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May 24th, 2018
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  1. NullReferenceException: Object reference not set to an instance of an object
  2. CherubScript.Appear () (at Assets/Scripts/CherubScript.cs:57)
  3. SlotMachineHandler.InitBattle () (at Assets/Scripts/SlotMachine/SlotMachineHandler.cs:218)
  4. SlotMachineHandler.InitStep (Int32 step) (at Assets/Scripts/SlotMachine/SlotMachineHandler.cs:163)
  5. SceneHandlerBase.SwitchLevelStep (Int32 levelStep) (at Assets/Scripts/Core/Levels/SceneHandlerBase.cs:63)
  6. SlotMachineHandler.InitBossScene () (at Assets/Scripts/SlotMachine/SlotMachineHandler.cs:149)
  7. SceneHandlerBase.InternalInit (System.Action OnSceneLoadedHandler) (at Assets/Scripts/Core/Levels/SceneHandlerBase.cs:55)
  8. SlotMachineHandler.Init () (at Assets/Scripts/SlotMachine/SlotMachineHandler.cs:109)
  9. LevelManager.LoadLevelSettings () (at Assets/Scripts/Core/Levels/LevelManager.cs:125)
  10. LevelManager.GetRandomFrame (System.Action complete) (at Assets/Scripts/Core/Levels/LevelManager.cs:296)
  11. GameControl.StartLevel () (at Assets/Scripts/Core/GameControl.cs:621)
  12. GameControl.LoadedHandler (Boolean isClearLevelStart) (at Assets/Scripts/Core/GameControl.cs:112)
  13. LevelManager.OnLoaded (System.String lvl_id) (at Assets/Scripts/Core/Levels/LevelManager.cs:247)
  14. LevelManager+<LoadLevelCoroutine>c__Iterator1.MoveNext () (at Assets/Scripts/Core/Levels/LevelManager.cs:222)
  15. UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
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