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- using UnityEngine;
- using System.Collections;
- public class ParticleSystemMultiplier : MonoBehaviour {
- // a simple script to scale the size, speed and lifetime of a particle system
- public float multiplier = 1;
- void Start()
- {
- var systems = GetComponentsInChildren<ParticleSystem>();
- foreach (ParticleSystem system in systems) {
- system.startSize *= multiplier;
- system.startSpeed *= multiplier;
- system.startLifetime *= Mathf.Lerp (multiplier,1,0.5f);
- system.Clear();
- system.Play();
- }
- }
- }
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