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- // SDL2 Hello, World!
- // This should display a white screen for 2 seconds
- // compile with: clang++ main.cpp -o hello_sdl2 -lSDL2
- // run with: ./hello_sdl2
- #include <SDL2/SDL.h>
- #include <stdio.h>
- #include <SDL2/SDL2_gfxPrimitives.h>
- #define SCREEN_WIDTH 640
- #define SCREEN_HEIGHT 480
- int main(int argc, char* args[]) {
- SDL_Window* window = NULL;
- SDL_Surface* screenSurface = NULL;
- if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError());
- return 1;
- }
- window = SDL_CreateWindow(
- "hello_sdl2",
- SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
- SCREEN_WIDTH, SCREEN_HEIGHT,
- SDL_WINDOW_SHOWN
- );
- if (window == NULL) {
- fprintf(stderr, "could not create window: %s\n", SDL_GetError());
- return 1;
- }
- SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);
- screenSurface = SDL_GetWindowSurface(window);
- SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
- filledCircleColor(renderer, 320, 240, 10, 0x0000FFFF);
- SDL_RenderPresent(renderer);
- SDL_UpdateWindowSurface(window);
- SDL_Delay(2000);
- SDL_DestroyWindow(window);
- SDL_Quit();
- return 0;
- }
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