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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace BaseDuel
- {
- public class DevaPlayer
- {
- /// <summary>
- /// Name
- /// </summary>
- private String m_Name;
- public String Name
- {
- get { return m_Name; }
- set { m_Name = value; }
- }
- /// <summary>
- /// Where player belongs
- /// </summary>
- private Status m_GameStatus;
- public Status GameStatus
- {
- get { return m_GameStatus; }
- set { m_GameStatus = value; }
- }
- /// <summary>
- /// Player's ID
- /// </summary>
- private ushort m_PlayerID;
- public ushort PlayerID
- {
- get { return m_PlayerID; }
- set { m_PlayerID = value; }
- }
- /// <summary>
- /// Squad Name
- /// </summary>
- private String m_SquadName;
- public String SquadName
- {
- get { return m_SquadName; }
- set { m_SquadName = value; }
- }
- private Dictionary<ushort, bool> m_Display = new Dictionary<ushort, bool>();
- public Dictionary<ushort, bool> LvzDisplay
- {
- get { return m_Display; }
- set { m_Display = value; }
- }
- private Dictionary<ushort, bool> m_OldDisplay = new Dictionary<ushort, bool>();
- public Dictionary<ushort, bool> OldLvzDisplayState
- {
- get { return m_OldDisplay; }
- set { m_OldDisplay = value; }
- }
- }
- }
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