Madtaz64

Kirby and the Forgotten Land old All Stages NG+ notes

Sep 5th, 2025
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  1. start on spring breeze difficulty with double health, 999 attack + speed boost, and an extra speed boost packet
  2. every time you run out of speed boost unless mentioned otherwise buy so your speed timer is at 999 (5 speed boosts) and your attack timer is 200 (1 attack boost) and one extra attack boost
  3.  
  4. Clawroline: Switch to Space Ranger, shoot her with a charged shot, then spam shot until phase 2, charage another full charge then shoot that at her as well as a regular bullet. She will hit you with a sword dart, dropping space ranger. Turn around and swallow a sword to regain Morpho Sword right before the Space Ranger ball kills her
  5.  
  6. test if invincibility candy is worth it for metro on ice
  7.  
  8. Dedede 1 strat: Fully charged sword, then 1 charge sword before he jumps, then sword until phase 2. Phase 2 Shield dodge to where he jumps to then fully charge sword to kill
  9.  
  10. Searching the Oasis: in last room you'll see a drill enemy near a sign. Jump on sign, then jump toward wall and swing to get on platform.
  11.  
  12. Sillydillo: fully charged Sword, slash before phase 2. Phase 2: slash while falling, then fully charged sword into swing spam until he goes to next phase. 1 charge sword/slash spam while he spins until dead
  13.  
  14. Power Plant: do NOT need to use mouthful mode at all at the end when the wall is pushing towards you
  15.  
  16. during shop trip before gathering of the beast council: Buy THREE Attack Boosts (use 2, store 1)
  17. Gathering of the Beasts: grab hammer at start, keep until after clawroline, then grab tornado behind her arena
  18. for sillydillo fight 2 charge then counter hammer
  19.  
  20. Keep Tornado through Beast Pack's Final Stand, switch to fire after first croakam skip, then switch to Sword on the way to Dedede battle 2
  21.  
  22. Dedede 2: switch to sword Phase 1 start with fully charged sword then spam swings until down. Phase 2 Fully charged sword into spam swing
  23.  
  24. Leongar: fully charged hammer, dodge 2 attacks, charge hammer, while charging jump over first attack then go under leongar's legs for 2nd, then release once fully charged. Spam attack until dead
  25.  
  26. nightmare fuel: 2 fully charged hammers and it's down
  27.  
  28. final boss 1: wait for 2 phases of arrows, after 2nd phase charge up hammer. 3 Fully charged hammers and a regular attack and he's down for the count.
  29.  
  30. Pre- Forgo Isles shopping trip:
  31. 4 attack 4 speed boosts if you do a post forgo horns shopping trip
  32. 6 attack 5 speed boosts (hold on to one attack boost) if you don't do any extra trips
  33.  
  34. phantom Gorimondo: Fully charged sword (don't move, let him come to you), dodge quick, another fully charged sword... then just fully charged sword spam until he's dead lol
  35.  
  36. Forgo Bay switch room: 1) switch in middle 2) NOT IN BOX, hit right side first then left side with sword beam 3) left switch only
  37.  
  38. Fargo wasteland mall: NEED TO USE VENDING MACHINE
  39. moonlight canyon area: after hitting first bomb block and climbing ladder just go right don't bother hitting the next 2 bomb blocks. Climb ladder near cannon, skip next 2 ladders and go down-right diagonal so you land on a metal block near an anchor. Climb up ladder to next room
  40. For fire room: REMEMBER YOU CAN LIGHT THE LANTURNS WITH SWORD BE VERY CAREFUL ONE HIT ON THE SPIKES AND YOU LOSE SWORD
  41.  
  42. Fargo Zone:
  43. test tornado vs sword for the lava portions
  44. they're both about the same most likely but you're much less likely to be dicked over by tornado so I personally recommend switching to tornado until the sword pops back up right after the belts
  45. at the carnival looking section use the phantom (hold L/R + B while standing)
  46. water balloon is faster against wild edge?!
  47. Vending machine is faster against flurrina + frosty
  48.  
  49. Leongar 2: 2 slide kicks, fully charged hammer, leongar will jump to either the left or right side (closeby, but still the opposite side where you're standing, can lead him a bit) fully charged hammer again while he tries to attack.
  50. Phase 2: (really tight timing but can skip a cutscene if you get it right) Fully Charged Hammer, then charge up a counter hammer to full charge and use it. Hit him with a 2nd charge hammer and he should be dead.
  51. Alternatively: Fully Charged Hammer, then charge up a counter hammer to 2nd charge and use it. Do another counter hammer to 2nd charge and hit him again and he should be dead
  52. Float until tired, hold B and mash A
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  • Nuxelyu
    22 days
    # CSS 0.44 KB | 0 0
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