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TheInsidiousOne

[RD] Gradius

Dec 4th, 2021
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  1. Vic Viper BP-456X
  2. Level 3 LIGHT Machine/Effect
  3. 1200/800
  4. [REQUIREMENT] Send 1 LIGHT Machine Type Normal Monster from your hand to the Graveyard.
  5. [EFFECT] Draw 1 card.
  6.  
  7. Vic Viper BP-456Y
  8. Level 3 LIGHT Machine/Normal
  9. 1200/800
  10.  
  11. Vic Viper BP-8332
  12. Level 6 LIGHT Machine/Normal
  13. 2000/500
  14.  
  15. Vic Viper BP-8272
  16. Level 7 LIGHT Machine/Normal
  17. 2500/1500
  18.  
  19. Vic Viper MAX BP-5963
  20. Level 10 LIGHT Machine/Maximum/Effect
  21. 2000/0 (3300)
  22. Can be Maximum Summoned together with "Vic Viper MAX BP-5963 [L]" and "Vic Viper MAX BP-5963 [R]".
  23. [REQUIREMENT] Maximum Mode
  24. [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap effects.
  25.  
  26. Vic Viper MAX BP-5963 [L]
  27. Level 4 LIGHT Machine/Maximum/Effect
  28. 1200/0
  29. [REQUIREMENT] Maximum Mode: Shuffle 1 LIGHT Machine Type Normal Monster from your Graveyard into the Deck.
  30. [EFFECT] 1 face-up monster your opponent controls loses ATK equal to [the ATK of the monster shuffled into the Deck by this effect's requirement] until the end of this turn.
  31.  
  32. Vic Viper MAX BP-5963 [R]
  33. Level 3 LIGHT Machine/Maximum/Effect
  34. 500/0
  35. [REQUIREMENT] Maximum Mode: Send 1 LIGHT Machine Type Normal Monster from your hand to the Graveyard.
  36. [EFFECT] This card gains ATK equal to [the Level of the monster sent to the Graveyard by this effect's requirement] x 200 until the end of this turn.
  37.  
  38. Vic Viper BP-592A
  39. Level 6 LIGHT Machine/Effect
  40. 1600/800
  41. [REQUIREMENT] During the turn this card was Normal Summoned.
  42. [EFFECT] Add 1 LIGHT Machine Type Normal Monster from your Graveyard to your hand.
  43.  
  44. Metalion
  45. Level 4 LIGHT Machine/Normal
  46. 1500/0
  47.  
  48. Axelay
  49. Level 2 LIGHT Machine/Normal
  50. 800/500
  51.  
  52. WC-672H Alpinia
  53. Level 9 LIGHT Missile Mech/Fusion/Effect
  54. 2700/2000
  55. "The Twin Battleships, Sabel Tiger" + "The Twin Battleships, Thrasher"
  56. [REQUIREMENT] Send the top card of your Deck to the Graveyard.
  57. [MULTI-CHOICE EFFECT] ● This card gains 300 ATK [for each LIGHT Machine Type Normal Monster in your Graveyard] until the end of this turn.
  58. ● Change 1 face-up monster your opponent controls to face-down Defense Position. This turn, this card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
  59.  
  60. The Twin Battleships, Sabel Tiger
  61. Level 6 LIGHT Machine/Effect
  62. 1600/1200
  63. [REQUIREMENT] Shuffle 2 LIGHT Machine Type Normal Monsters from your Graveyard into the Deck.
  64. [EFFECT] Special Summon 1 Level 5 or higher LIGHT Machine Type monster from your hand.
  65.  
  66. The Twin Battleships, Thrasher
  67. Level 5 LIGHT Machine/Effect
  68. 1600/1200
  69. [REQUIREMENT] During the turn this card was Normal or Special Summoned.
  70. [EFFECT] Send the top card of your Deck to the Graveyard, then, if a LIGHT Machine Type Normal Monster was sent to the Graveyard by this effect, you can add 1 LIGHT Machine Type Normal Monster from your Graveyard to your hand.
  71.  
  72. Shooting Star Fighter
  73. Level 1 LIGHT Machine/Normal
  74. 0/1400
  75.  
  76. Black Vic Viper, the Ace Fightermech
  77. Level 4 LIGHT Machine/Normal
  78. 1200/800
  79.  
  80. Extra Laser
  81. Spell
  82. [REQUIREMENT] You have a face-up Machine Type monster on your field.
  83. [EFFECT] Destroy 1 Set card on your opponent's field. Then, if you control a Level 7 or higher LIGHT Machine Type monster, draw 1 card.
  84.  
  85. Laser Beam
  86. Spell
  87. [REQUIREMENT] Shuffle 3 LIGHT Machine Type monsters from your Graveyard into the Deck.
  88. [EFFECT] Draw 1 card.
  89.  
  90. Rotary Wings
  91. Trap
  92. [REQUIREMENT] When an opponent's monster declares an attack.
  93. [EFFECT] Special Summon 1 Machine Type monster from your Graveyard to your field in Attack Position, then send 1 Machine Type monster on your field to the Graveyard.
  94.  
  95. Option Shield
  96. Trap
  97. [REQUIREMENT] When an opponent's monster declares an attack on your LIGHT Machine Type monster.
  98. [EFFECT] Send the top card of your Deck to the Graveyard, and make the battle damage from that battle 0.
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