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- BattleScript_FirstTurnSemiInvulnerable::
- call BattleScriptFirstChargingTurn
- setsemiinvulnerablebit
- jumpifability BS_ATTACKER, ABILITY_VITAL_SPIRIT, BattleScript_EffectSemiInvulnerableChargeAbility
- jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd
- call BattleScript_PowerHerbActivation
- BattleScript_SecondTurnSemiInvulnerable::
- attackcanceler
- setmoveeffect MOVE_EFFECT_CHARGING
- setbyte sB_ANIM_TURN, 1
- clearstatusfromeffect BS_ATTACKER
- orword gHitMarker, HITMARKER_NO_PPDEDUCT
- argumenttomoveeffect
- BattleScript_SemiInvulnerableTryHit::
- accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE
- clearsemiinvulnerablebit
- goto BattleScript_HitFromAtkString
- BattleScript_SemiInvulnerableMiss::
- clearsemiinvulnerablebit
- goto BattleScript_PrintMoveMissed
- BattleScript_EffectSemiInvulnerableChargeAbility::
- pause B_WAIT_TIME_SHORT
- call BattleScript_AbilityPopUp
- goto BattleScript_SemiInvulnerableTryHit
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