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- group 0 (man) anim 0 (WALK_civi)
- group 0 (man) anim 1 (run_civi)
- group 0 (man) anim 2 (sprint_panic)
- group 0 (man) anim 3 (IDLE_stance)
- group 0 (man) anim 4 (WALK_start)
- group 0 (man) anim 5 (Run_stop)
- group 0 (man) anim 6 (Run_stopR)
- group 0 (man) anim 7 (IDLE_HBHB)
- group 0 (man) anim 8 (IDLE_HBHB)
- group 0 (man) anim 9 (IDLE_tired)
- group 0 (man) anim 10 (IDLE_armed)
- group 0 (man) anim 11 (IDLE_chat)
- group 0 (man) anim 12 (IDLE_taxi)
- group 0 (man) anim 13 (KO_shot_front)
- group 0 (man) anim 14 (KO_shot_front)
- group 0 (man) anim 15 (KO_shot_front)
- group 0 (man) anim 16 (KO_shot_front)
- group 0 (man) anim 17 (KO_shot_face)
- group 0 (man) anim 18 (KO_shot_stom)
- group 0 (man) anim 19 (KO_shot_armL)
- group 0 (man) anim 20 (KO_shot_armR)
- group 0 (man) anim 21 (KO_shot_legL)
- group 0 (man) anim 22 (KO_shot_legR)
- group 0 (man) anim 23 (KD_left)
- group 0 (man) anim 24 (KD_right)
- group 0 (man) anim 25 (KO_skid_front)
- group 0 (man) anim 26 (KO_spin_R)
- group 0 (man) anim 27 (KO_skid_back)
- group 0 (man) anim 28 (KO_spin_L)
- group 0 (man) anim 29 (SHOT_partial)
- group 0 (man) anim 30 (SHOT_leftP)
- group 0 (man) anim 31 (SHOT_partial)
- group 0 (man) anim 32 (SHOT_rightP)
- group 0 (man) anim 33 (HIT_front)
- group 0 (man) anim 34 (HIT_L)
- group 0 (man) anim 35 (HIT_back)
- group 0 (man) anim 36 (HIT_R)
- group 0 (man) anim 37 (FLOOR_hit)
- group 0 (man) anim 38 (HIT_bodyblow)
- group 0 (man) anim 39 (HIT_chest)
- group 0 (man) anim 40 (HIT_head)
- group 0 (man) anim 41 (HIT_walk)
- group 0 (man) anim 42 (HIT_wall)
- group 0 (man) anim 43 (FLOOR_hit_f)
- group 0 (man) anim 44 (HIT_behind)
- group 0 (man) anim 45 (FIGHTIDLE)
- group 0 (man) anim 46 (FIGHT2IDLE)
- group 0 (man) anim 47 (FIGHTsh_F)
- group 0 (man) anim 48 (FIGHTbodyblow)
- group 0 (man) anim 49 (FIGHThead)
- group 0 (man) anim 50 (FIGHTkick)
- group 0 (man) anim 51 (FIGHTknee)
- group 0 (man) anim 52 (FIGHTLhook)
- group 0 (man) anim 53 (FIGHTpunch)
- group 0 (man) anim 54 (FIGHTrndhse)
- group 0 (man) anim 55 (FIGHTlngkck)
- group 0 (man) anim 56 (FIGHTppunch)
- group 0 (man) anim 57 (FIGHTjab)
- group 0 (man) anim 58 (FIGHTelbowL)
- group 0 (man) anim 59 (FIGHTelbowR)
- group 0 (man) anim 60 (FIGHTbkickL)
- group 0 (man) anim 61 (FIGHTbkickR)
- group 0 (man) anim 62 (bomber)
- group 0 (man) anim 63 (PUNCHR)
- group 0 (man) anim 64 (FIGHTppunch)
- group 0 (man) anim 65 (KICK_floor)
- group 0 (man) anim 66 (WEAPON_throwu)
- group 0 (man) anim 67 (FIGHTsh_back)
- group 0 (man) anim 68 (CAR_jackedRHS)
- group 0 (man) anim 69 (CAR_LjackedRHS)
- group 0 (man) anim 70 (CAR_jackedLHS)
- group 0 (man) anim 71 (CAR_LjackedLHS)
- group 0 (man) anim 72 (CAR_Qjack)
- group 0 (man) anim 73 (CAR_Qjacked)
- group 0 (man) anim 74 (CAR_align_LHS)
