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- ---------------------------------------------------------------------------------------------------------------------
- -- Ñõåìà îçâó÷êè
- -- àâòîð: Äèäåíêî Ðóñëàí (Stohe)
- -- update: ×óãàé Àëåêñàíäð (Chugai)
- ----------------------------------------------------------------------------------------------------------------------
- nstl = 20
- snd_ini = ini_file("misc\\script_sound.ltx")
- theme = {}
- ph_snd_themes = {}
- ---------------------------------------------------------------------------------------------------------------------
- --
- -- START Daemonion for LURK 1.2
- --
- ----------------------------------------------------------------------------------------------------------------------
- ph_snd_themes["silence"] = { "daemonion\\silence"
- }
- ph_snd_themes["sr_indoor_wood"] = { ""
- }
- ph_snd_themes["sr_indoor_wood_rain"] = { "daemonion\\space_restrictors\\indoor_wood\\interior_wood_rain"
- }
- ph_snd_themes["sr_indoor_cement"] = { "daemonion\\space_restrictors\\indoor_cement\\indoor_cement"
- }
- ph_snd_themes["sr_indoor_cement_rain"] = { "daemonion\\space_restrictors\\indoor_cement\\indoor_cement_rain"
- }
- ph_snd_themes["outdoor_white_noise_day"] = { "daemonion\\awn_day\\outside_day_1"
- }
- ph_snd_themes["outdoor_white_noise_day_rain"] = { ""
- }
- ph_snd_themes["outdoor_white_noise_night"] = { "daemonion\\awn_night\\outside_night_1"
- }
- ph_snd_themes["outdoor_white_noise_night_rain"] = { ""
- }
- ---------------------------------------------------------------------------------------------------------------------
- --
- -- END Daemonion
- --
- ----------------------------------------------------------------------------------------------------------------------
- ph_snd_themes["music"] = { "characters_voice\\scenario\\megafon\\megafon_music_1",
- "characters_voice\\scenario\\megafon\\megafon_music_2",
- "characters_voice\\scenario\\megafon\\megafon_music_3"
- }
- ph_snd_themes["humor"] = { "characters_voice\\scenario\\escape\\comandir_megafon_1",
- "characters_voice\\scenario\\escape\\comandir_megafon_2",
- "characters_voice\\scenario\\escape\\comandir_megafon_3",
- "characters_voice\\scenario\\escape\\comandir_megafon_4",
- "characters_voice\\scenario\\escape\\comandir_megafon_5",
- "characters_voice\\scenario\\escape\\comandir_megafon_6",
- "characters_voice\\scenario\\escape\\comandir_megafon_7",
- "characters_voice\\scenario\\escape\\comandir_megafon_8",
- "characters_voice\\scenario\\escape\\comandir_megafon_9",
- "characters_voice\\scenario\\escape\\comandir_megafon_10",
- "characters_voice\\scenario\\escape\\comandir_megafon_11",
- "characters_voice\\scenario\\escape\\comandir_megafon_12",
- "characters_voice\\scenario\\escape\\comandir_megafon_13",
- "characters_voice\\scenario\\escape\\comandir_megafon_14",
- "characters_voice\\scenario\\escape\\comandir_megafon_15",
- "characters_voice\\scenario\\escape\\comandir_megafon_16",
- "characters_voice\\scenario\\escape\\comandir_megafon_17"
- }
- ph_snd_themes["epic"] = { "characters_voice\\scenario\\escape\\megafon_1",
- "characters_voice\\scenario\\escape\\megafon_2",
- "characters_voice\\scenario\\escape\\megafon_3",
- "characters_voice\\scenario\\escape\\megafon_4"
- }
- ph_snd_themes["alarm1"] = { "characters_voice\\scenario\\megafon\\megafon_alarm_1",
- "characters_voice\\scenario\\megafon\\megafon_alarm_10",
- "characters_voice\\scenario\\megafon\\megafon_alarm_11",
- "characters_voice\\scenario\\megafon\\megafon_alarm_12",
- "characters_voice\\scenario\\megafon\\megafon_alarm_13"
- }
- ph_snd_themes["alarm2"] = { "characters_voice\\scenario\\megafon\\megafon_alarm_2",
- "characters_voice\\scenario\\megafon\\megafon_alarm_3",
- "characters_voice\\scenario\\megafon\\megafon_alarm_4",
- "characters_voice\\scenario\\megafon\\megafon_alarm_5",
- "characters_voice\\scenario\\megafon\\megafon_alarm_6"
- }
- ph_snd_themes["siren"] = { "ambient\\siren2" }
- ph_snd_themes["bomb"] = {"detectors\\bomb_timer"}
- ph_snd_themes["detector"] = {"detectors\\da-2_beep1"}
- ph_snd_themes["radio_music"] = {"characters_voice\\scenario\\bar\\radio_music\\radio_music_1"}
- ph_snd_themes["dolg_speech"] = {[[characters_voice\scenario\bar\barman_megafon\megaphone_barman_1]],
- [[characters_voice\scenario\bar\barman_megafon\megaphone_barman_2]],
- [[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_1]],
- [[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_2]],
- [[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_3]],
- [[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_4]],
- [[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_5]],
- [[characters_voice\scenario\megafon\megafon_music_1]],
- [[characters_voice\scenario\megafon\megafon_music_2]],
- [[characters_voice\scenario\megafon\megafon_music_3]]}
- ph_snd_themes["dolg_alarm"] = {[[characters_voice\scenario\bar\dolg_megafon\megaphone_duty_alarm]]}
- ph_snd_themes["dolg_megafon_1_hit"] = {[[characters_voice\scenario\bar\dolg_megafon\duty_gunfire_mega_1]]}
- ph_snd_themes["dolg_megafon_2_hit"] = {[[characters_voice\scenario\bar\dolg_megafon\duty_gunfire_mega_2]]}
- ph_snd_themes["dolg_megafon_kill"] = {[[characters_voice\scenario\bar\dolg_megafon\duty_gunfire_mega_3]]}
- ph_snd_themes["arena_introduce_pseudodog"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_pseudodog]]}
- ph_snd_themes["arena_introduce_snork"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_snork]]}
- ph_snd_themes["arena_introduce_bloodsucker"]= {[[characters_voice\scenario\bar\arena_megafon\mega_arena_bloodsucker]]}
- ph_snd_themes["arena_introduce_burer"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_burer]]}
- ph_snd_themes["arena_introduce_savage"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_zver]]}
