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memory.log

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Sep 12th, 2020
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  1. [09:03:04][main.cpp:1427]: Not compiled with PDX_DEBUG. Memory usage info will be limited.
  2. [09:03:05][gameapplication.cpp:636]: Memory before first init: 0KB memory.
  3. [09:03:05][gameapplication.cpp:649]: InitTextureLookup(gfx/models) takes 0KB memory.
  4. [09:03:06][gameapplication.cpp:1044]: InitBase:: CApplication takes 0KB memory.
  5. [09:03:06][gameapplication.cpp:1162]: InitBase:: CGameGraphics takes 0KB memory.
  6. [09:03:06][gameapplication.cpp:1169]: InitBase:: InitLoadScreen takes 0KB memory.
  7. [09:03:08][gameapplication.cpp:1201]: InitBase:: InitGUI takes 0KB memory.
  8. [09:03:08][gameapplication.cpp:1218]: InitBase:: LoadAssets takes 0KB memory.
  9. [09:03:08][gameapplication.cpp:1254]: InitBase:: AddMapShaderDefines takes 0KB memory.
  10. [09:03:08][gameapplication.cpp:1264]: InitBase:: CGraphicalCultureTypeDataBase takes 0KB memory.
  11. [09:03:08][gameapplication.cpp:655]: InitBase takes 0KB memory.
  12. [09:03:09][gameapplication.cpp:662]: _pGraphics->Init3DTypes() takes 0KB memory.
  13. [09:03:10][gameapplication.cpp:670]: LoadAssets takes 0KB memory.
  14. [09:03:10][map.cpp:611]: ThreadedPostPostRead:: GenerateBoundingBoxes takes 0KB memory.
  15. [09:03:10][map.cpp:616]: ThreadedPostPostRead:: CalculateAdjacencies takes 0KB memory.
  16. [09:03:10][map.cpp:629]: ThreadedPostPostRead:: CProvinceTemplate takes 0KB memory.
  17. [09:03:11][gameapplication.cpp:1300]: InitGame:: LoadDatabases takes 0KB memory.
  18. [09:03:11][gameapplication.cpp:1348]: InitGame:: achivements, event and onactions takes 0KB memory.
  19. [09:03:12][gradientbordermanager.cpp:339]: Pre layersallocation: 0KB memory.
  20. [09:03:12][gradientborder.cpp:1255]: Buffer: 0KB memory.
  21. [09:03:12][gradientborder.cpp:1285]: _ProvinceMask: 0KB memory.
  22. [09:03:12][gradientborder.cpp:1290]: ClearBuffer: 0KB memory.
  23. [09:03:12][gradientbordermanager.cpp:348]: AllocateLocalBuffers[0]: 0KB memory.
  24. [09:03:12][gradientborder.cpp:1255]: Buffer: 0KB memory.
  25. [09:03:12][gradientborder.cpp:1285]: _ProvinceMask: 0KB memory.
  26. [09:03:12][gradientborder.cpp:1290]: ClearBuffer: 0KB memory.
  27. [09:03:12][gradientbordermanager.cpp:348]: AllocateLocalBuffers[1]: 0KB memory.
  28. [09:03:12][gradientborder.cpp:1255]: Buffer: 0KB memory.
  29. [09:03:12][gradientborder.cpp:1285]: _ProvinceMask: 0KB memory.
  30. [09:03:12][gradientborder.cpp:1290]: ClearBuffer: 0KB memory.
  31. [09:03:12][gradientbordermanager.cpp:348]: AllocateLocalBuffers[2]: 0KB memory.
  32. [09:03:12][gradientborder.cpp:1255]: Buffer: 0KB memory.
  33. [09:03:12][gradientborder.cpp:1285]: _ProvinceMask: 0KB memory.
  34. [09:03:12][gradientborder.cpp:1290]: ClearBuffer: 0KB memory.
  35. [09:03:12][gradientbordermanager.cpp:348]: AllocateLocalBuffers[3]: 0KB memory.
  36. [09:03:12][gradientborder.cpp:1255]: Buffer: 0KB memory.
  37. [09:03:12][gradientborder.cpp:1285]: _ProvinceMask: 0KB memory.
  38. [09:03:12][gradientborder.cpp:1290]: ClearBuffer: 0KB memory.
