PsyOps

DevaPlayer.cs

Nov 30th, 2015
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C# 1.60 KB | None | 0 0
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5.  
  6. namespace BaseDuel
  7. {
  8.     public class DevaPlayer
  9.     {
  10.         /// <summary>
  11.         /// Name
  12.         /// </summary>
  13.         private String m_Name;
  14.         public String Name
  15.         {
  16.             get { return m_Name; }
  17.             set { m_Name = value; }
  18.         }
  19.  
  20.         /// <summary>
  21.         /// Where player belongs
  22.         /// </summary>
  23.         private Status m_GameStatus;
  24.         public Status GameStatus
  25.         {
  26.             get { return m_GameStatus; }
  27.             set { m_GameStatus = value; }
  28.         }
  29.  
  30.         /// <summary>
  31.         /// Player's ID
  32.         /// </summary>
  33.         private ushort m_PlayerID;
  34.         public ushort PlayerID
  35.         {
  36.             get { return m_PlayerID; }
  37.             set { m_PlayerID = value; }
  38.         }
  39.  
  40.         /// <summary>
  41.         /// Squad Name
  42.         /// </summary>
  43.         private String m_SquadName;
  44.         public String SquadName
  45.         {
  46.             get { return m_SquadName; }
  47.             set { m_SquadName = value; }
  48.         }
  49.  
  50.         private Dictionary<ushort, bool> m_Display = new Dictionary<ushort, bool>();
  51.         public Dictionary<ushort, bool> LvzDisplay
  52.         {
  53.             get { return m_Display; }
  54.             set { m_Display = value; }
  55.         }
  56.  
  57.         private Dictionary<ushort, bool> m_OldDisplay = new Dictionary<ushort, bool>();
  58.         public Dictionary<ushort, bool> OldLvzDisplayState
  59.         {
  60.             get { return m_OldDisplay; }
  61.             set { m_OldDisplay = value; }
  62.         }
  63.     }
  64. }
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