- ph_snd_themes["arena_actor_afraid"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_coward]]}
- ph_snd_themes["arena_fight_begin"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_start]]}
- ph_snd_themes["arena_fight_victory"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_win_1]]}
- ph_snd_themes["arena_fight_victory_notime"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_win_2]]}
- ph_snd_themes["arena_fight_lose"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_out_of_time_win]]}
- ph_snd_themes["arena_fight_death"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_dead]]}
- ph_snd_themes["bar_start_megafon"] = {[[characters_voice\scenario\bar\barman_megafon\megaphone_barman_1]],
- [[characters_voice\scenario\bar\barman_megafon\megaphone_barman_2]],
- [[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_1]],
- [[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_2]]}
- ph_snd_themes["mon_monolith_damaged"] = {[[characters_voice\scenario\sarcofag\monolith_damaged]]}
- ph_snd_themes["mon_monolith_heavy_damaged"] = {[[characters_voice\scenario\sarcofag\monolith_heavy_damaged]]}
- ph_snd_themes["mon_monolith_alarm"] = {[[characters_voice\scenario\sarcofag\monolith_alarm]]}
- ph_snd_themes["mon_monolith_recharged"] = {[[characters_voice\scenario\sarcofag\monolith_recharged]]}
- ph_snd_themes["sar_monolith_call"] = {[[characters_voice\scenario\sarcofag\monolith_call_1]],
- [[characters_voice\scenario\sarcofag\monolith_call_2]],
- [[characters_voice\scenario\sarcofag\monolith_call_3]],
- [[characters_voice\scenario\sarcofag\monolith_call_4]],
- [[characters_voice\scenario\sarcofag\monolith_call_5]],
- [[characters_voice\scenario\sarcofag\monolith_call_6]],
- [[characters_voice\scenario\sarcofag\monolith_call_7]]}
- ph_snd_themes["gar_seryi_shooting"] = {[[characters_voice\scenario\garbage\distance_shooting]]}
- ph_snd_themes["gar_seryi_shooting_2"] = {[[characters_voice\scenario\bandits\bandit_replic_2]]}
- ph_snd_themes["aes_battle1"] = {"ambient\\battle_1"}
- ph_snd_themes["aes_battle2"] = {"ambient\\battle_2"}
- ph_snd_themes["gar_bandits_seryi"] = {[[characters_voice\scenario\garbage\grey_bandit_1]],
- [[characters_voice\scenario\garbage\grey_bandit_2]],
- [[characters_voice\scenario\garbage\grey_bandit_3]],
- [[characters_voice\scenario\garbage\grey_bandit_4]],
- [[characters_voice\scenario\garbage\grey_bandit_5]]}
- ph_snd_themes["radar_drone"] = {"ambient\\radar_1"}
- ph_snd_themes["radar_thunder"] = {"ambient\\radar_2"}
- ph_snd_themes["radar_sparks"] = {"ambient\\radarsparks_1"}
- ph_snd_themes["aes_teleport"] = {"anomaly\\teleport_incoming"}
- ph_snd_themes["yan_antenna"] = {{"characters_voice\\scenario\\yantar\\psy_voices_1"}} --' Ñòåðåî
- ph_snd_themes["radar_meh_on"] = {"ambient\\cooling_run"}
- ph_snd_themes["radar_meh_off"] = {"ambient\\cooling_stop"}
- ph_snd_themes["system_message_1"] = {[[characters_voice\scenario\yantar\system_message_1]]}
- ph_snd_themes["system_message_2"] = {[[characters_voice\scenario\yantar\system_message_2]]}
- ph_snd_themes["system_message_3"] = {[[characters_voice\scenario\yantar\system_message_3]]}
- ph_snd_themes["system_message_4"] = {[[characters_voice\scenario\yantar\system_message_4]]}
- ph_snd_themes["system_message_5"] = {[[characters_voice\scenario\yantar\system_message_5]]}
- ph_snd_themes["agro_test"] = {[[weapons\grenade1]]}
- ph_snd_themes["bar_arena_public"] = {"characters_voice\\scenario\\bar\\arena_public\\new_arena_public_1",
- "characters_voice\\scenario\\bar\\arena_public\\new_arena_public_1",
- "characters_voice\\scenario\\bar\\arena_public\\new_arena_public_2",
- "characters_voice\\scenario\\bar\\arena_public\\new_arena_public_3",
- "characters_voice\\scenario\\bar\\arena_public\\new_arena_public_4",
- "characters_voice\\scenario\\bar\\arena_public\\new_arena_public_5",
- "characters_voice\\scenario\\bar\\arena_public\\new_arena_public_6",
- "characters_voice\\scenario\\bar\\arena_public\\new_arena_public_7",
- "characters_voice\\scenario\\bar\\arena_public\\new_arena_public_8",
- "characters_voice\\scenario\\bar\\arena_public\\new_arena_public_9"
- }
- ph_snd_themes["bar_arena_public_death"] = {"ambient\\arena\\crowd_wave_1",
- "ambient\\arena\\crowd_wave_2",
- "ambient\\arena\\crowd_wave_3"
- }
- ph_snd_themes["bar_arena_fight_1"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_1_ready"}
- ph_snd_themes["bar_arena_fight_1_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_1_finish"}
- ph_snd_themes["bar_arena_fight_2"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_2_ready"}
- ph_snd_themes["bar_arena_fight_2_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_2_finish"}
- ph_snd_themes["bar_arena_fight_3"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_3_ready"}
- ph_snd_themes["bar_arena_fight_3_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_3_finish"}
- ph_snd_themes["bar_arena_fight_4"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_4_ready"}
- ph_snd_themes["bar_arena_fight_4_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_4_finish"}
- ph_snd_themes["bar_arena_fight_5"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_5_ready"}
- ph_snd_themes["bar_arena_fight_5_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_5_finish"}
- ph_snd_themes["bar_arena_fight_6"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_6_ready"}
- ph_snd_themes["bar_arena_fight_6_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_6_finish"}
- ph_snd_themes["bar_arena_fight_7"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_7_ready"}
- ph_snd_themes["bar_arena_fight_7_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_7_finish"}
- ph_snd_themes["bar_arena_fight_8"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_8_ready"}
- ph_snd_themes["bar_arena_fight_8_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_8_finish"}
