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- doAccolades()
- {
- foreach ( ref, award in level.awards )
- {
- self giveAccolade( ref );
- }
- self giveAccolade( "targetsdestroyed" );
- self giveAccolade( "bombsplanted" );
- self giveAccolade( "bombsdefused" );
- self giveAccolade( "bombcarrierkills" );
- self giveAccolade( "bombscarried" );
- self giveAccolade( "killsasbombcarrier" );
- self giveAccolade( "flagscaptured" );
- self giveAccolade( "flagsreturned" );
- self giveAccolade( "flagcarrierkills" );
- self giveAccolade( "flagscarried" );
- self giveAccolade( "killsasflagcarrier" );
- self giveAccolade( "hqsdestroyed" );
- self giveAccolade( "hqscaptured" );
- self giveAccolade( "pointscaptured" );
- self iPrintln("Unlocked Accolades");
- }
- giveAccolade( ref )
- {
- self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 1000000 );
- }
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