_PK"; _object removeMagazine "100Rnd_762x54_PK"; }; if (_object isKindOf "TentStorage") then { _pos set [2,0]; _object setpos _pos; _object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}]; }; _object setdir _dir; _object setDamage _damage; // ####Copy START // ##### BASE BUILDING 1.2 Server Side ##### - START // This sets objects to appear properly once server restarts //the following is happening on every server restart _code = _fuel * 1000; //it is necessary cause we get only the converted fuel variable from the database, so we got to calculate back to code format _object setVariable ["Code", _code,true]; //set Code to the Object _object setVariable ["Classname", _type,true]; //set Classname to the Object _object setVariable ["ObjectID", _idKey,true]; //set ObjectID to the Object _object setVariable ["ObjectUID", _worldspace call dayz_objectUID2, true]; //set ObjectUID to the Object if ((_object isKindOf "Static") && !(_object isKindOf "TentStorage")) then { _object setpos [(getposATL _object select 0),(getposATL _object select 1), 0]; }; //Set Variable if (_object isKindOf "Infostand_2_EP1" && !(_object isKindOf "Infostand_1_EP1")) then { _object setVariable ["Code", _code, true]; //changed to _code instead of _worldspace call dayz_objectUID2 }; // Set whether or not buildable is destructable if (typeOf(_object) in allbuildables_class) then { diag_log ("SERVER: in allbuildables_class:" + typeOf(_object) + " !"); for "_i" from 0 to ((count allbuildables) - 1) do { _classname = (allbuildables select _i) select _i - _i + 1; _result = [_classname,typeOf(_object)] call BIS_fnc_areEqual; if (_result) then { _requirements = (allbuildables select _i) select _i - _i + 2; _isDestructable = _requirements select 13; diag_log ("SERVER: " + typeOf(_object) + " _isDestructable = " + str(_isDestructable)); if (!_isDestructable) then { diag_log("Spawned: " + typeOf(_object) + " Handle Damage False"); _object addEventHandler ["HandleDamage", {false}]; }; }; }; //gateKeypad = _object addaction ["Defuse", "\z\addons\dayz_server\compile\enterCode.sqf"]; }; // ##### BASE BUILDING 1.2 Server Side ##### - END // This sets objects to appear properly once server restarts // ###COPY END if (count _intentory > 0) then { //Add weapons _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if (_x == "Crossbow") then { _x = "Crossbow_DZ" }; // Convert Crossbow to Crossbow_DZ _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _block = getNumber(configFile >> "CfgWeapons" >> _x >> "stopThis") == 1; if (!_block) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; }; _countr = _countr + 1; } forEach _objWpnTypes; //Add Magazines _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _block = getNumber(configFile >> "CfgMagazines" >> _x >> "stopThis") == 1; if (!_block) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; }; _countr = _countr + 1; } forEach _objWpnTypes; //Add Backpacks _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _block = getNumber(configFile >> "CfgVehicles" >> _x >> "stopThis") == 1; if (!_block) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; }; _countr = _countr + 1; } forEach _objWpnTypes; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } forEach _hitpoints; _object setvelocity [0,0,1]; _object setFuel _fuel; _object call fnc_vehicleEventHandler; }; //Monitor the object //_object enableSimulation false; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; }; } forEach _myArray; // # END OF STREAMING # //Send the key _key = format["CHILD:999:select b.class_name, ib.worldspace from instance_building ib join building b on ib.building_id = b.id where ib.instance_id = ?:[%1]:", dayZ_instance]; _data = "HiveEXT" callExtension _key; diag_log("SERVER: Fetching buildings..."); //Process result _result = call compile format ["%1", _data]; _status = _result select 0; _bldList = []; _bldCount = 0; if (_status == "CustomStreamStart") then { _val = _result select 1; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; _pos = call compile (_result select 1); _dir = _pos select 0; _pos = _pos select 1; _building = createVehicle [_result select 0, _pos, [], 0, "CAN_COLLIDE"]; _building setDir _dir; _bldCount = _bldCount + 1; }; diag_log ("SERVER: Spawned " + str(_bldCount) + " buildings!"); }; //Send the key _key = format["CHILD:999:select b.class_name, ib.worldspace from instance_building ib join building b on ib.building_id = b.id where ib.instance_id = ?:[%1]:", dayZ_instance]; _data = "HiveEXT" callExtension _key; diag_log("SERVER: Fetching buildings..."); //Process result _result = call compile format ["%1", _data]; _status = _result select 0; _bldList = []; _bldCount = 0; if (_status == "CustomStreamStart") then { _val = _result select 1; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; _pos = call compile (_result select 1); _dir = _pos select 0; _pos = _pos select 1; _building = createVehicle [_result select 0, _pos, [], 0, "CAN_COLLIDE"]; _building setDir _dir; _bldCount = _bldCount + 1; }; diag_log ("SERVER: Spawned " + str(_bldCount) + " buildings!"); }; //Set the Time //Send request _key = "CHILD:307:"; _result = _key call server_hiveReadWrite; _outcome = _result select 0; if(_outcome == "PASS") then { _date = [2012,8,31,(_result select 1) select 3, (_result select 1) select 4]; if(isDedicated) then { //["dayzSetDate",_date] call broadcastRpcCallAll; setDate _date; dayzSetDate = _date; publicVariable "dayzSetDate"; }; diag_log ("HIVE: Local Time set to " + str(_date)); }; createCenter civilian; if (isDedicated) then { endLoadingScreen; }; if (isDedicated) then { _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; allowConnection = true; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire, _useStatic, _preWaypoint, _crashDamage] nul = [ 10, //Number of the guaranteed Loot-Piles at the Crashside 4, //Number of the random Loot-Piles at the Crashside 3+(1,2,3 or 4) 1800, //Fixed-Time (in seconds) between each start of a new Chopper 1200, //Random time (in seconds) added between each start of a new Chopper 0.5, //Spawnchance of the Heli (1 will spawn all possible Choppers, 0.5 only 50% of them) 'center', //Center-Marker for the Random-Crashpoints, for Chernarus this is a point near Stary 5500, //Radius in Meters from the Center-Marker in which the Choppers can crash and get waypoints true, //Should the spawned crashsite burn (at night) & have smoke? false, //Should the flames & smoke fade after a while? false, //Use the Static-Crashpoint-Function? If true, you have to add Coordinates into server_spawnCrashSite.sqf 1, //Amount of Random-Waypoints the Heli gets before he flys to his Point-Of-Crash (using Static-Crashpoint-Coordinates if its enabled) 0.0001 //Amount of Damage the Heli has to get while in-air to explode before the POC. (0.0001 = Insta-Explode when any damage//bullethit, 1 = Only Explode when completly damaged) ] spawn server_spawnCrashSite; for "_x" from 1 to 6 do { _id = [] spawn spawn_carePackages; }; //Spawn care packages for "_x" from 1 to 20 do { _id = [] spawn spawn_wrecks; }; //Spawn wrecks execVM "\z\addons\dayz_server\system\tsw.sqf";
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