- group 0 (man) anim 75 (CAR_alignHI_LHS)
- group 0 (man) anim 76 (CAR_open_LHS)
- group 0 (man) anim 77 (CAR_doorlocked_LHS)
- group 0 (man) anim 78 (CAR_pullout_LHS)
- group 0 (man) anim 79 (CAR_pulloutL_LHS)
- group 0 (man) anim 80 (CAR_getin_LHS)
- group 0 (man) anim 81 (CAR_getinL_LHS)
- group 0 (man) anim 82 (CAR_closedoor_LHS)
- group 0 (man) anim 83 (CAR_closedoorL_LHS)
- group 0 (man) anim 84 (CAR_rolldoor)
- group 0 (man) anim 85 (CAR_rolldoorLO)
- group 0 (man) anim 86 (CAR_jumpin_LHS)
- group 0 (man) anim 87 (CAR_getout_LHS)
- group 0 (man) anim 88 (CAR_getoutL_LHS)
- group 0 (man) anim 89 (CAR_close_LHS)
- group 0 (man) anim 90 (CAR_align_RHS)
- group 0 (man) anim 91 (CAR_alignHI_RHS)
- group 0 (man) anim 92 (CAR_open_RHS)
- group 0 (man) anim 93 (CAR_doorlocked_RHS)
- group 0 (man) anim 94 (CAR_pullout_RHS)
- group 0 (man) anim 95 (CAR_pulloutL_RHS)
- group 0 (man) anim 96 (CAR_getin_RHS)
- group 0 (man) anim 97 (CAR_getinL_RHS)
- group 0 (man) anim 98 (CAR_closedoor_RHS)
- group 0 (man) anim 99 (CAR_closedoorL_RHS)
- group 0 (man) anim 100 (CAR_shuffle_RHS)
- group 0 (man) anim 101 (CAR_Lshuffle_RHS)
- group 0 (man) anim 102 (CAR_sit)
- group 0 (man) anim 103 (CAR_Lsit)
- group 0 (man) anim 104 (CAR_sitp)
- group 0 (man) anim 105 (CAR_sitpLO)
- group 0 (man) anim 106 (Drive_L)
- group 0 (man) anim 107 (Drive_R)
- group 0 (man) anim 108 (Drive_LO_l)
- group 0 (man) anim 109 (Drive_LO_R)
- group 0 (man) anim 110 (Driveby_L)
- group 0 (man) anim 111 (Driveby_R)
- group 0 (man) anim 112 (DrivebyL_L)
- group 0 (man) anim 113 (DrivebyL_R)
- group 0 (man) anim 114 (CAR_LB)
- group 0 (man) anim 115 (DRIVE_BOAT)
- group 0 (man) anim 116 (DRIVE_BOAT_L)
- group 0 (man) anim 117 (DRIVE_BOAT_R)
- group 0 (man) anim 118 (DRIVE_BOAT_back)
- group 0 (man) anim 119 (BIKE_pickupR)
- group 0 (man) anim 120 (BIKE_pickupL)
- group 0 (man) anim 121 (BIKE_pullupR)
- group 0 (man) anim 122 (BIKE_pullupL)
- group 0 (man) anim 123 (BIKE_elbowR)
- group 0 (man) anim 124 (BIKE_elbowL)
- group 0 (man) anim 125 (BIKE_fall_off)
- group 0 (man) anim 126 (BIKE_fallR)
- group 0 (man) anim 127 (CAR_getout_RHS)
- group 0 (man) anim 128 (CAR_getoutL_RHS)
- group 0 (man) anim 129 (CAR_close_RHS)
- group 0 (man) anim 130 (car_hookertalk)
- group 0 (man) anim 131 (IDLE_stance)
- group 0 (man) anim 132 (IDLE_stance)
- group 0 (man) anim 133 (CAR_crawloutRHS)
- group 0 (man) anim 134 (CAR_crawloutRHS)
- group 0 (man) anim 135 (CAR_rollout_LHS)
- group 0 (man) anim 136 (CAR_rollout_LHS)
- group 0 (man) anim 137 (getup)
- group 0 (man) anim 138 (getup)
- group 0 (man) anim 139 (getup)
- group 0 (man) anim 140 (getup_front)
- group 0 (man) anim 141 (JUMP_launch)
- group 0 (man) anim 142 (JUMP_glide)
- group 0 (man) anim 143 (JUMP_land)
- group 0 (man) anim 144 (FALL_fall)
- group 0 (man) anim 145 (FALL_glide)
