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- Duradark, Axel, Neutron, R-Genex Oracle
- Scrap the name R-Genex and just make them Genex?
- Remove Pendulums?
- Design Philosophy
- - Mainline Genex Elemental Attributes: 1 effect on a certain summon, that effect is based around searching or Special Summoning a monster, intended to use Controller, and have no HOPT. They are also meant as engine cards in other Attributal decks (Undine, Gaia, Blastfan, and Furnace).
- - Secondary Genex non-Tuner line: 2 effects. First involves Special Summoning or searching for cost/condition. Second effect specifically supports Genex Controller. Both effects have a HOPT. Searcher and Worker meant to help Gaia and Blastfan since they're a bit more difficult to use in Attribute decks (Doctor, Searcher, Worker, and Ultimum).
- - Level 3 Genex Tuners: Have 1 effect, and that effect mentions Genex Controller specifically. (Ally Remote and Spare)
- - Miscellaneous Tuners: Genex Recycled (serves as Synchro Prisma for archetype), R-Genex Overseer (recovery plays)
- - Elemental Genex Allys: 2 effects. Original Attribute based on archetype they're based on, so first effect treats them as DARK-Attribute on field. Second effect offers utility for different decks and references archetype they're based on. (Solid, Birdman, Bellflame, Volcannon, Reliever)
- - ???DARK Genex Allys: Crusher/Powercell/Chemistrer/Changer
- - Mainline Genex Elemental Attribute Synchros: 3 effects, 1 effect on Synchro Summon with HOPT if using correct material, 1 continuous effect, 1 trigger/quick-effect (Geo, Hydro, Windmill, Thermal)
- - ???Miscellaneous Genex Monsters: Army/Turbine/Solar/Doriado/Vindikite/Locomotion
- Attribute Styled Support
- EARTH: Gaia (3), Searcher (3), R Ultimum (4)
- WATER: Ally Solid (3), Undine (3)
- FIRE: Ally Bellflame (4), Ally Volcannon (4), Furnace (5)
- WIND: Ally Birdman (3), Worker (4), Blastfan (4)
- Cards to address
- -Triarm, discard cost?
- -anything with Duradark
- -Solar reduce to 200 or 300 burn?
- -Synchros should I use "as material" or "as Synchro Material"
- -bullets on separate lines?
- -Locomotion R-Genex material and lack of effects
- The idea of Genex as far as I could tell was that their monsters are based on different archetypes incorporated into their design. So the idea of using them as an engine for the 4 elemental attributes came to mind.
- Going to list the cards/archetypes some of these "Genex" monsters are based on so you can judge them on that information as well
- Main Deck Monsters (25 Cards)
- Genex Recycled
- Machine/DARK/Level 1/ATK 200/DEF 400
- You can discard 1 card; this card is treated as a Tuner this turn. You can send 1 “Genex” monster from your Deck to the GY, then activate 1 of these effects;
- ● This card’s Name becomes the sent monster's until the End Phase.
- ● This card's Attribute and Level becomes the sent monster’s until the End Phase.
- You can only use this effect of "Genex Recycled" once per turn.
- Do I need to say OPT on the first effect?
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- This cards Level makes it good to go into the Genex Ally Synchro monsters with the original Genex Elemental Attributes monsters
- R-Genex Overseer
- Spellcaster/DARK/Level 2/ATK 200/DEF 100 (Tuner)
- When this card is Normal Summoned: You can target 1 “Genex” monster in your GY that can be Normal Summoned/Set; Special Summon it.
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- Based on Giski, specifically the Rituals that have an additional effect if the drawn card relates to them. Made it Level 3 cause 2 is too abyssmal to be useful for the deck
- Genex Ally Solid
- Machine/WATER/Level 3/ATK 500/DEF 1200
- While face-up on the field, this card is also DARK-Attribute. You can discard 1 "Genex" monster or WATER monster; draw 1 card, and if you do, reveal it, then, if it was a "Genex" monster or WATER monster, draw 1 more card. You can only use this effect of "Genex Ally Solid" once per turn.
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- Genex Ally Remote
- Machine/DARK/Level 3/ATK 500/DEF 1800 (Tuner)
- If this card is in your hand or GY: You can send 1 "Genex Controller" from your Deck to the GY; Special Summon this card, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Synchro Monsters. You can only Special Summon “Genex Ally Remote” once per turn this way.
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- Genex Spare
- Machine/DARK/Level 3/ATK 800/DEF 1200 (Tuner)
- If this card is sent to the GY for the Synchro Summon of a "Genex" monster: You can Special Summon 1 "Genex Controller" from your hand, Deck, or GY. You can only use the effect of "Genex Spare" once per turn.