  39. [09:03:12][gradientbordermanager.cpp:348]: AllocateLocalBuffers[4]: 0KB memory.
  40. [09:03:12][gradientborder.cpp:1285]: _ProvinceMask: 0KB memory.
  41. [09:03:12][gradientborder.cpp:1290]: ClearBuffer: 0KB memory.
  42. [09:03:12][gradientbordermanager.cpp:348]: AllocateLocalBuffers[5]: 0KB memory.
  43. [09:03:12][gradientborder.cpp:1285]: _ProvinceMask: 0KB memory.
  44. [09:03:12][gradientborder.cpp:1290]: ClearBuffer: 0KB memory.
  45. [09:03:12][gradientbordermanager.cpp:348]: AllocateLocalBuffers[6]: 0KB memory.
  46. [09:03:12][gradientborder.cpp:1285]: _ProvinceMask: 0KB memory.
  47. [09:03:12][gradientborder.cpp:1290]: ClearBuffer: 0KB memory.
  48. [09:03:12][gradientbordermanager.cpp:348]: AllocateLocalBuffers[7]: 0KB memory.
  49. [09:03:12][gradientborder.cpp:1285]: _ProvinceMask: 0KB memory.
  50. [09:03:12][gradientborder.cpp:1290]: ClearBuffer: 0KB memory.
  51. [09:03:12][gradientbordermanager.cpp:348]: AllocateLocalBuffers[8]: 0KB memory.
  52. [09:03:12][gradientborder.cpp:1285]: _ProvinceMask: 0KB memory.
  53. [09:03:12][gradientborder.cpp:1290]: ClearBuffer: 0KB memory.
  54. [09:03:12][gradientbordermanager.cpp:348]: AllocateLocalBuffers[9]: 0KB memory.
  55. [09:03:12][gradientborder.cpp:1285]: _ProvinceMask: 0KB memory.
  56. [09:03:12][gradientborder.cpp:1290]: ClearBuffer: 0KB memory.
  57. [09:03:12][gradientbordermanager.cpp:348]: AllocateLocalBuffers[10]: 0KB memory.
  58. [09:03:12][gradientborder.cpp:1285]: _ProvinceMask: 0KB memory.
  59. [09:03:12][gradientborder.cpp:1290]: ClearBuffer: 0KB memory.
  60. [09:03:12][gradientbordermanager.cpp:348]: AllocateLocalBuffers[11]: 0KB memory.
  61. [09:03:12][gradientbordermanager.cpp:355]: After layersallocation: 0KB memory.
  62. [09:03:12][mapmodemanager.cpp:408]: _pGBMan->LoadDatabase: 0KB memory.
  63. [09:03:12][gamestate.cpp:913]: InitGameState:: CreateMapModes 0KB memory.
  64. [09:03:13][gameapplication.cpp:1369]: InitGame:: Creating gamestate takes 0KB memory.
  65. [09:03:13][gameapplication.cpp:1383]: InitGame:: CAIAreaDatabasee::BuildProvinceAreaLookup takes 0KB memory.
  66. [09:03:13][gameapplication.cpp:1396]: InitGame:: LoadFlagTextures takes 0KB memory.
  67. [09:03:13][gameapplication.cpp:1403]: InitGame:: CMapIconManagerImpl takes 0KB memory.
  68. [09:03:13][gameapplication.cpp:1409]: InitGame:: CFrontEnd takes 0KB memory.
  69. [09:03:13][gameapplication.cpp:1438]: InitGame:: CButtonMenu takes 0KB memory.
  70. [09:03:13][gameapplication.cpp:1445]: InitGame:: DumpMissing takes 0KB memory.
  71. [09:03:13][gameapplication.cpp:1451]: InitGame:: InitFileWatchers takes 0KB memory.
  72. [09:03:14][gameapplication.cpp:674]: InitGame() takes 0KB memory.
  73. [09:03:18][gameapplication.cpp:1488]: InitMap:: CGraphicalMap takes 0KB memory.
  74. [09:03:18][gameapplication.cpp:1495]: InitMap:: Init map stuff takes 0KB memory.
  75. [09:03:18][frontend.cpp:417]: _Super.InitMap takes 0KB memory.
  76.  
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