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- public static void Update()
- {
- #if RELEASE
- try
- {
- #endif
- if (Game.FrameCount == _leave_at_frame)
- _leave_game = true;
- EnemyManager.Update();
- ScoutManager.Update();
- BaseManager.Update();
- AgentManager.Update();
- BuildPlacer.Update();
- BuildManager.Update();
- UpgradeManager.Update();
- ResearchManager.Update();
- DebugDraw.Update();
- #if RELEASE
- }
- catch (Exception _ex)
- {
- MessageBox.Show("FATAL ERROR! " + _ex.ToString());
- }
- #endif
- }
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