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- Wand
- 1) Chance 500+ Prophecy wands trying for a Void Battery until you nearly vendor a blue wand with T2+ Glyphic spell dmg
- 2) Laugh at your good fortunes, craft 'Cannot Roll Attack Mods' suffix and fill other suffixes
- 3) Clear prefixes except for Spell Dmg
- 4) Augment Phys twice: likely first outcome is Phys as Chaos, second is +1 Phys Spells (if you get it in one, bonus!)
- 5) Remove Chaos if needed
- 6) At this point, we can Augment caster freely, aiming for Hybrid Spell Dmg/Mana or +1 Spells (hah good luck)
- Any other caster mods can be target removed. Got lucky with T2 Hybrid after several attempts
- 7) Keeping 'Cannot Roll Attack Mods', Augment Crit and Remove/Add Crit until T1 Multi
- 8) Slam Crusader Orb Suffix, hoping for T1 Damage Per Power Charge
- 9) Fail to get T1 Damage Per Power Charge. Remove+Add Influence until T1
- 10) Augment Influence, praying for either Arcane Surge on Crit or Zealotry Effect. Got lucky with T2 Zealotry
- 11) Divine until nearly perfect, then call it a day. Wand gives 19% more avg hit damage than a perfectly rolled Void Battery
- Shield
- 1) Start with a Shaper or Warlord Fossilised ilvl 84+. Shaper is way better, as Life Gain on Block is three times more common on Shaper than on Warlord (of course I get a Shaper one later. SSF woes)
- 2) Get insanely lucky alt spamming for T1 Spell Block by landing T1 Runic Spell Dmg (avg 3936 tries)
- 3) Stare blankly at the shield in disbelief for several minutes, then clean prefixes except for Runic
- 4) Fill suffixes with removable mods/benchcraft
- 5) Augment Phys twice: once for Reflect Phys, twice for (hopefully) +1 Phys Spells. If you get Phys as Extra Chaos, remove Chaos and repeat Phys
- 6) Remove Phys. If you remove +1 Spells, go back a step
- 7) Benchcraft any prefix that does not have a Life or crit tag
- 8) Remove placeholder suffixes
- 9) Augment Life twice, once for (likely) Life Regen, twice for % Life on Block
- 10) Remove Life. If you remove Life Regen, go back a step
- 11) Augment Crit (or Caster if you have Remove Speed crafts handy) and Remove+Add until T1 Spell Crit
- 12) Remove crafted life, Augment Life praying for anything decent.
- Rerolling this risks the % Life on Block unless you do 'Suffixes/Prefixes cannot be changed'. T3 was good enough for me
- 8) Your choice of last suffix. I went with Spell Block as its unattainable on most other slots and I wanted to get close to cap
- 9) Target divine until nearly perfect
- Helm
- 1) Woke Orb: Warlord Helm with T1 Crit Multi + Elder Helm with Lvl 20 Conc Effect. The primary base must be ilvl 85+
- 2) If Woke Orb bricks, find some way of removing other mods. Situation varies. I had to remove non-influence on +3 Minions and pray I didn't get some other untagged mod
- 3) Fill Prefixes with removable mods (one crafted)
- 4) Augment Phys for "9% increased Phys taken"
- 5) Augment Chaos for Res (or any other resistance needed)
- 6) Remove filler prefixes
- 7) Augment Life, aiming for T1
- 8) Augment Crit for +1 Power Charges
- 9) Divine, then Enchant. Amazingly I got EC Cooldown after 5 enchants. It's near BIS defensive enchant, huge boost to regen/buff uptime. Obviously if not playing SSF just buy the enchant you want.
- Chest
- 1) Honestly not going to bother describing this one. The horse is dead, cremated and its ashes thrown to the wind
- 2) Only notable thing here is the Redeemer Phys taken as Cold combined with Divine Flesh for extra Phys mitigation
- 3) In SSF, 6L should be done after ensuring Woke Orb did not brick. Get 45+ Quality before attempting
- Gloves
- 1) Start with Warlord ilvl 84+ Fingerless
- 2) Alt spam until Culling Strike
- 3) Augment one resistance of your choice to T1
- 4) Craft 'Cannot Roll Attack mods'
- 5) Clear Prefixes
- 6) Augment Caster for Warlord Spell Dmg
- 7) Augment Influence twice, once for (likely) DoT damage, twice for +1 Frenzy
- 8) Remove Caster
- 9) Replace 'Cannot Roll Attack mods' with 'Suffixes cannot be changed' (3ex total per attempt)
- 10) Remove Influence. If you remove +1 Frenzy, go back to Step 6
- 11) Augment Caster, remove+add until T1 Spell Dmg
- 12) Remove crafted mod
- 13) Augment second resist (or other desired mod)
- 14) Augment Life, aiming for T1
- 15) Divine/Blessed, then Enchant (Commandment of Blades is 100% BIS here for added clear)
- Boots
- 1) Fail to find an ilvl 86 Two Toned after several T17 maps. Run a Temple out of frustration and drop ilvl 85 Two-Toned with MS/Spell Dodge
- 2) Shake your head in disbelief and fill suffixes with anything
- 3) Augment Life, aiming for T1
- 4) Benchcraft a defence mod as placeholder
- 5) Remove one placeholder suffix, Slam Hunter Orb suffix
- 5) 'Reforge, keeping all Prefixes' until T4+ Dex (got T2 plus other removable mods on 2nd attempt)
- 6) Augment Crit/Speed for Tailwind
- 7) Augment Resist of your choice to T1
- 8) Replace crafted mod with 'Cannot be Frozen'
- 9) Divine/Blessed, then enchant
- Amulet
- 1) Woke Orb: Warlord with +1 Phys Gems (alt spammed or non-phys to phys) + Hunter with +1 Dex Gems (alt spammed). ilvl 84+
- 2) Pray you don't brick. Perform shenanigans to fix if you do brick.