- ph_snd_themes["x18_sound_1"] = {"ambient\\x18\\x18_hit_8"}
- ph_snd_themes["x18_sound_2"] = {"ambient\\x18\\x18_metal_2"}
- ph_snd_themes["x18_sound_3"] = {"ambient\\x18\\x18_metal_3"}
- ph_snd_themes["x18_sound_4"] = {"ambient\\x18\\x18_metal_4"}
- ph_snd_themes["x18_sound_5"] = {"ambient\\x18\\x18_metal_5"}
- ph_snd_themes["x18_sound_6"] = {"ambient\\x18\\x18_creak_2"}
- ph_snd_themes["x18_sound_7"] = {"ambient\\x18\\x18_creak_1"}
- ph_snd_themes["x18_sound_8"] = {"ambient\\x18\\x18_hit_7"}
- ph_snd_themes["x18_sound_9"] = {"ambient\\x18\\x18_footsteps_2"}
- ph_snd_themes["x18_sound_10"] = {"ambient\\x18\\x18_move_4"}
- ph_snd_themes["x18_sound_11"] = {"ambient\\x18\\x18_footsteps"}
- ph_snd_themes["x18_sound_12"] = {"ambient\\x18\\x18_move_3"}
- ph_snd_themes["x16_engine1_run"] = {"ambient\\x16\\x16_engine1_run"}
- ph_snd_themes["x16_engine1_stop"] = {"ambient\\x16\\x16_engine1_stop"}
- ph_snd_themes["x16_engine2_run"] = {"ambient\\x16\\x16_engine2_run"}
- ph_snd_themes["x16_engine2_stop"] = {"ambient\\x16\\x16_engine2_stop"}
- ph_snd_themes["x16_hum_2"] = {"ambient\\x16\\x16_hum_2"}
- ph_snd_themes["x16_switch_1"] = {"ambient\\x16\\switch_1"}
- ph_snd_themes["x16_switch_2"] = {"ambient\\x16\\switch_2"}
- ph_snd_themes["x18_firedoor"] = {"anomaly\\fireball_idle"}
- ph_snd_themes["mon_poltergeist"] = {"anomaly\\anomaly_gravy_hit1"}
- ph_snd_themes["psy_voices"] = {{[[characters_voice\scenario\yantar\psy_voices_1]]}} --' Ñòåðåî
- ph_snd_themes["heli_explosion"] = {[[weapons\heli_explosion]]}
- ph_snd_themes["trader_door_open_start"] = {[[device\door_start]]}
- ph_snd_themes["trader_door_close_start"] = {[[device\door_closing]]}
- ph_snd_themes["trader_door_close_stop"] = {[[device\door_stop]]}
- ph_snd_themes["trader_door_locked"] = {[[device\door_locked]]}
- ph_snd_themes["trader_door_unlock"] = {[[device\door_servomotor]]}
- ph_snd_themes["wood_small_open"] = {[[device\wood_small_open]]}
- ph_snd_themes["wood_small_close_start"] = {[[device\wood_small_close_start]]}
- ph_snd_themes["wood_small_close_stop"] = {[[device\wood_small_close_stop]]}
- ph_snd_themes["wood_large_open"] = {[[device\wood_large_open]]}
- ph_snd_themes["wood_large_close_start"] = {[[device\wood_large_close_start]]}
- ph_snd_themes["wood_large_close_stop"] = {[[device\wood_large_close_stop]]}
- ph_snd_themes["metal_small_open"] = {[[device\metal_small_open]]}
- ph_snd_themes["metal_small_close_start"] = {[[device\metal_small_close_start]]}
- ph_snd_themes["metal_small_close_stop"] = {[[device\metal_small_close_stop]]}
- -----------------------------------------------------------------------------------------------------------------------------------
- -- Theme functions
- -----------------------------------------------------------------------------------------------------------------------------------
- function weather_class(avail_types, npc)
- local type = "weather_good"
- if level.rain_factor() < 0.07 then
- type = "weather_good"
- db.actor:disable_info_portion("its_raining") -- added by Daemonion for LURK 1.2
- else
- type = "weather_bad"
- db.actor:give_info_portion("its_raining") -- added by Daemonion for LURK 1.2
- end
- return type
- end
- function combat_class(avail_types, npc)
- if npc:best_enemy() ~= nil or
- npc:best_danger() ~= nil
- then
- return ""
- end
- return "state"
- end
- -------------------------------------------------------------------------
- -- ÇÂÓÊÈ ÑÒÀËÊÅÐÎÂ
- -------------------------------------------------------------------------
- local sounds_base = stalker_ids.sound_script + 10000
- function id()
- sounds_base = sounds_base + 1
- return sounds_base - 1
- end
- theme = {
- -- ïîãîäà
- weather = { exec = sound_theme.weather_class,
- types = {weather_bad = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- weather_good = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}} }},
- -- ñîñòîÿíèÿ òåëà
- state = { exec = sound_theme.combat_class,
- types = {state = {min_snd = 60, max_snd = 90, rnd = 25, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}}} },
- sleep = {min_snd = 10, max_snd = 15, rnd = 75, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- ïðîñüáà î ïîìîùè
- help = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- help_see = {min_snd = 5, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- help_see_tutor = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- help_heavy = {min_snd = 5, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- help_thanx = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- wounded_psy = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- wounded_psy_shoot = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- îêðèê
- hail = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- îæèäàíèå
- wait = {min_snd = 7, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- speech
- speech = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- speech1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- óãðîçû
- threat_weap = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- threat_back = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- threat_stop = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- ðåàêöèè
- -- reac_hear = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- reac_see = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- reac_crps_monstr = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- reac_crps_enemy = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- reac_crps_neutral = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- reac_crps_friend = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- reac_nothing = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- reac_box = {min_snd = 1, max_snd = 2, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- reac_music = {min_snd = 1, max_snd = 2, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- reac_joke = {min_snd = 1, max_snd = 2, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- áîëòîâíÿ