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- Based on Gem-Knights, since most are Normal Monsters and recycling Garnets can be beneficial, effect reflects that.
- Genex Gaia
- Rock/EARTH/Level 3/ATK 1000/DEF 1900
- If this card is Normal or Special Summoned: You can target 1 "Genex" monster or EARTH monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 Normal Monster from your hand or GY.
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- Ice Barrier, I have no idea why it's related to Ice Barrier, original effect was good, so just modernized it a bit.
- Genex Undine
- Aqua/WATER/Level 3/ATK 1200/DEF 600
- When this card is Normal Summoned: You can discard 1 "Genex" monster or send 1 WATER monster from your Deck to the GY; Special Summon 1 “Genex Controller” from your Deck.
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- Mist Valley, specifically it's based on Mist Condor. Changed it from being a Tuner, and gave it a HOPT so it wouldn't be banned as having another Level 3 Wind non-Tuner to go into Triarm is kind of nice.
- Genex Ally Birdman
- Machine/WIND/Level 3/ATK 1400/DEF 400
- While face-up on the field, this card is also DARK-Attribute. If this card is in your GY: You can return 1 "Genex" card or WIND monster you control to the hand; Special Summon this card, and if you do, it gains 500 ATK. You can only use this effect of "Genex Ally Birdman" once per turn.
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- Genex Doctor
- Spellcaster/DARK/Level 3/ATK 1500/DEF 1000
- You can discard 1 card, then target 1 "Genex" monster in your GY that can be Normal Summoned/Set; Special Summon it. You can send 1 "Genex Controller" from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Genex Doctor" once per turn.
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- Changed its level to 3 so it better worked with Geo Genex
- Genex Searcher
- Machine/EARTH/Level 3/ATK 1600/DEF 400
- You can discard this card; send 1 "Genex Controller" from your Deck to the GY. If this card is sent to the GY: You can add 1 “Genex” monster from your Deck to your hand. You can only use each effect of “Genex Searcher” once per turn.
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- Genex Ally Crusher
- Machine/DARK/Level 4/ATK 1000/DEF 2000
- If a monster(s) with the same Attribute as this card is Normal or Special Summoned: You can target 1 card your opponent controls; destroy it. You can only use this effect of “Genex Ally Crusher” once per turn.
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- Changed to 4 to make going into Windmill easier
- Genex Worker
- Machine/WIND/Level 4/ATK 1200/DEF 1200
- You can Tribute 1 "Genex" monster; Special Summon 1 "Genex" monster from your Deck. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Genex Controller" from your hand. You can only use each effect of "Genex Worker" once per turn.
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- Gusto oddly enough, despite it working much better with Mist Valley and their field spell, and probably why it's a spellcaster. Similar to Undine I just modernized the effect (though maybe it ahould just say DARK Genex).
- Genex Blastfan
- Spellcaster/WIND/Level 4/ATK 1600/DEF 1300
- If this card is Special Summoned: You can add 1 “Genex” monster from your Deck to your hand, except "Genex Blastfan".
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- Steelswarm, specifically Steelswarm Caller, and since it's so xenophobic I had to give it that name change clause. The card does allow you to go into a few Genex monsters I list here.
- Genex Ally Powercell
- Machine/DARK/Level 4/ATK 1700/DEF 0
- If this card is in your hand: You can target 1 "Genex" monster or DARK monster you control; Special Summon this card, and if you do, this card's name becomes that monster's until the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Genex" monsters. You can only use this effect of "Genex Ally Powercell" once per turn. During your Main Phase, you can Tribute Summon 1 "Genex" monster or DARK monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
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- Neo Flamvell, that's why the original effect had it gain atk each time a card of your opponent's was banished from your opponent's GY. Instead I just decided to give it a mill effect that allows you to banish a card from your opponent's Graveyard.
- Genex Ally Bellflame
- Machine/FIRE/Level 4/ATK 1700/DEF 200
- While face-up on the field, this card is also DARK-Attribute. Gains 100 ATK for each of your opponent's banished cards. You can discard 1 "Genex" monster or send 1 FIRE monster from your Deck to the GY; banish 1 card from your opponent's GY, or if your opponent has no cards in their GY, inflict 500 damage to your opponent. You can only use this effect of “Genex Ally Bellflame” once per turn.
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- Jurrac, which is why it involved Tributing FIRE monsters. Instead I just made it destroy 1 on hand or field to apply its effect.
