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- using UnityEngine;
- using System.Collections;
- public class PlayerShooting : MonoBehaviour {
- public GameObject bulletPrefab;
- public float fireDelay = 0.25f;
- public float cooldownTimer = 0f;
- void Update () {
- cooldownTimer -= Time.deltaTime;
- if (gameObject.tag == "Player1" && RandomKeys.player1trigger) {
- RandomKeys.player1trigger = false;
- //shoot
- cooldownTimer = fireDelay;
- Vector3 offset = transform.rotation * new Vector3(0, 0.7f, 0);
- Instantiate(bulletPrefab, transform.position + offset, transform.rotation);
- } else if (gameObject.tag == "Player2" && RandomKeys.player2trigger) {
- RandomKeys.player2trigger = false;
- //shoot
- cooldownTimer = fireDelay;
- Vector3 offset = transform.rotation * new Vector3(0, 0.7f, 0);
- Instantiate(bulletPrefab, transform.position + offset, transform.rotation);
- }
- }
- }
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