- group 0 (man) anim 146 (FALL_land)
- group 0 (man) anim 147 (FALL_collapse)
- group 0 (man) anim 148 (FALL_back)
- group 0 (man) anim 149 (FALL_front)
- group 0 (man) anim 150 (EV_step)
- group 0 (man) anim 151 (EV_dive)
- group 0 (man) anim 152 (XPRESSscratch)
- group 0 (man) anim 153 (roadcross)
- group 0 (man) anim 154 (turn_180)
- group 0 (man) anim 155 (ARRESTgun)
- group 0 (man) anim 156 (Drown)
- group 0 (man) anim 157 (DUCK_down)
- group 0 (man) anim 158 (DUCK_low)
- group 0 (man) anim 159 (WEAPON_crouch)
- group 0 (man) anim 160 (RBLOCK_Cshoot)
- group 0 (man) anim 161 (handsup)
- group 0 (man) anim 162 (handscower)
- group 0 (man) anim 163 (fucku)
- group 0 (man) anim 164 (phone_in)
- group 0 (man) anim 165 (phone_out)
- group 0 (man) anim 166 (phone_talk)
- group 0 (man) anim 167 (SEAT_down)
- group 0 (man) anim 168 (SEAT_up)
- group 0 (man) anim 169 (SEAT_idle)
- group 0 (man) anim 170 (SEAT_down)
- group 0 (man) anim 171 (ATM)
- group 0 (man) anim 172 (abseil)
- group 1 (van) anim 174 (VAN_openL)
- group 1 (van) anim 175 (VAN_getinL)
- group 1 (van) anim 176 (VAN_closeL)
- group 1 (van) anim 177 (VAN_getoutL)
- group 1 (van) anim 178 (VAN_open)
- group 1 (van) anim 179 (VAN_getin)
- group 1 (van) anim 180 (VAN_close)
- group 1 (van) anim 181 (VAN_getout)
- group 2 (coach) anim 182 (COACH_opnL)
- group 2 (coach) anim 183 (COACH_opnL)
- group 2 (coach) anim 184 (COACH_inL)
- group 2 (coach) anim 185 (COACH_inL)
- group 2 (coach) anim 186 (COACH_outL)
- group 3 (bikes) anim 187 (BIKEs_Ride)
- group 3 (bikes) anim 188 (BIKEs_Still)
- group 3 (bikes) anim 189 (BIKEs_Left)
- group 3 (bikes) anim 190 (BIKEs_Right)
- group 3 (bikes) anim 191 (BIKEs_Back)
- group 3 (bikes) anim 192 (BIKEs_Fwd)
- group 3 (bikes) anim 193 (BIKEs_pushes)
- group 3 (bikes) anim 194 (BIKEs_jumponR)
- group 3 (bikes) anim 195 (BIKEs_jumponL)
- group 3 (bikes) anim 196 (BIKEs_kick)
- group 3 (bikes) anim 197 (BIKEs_hit)
- group 3 (bikes) anim 198 (BIKEs_getoffRHS)
- group 3 (bikes) anim 199 (BIKEs_getoffLHS)
- group 3 (bikes) anim 200 (BIKEs_getoffBACK)
- group 3 (bikes) anim 201 (BIKEs_drivebyLHS)
- group 3 (bikes) anim 202 (BIKEs_drivebyRHS)
- group 3 (bikes) anim 203 (BIKEs_drivebyFT)
- group 3 (bikes) anim 204 (BIKEs_passenger)
- group 4 (bikev) anim 187 (BIKEv_Ride)
- group 4 (bikev) anim 188 (BIKEv_Still)
- group 4 (bikev) anim 189 (BIKEv_Left)
- group 4 (bikev) anim 190 (BIKEv_Right)
- group 4 (bikev) anim 191 (BIKEv_Back)
- group 4 (bikev) anim 192 (BIKEv_Fwd)
- group 4 (bikev) anim 193 (BIKEv_pushes)
- group 4 (bikev) anim 194 (BIKEv_jumponR)
- group 4 (bikev) anim 195 (BIKEv_jumponL)
- group 4 (bikev) anim 196 (BIKEv_kick)
- group 4 (bikev) anim 197 (BIKEv_hit)
- group 4 (bikev) anim 198 (BIKEv_getoffRHS)
- group 4 (bikev) anim 199 (BIKEv_getoffLHS)
- group 4 (bikev) anim 200 (BIKEv_getoffBACK)
- group 4 (bikev) anim 201 (BIKEv_drivebyLHS)
- group 4 (bikev) anim 202 (BIKEv_drivebyRHS)
- group 4 (bikev) anim 203 (BIKEv_drivebyFT)
- group 4 (bikev) anim 204 (BIKEv_passenger)
- group 5 (bikeh) anim 187 (BIKEh_Ride)
- group 5 (bikeh) anim 188 (BIKEh_Still)
- group 5 (bikeh) anim 189 (BIKEh_Left)
- group 5 (bikeh) anim 190 (BIKEh_Right)
- group 5 (bikeh) anim 191 (BIKEh_Back)
- group 5 (bikeh) anim 192 (BIKEh_Fwd)
- group 5 (bikeh) anim 193 (BIKEh_pushes)
- group 5 (bikeh) anim 194 (BIKEh_jumponR)
- group 5 (bikeh) anim 195 (BIKEh_jumponL)
- group 5 (bikeh) anim 196 (BIKEh_kick)
- group 5 (bikeh) anim 197 (BIKEh_hit)
- group 5 (bikeh) anim 198 (BIKEh_getoffRHS)
- group 5 (bikeh) anim 199 (BIKEh_getoffLHS)
- group 5 (bikeh) anim 200 (BIKEh_getoffBACK)
- group 5 (bikeh) anim 201 (BIKEh_drivebyLHS)
- group 5 (bikeh) anim 202 (BIKEh_drivebyRHS)
- group 5 (bikeh) anim 203 (BIKEh_drivebyFT)
- group 5 (bikeh) anim 204 (BIKEh_passenger)
- group 6 (biked) anim 187 (BIKEd_Ride)
- group 6 (biked) anim 188 (BIKEd_Still)
- group 6 (biked) anim 189 (BIKEd_Left)
- group 6 (biked) anim 190 (BIKEd_Right)
- group 6 (biked) anim 191 (BIKEd_Back)
- group 6 (biked) anim 192 (BIKEd_Fwd)
- group 6 (biked) anim 193 (BIKEd_pushes)
- group 6 (biked) anim 194 (BIKEd_jumponR)
- group 6 (biked) anim 195 (BIKEd_jumponL)
- group 6 (biked) anim 196 (BIKEd_kick)
- group 6 (biked) anim 197 (BIKEd_hit)
- group 6 (biked) anim 198 (BIKEd_getoffRHS)
- group 6 (biked) anim 199 (BIKEd_getoffLHS)
- group 6 (biked) anim 200 (BIKEd_getoffBACK)
- group 6 (biked) anim 201 (BIKEd_drivebyLHS)
- group 6 (biked) anim 202 (BIKEd_drivebyRHS)
- group 6 (biked) anim 203 (BIKEd_drivebyFT)
- group 6 (biked) anim 204 (BIKEd_passenger)
- group 7 (unarmed) anim 205 (PUNCHR)
- group 7 (unarmed) anim 206 (KICK_floor)
- group 7 (unarmed) anim 207 (FIGHTppunch)
- group 8 (screwdrv) anim 205 (FIGHTbodyblow)
- group 8 (screwdrv) anim 206 (FIGHTbodyblow)
- group 8 (screwdrv) anim 207 (FIGHTppunch)
- group 8 (screwdrv) anim 208 (FIGHTIDLE)
- group 8 (screwdrv) anim 209 (FIGHTbodyblow)
- group 9 (knife) anim 205 (WEAPON_knife_1)
- group 9 (knife) anim 206 (WEAPON_knife_2)
- group 9 (knife) anim 207 (knife_part)
- group 9 (knife) anim 208 (WEAPON_knifeidle)
- group 9 (knife) anim 209 (WEAPON_knife_3)
- group 10 (baseball) anim 205 (WEAPON_bat_h)
- group 10 (baseball) anim 206 (WEAPON_bat_v)
- group 10 (baseball) anim 207 (BAT_PART)
- group 10 (baseball) anim 208 (WEAPON_bat_h)
- group 10 (baseball) anim 209 (WEAPON_golfclub)
- group 11 (golfclub) anim 205 (WEAPON_bat_h)
- group 11 (golfclub) anim 206 (WEAPON_golfclub)
- group 11 (golfclub) anim 207 (BAT_PART)
- group 11 (golfclub) anim 208 (WEAPON_bat_h)
- group 11 (golfclub) anim 209 (WEAPON_bat_v)
- group 12 (chainsaw) anim 205 (WEAPON_csaw)
- group 12 (chainsaw) anim 206 (WEAPON_csawlo)
- group 12 (chainsaw) anim 207 (csaw_part)
- group 13 (python) anim 205 (python_fire)
- group 13 (python) anim 206 (python_crouchfire)
- group 13 (python) anim 207 (python_reload)
- group 13 (python) anim 208 (python_crouchreload)
- group 14 (colt45) anim 205 (colt45_fire)
- group 14 (colt45) anim 206 (colt45_crouchfire)
- group 14 (colt45) anim 207 (colt45_reload)
- group 14 (colt45) anim 208 (colt45_crouchreload)
- group 14 (colt45) anim 209 (colt45_cop)
- group 15 (shotgun) anim 205 (shotgun_fire)
- group 15 (shotgun) anim 206 (shotgun_crouchfire)
- group 16 (buddy) anim 205 (buddy_fire)
- group 16 (buddy) anim 206 (buddy_crouchfire)
- group 17 (tec) anim 205 (TEC_fire)
- group 17 (tec) anim 206 (TEC_crouchfire)
- group 17 (tec) anim 207 (TEC_reload)
- group 17 (tec) anim 208 (TEC_crouchreload)
- group 18 (uzi) anim 205 (UZI_fire)
- group 18 (uzi) anim 206 (UZI_crouchfire)
- group 18 (uzi) anim 207 (UZI_reload)
- group 18 (uzi) anim 208 (UZI_crouchreload)
- group 19 (rifle) anim 205 (RIFLE_fire)
- group 19 (rifle) anim 206 (RIFLE_crouchfire)
- group 19 (rifle) anim 207 (RIFLE_load)
- group 19 (rifle) anim 208 (RIFLE_crouchload)
- group 20 (m60) anim 205 (M60_fire)
- group 20 (m60) anim 206 (M60_fire)
- group 20 (m60) anim 207 (M60_reload)
- group 21 (sniper) anim 205 (WEAPON_sniper)
- group 22 (grenade) anim 205 (WEAPON_throw)
- group 22 (grenade) anim 206 (WEAPON_throwu)
- group 22 (grenade) anim 207 (WEAPON_start_throw)
- group 23 (flame) anim 205 (FLAME_fire)
- group 24 (medic) anim 214 (CPR)
- group 25 (sunbathe) anim 210 (bather)
- group 26 (playidles) anim 215 (stretch)
- group 26 (playidles) anim 216 (time)
- group 26 (playidles) anim 217 (shldr)
- group 26 (playidles) anim 218 (strleg)
- group 27 (riot) anim 219 (RIOT_ANGRY)
- group 27 (riot) anim 220 (RIOT_ANGRY_B)
- group 27 (riot) anim 221 (RIOT_CHANT)
- group 27 (riot) anim 222 (RIOT_PUNCHES)
- group 27 (riot) anim 223 (RIOT_shout)
- group 27 (riot) anim 224 (RIOT_challenge)
- group 27 (riot) anim 225 (RIOT_FUKU)
- group 28 (strip) anim 226 (strip_A)
- group 28 (strip) anim 227 (strip_B)
- group 28 (strip) anim 228 (strip_C)
- group 28 (strip) anim 229 (strip_D)
- group 28 (strip) anim 230 (strip_E)
- group 28 (strip) anim 231 (strip_F)
- group 28 (strip) anim 232 (strip_G)
- group 29 (lance) anim 210 (lance)
- group 30 (player) anim 0 (WALK_player)
- group 30 (player) anim 1 (run_player)
- group 30 (player) anim 2 (sprint_civi)
- group 30 (player) anim 3 (IDLE_stance)
- group 30 (player) anim 4 (WALK_start)
- group 31 (playerrocket) anim 0 (WALK_rocket)
- group 31 (playerrocket) anim 1 (run_rocket)
- group 31 (playerrocket) anim 2 (run_rocket)
- group 31 (playerrocket) anim 3 (IDLE_ROCKET)
- group 31 (playerrocket) anim 4 (WALK_start_rocket)
- group 32 (player1armed) anim 0 (WALK_player)
- group 32 (player1armed) anim 1 (run_1armed)