- talk_hello = {min_snd = 5, max_snd = 7, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- talk_hello_friend = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- talk_bye = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- talk_accept = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- talk_reject = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- talk_abuse = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- ðåàêöèè íà þçàíèå
- use_yes_fight = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- use_yes_sleep = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- use_yes_kamp = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- use_yes_default = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- use_no_fight = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- use_no_sleep = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- use_no_weapon = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- use_no_default = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- use_abuse = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- áîé
- fight_attack = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- zombied_fight_attack = {min_snd = 5, max_snd = 10,rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- fight_search = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- fight_enemy = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- òîðãîâëÿ
- trade_yes = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- trade_no = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- èãðà íà ãóáíîé ãàðìîøêå
- intro_music = {min_snd = 3, max_snd = 5, rnd = 25, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- harmonica = {min_snd = 3, max_snd = 5, rnd = 25, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- èãðà íà ãèòàðå
- guitar = {min_snd = 3, max_snd = 5, rnd = 25, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- øóòêè, ïðèáàóòêè
- intro_joke = {min_snd = 3, max_snd = 5, rnd = 25, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- joke = {min_snd = 3, max_snd = 5, rnd = 25, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Èñòîðèè
- story_01 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
- depence = { [2] = {theme = "story_reac_cool_info", min = 1, max = 1},
- [3] = {theme = "story_reac_continue", min = 2, max = 3},
- [5] = {theme = "story_reac_laughter", type = "all"}}},
- story_02 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
- depence = { [2] = {theme = "story_reac_yes", min = 1, max = 2},
- [3] = {theme = "story_reac_continue", min = 1, max = 1},
- [4] = {theme = "story_reac_action_right", min = 1, max = 1},
- [5] = {theme = "story_reac_cool_teller", min = 1, max = 1},
- [6] = {theme = "story_reac_continue", min = 1, max = 1},
- [7] = {theme = "story_reac_belief_story, story_reac_final_happy, story_reac_yes", min = 2, max = 4}}},
- story_03 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
- depence = { [1] = {theme = "story_reac_continue", min = 1, max = 1},
- [2] = {theme = "story_reac_final_tragic", min = 1, max = 1},
- [3] = {theme = "story_reac_belief_story", min = 2, max = 3}}},
- story_04 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
- depence = { [1] = {theme = "story_reac_continue", min = 1, max = 1},
- [2] = {theme = "story_reac_final_tragic", min = 1, max = 1},
- [3] = {theme = "story_reac_belief_story", min = 2, max = 3}}},
- story_05 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
- depence = { [1] = {theme = "story_reac_advice_sceptic, story_reac_advice_support", min = 1, max = 1}}},
- story_06 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
- depence = { [2] = {theme = "story_reac_continue", min = 1, max = 1},
- [3] = {theme = "story_reac_cool_teller", min = 1, max = 1},
- [4] = {theme = "story_reac_action_right", min = 1, max = 1},
- [5] = {theme = "story_reac_yes", min = 1, max = 1},
- [6] = {theme = "story_reac_disbelief_teller, story_reac_belief_story", min = 2, max = 3},
- [7] = {theme = "story_reac_cool_teller", min = 1, max = 1},
- [8] = {theme = "story_reac_wonder", min = 1, max = 1},
- [9] = {theme = "story_reac_disbelief_story, story_reac_belief_story, story_reac_yes", min = 2, max = 4}}},
- legend_01 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
- depence = { [1] = {theme = "story_reac_doubt", min = 1, max = 1},
- [2] = {theme = "story_reac_wonder, story_reac_disbelief_story", min = 1, max = 1},
- [3] = {theme = "story_reac_yes", min = 2, max = 3},
- [4] = {theme = "story_reac_yes, story_reac_belief_story", min = 2, max = 4}}},
- legend_02 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
- depence = { [1] = {theme = "story_reac_doubt", min = 1, max = 1},
- [2] = {theme = "story_reac_disbelief_story", min = 1, max = 1},
- [3] = {theme = "story_reac_wonder", min = 1, max = 1},
- [4] = {theme = "story_reac_laughter", min = 1, max = 1},
- [5] = {theme = "story_reac_yes, story_reac_belief_story", min = 2, max = 4}}},
- legend_03 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
- depence = { [1] = {theme = "story_reac_cool_info", min = 1, max = 1},
- [2] = {theme = "story_reac_yes, story_reac_doubt", min = 2, max = 4}}},
- legend_04 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
- depence = { [1] = {theme = "story_reac_fear", min = 1, max = 1},
- [2] = {theme = "story_reac_yes, story_reac_belief_story", min = 2, max = 4}}},
- legend_05 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
- depence = { [1] = {theme = "story_reac_yes", min = 2, max = 3},
- [2] = {theme = "story_reac_doubt", min = 1, max = 1},
- [3] = {theme = "story_reac_disbelief_story, story_reac_belief_story", min = 2, max = 4}}},
