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- Health
- Health is determined by a player's armor strength, durability, etc. It is also related to the physical Legionairre himself. If he were
- hit by radiation that Bremmstralunghed his suit for instance, he would be severely injured with minimal armor damage. Heavier armor results in much more
- mass but compared to today's standards, the armor used is nigh-inpregnable. For instance, even light armor is able to survive multiple shots from a .50
- caliber gatling gun. Not only that, but the armor is in fact quite light for its strength. 75 kilograms for both the Legionairre and the armor means two
- things as that means I weigh more than an Outrider with armor: the Legionairre is very short/thin and the armor is very light. Let's presume that the
- Legionairre himself weighs around 140 pounds. That only leaves 25 pounds for the armor itself. There is an alternative to this, but we'll touch on that
- in a bit.
- Regeneration presumably is from nanites nested in the suit and living inside the Legionairre. When damage is dealt to either, they immediately set
- to work repairing both the human and the suit. Because nanites themselves are expensive to produce despite their ability to replicate, nanites will not
- flood the damaged area until a minimum time has expired, lest the nanites themselves become damaged, resulting in fewer nanites in the future or worse:
- dysfunctional nanites. Regeneration is only able to occur while on the ground due to the necessity of reaction mass to convert into armor "scabs" which
- will be later replaced with new components or repaired more thoroughly at a repair station where proper reaction mass is available.
- Energy
- A player's energy bar is simply a graphical representation of their current antimatter load. Within the pack of each player is a small fusion
- reactor which slowly produces energy which is used to create the antimatter. Due to size and weight constraints on the electromagnets holding the
- antimatter in place, only a few hundred micrograms can be stored at a given time, though the energy stored within that is still enourmous. This energy is
- burned for uses such as cores, jets, and weapons. Antimatter is stored in the form of Anti-Neutronium due to its status as the densest "stable" storage
- medium for energy. Upon death of a Legionairre, the electromagnets containing the Anti-Neutronium deactivate and it annihilates with its containment unit.
- Repulsors (Skis)
- Integral to the behavior of Legionairres in combat are the coils found on all armor types. They do this by warping space-time around them in such
- a way as to funnel Dark Matter through them. This allows them to function even in space without any need for propellant as they are effectively using the
- "atmosphere" of vacuum itself. One can presume then that thrust would drastically decrease in intergalactic space, though at such locations, alternative
- methods such as Alcubierre drives would obviously be used instead. At minimum power, they provide enough thrust to push off a solid surface and remain
- aloft at a short distance. This distance is limited by the necessity of using the planet's surface as part of the funnel to prevent backdraft of Dark
- Matter through the repulsor coils.
- When at greater heights, additional energy supplied by the annihilation of the user's antimatter reserves. Because this is ultimately a
- "conventional" thrust engine (though it admitedly does work with a very exotic medium), the force necessary to move a larger object is proportional to its
- mass. This is in part why heavier armors must rely on more coils and accelerate more slowly. Unlike gravity distortion which would result in acceleration
- irregardless of mass, mass is actually a factor here.
- Also of note is the fact that the distortions left by coils required to capture the Dark Matter result in minor and temporary disturbances in
- space-time. Space-time will utlimately seal itself and due to the time dilation related to healing process, passing through it directly is actually
- impossible as any particles attempting to enter it will instead be redirected around it, meaning that literally walking into a distortion trail is entirely
- harmless under most conditions. Radiation is emitted as the wound in the Universe seals, though this fades as the distortion is repaired.
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