- Genex Ally Volcannon
- Machine/FIRE/Level 4/ATK 1700/DEF 200
- While face-up on the field, this card is also DARK-Attribute. You can target 1 monster your opponent controls; destroy 1 other "Genex" monster or FIRE monster in your hand or field, and if you do, destroy the targeted monster, and if you do that, inflict damage to your opponent equal to their destroyed monster's original Level x 400. You can only use this effect of "Genex Ally Volcannon" once per turn.
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- R-Genex Ultimum
- Machine/EARTH/Level 4/ATK 1800/DEF 1400
- If this card is in your hand: You can shuffle 2 “Genex” monsters and/or EARTH monsters from your GY into the Deck; Special Summon this card. If this card is sent to the GY: You target 1 “Genex Controller” in your GY; Special Summon it. You can only use each effect of "R-Genex Ultimum" once per turn.
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- Flamvell, same thing as Undine, Gaia, and Blastfan, that relationship is just tangential. Still gave it 200 defense to work with Rekindling.
- Genex Furnace
- Pyro/FIRE/Level 5/ATK 2000/DEF 200
- If this card is in your hand: You can destroy 1 monster in your hand or face-up on your field, and if you do, Special Summon this card, and if you do that, and the destroyed monster was a "Genex" monster or FIRE monster, you can add 1 "Genex Controller" from your Deck or GY to your hand.
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- Naturia, that's why it Special Summoned itself when an effect was negated. I just decided to take influence from Hydrangea and allow it to special summon from hand in that case, and also since it's statline was similar to Beast I gave it monster effect negation to match it.
- Genex Ally Reliever
- Machine/EARTH/Level 5/ATK 2200/DEF 1000
- While face-up on the field, this card is also DARK-Attribute. When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card, then target 1 face-up monster on the field; Special Summon this card from your hand, and if you do, negate that target's effects until the end of this turn.
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- Monarchs, so I changed the statline and gave it an additional effect based on what you Tributed.
- Genex Army
- Machine/EARTH/Level 6/ATK 2400/DEF 1000
- If this card is Tribute Summoned: Target 1 card on the field; destroy it. If this card was Tribute Summoned by Tributing a "Genex" monster or Tribute Summoned monster, add this additional effect.
- ● Special Summon the monster from the GY that was used for its Tribute Summon in Defense Position.
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- Genex Ally Chemistrer
- Machine/DARK/Level 2/ATK 200/DEF 500 (Tuner) Scale: 1/1
- Pendulum: “Ally of Justice” and "Genex" monsters you control are unaffected by the effects of LIGHT monsters your opponent controls.
- Monster: (Quick Effect): You can place this card from your hand face-up in your Extra Deck, then target 1 monster on the field and declare an Attribute; its Attribute becomes the declared Attribute
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- Genex Ally Changer
- Machine/DARK/Level 3/ATK 1200/DEF 1800 Scale: 8/8
- Pendulum: Once per turn: You can target 1 monster on the field and declare 1 Attribute; its Attribute becomes the declared Attribute.
- Monster: Once per turn: You can target 1 “Genex” monster you control; destroy 1 monster on the field with the same Attribute as it.
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- Genex Turbine
- Machine/EARTH/Level 4/ATK 1400/DEF 1300 Scale: 8/8
- Pendulum: If you Synchro Summon a “Genex” monster: You can add 1 “Genex” monster from your Deck to your hand. You can only use this effect of "Genex Turbine" once per turn.
- Monster: All “Genex” monsters you control gain 500 ATK. You can send 1 “Genex” monster from your Deck to the GY, then target 1 "Genex" monster you control and activate 1 of these effects;
- ● Increase its Level by the Level of the sent monster.
- ● Reduce its Level by the Level of the sent monster.
- You can only use the effect of "Genex Turbine" once per turn.
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- Genex Solar
- Machine/LIGHT/Level 7/ATK 2500/DEF 1500 Scale: 1/1
- Pendulum: If you do not have "Genex Solar" in your other Pendulum Zone: Inflict 500 damage to your opponent each time a “Genex” monster(s) you control is sent to the GY.
- Monster: You can Special Summon this card (from your hand or your face-up Extra Deck) by Tributing 1 “Genex” monster you control. You can only Special Summon "Genex Solar" once per turn this way. You can target 1 "Genex" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except "Genex" monsters. You can only use this effect of “Genex Solar” once per turn.
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- Adapted Doriado because the level 3 and multiple attributes iust seemed to good to pass up on.