- story_reac_action_right = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_action_wrong = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_advice_sceptic = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_advice_support = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_belief_story = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_continue = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_cool_info = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_cool_teller = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_disbelief = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_disbelief_story = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_disbelief_teller = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_doubt = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_fear = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_final_happy = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_final_tragic = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_laughter = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_old_story = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_uncertain = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_wonder = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- story_reac_yes = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- ÓÍÈÊÀËÜÍÛÅ ÒÅÌÛ
- -- Escape
- esc_tolik_help = {min_snd = 7, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_guard_camp = {min_snd = 7, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_factory_raid = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_factory_attack = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_factory_victory = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_factory_go = {min_snd = 3, max_snd = 7, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_fox_alert = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_tolik_to_wolf = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_tolik_to_lager = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_tolik_thanks = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_wolf_thanks = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_wolf_say_thanks = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_lager_killer = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_fanat_dialog = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_fanat_ready = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_direction_fire = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_bridge_soldiers = {min_snd = 10, max_snd = 25, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_bandit_shustryi = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_shustryi_help = {min_snd = 5, max_snd = 15, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_wolf_radio = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_wolf_radio_1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_petruha_raport = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_petruha_raport_radio = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_petruha_call = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_fox_thanks = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- esc_shustryi_thanks = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Garbage DramMoment
- gar_dm_bandit_backoff1 = {min_snd = 5, max_snd = 8, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_dm_bandit_backoff2 = {min_snd = 5, max_snd = 8, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_dm_bandit_demand = {min_snd = 8, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_dm_newbie_no_money = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_dm_newbie_help_me = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_dm_newbie_thank_you = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_hellcar_alarm = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_hellcar_ambush = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_bandits_seryi = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_grey_grey = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_seryi_see_actor = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_dolg_blokpost = {min_snd = 10, max_snd = 25, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_direction_fire = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_hellcar_to_battle = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- gar_hellcar_victory = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- DarkValley
- val_prisoner_captive_help_me = {min_snd = 6, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_prisoner_captive_come_here = {min_snd = 4, max_snd = 7, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_prisoner_captive_open = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_prisoner_captive_thanx = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_rob_leader_call = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_rob_leader_jeer = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_rob_guard_jeer = {min_snd = 6, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- --val_gate_soldiers = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- --val_chase_soldiers = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- --val_opendoor_soldier = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_guards = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_captive_phrase1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_captive_phrase2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_captive_phrase3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_nap1_phrase1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_nap1_phrase2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_nap1_phrase3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_nap1_phrase4 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_nap1_phrase5 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_nap1_phrase6 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_nap1_phrase7 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_dead = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_nap1_go_home = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- val_escort_phrase_invite = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Pripyat