- 3) Fill suffixes to one open slot
- 4) Craft 'Cannot roll Attack mods'
- 5) Augment Life, aiming for T1 (still need to farm life crafts to improve)
- 6) Remove crafted mod, Augment Crit, aiming for T1 multi
- 7) Augment Caster, aiming for T1 Cast Speed
- 8) Your choice of last suffix. Could be resist or another desired mod
- 9) Divine/Blessed, then Anoint
- Ring 1: Crit Ring
- 1) Start with Shaper Ring of your base choice, ilvl 82+
- 2) Spam Deafening Essence of Scorn until other mods are desired/removable
- 3) Clear suffixes minus Crit Multi
- 4) Benchcraft Crit Chance/Multi if Shattered recently
- 5) Augment Crit, guaranteed Assassin's Mark on Hit, aiming for T1. If not T1, either remove influence or remove crit (50/50). If brick, back to Step 2
- 6) Remove crafted mod
- 7) Benchcraft 'Phys leeched as life'. Fill prefixes with removable mods
- 7) Augment Caster, aiming for T1 Spell Dmg
- 8) Remove placeholder prefixes
- 9) Augment Life, aiming for T1 flat
- 10) Once you have T1 flat, Augment Life again and pray for T1 Life Gained on Spell Hit.
- If you hit T2, you can either Remove Life (after removing crafted Leech) or Caster, depending on abundancy of crafts. Both 50/50.
- 11) Fill last prefix with desired mod. Went with generic % Dmg to scale both spells and explosions
- 12) Quality of your choice, Anoint
- Ring 2: Mana Gain on Hit Ring
- 1) Start with Shaper Ring of your base choice, ilvl 82+
- 2) Alt Spam until Mana Gain on Spell Hit
- 3) Craft 'Cannot Roll Attack mods'
- 4) Augment Chaos, aiming for T1 Chaos Res (for other desired T1 resist, use ilvl 84+ ring)
- 5) Your choice to either fill prefixes and Augment Caster for Spell Dmg/Cast Speed or try for T1 life first.
- Steps from this point are near identical to the first ring. Had a hell of a time getting double T1 life
- Belt
- 1) Start with ilvl 86 Hunter Stygian (84 is good enough, but 86 is trivial to get)
- 2) Spam Pristine Fossils/Life Reforges until T1 Flat
- 3) Augment Caster for Cast Speed during Flask Effect
- 4) Augment Resist of your choice
- 5) Benchcraft suffix as filler
- 6) Augment Life, aiming for T1 % Life. Likely you'll get Life Flask mod. Augment Life again for % Life
- 7) Remove Life. 1/3 shot, If you hit T1 flat, go back to Step 2 (got mine first try woohoo). If you hit % Life, Augment T1 % Life again
- 8) Replace crafted suffix with desired prefix. Went with % Damage to scale Spells and explosions
- 9) Augment Phys, aiming for T1 Overwhelm Phys Reduction
- 10) Divine, then Enchant with AOE during Arcane Surge (BIS enchant, substantial AOE gain that's always active)
- Crit Jewels
- 1) Choose your method of shenanigans for landing Crit Multi + Spell Crit Multi suffixes. Remove non-crit and Reforge crit are both good methods
- 2) Clean prefixes
- 3) Augment Life, aiming for % Life
- 4) Augment Phys, guaranteed Physical Damage
- Abyss Jewel
- 1) Alt/fossil/reforge spam until T2+ Life and Phasing on Kill
- 2) Augment fire, aiming for Fire Damage to Spells (only if using Cinderswallow)
- If not using Cinderswallow, get a jewel with T2+ Flat Life, T2+ Flat Phys to Spells, T2+ Flat Phys when holding Shield, Crit Multi suffix
- Glorious Vanity
- 1) Divine until Xibaqua with solid small passive nodes. Got lucky after about 10 with Crit Multi, Spell Dmg and Phys Dmg nodes.
- Resists can also be great here if you're trying to cap ele/chaos res
- Thread of Hope
- 1) Divine until Extra Large and -12% All Res or better
- 2) Get a duplicate, inpulse Vaal and get 'Corrupted Blood cannot be inflicted on you'
- 3) Attempt to pull your jaw off the desk and vow to just go buy a goddamn lottery ticket already
- Jewels in General
- Implicit craft until at least 3 jewels have '10% reduced effect of Chill', for a total of 80% reduced Chill Effect when using Brine King Pantheon. Any more than this is overkill IMO.
- Total Cost:
- 3 Woke Orbs
- Minimum 12ex in Benchcrafts/Metamods
- Many fusings (hit mine in ~700)
- Many many harvest crafts
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