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- Vic Viper BP-456X
- Level 3 LIGHT Machine/Effect
- 1200/800
- [REQUIREMENT] Send 1 LIGHT Machine Type Normal Monster from your hand to the Graveyard.
- [EFFECT] Draw 1 card.
- Vic Viper BP-456Y
- Level 3 LIGHT Machine/Normal
- 1200/800
- Vic Viper BP-8332
- Level 6 LIGHT Machine/Normal
- 2000/500
- Vic Viper BP-8272
- Level 7 LIGHT Machine/Normal
- 2500/1500
- Vic Viper MAX BP-5963
- Level 10 LIGHT Machine/Maximum/Effect
- 2000/0 (3300)
- Can be Maximum Summoned together with "Vic Viper MAX BP-5963 [L]" and "Vic Viper MAX BP-5963 [R]".
- [REQUIREMENT] Maximum Mode
- [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap effects.
- Vic Viper MAX BP-5963 [L]
- Level 4 LIGHT Machine/Maximum/Effect
- 1200/0
- [REQUIREMENT] Maximum Mode: Shuffle 1 LIGHT Machine Type Normal Monster from your Graveyard into the Deck.
- [EFFECT] 1 face-up monster your opponent controls loses ATK equal to [the ATK of the monster shuffled into the Deck by this effect's requirement] until the end of this turn.
- Vic Viper MAX BP-5963 [R]
- Level 3 LIGHT Machine/Maximum/Effect
- 500/0
- [REQUIREMENT] Maximum Mode: Send 1 LIGHT Machine Type Normal Monster from your hand to the Graveyard.
- [EFFECT] This card gains ATK equal to [the Level of the monster sent to the Graveyard by this effect's requirement] x 200 until the end of this turn.
- Vic Viper BP-592A
- Level 6 LIGHT Machine/Effect
- 1600/800
- [REQUIREMENT] During the turn this card was Normal Summoned.
- [EFFECT] Add 1 LIGHT Machine Type Normal Monster from your Graveyard to your hand.
- Metalion
- Level 4 LIGHT Machine/Normal
- 1500/0
- Axelay
- Level 2 LIGHT Machine/Normal
- 800/500
- WC-672H Alpinia
- Level 9 LIGHT Missile Mech/Fusion/Effect
- 2700/2000
- "The Twin Battleships, Sabel Tiger" + "The Twin Battleships, Thrasher"
- [REQUIREMENT] Send the top card of your Deck to the Graveyard.
- [MULTI-CHOICE EFFECT] ● This card gains 300 ATK [for each LIGHT Machine Type Normal Monster in your Graveyard] until the end of this turn.
- ● Change 1 face-up monster your opponent controls to face-down Defense Position. This turn, this card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
- The Twin Battleships, Sabel Tiger
- Level 6 LIGHT Machine/Effect
- 1600/1200
- [REQUIREMENT] Shuffle 2 LIGHT Machine Type Normal Monsters from your Graveyard into the Deck.
- [EFFECT] Special Summon 1 Level 5 or higher LIGHT Machine Type monster from your hand.
- The Twin Battleships, Thrasher
- Level 5 LIGHT Machine/Effect
- 1600/1200
- [REQUIREMENT] During the turn this card was Normal or Special Summoned.
- [EFFECT] Send the top card of your Deck to the Graveyard, then, if a LIGHT Machine Type Normal Monster was sent to the Graveyard by this effect, you can add 1 LIGHT Machine Type Normal Monster from your Graveyard to your hand.
- Shooting Star Fighter
- Level 1 LIGHT Machine/Normal
- 0/1400
- Black Vic Viper, the Ace Fightermech
- Level 4 LIGHT Machine/Normal
- 1200/800
- Extra Laser
- Spell
- [REQUIREMENT] You have a face-up Machine Type monster on your field.
- [EFFECT] Destroy 1 Set card on your opponent's field. Then, if you control a Level 7 or higher LIGHT Machine Type monster, draw 1 card.
- Laser Beam
- Spell
- [REQUIREMENT] Shuffle 3 LIGHT Machine Type monsters from your Graveyard into the Deck.
- [EFFECT] Draw 1 card.
- Rotary Wings
- Trap
- [REQUIREMENT] When an opponent's monster declares an attack.
- [EFFECT] Special Summon 1 Machine Type monster from your Graveyard to your field in Attack Position, then send 1 Machine Type monster on your field to the Graveyard.
- Option Shield
- Trap
- [REQUIREMENT] When an opponent's monster declares an attack on your LIGHT Machine Type monster.
- [EFFECT] Send the top card of your Deck to the Graveyard, and make the battle damage from that battle 0.
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