- R-Genex Doriado
- Spellcaster/LIGHT/Level 3/ATK 1200/DEF 1400 (Ritual)
- You can Ritual Summon this card with "R-Genex Mechanization". While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 monster on the field and declare a Level from 1 to 12; its Level becomes the declared Level until the end of the turn. A "Genex" Synchro Monster that was Summoned using this card as Synchro Material gains 1000 ATK.
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- Extra Deck Monsters (9 Cards)
- Geo Genex
- Machine/EARTH/Level 6/ATK 1800/DEF 2800 (Synchro)
- 1 “Genex” Tuner + 1+ non-Tuner monsters
- If this card is Synchro Summoned using an EARTH monster as material: You can target 1 "Genex" monster or EARTH monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Geo Genex" once per turn. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Genex" monster or EARTH monster from your GY into the Deck instead. Once per turn (Quick Effect): You can switch the ATK and DEF of this card, and if you do, switch the ATK and DEF of all other monsters on the field, except “Genex” monsters and EARTH monsters. These effects last until the end of this turn.
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- Hydro Genex
- Machine/WATER/Level 6/ATK 2300/DEF 1800 (Synchro)
- 1 “Genex” Tuner + 1+ non-Tuner monsters
- If this card is Synchro Summoned using a WATER monster as material: You can activate this effect; once this turn, if a "Genex" monster or WATER monster you control would activate an effect by sending a card(s) from your hand to the GY, you can send a "Genex" monster(s) or WATER monster(s) from your Deck to the GY instead. You can only use this effect of "Hydro Genex" once per turn. If a "Genex" monster or WATER monster inflicts battle damage to your opponent, you gain the same amount of LP. Once per turn (Quick Effect): You can discard 1 "Genex" monster or WATER monster; this card gains ATK equal to discarded monster's ATK until the end of this turn.
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- Ally of Justice, so the DARK effect is just Ragnazero for LIGHT monsters
- Triarm Discard cost? for all as Quick Effects
- Genex Ally Triarm
- Machine/DARK/Level 6/ATK 2400/DEF 1600 (Synchro)
- 1 "Genex" Tuner + 1+ non-Tuner monsters
- This card's effects depend on the Attribute(s) of the non-Tuner monsters used as Synchro Material. Once per turn (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● WIND: Send 1 random card from your opponent's hand to the GY. ● WATER: Destroy 1 Spell/Trap on the field. ● DARK: Destroy 1 LIGHT monster on the field, and if you do, draw 1 card.
- Once per turn (Quick Effect): You can discard 1 card to activate 1 of these effects;
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- Windmill Genex
- Machine/WIND/Level 7/ATK 2000/DEF 1600 (Synchro)
- 1 “Genex” Tuner + 1+ non-Tuner monsters
- If this card is Synchro Summoned using a WIND monster as material: You can target 1 face-up card on the field; return it to the hand. You can only use this effect of “Windmill Genex” once per turn. Gains 300 ATK for each "Genex" monster and WIND monster you control. Once per chain (Quick Effect): You can discard 1 card, then target 1 Set Spell/Trap on the field; destroy it.
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- Worms, but since this has relation to ally of justice, taking it from the opponent possibly seemed advantageous.
- Genex Ally Triforce
- Machine/DARK/Level 7/ATK 2500/DEF 2100 (Synchro)
- 1 “Genex” Tuner + 1+ non-Tuner monsters
- This card's effects depend on the Attribute(s) of the non-Tuner monsters used as Synchro Material. ● EARTH: If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. ● FIRE: If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. ● LIGHT: Once per turn: You can target 1 LIGHT monster in the GY; Special Summon it in face-up Attack Position, or face-down Defense Position.
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- Thermal Genex
- Machine/FIRE/Level 8/ATK 2400/DEF 200 (Synchro)
- 1 “Genex” Tuner + 1+ non-Tuner monsters
- If this card is Synchro Summoned using a FIRE monster as material: You can destroy 1 “Genex” monster or FIRE monster in your hand or Deck, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Thermal Genex" once per turn. Gains 200 ATK for each "Genex" monster and FIRE monster in your GY. If this card destroys an opponent’s monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster.
- Destroy the monster instead?
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- Dragunities, specifically Gae Dearg, and since that effect better matched the fact that the ability to make this card unattackable, by allowing it to be a stall card that helps you set up hand and grave, I thought it'd be nice to change that search effect to it.
- Vindikite R-Genex
- Machine/WIND/Level 8/ATK 2400/DEF 1000 (Synchro)
- 1 "Genex" Tuner + 1+ non-Tuner monsters
- If this card is Synchro Summoned using a WIND monster as material, this card cannot be targeted for attacks. While you control another "Genex" monster, "Genex" monsters you control cannot be targeted by your opponent's card effects. Once per turn: You can add 1 "Genex" monster from your Deck to your hand, then discard 1 card.