- group 32 (player1armed) anim 2 (sprint_civi)
- group 32 (player1armed) anim 3 (IDLE_stance)
- group 32 (player1armed) anim 4 (WALK_start)
- group 33 (player2armed) anim 0 (WALK_armed)
- group 33 (player2armed) anim 1 (run_armed)
- group 33 (player2armed) anim 2 (run_armed)
- group 33 (player2armed) anim 3 (IDLE_armed)
- group 33 (player2armed) anim 4 (WALK_start_armed)
- group 34 (playerBBBat) anim 0 (WALK_player)
- group 34 (playerBBBat) anim 1 (run_player)
- group 34 (playerBBBat) anim 2 (run_player)
- group 34 (playerBBBat) anim 3 (IDLE_stance)
- group 34 (playerBBBat) anim 4 (WALK_start)
- group 35 (playercsaw) anim 0 (WALK_csaw)
- group 35 (playercsaw) anim 1 (run_csaw)
- group 35 (playercsaw) anim 2 (run_csaw)
- group 35 (playercsaw) anim 3 (IDLE_csaw)
- group 35 (playercsaw) anim 4 (WALK_start_csaw)
- group 36 (shuffle) anim 0 (WALK_shuffle)
- group 36 (shuffle) anim 1 (run_civi)
- group 36 (shuffle) anim 2 (sprint_civi)
- group 36 (shuffle) anim 3 (IDLE_stance)
- group 37 (oldman) anim 0 (WALK_old)
- group 37 (oldman) anim 1 (run_civi)
- group 37 (oldman) anim 2 (sprint_civi)
- group 37 (oldman) anim 3 (IDLE_stance)
- group 38 (gang1) anim 0 (WALK_gang1)
- group 38 (gang1) anim 1 (run_gang1)
- group 38 (gang1) anim 2 (sprint_civi)
- group 38 (gang1) anim 3 (IDLE_stance)
- group 39 (gang2) anim 0 (WALK_gang2)
- group 39 (gang2) anim 1 (run_gang1)
- group 39 (gang2) anim 2 (sprint_civi)
- group 39 (gang2) anim 3 (IDLE_stance)
- group 40 (fatman) anim 0 (WALK_fat)
- group 40 (fatman) anim 1 (run_civi)
- group 40 (fatman) anim 2 (woman_runpanic)
- group 40 (fatman) anim 3 (IDLE_stance)
- group 41 (oldfatman) anim 0 (WALK_fatold)
- group 41 (oldfatman) anim 1 (run_fatold)
- group 41 (oldfatman) anim 2 (woman_runpanic)
- group 41 (oldfatman) anim 3 (IDLE_stance)
- group 42 (jogger) anim 0 (JOG_maleA)
- group 42 (jogger) anim 1 (run_civi)
- group 42 (jogger) anim 2 (sprint_civi)
- group 42 (jogger) anim 3 (IDLE_stance)
- group 43 (woman) anim 0 (WOMAN_walknorm)
- group 43 (woman) anim 1 (woman_run)
- group 43 (woman) anim 2 (woman_runpanic)
- group 43 (woman) anim 3 (woman_idlestance)
- group 44 (shopping) anim 0 (WOMAN_walkshop)
- group 44 (shopping) anim 1 (woman_run)
- group 44 (shopping) anim 2 (woman_run)
- group 44 (shopping) anim 3 (woman_idlestance)
- group 45 (busywoman) anim 0 (WOMAN_walkbusy)
- group 45 (busywoman) anim 1 (woman_run)
- group 45 (busywoman) anim 2 (woman_runpanic)
- group 45 (busywoman) anim 3 (woman_idlestance)
- group 46 (sexywoman) anim 0 (WOMAN_walksexy)
- group 46 (sexywoman) anim 1 (woman_run)
- group 46 (sexywoman) anim 2 (woman_runpanic)
- group 46 (sexywoman) anim 3 (woman_idlestance)
- group 47 (fatwoman) anim 0 (WALK_fat)
- group 47 (fatwoman) anim 1 (woman_run)
- group 47 (fatwoman) anim 2 (woman_runpanic)
- group 47 (fatwoman) anim 3 (woman_idlestance)
