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  1. Wand
  2. 1) Chance 500+ Prophecy wands trying for a Void Battery until you nearly vendor a blue wand with T2+ Glyphic spell dmg
  3. 2) Laugh at your good fortunes, craft 'Cannot Roll Attack Mods' suffix and fill other suffixes
  4. 3) Clear prefixes except for Spell Dmg
  5. 4) Augment Phys twice: likely first outcome is Phys as Chaos, second is +1 Phys Spells (if you get it in one, bonus!)
  6. 5) Remove Chaos if needed
  7. 6) At this point, we can Augment caster freely, aiming for Hybrid Spell Dmg/Mana or +1 Spells (hah good luck)
  8. Any other caster mods can be target removed. Got lucky with T2 Hybrid after several attempts
  9. 7) Keeping 'Cannot Roll Attack Mods', Augment Crit and Remove/Add Crit until T1 Multi
  10. 8) Slam Crusader Orb Suffix, hoping for T1 Damage Per Power Charge
  11. 9) Fail to get T1 Damage Per Power Charge. Remove+Add Influence until T1
  12. 10) Augment Influence, praying for either Arcane Surge on Crit or Zealotry Effect. Got lucky with T2 Zealotry
  13. 11) Divine until nearly perfect, then call it a day. Wand gives 19% more avg hit damage than a perfectly rolled Void Battery
  14.  
  15. Shield
  16. 1) Start with a Shaper or Warlord Fossilised ilvl 84+. Shaper is way better, as Life Gain on Block is three times more common on Shaper than on Warlord (of course I get a Shaper one later. SSF woes)
  17. 2) Get insanely lucky alt spamming for T1 Spell Block by landing T1 Runic Spell Dmg (avg 3936 tries)
  18. 3) Stare blankly at the shield in disbelief for several minutes, then clean prefixes except for Runic
  19. 4) Fill suffixes with removable mods/benchcraft
  20. 5) Augment Phys twice: once for Reflect Phys, twice for (hopefully) +1 Phys Spells. If you get Phys as Extra Chaos, remove Chaos and repeat Phys
  21. 6) Remove Phys. If you remove +1 Spells, go back a step
  22. 7) Benchcraft any prefix that does not have a Life or crit tag
  23. 8) Remove placeholder suffixes
  24. 9) Augment Life twice, once for (likely) Life Regen, twice for % Life on Block
  25. 10) Remove Life. If you remove Life Regen, go back a step
  26. 11) Augment Crit (or Caster if you have Remove Speed crafts handy) and Remove+Add until T1 Spell Crit
  27. 12) Remove crafted life, Augment Life praying for anything decent.
  28. Rerolling this risks the % Life on Block unless you do 'Suffixes/Prefixes cannot be changed'. T3 was good enough for me
  29. 8) Your choice of last suffix. I went with Spell Block as its unattainable on most other slots and I wanted to get close to cap
  30. 9) Target divine until nearly perfect
  31.  
  32. Helm
  33. 1) Woke Orb: Warlord Helm with T1 Crit Multi + Elder Helm with Lvl 20 Conc Effect. The primary base must be ilvl 85+
  34. 2) If Woke Orb bricks, find some way of removing other mods. Situation varies. I had to remove non-influence on +3 Minions and pray I didn't get some other untagged mod
  35. 3) Fill Prefixes with removable mods (one crafted)
  36. 4) Augment Phys for "9% increased Phys taken"
  37. 5) Augment Chaos for Res (or any other resistance needed)
  38. 6) Remove filler prefixes
  39. 7) Augment Life, aiming for T1
  40. 8) Augment Crit for +1 Power Charges
  41. 9) Divine, then Enchant. Amazingly I got EC Cooldown after 5 enchants. It's near BIS defensive enchant, huge boost to regen/buff uptime. Obviously if not playing SSF just buy the enchant you want.
  42.  
  43.  
  44. Chest
  45. 1) Honestly not going to bother describing this one. The horse is dead, cremated and its ashes thrown to the wind
  46. 2) Only notable thing here is the Redeemer Phys taken as Cold combined with Divine Flesh for extra Phys mitigation
  47. 3) In SSF, 6L should be done after ensuring Woke Orb did not brick. Get 45+ Quality before attempting
  48.  
  49. Gloves
  50. 1) Start with Warlord ilvl 84+ Fingerless
  51. 2) Alt spam until Culling Strike
  52. 3) Augment one resistance of your choice to T1
  53. 4) Craft 'Cannot Roll Attack mods'
  54. 5) Clear Prefixes
  55. 6) Augment Caster for Warlord Spell Dmg
  56. 7) Augment Influence twice, once for (likely) DoT damage, twice for +1 Frenzy
  57. 8) Remove Caster
  58. 9) Replace 'Cannot Roll Attack mods' with 'Suffixes cannot be changed' (3ex total per attempt)
  59. 10) Remove Influence. If you remove +1 Frenzy, go back to Step 6
  60. 11) Augment Caster, remove+add until T1 Spell Dmg
  61. 12) Remove crafted mod
  62. 13) Augment second resist (or other desired mod)
  63. 14) Augment Life, aiming for T1
  64. 15) Divine/Blessed, then Enchant (Commandment of Blades is 100% BIS here for added clear)
  65.  
  66. Boots
  67. 1) Fail to find an ilvl 86 Two Toned after several T17 maps. Run a Temple out of frustration and drop ilvl 85 Two-Toned with MS/Spell Dodge
  68. 2) Shake your head in disbelief and fill suffixes with anything
  69. 3) Augment Life, aiming for T1
  70. 4) Benchcraft a defence mod as placeholder
  71. 5) Remove one placeholder suffix, Slam Hunter Orb suffix
  72. 5) 'Reforge, keeping all Prefixes' until T4+ Dex (got T2 plus other removable mods on 2nd attempt)
  73. 6) Augment Crit/Speed for Tailwind
  74. 7) Augment Resist of your choice to T1
  75. 8) Replace crafted mod with 'Cannot be Frozen'
  76. 9) Divine/Blessed, then enchant
  77.  
