sharkbait263

Spawn Entity BO2

Nov 9th, 2013
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  1. private void SpawnEnt(string Model, float X, float Y, float Z, float Angle1, float Angle2, float Angle3)
  2. {
  3. uint Ent = G_Spawn();
  4. Ps3Memory.WriteFloat((Ent + 0x134), X);
  5. Ps3Memory.WriteFloat((Ent + 0x138), Y);
  6. Ps3Memory.WriteFloat((Ent + 0x13C), Z);
  7. Ps3Memory.WriteFloat((Ent + 0x140), Angle1);
  8. Ps3Memory.WriteFloat((Ent + 0x144), Angle2);
  9. Ps3Memory.WriteFloat((Ent + 0x148), Angle3);
  10. SetModelObj(Model);
  11. SP_script_model(Ent);
  12. }
  13. private void SetModelObj(string model)
  14. {
  15. BO2.RPC.Call(0x277504, model);
  16. }
  17. private void SP_script_model(uint Entity)
  18. {
  19. byte[] EntityNew = BitConverter.GetBytes(Entity);
  20. Array.Reverse(EntityNew);
  21. Ps3Memory.SetMemory(0x0066FA8, EntityNew);
  22. }
  23. private uint G_Spawn()
  24. {
  25. return 0x00278B20;
  26. }
  27.  
  28. //Models
  29. Care Package: t6_wpn_supply_drop_ally
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