- group 48 (oldwoman) anim 0 (WOMAN_walkold)
- group 48 (oldwoman) anim 1 (woman_run)
- group 48 (oldwoman) anim 2 (woman_runpanic)
- group 48 (oldwoman) anim 3 (woman_idlestance)
- group 49 (jogwoman) anim 0 (JOG_maleB)
- group 49 (jogwoman) anim 1 (woman_run)
- group 49 (jogwoman) anim 2 (woman_runpanic)
- group 49 (jogwoman) anim 3 (woman_idlestance)
- group 50 (panicchunky) anim 0 (run_fatold)
- group 50 (panicchunky) anim 1 (woman_runpanic)
- group 50 (panicchunky) anim 2 (woman_runpanic)
- group 50 (panicchunky) anim 3 (IDLE_stance)
- group 51 (skate) anim 0 (skate_run)
- group 51 (skate) anim 1 (skate_sprint)
- group 51 (skate) anim 2 (skate_sprint)
- group 51 (skate) anim 3 (skate_idle)
- group 52 (playerback) anim 0 (walk_back)
- group 52 (playerback) anim 1 (run_back)
- group 52 (playerback) anim 2 (run_back)
- group 52 (playerback) anim 3 (IDLE_stance)
- group 52 (playerback) anim 4 (walk_start_back)
- group 53 (playerleft) anim 0 (walk_left)
- group 53 (playerleft) anim 1 (run_left)
- group 53 (playerleft) anim 2 (run_left)
- group 53 (playerleft) anim 3 (IDLE_stance)
- group 53 (playerleft) anim 4 (walk_start_left)
- group 54 (playerright) anim 0 (walk_right)
- group 54 (playerright) anim 1 (run_right)
- group 54 (playerright) anim 2 (run_right)
- group 54 (playerright) anim 3 (IDLE_stance)
- group 54 (playerright) anim 4 (walk_start_right)
- group 55 (rocketback) anim 0 (walk_rocket_back)
- group 55 (rocketback) anim 1 (run_rocket_back)
- group 55 (rocketback) anim 2 (run_rocket_back)
- group 55 (rocketback) anim 3 (IDLE_ROCKET)
- group 55 (rocketback) anim 4 (walkst_rocket_back)
- group 56 (rocketleft) anim 0 (walk_rocket_left)
- group 56 (rocketleft) anim 1 (run_rocket_left)
- group 56 (rocketleft) anim 2 (run_rocket_left)
- group 56 (rocketleft) anim 3 (IDLE_ROCKET)
- group 56 (rocketleft) anim 4 (walkst_rocket_left)
- group 57 (rocketright) anim 0 (walk_rocket_right)
- group 57 (rocketright) anim 1 (run_rocket_right)
- group 57 (rocketright) anim 2 (run_rocket_right)
- group 57 (rocketright) anim 3 (IDLE_ROCKET)
- group 57 (rocketright) anim 4 (walkst_rocket_right)
- group 58 (csawback) anim 0 (walk_csaw_back)
- group 58 (csawback) anim 1 (run_csaw_back)
- group 58 (csawback) anim 2 (run_csaw_back)
- group 58 (csawback) anim 3 (IDLE_csaw)
- group 58 (csawback) anim 4 (walkst_csaw_back)
- group 59 (csawleft) anim 0 (walk_csaw_left)
- group 59 (csawleft) anim 1 (run_csaw_left)
- group 59 (csawleft) anim 2 (run_csaw_left)
- group 59 (csawleft) anim 3 (IDLE_csaw)
- group 59 (csawleft) anim 4 (walkst_csaw_left)
- group 60 (csawright) anim 0 (walk_csaw_right)
- group 60 (csawright) anim 1 (run_csaw_right)
- group 60 (csawright) anim 2 (run_csaw_right)
- group 60 (csawright) anim 3 (IDLE_csaw)
- group 60 (csawright) anim 4 (walkst_csaw_right)
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