- pri_followers_leader_phrase1_1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- pri_followers_leader_phrase1_2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- pri_followers_leader_phrase1_3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- pri_followers_final_phrase1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- pri_followers_final_phrase2 = {min_snd = 6, max_snd = 9, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- DeadCity
- cit_doctor_start_dlg = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- cit_doctor_end_dlg = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- cit_jail_guard_sneer = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- cit_base_guard = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- cit_base_guard_talk_to_actor2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- cit_jail_guard_sleep = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Agroprom
- agr_factory_soldiers = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- desertir
- agr_dont_shoot = {min_snd = 5, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- agr_desertir_spam = {min_snd = 5, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- agr_stalker_help_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- agr_stalker_help_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- agr_stalker_help_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- agr_stalker_help_4 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- agr_krot_thanks_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- agr_krot_fear = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- agr_doctor_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Radar
- -- Bar Rostok Duty Guards
- bar_dolg_base_guard_backoff = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- bar_dolg_base_guard_no_talk = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- bar_bar_osvedomitel_hello = {min_snd = 15, max_snd = 15, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- bar_bar_barmen_hello = {min_snd = 2, max_snd = 15, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- bar_bar_barmen_hello_room = {min_snd = 10, max_snd = 15, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- bar_dolg_leader_hello = {min_snd = 10, max_snd = 15, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Bar dolg guard
- bar_dolg_guard_stop = {min_snd = 15, max_snd = 20, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- bar_guard_prohodi = {min_snd = 7, max_snd = 20, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- bar_dolg_guard_busy = {min_snd = 7, max_snd = 20, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Bar dolg hangar bridge
- bar_dolg_hangar_bridge_hello = {min_snd = 16, max_snd = 25, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- bar_guard_enter = {min_snd = 6, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- bar_guard_stop = {min_snd = 6, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Bar dolg Petrenko
- bar_dolg_petrenko_hello = {min_snd = 3, max_snd = 15, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Bar psyh
- bar_psycho_pain = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- bar_psycho_goodluck = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- bar_barman_psycho = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- bar_arena_public = {min_snd = 5, max_snd = 7, rnd = 80, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Rostok volkodav
- rostok_volkodav_talk_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- rostok_volkodav_talk_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- rostok_volkodav_assistant_talk_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- rostok_volkodav_assistant_talk_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- rostok_volkodav_assistant_talk_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Rostok kruglov
- rostok_kruglov_help_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- rostok_kruglov_help_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- rostok_kruglov_help_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- rostok_kruglov_help_4 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- rostok_kruglov_help_5 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- rostok_kruglov_help_6 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- rostok_kruglov_torrid = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- kruglov_stop_enemy_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- kruglov_stop_enemy_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- --yantar sounds
