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- //Using SDL and standard IO
- #include <SDL2/SDL.h>
- #include <stdio.h>
- //Screen dimension constants
- const int SCREEN_WIDTH = 640;
- const int SCREEN_HEIGHT = 480;
- int main( int argc, char* args[] )
- {
- //The window we'll be rendering to
- SDL_Window* window = NULL;
- //The surface contained by the window
- SDL_Surface* screenSurface = NULL;
- int gogogo = 1;
- SDL_Event event;
- SDL_Surface * image = SDL_LoadBMP("image.bmp");
- //Initialize SDL
- if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
- {
- printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
- }
- else
- {
- //Create window
- window = SDL_CreateWindow( "Test Icon", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
- SDL_SetWindowIcon(window, image);
- if( window == NULL )
- {
- printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
- }
- else
- {
- //Get window surface
- screenSurface = SDL_GetWindowSurface( window );
- //Fill the surface white
- SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
- //Update the surface
- SDL_UpdateWindowSurface( window );
- while (gogogo) {
- SDL_WaitEvent(&event);
- if (event.type == SDL_QUIT)
- gogogo = 0;
- }
- }
- }
- //Destroy window
- SDL_DestroyWindow( window );
- //Quit SDL subsystems
- SDL_Quit();
- return 0;
- }
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