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- Locomotion R-Genex
- Machine/DARK/Level 9/ATK 2500/DEF 2000 (Synchro)
- 1 “Genex” Tuner + 1+ DARK non-Tuner monsters
- If this card is Synchro Summoned: You can take control of 1 monster your opponent controls. You can only use this effect of “Locomotion R-Genex” once per turn.
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- Genex Clicker
- Machine/DARK/Link 2/ATK 1400/DEF 1200 (Link)
- 2 "Genex" monsters
- Monsters you control gain 200 ATK/DEF for every monster with a different Attribute on your field and in your GY. Once per turn (Quick Effect): You can target 1 monster on the field or in the GY and declare an Attribute; its Attribute becomes the declared Attribute until the end of this turn. You can only control 1 "Genex Clicker".
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- Spells (2 Cards)
- R-Genex Mechanization
- Ritual Spell
- This card is used to Ritual Summon "R-Genex Doriado". You must also Tribute monsters from your hand or field whose total Levels equal 3 or more. If a “Genex” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
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- R-Genex Factory
- Field Spell
- If this card in the Field Zone is destroyed by a card effect: You can add 1 “R-Genex” card from your Deck to your hand. You can only use 1 of the following effects of "R-Genex Factory" per turn, and only once that turn.
- ● You can reveal 1 “Genex” monster from your hand; shuffle it into the Deck, and if you do, add 1 “Genex” monster from your Deck to your hand that is 1 Level higher or lower than the revealed monster.
- ● If a “Genex” monster is added from your Deck to your hand: You can reveal that monster; Special Summon it.
- Scrapped:
- Worker: When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Genex” monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Genex" monster in your GY that can be Normal Summoned/Set; Special Summon it. You can only use this effect of "Genex Worker” once per turn.
- Genex Ally Remote: You can Special Summon this card (from your hand) by sending 1 “Genex Controller” from your Deck to the GY. You can only Special Summon “Genex Ally Remote” once per turn this way. If Summoned this way: You cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Synchro Monsters.
- You can Special Summon this card (from your hand) by sending 1 “Genex Controller” from your Deck to the GY, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Synchro Monsters. You can only Special Summon “Genex Ally Remote” once per turn this way.
- Crusher: When your opponent Special Summons a monster(s) with the same Attribute as this card: Destroy that monster(s) with the same Attribute as this card. You can only use this effect of “Genex Ally Crusher” once per turn.
- Reliever: If a face-up “Genex” monster or EARTH monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon this card from your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and if you do, you can increase or reduce this card's Level by 1.
- Solar: Pendulum: When an opponent’s monster declares a direct attack: You can banish 1 “Genex” monster from your GY; Special Summon this card from your Pendulum Zone.
- Attribute Synchros: If this card is Synchro Summoned using an Attribute monster as material
- Geo Genex: If this Synchro Summoned card is sent to the GY by an opponent's card effect: You cna shuffle 1 EARTH monster that is banished or is in your GY into the Deck, and if you do, change all monsters your opponent controls to Defense Position. While you control another "Genex" monster or EARTH monster, this card cannot be destroyed by battle or card effects.
- Hydro Genex: If this card is Synchro Summoned using a WATER monster as material: You can send 1 random card from your opponent's hand to the GY. You can only use this effect of "Hydro Genex" once per turn. Once per turn, if a "Genex" or WATER monster you control would activate an effect by sending a card(s) from your hand to the GY, you can send a "Genex" or WATER monster(s) from your Deck to the GY instead. Once per turn, during the Battle Phase (Quick Effect): You can discard 1 "Genex" or WATER monster; this card gains ATK equal to half the original ATK of the sent monster. If this Synchro Summoned card is destroyed: You can send 1 WATER monster from your Deck to the GY; gain LP equal to half its original ATK.
- Triarm: This card's effects depend on the Attribute(s) of the non-Tuner monsters used as Synchro Material. ● WIND: Once per turn: You can send 1 random card from your opponent's hand to the GY. ● WATER: Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it. ● DARK: Once per turn (Quick Effect): You can target 1 LIGHT monster on the field; destroy it, and if you do, draw 1 card.
- Windmill Genex: If this Synchro Summoned card is destroyed: You can can return 1 WIND monster you control and 1 card your opponent controls to the hand.
- Thermal Genex: You can send 1 “Genex” monster or FIRE monster from your Deck to the GY; inflict damage to your opponent equal to half its original ATK.
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