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AWE default config file

Jun 6th, 2017
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  1. awe:
  2. #Do not change
  3. version: 18
  4. rendering:
  5. #amount of time (in ticks) the server will place a chunk of blocks
  6. interval: 1
  7. #how often that a user will get an update on the current que (number of intervals)
  8. talk-interval: 10
  9. #number of seconds before repeating a message
  10. talk-cooldown: 5
  11. #maximum size of the blocks queue
  12. queue-max-size-hard: 10000000
  13. #maximum number of blocks on the global queue before unlocing it
  14. queue-max-size-soft: 5000000
  15. memory:
  16. #minumum free memory (in kilobytes)
  17. #When the server memory runs below this value all operations are going to cancel
  18. #Use -1 for no limit
  19. minimumHard: 400000
  20. #the minimum free memory (In kulobytes) required to allow
  21. #block queuing after the hard limit is reached (soft > hard)
  22. minimumSoft: 600000
  23. #Force GC to run each X miliseconds (-1 - disable) when memory is low
  24. #Warning: if this is not handled correctly it can lead to TPS drop and timeouts!
  25. gcTimeout: 10000
  26. dispatcher:
  27. #maximum number of jobs performed in one run
  28. max-jobs: 2000
  29. #maximum number of idle runs before disabling the dispatcher
  30. max-idle-runs: 200
  31. #maximum number of miliseconds the dispatcher can use
  32. #This value should be lower than 50% of 1 tick (25ms)
  33. max-time: 20
  34. #Maximum number of blocks in que mode before AWE forces block placing.
  35. #Use -1 to disable force flush.
  36. forceFlushBlocks: 10000
  37. #Check for updates
  38. checkVersion: true
  39. #Disable or enable blocks physics freeze when placing blocks
  40. physicsFreez: true
  41. #File containing all the messages
  42. strings: "english.yml"
  43. #Show debug messages
  44. debug: false
  45. #Blocks hub plugin options
  46. blocksHub:
  47. log:
  48. #Enable block chang loggin
  49. isEnabled: true
  50. #Enable block change loggin for Direct Chunk API
  51. isDcEnabled: false
  52. #The block access control
  53. access:
  54. #Enable blocks access control
  55. isEnabled: false
  56. #Enable blocks access control for Direct Chunk API
  57. isDcEnabled: false
  58. #Allow NULL player to place blocks (used by some plugins)
  59. allowNull: false
  60. #Allow unknown player to place blocks
  61. allowUnknown: true
  62. #Allow console player to place blocks
  63. allowConsole: true
  64. #Allow offline player to place blocks
  65. allowOffline: false
  66. undo:
  67. #What to do with the undo data when server is running low on memory and
  68. #the operation is running on the main thread
  69. #Allowed values:
  70. # * off - memory is not checked while storing undo data (can lead to server crash)
  71. # * drop - do not store the undo data
  72. # * cancel - cancel current operation (throws max block changed)
  73. memoryLowMain: cancel
  74. #What to do with the undo data when server is running low on memory and
  75. #the operation is not running on the main thread
  76. #Allowed values:
  77. # * off - memory is not checked while storing undo data (can lead to server crash)
  78. # * drop - do not store the undo data
  79. # * cancel - cancel current operation (throws max block changed)
  80. # * wait - wait for GC to free up some memory
  81. memoryLow: wait
  82. #What to do with the undo data when server is running low on memory and
  83. #the operation is not running on the main thread
  84. #Allowed values:
  85. # * off - memory is not checked while storing undo data (can lead to server crash)
  86. # * drop - do not store the undo data
  87. # * wait - wait for GC to free up some memory
  88. memoryLowStorage: wait
  89. #Store the undo data on disk (a bit slower but does not use so much RAM)
  90. storeOnDisk: false
  91. #Remove the WorldEdit session on player logout
  92. cleanOnLogout: true
  93. #Should the undo be keept on disk when the undo is no logner used in WE
  94. keepUndoFile: false
  95. #The direct chunk options
  96. directChunk:
  97. #Do auto relight after each edit
  98. autoRelight: true
  99. #New chunk light level (0-15)
  100. newSectionLightLevel: 0
  101. #Placed block light level (0-15), -1 for auto
  102. blockLightLevel: -1
  103. #Permissions options
  104. permissions:
  105. #If you are OP you will have all AWE permissions
  106. #Warning this causes the negative permissions to not work.
  107. opHasAll: true
  108. #Disable the global queue bypass, the player queue bypass works like before
  109. #If you do not want to run out of memory you hsould not set
  110. #the disableQueueBypass to false and opHasAll to true
  111. disableQueueBypass: true
  112. #Player permission groups.
