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- //Start of non bg
- let frame = 0;
- let frameInvisible = 0;
- let alpha = 0;
- loop{
- if(bSpell){
- frameInvisible++;
- if(frameInvisible >= 60){
- Obj_SetVisible(obj2, false);
- }
- } else{
- frameInvisible = 0;
- Obj_SetVisible(obj2, true);
- }
- ObjSprite2D_SetSourceRect(obj2, 0, 0 + (frame*2) % 512, 512, 512 + (frame*2) % 512);
- frame++;
- yield;
- }
- Obj_Delete(obj2);
- //End of non bg
- //Start of spell bg
- let frame = 0;
- let frameInvisible = 0;
- let alpha = 0;
- loop{
- if(bSpell){
- frameInvisible++;
- if(frameInvisible >= 60){
- Obj_SetVisible(obj, true);
- Obj_SetVisible(obj2, true);
- }
- } else{
- frameInvisible = 0;
- Obj_SetVisible(obj, false);
- Obj_SetVisible(obj2, false);
- }
- ObjSprite2D_SetSourceRect(obj2, 0, 0 + (frame*2) % 512, 512, 512 + (frame*2) % 512);
- frame++;
- yield;
- }
- Obj_Delete(obj);
- Obj_Delete(obj2);
- //End of spell bg
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