- yantar_professor_idle = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_professor_to_kruglov_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_professor_to_kruglov_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_to_professor_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_to_professor_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_to_actor = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_dream_talk_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_dream_talk_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_dream_talk_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_professor_talk_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_professor_radiation_quest_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_professor_radiation_quest_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_radiation_quest_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_radiation_quest_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_radiation_quest_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_radiation_quest_4 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_radiation_quest_5 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_radiation_quest_6 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_radiation_quest_7 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_radiation_quest_8 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_radiation_quest_9 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_kruglov_radiation_quest_10 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_professor_brain_quest_bad_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_professor_brain_quest_bad_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_professor_brain_quest_good_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_professor_brain_quest_good_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_professor_brain_quest_good_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_probe_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_probe_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- yantar_probe_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- test_mega_remark = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Brainlab sounds
- brainlab_system_message_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- brainlab_system_message_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- brainlab_system_message_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- brainlab_system_message_4 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- brainlab_system_message_5 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- -- Military sounds
- mil_max_thanx = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_max_before_collect = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_kolyan = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_max_to_kolyan = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_max_to_tolyan = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_laugh1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_laugh2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_laugh3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_laugh4 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_laugh5 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_phrase1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_phrase2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_phrase3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_phrase4 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_phrase5 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_phrase6 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_phrase7 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_crazy = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_about_sniper = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_go_attack = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_patrol = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_after_kill1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_after_kill2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_after_kill3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_zoneguard = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_patrol_base = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_max_khutor_attack = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_guard_to_max = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_lukash_to_guard = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_lukash_to_actor = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_paul_frost = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_killer = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_scull = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_max_to_actor = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_collect_phrases = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_pavlik_to_ara = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_ara_to_pavlik = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_ara_ambush = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_hunter1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_hunter2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_hunter3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_getready = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_lukash_done = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_ambush1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_ambush2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_ambush3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_ambush4 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_ambush5 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_ambush6 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_victory1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_victory2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_victory3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_victory4 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_freedom_victory5 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_before_attack1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_before_attack2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_fight = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_dolg_silent = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
- mil_cherep_hi = {min_snd = 1, max_snd = 3, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}}
- }
- --' Â òåìàõ äëÿ èãðîêà èíòåðâàë çàäàåòñÿ â ìèëëèñåêóíäàõ!!!
- actor_theme = {
- level_border_detector = {min_snd = 10, max_snd = 100,
- sounds = {xr_sound.get_safe_sound_object([[detectors\geiger_1]]),
- xr_sound.get_safe_sound_object([[detectors\geiger_1]]),
- xr_sound.get_safe_sound_object([[detectors\geiger_1]]),
- xr_sound.get_safe_sound_object([[detectors\geiger_1]]),
- xr_sound.get_safe_sound_object([[detectors\geiger_2]]),
- xr_sound.get_safe_sound_object([[detectors\geiger_2]]),
- xr_sound.get_safe_sound_object([[detectors\geiger_4]]),
- xr_sound.get_safe_sound_object([[detectors\geiger_5]]),
- xr_sound.get_safe_sound_object([[detectors\geiger_6]]) }}
- }
- function select_sound_from_ltx(obj, section, ltx)
- -- 1. ïðîâåðêà ïî story_id
- local c = obj:story_id()
- if ltx:line_exist(section, utils.to_str(c)) then
- return ltx:r_string(section, utils.to_str(c))
- end
- -- 2. ïðîâåðêà ïî npc_profile
- c = obj:profile_name()
- if ltx:line_exist(section, c) then
- return ltx:r_string(section, c)
- end
- -- 3. ïðîâåðêà ïî character_community
- c = obj:character_community()
- if ltx:line_exist(section, c) then
- return ltx:r_string(section, c)
- end
- -- 4. çàãðóçêà äåôîëòà
- if ltx:line_exist(section, "stalker") then
- return ltx:r_string(section, "stalker")
- else
- return nil
- end
- end
- -----------------------------------------------------------------------------------------------------------------------------------
- local character_prefix = ""
- local default_prefix = "characters_voice\\"
- function check_prefix(s)
- local flag = string.sub(s, 1, 1)
- return flag, string.sub(s, 3)
- end
- function load_sound(obj)
- local k,v = 0,0
- -- çàãðóçêà çâóêîâ íà îñíîâå äàííûõ ltx
- function load_sound_from_ltx(obj, name, tbl)
- tbl.max_ids[obj:id()] = {}
- if snd_ini:section_exist(name.."_rnd") then
- local s = select_sound_from_ltx(obj, name.."_rnd", snd_ini)
- if s then
- local flag, path = check_prefix(s)
- if flag == "0" then
- character_prefix = obj:sound_prefix()
- obj:sound_prefix(default_prefix)
- end
- --printf("NPC[%s] flag[%s] prefix[%s] path[%s]", obj:name(), flag, obj:sound_prefix(), path)
- tbl.max_ids[obj:id()].rnd_max = obj:add_sound(path, nstl, snd_type.talk, 2, 1, tbl.rnd_id)
- if flag == "0" then
- obj:sound_prefix(character_prefix)
- end
- end
- end
- if snd_ini:section_exist(name.."_seq") then
- local s = select_sound_from_ltx(obj, name.."_seq", snd_ini)
- if s then
- local flag, path = check_prefix(s)
- if flag == "0" then
- character_prefix = obj:sound_prefix()
- obj:sound_prefix(default_prefix)
- end
- --printf("NPC[%s] flag[%s] prefix[%s] path[%s]", obj:name(), flag, obj:sound_prefix(), path)
- tbl.max_ids[obj:id()].into_max = obj:add_sound(path, nstl, snd_type.talk, 2, 1, tbl.into_id)
- tbl.max_ids[obj:id()].into_cycled = true
- if flag == "0" then
- obj:sound_prefix(character_prefix)
- end
- end
- end
- if snd_ini:section_exist(name.."_single") then
- local s = select_sound_from_ltx(obj, name.."_single", snd_ini)
- if s then
- local flag, path = check_prefix(s)
- if flag == "0" then
- character_prefix = obj:sound_prefix()
- obj:sound_prefix(default_prefix)
- end
- --printf("NPC[%s] flag[%s] prefix[%s] path[%s]", obj:name(), flag, obj:sound_prefix(), path)
- tbl.max_ids[obj:id()].into_max = obj:add_sound(path, nstl, snd_type.talk, 2, 1, tbl.into_id)
- tbl.max_ids[obj:id()].into_cycled = false
- if flag == "0" then
- obj:sound_prefix(character_prefix)
- end
- end
- end
- end
- function load_theme_sound(npc, tbl)
- for k,v in pairs(tbl) do
- if v.types == nil then
- load_sound_from_ltx(npc, k, v)
- else
- load_theme_sound(npc, v.types)
- end
- end
- end
- load_theme_sound(obj, theme)
- -- äåëàåì çàãîòîâêó â db.sound
- db.sound[obj:id()] = {}
- ---- printf("All sounds loaded for %s, section %s", obj:name(), obj:section())
- --- print_table(theme)
- end
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