  113. #Permission node: AWE.Groups.<group name>
  114. permissionGroups:
  115. #The group entry (at least one group is required!)
  116. #If a player has multiple groups, the last one defined in the config
  117. #is assigned. (Lower the group the lower the 'weight' if you can compare it to PEX)
  118. default:
  119. #Indicates that the group is called default.
  120. #Only one group can be default, if multiple groups are set to default
  121. #the first one is used as default. The default group is used for players
  122. #that do not have any other permission groups assigned to them.
  123. isDefault: true
  124. #Maximum number of jobs a player can have. -1 = no job limit
  125. maxJobs: 1
  126. #Enable or disable auto job cancelation on player quit
  127. cleanOnLogout: true
  128. #Default AWE status for loging in players
  129. defaultMode: on
  130. #Disable the WorldEdit undo
  131. disableUndo: false
  132. renderer:
  133. #blocks to place (per-interval), this determines the max speed of block placing
  134. #if you experience lag lower this and the next number (time), use -1 for no limit
  135. blocks: 10000
  136. #Maximum number of miliseconds spend on placing blocks, use -1 for no limit
  137. time: 75
  138. queue:
  139. #maximum size of the player block queue
  140. limit-hard: 500000
  141. #number of blocks on the player queue when to stop placing blocks
  142. limit-soft: 250000
  143. messages:
  144. #Whether or not to show progress using BarAPI
  145. progress-bar: true
  146. #minimum number of blocks to display the progress bar
  147. progress-bar-min: 100
  148. #Whether or not to show progress using the chat messages
  149. progress-chat: true
  150. #is async world edit talkative
  151. talkative: true
  152. #The WorldEdit config override
  153. worldedit:
  154. #Maximum number of undoos
  155. historySize: 15
  156. #Maximum number of changed blocks
  157. maxBlockChanged: -1
  158. #List of dissallowed block ID
  159. disallowedBlocks: [6, 7, 14, 15, 16, 26, 27, 28, 29, 39, 31, 32, 33, 34, 36, 37, 38, 39, 40, 46, 50, 51, 56, 59, 69, 73, 74, 75, 76, 77, 81, 83]
  160. #The dissallowed black list handling
  161. disallowedBlocksUsage:
  162. #Use black list in patterns
  163. patterns: true
  164. #Block set (every block set operation)
  165. blockSet: false
  166. #Example of additional vip group:
  167. #vip:
  168. # #you can remove this, the isDefault is by default set to false
  169. # isDefault: false
  170. # maxJobs: -1
  171. # cleanOnLogout: false
  172. # #You can omit entries with that are same value as in the default group
  173. # #defaultMode: on
  174. # #Disable the WorldEdit undo
  175. # disableUndo: true
  176. # renderer:
  177. # blocks: 20000
  178. # time: -1
  179. #List of WorldEdit operations that AWE won't run in async mode
  180. disabledOperations: {}
  181. # - undo
  182. # - redo
  183. # - fillXZ
  184. # - fillXY
  185. # - fillZY
  186. # - fill3d
  187. # - removeAbove
  188. # - removeBelow
  189. # - removeNear
  190. # - setBlocks
  191. # - replaceBlocks
  192. # - makeCuboidFaces
  193. # - makeCuboidWalls
  194. # - overlayCuboidBlocks
  195. # - naturalizeCuboidBlocks
  196. # - stackCuboidRegion
  197. # - moveCuboidRegion
  198. # - drainArea
  199. # - fixLiquid
  200. # - makeCylinder
  201. # - makeSphere
  202. # - makePyramid
  203. # - thaw
  204. # - simulateSnow
  205. # - green
  206. # - makePumpkinPatches
  207. # - makeForest
  208. # - makeShape
  209. # - deformRegion
  210. # - hollowOutRegion
  211. # - paste
  212. # - copy
  213. # - cut
  214. # - regenerate
  215. # - center
  216. # - drawLine
  217. # - drawSpline
  218. # - makeBiomeShape
  219. # - forest
  220. # - flora
  221. # - setBiome
  222. # - loadSchematic
  223. # - saveSchematic
  224. # - craftScript
  225. # - makeFaces
  226. # - makeWalls
  227. # - overlayBlocks
  228. # - naturalizeBlocks
  229. # - stackRegion
  230. # - moveRegion
  231. # - schematicInfo
  232. # - placeSchematic
  233. # - chunkSet
  234. # - chunkClear
  235. # - chunkFill
  236. # - chunkClone
  237. # - chunkPaste
  238. # - chunkCopy
  239. # - chunkRelight
  240. # - brush
  241. # - smooth
  242. # - tool
  243. # - tree
  244. # - pickaxe
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