  78. Amulet
  79. 1) Woke Orb: Warlord with +1 Phys Gems (alt spammed or non-phys to phys) + Hunter with +1 Dex Gems (alt spammed). ilvl 84+
  80. 2) Pray you don't brick. Perform shenanigans to fix if you do brick.
  81. 3) Fill suffixes to one open slot
  82. 4) Craft 'Cannot roll Attack mods'
  83. 5) Augment Life, aiming for T1 (still need to farm life crafts to improve)
  84. 6) Remove crafted mod, Augment Crit, aiming for T1 multi
  85. 7) Augment Caster, aiming for T1 Cast Speed
  86. 8) Your choice of last suffix. Could be resist or another desired mod
  87. 9) Divine/Blessed, then Anoint
  88.  
  89. Ring 1: Crit Ring
  90. 1) Start with Shaper Ring of your base choice, ilvl 82+
  91. 2) Spam Deafening Essence of Scorn until other mods are desired/removable
  92. 3) Clear suffixes minus Crit Multi
  93. 4) Benchcraft Crit Chance/Multi if Shattered recently
  94. 5) Augment Crit, guaranteed Assassin's Mark on Hit, aiming for T1. If not T1, either remove influence or remove crit (50/50). If brick, back to Step 2
  95. 6) Remove crafted mod
  96. 7) Benchcraft 'Phys leeched as life'. Fill prefixes with removable mods
  97. 7) Augment Caster, aiming for T1 Spell Dmg
  98. 8) Remove placeholder prefixes
  99. 9) Augment Life, aiming for T1 flat
  100. 10) Once you have T1 flat, Augment Life again and pray for T1 Life Gained on Spell Hit.
  101. If you hit T2, you can either Remove Life (after removing crafted Leech) or Caster, depending on abundancy of crafts. Both 50/50.
  102. 11) Fill last prefix with desired mod. Went with generic % Dmg to scale both spells and explosions
  103. 12) Quality of your choice, Anoint
  104.  
  105. Ring 2: Mana Gain on Hit Ring
  106. 1) Start with Shaper Ring of your base choice, ilvl 82+
  107. 2) Alt Spam until Mana Gain on Spell Hit
  108. 3) Craft 'Cannot Roll Attack mods'
  109. 4) Augment Chaos, aiming for T1 Chaos Res (for other desired T1 resist, use ilvl 84+ ring)
  110. 5) Your choice to either fill prefixes and Augment Caster for Spell Dmg/Cast Speed or try for T1 life first.
  111. Steps from this point are near identical to the first ring. Had a hell of a time getting double T1 life
  112.  
  113. Belt
  114. 1) Start with ilvl 86 Hunter Stygian (84 is good enough, but 86 is trivial to get)
  115. 2) Spam Pristine Fossils/Life Reforges until T1 Flat
  116. 3) Augment Caster for Cast Speed during Flask Effect
  117. 4) Augment Resist of your choice
  118. 5) Benchcraft suffix as filler
  119. 6) Augment Life, aiming for T1 % Life. Likely you'll get Life Flask mod. Augment Life again for % Life
  120. 7) Remove Life. 1/3 shot, If you hit T1 flat, go back to Step 2 (got mine first try woohoo). If you hit % Life, Augment T1 % Life again
  121. 8) Replace crafted suffix with desired prefix. Went with % Damage to scale Spells and explosions
  122. 9) Augment Phys, aiming for T1 Overwhelm Phys Reduction
  123. 10) Divine, then Enchant with AOE during Arcane Surge (BIS enchant, substantial AOE gain that's always active)
  124.  
  125. Crit Jewels
  126. 1) Choose your method of shenanigans for landing Crit Multi + Spell Crit Multi suffixes. Remove non-crit and Reforge crit are both good methods
  127. 2) Clean prefixes
  128. 3) Augment Life, aiming for % Life
  129. 4) Augment Phys, guaranteed Physical Damage
  130.  
  131. Abyss Jewel
  132. 1) Alt/fossil/reforge spam until T2+ Life and Phasing on Kill
  133. 2) Augment fire, aiming for Fire Damage to Spells (only if using Cinderswallow)
  134.  
  135. If not using Cinderswallow, get a jewel with T2+ Flat Life, T2+ Flat Phys to Spells, T2+ Flat Phys when holding Shield, Crit Multi suffix
  136.  
  137. Glorious Vanity
  138. 1) Divine until Xibaqua with solid small passive nodes. Got lucky after about 10 with Crit Multi, Spell Dmg and Phys Dmg nodes.
  139. Resists can also be great here if you're trying to cap ele/chaos res
  140.  
  141. Thread of Hope
  142. 1) Divine until Extra Large and -12% All Res or better
  143. 2) Get a duplicate, inpulse Vaal and get 'Corrupted Blood cannot be inflicted on you'
  144. 3) Attempt to pull your jaw off the desk and vow to just go buy a goddamn lottery ticket already
  145.  
  146. Jewels in General
  147. Implicit craft until at least 3 jewels have '10% reduced effect of Chill', for a total of 80% reduced Chill Effect when using Brine King Pantheon. Any more than this is overkill IMO.
  148.  
  149. Total Cost:
  150. 3 Woke Orbs
  151. Minimum 12ex in Benchcrafts/Metamods
  152. Many fusings (hit mine in ~700)
  153. Many many harvest crafts
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