Advertisement
Guest User

Untitled

a guest
May 25th, 2018
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 0.76 KB | None | 0 0
  1.  IEnumerator ActivateDeathSphere()
  2.     {
  3.         while (!hasExploded)
  4.         {
  5.             hasExploded = true;
  6.             foreach (GameObject card in cards)
  7.             {
  8.                 GameObject deathsphere = card.transform.GetChild(1).gameObject;
  9.                 deathsphere.transform.GetChild(0).GetComponent<MeshRenderer>().enabled = true;
  10.             }
  11.             yield return new WaitForSeconds(1f);
  12.             foreach (GameObject card in cards)
  13.             {
  14.                 GameObject deathsphere = card.transform.GetChild(1).gameObject;
  15.                 deathsphere.transform.GetChild(0).GetComponent<MeshRenderer>().enabled = false;
  16.             }
  17.             yield return new WaitForSeconds(1f);
  18.             hasExploded = false;
  19.         }
  20.     }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement