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Astekk

Cod Ghosts Variables & Methods.cs

Dec 29th, 2014
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  1. // credits: Astek for coding/antiban, unkouwn for most of the addresses.
  2.  
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Text;
  7. using System.Threading.Tasks; using PS3Lib;
  8.  
  9.  
  10. namespace GhostsNGU
  11. {
  12.     class Variables
  13.     {
  14.         public static uint AdvancedUAV = 0x140A3A;
  15.         public static uint NoRecoil = 0x6C65C0;
  16.         public static uint LaserSight = 0x52DDE7;
  17.         public static uint UAV = 0x023638f8;
  18.         public static uint GlowPlayers = 0x16AB63;
  19.         public static uint RedBoxes = 0x149134;
  20.         public static uint ClanTag = 0xCBFF6A;
  21.         public static uint Name = 0x177A238;
  22.         public static uint Prestige = 0x17A2D1C;
  23.         public static uint Kills = 0x179DE79;
  24.         public static uint Deaths = 0x179DE51;
  25.         public static uint TimePlayed = 0x179DEBE;
  26.         public static uint GamesPlayed = 0x179DE69;
  27.         public static uint SquadPoints = 0x17A2A24;
  28.         public static uint Wins = 0x179DECA;
  29.         public static uint Losses = 0x179DE81;
  30.         public static uint UnlockAll = 0x17A20B0;
  31.         public static uint AntibanOffset1 = 0x700ADC;
  32.         public static uint AntibanOffset2 = 0x6FF4D8;
  33.         public static uint AntibanOffset3 = 0x6FF164;
  34.         public static uint AntibanOffset4 = 0x700AD4;
  35.         public static uint AntibanOffset5 = 0x700AD8;
  36.         public static uint AntibanOffset6 = 0x6F41E8;
  37.         public static uint ClassName = 0x179EABB;
  38.         public static uint SoldierName = 0x179EDB9;
  39.         public static uint ePrestige = 0x17A550C;
  40.         public static uint eLevel = 0x17A5513;
  41.         public static uint eTeeth = 0x17A60E6;
  42.         public static uint eRevives = 0x17A550A;
  43.         public static uint eMissionsCompleted = 0x17A5532;
  44.         public static uint eMaxRelics = 0x17A5522;
  45.         public static uint eAliensKilled = 0x17A552A;
  46.         public static uint eClashFlow = 0x17A54FC;
  47.         public static uint Speed = 0x22E01E;
  48.         public static uint JumpHeight = 0xEC708;
  49.         public static uint GodModeAll = 0x23D1E0;
  50.         public static uint NoFallDamage = 0xF905C;
  51.         public static uint Gravity = 0x22FE72;
  52.     }
  53.  
  54.     class Methods
  55.     {
  56.         private static PS3API PS3 = new PS3API();
  57.  
  58.         public static void UnlockAll()
  59.         {
  60.             PS3.SetMemory(Variables.UnlockAll, new byte[] { 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x01, 0x01, 0x01, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x02, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 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  61.         }
  62.  
  63.         public static void Antiban()
  64.         {
  65.             PS3.SetMemory(Variables.AntibanOffset1, new byte[] { 0x30, 0xA5 });
  66.             PS3.SetMemory(Variables.AntibanOffset2, new byte[] { 0x39 });
  67.             PS3.SetMemory(Variables.AntibanOffset3, new byte[] { 0x38, 0x60 });
  68.             PS3.SetMemory(Variables.AntibanOffset4, new byte[] { 0x38, 0xC0 });
  69.             PS3.SetMemory(Variables.AntibanOffset5, new byte[] { 0x30, 0xE7 });
  70.             PS3.SetMemory(Variables.AntibanOffset6, new byte[] { 0x3B, 160 });
  71.         }
  72.  
  73.         public static void SetClass(uint offset, string input)
  74.         {
  75.             PS3.SetMemory(offset, new byte[16]);
  76.             byte[] Multiplier = new byte[] { 0x04 };
  77.             byte[] inputBytes = Encoding.ASCII.GetBytes(input);
  78.             PS3.SetMemory(offset, ClassName.Multiply(inputBytes, Multiplier));
  79.         }
  80.  
  81.         public static void Speed(Decimal Value)
  82.         {
  83.             int num = (int)Value;
  84.             byte num2 = (byte)num;
  85.             byte num3 = (byte)(num >> 8);
  86.             PS3.SetMemory(Variables.Speed, new byte[] { num3, num2 });
  87.         }
  88.  
  89.         public static void Jump(Decimal Value)
  90.         {
  91.             PS3.Extension.WriteFloat(Variables.JumpHeight, (int)Value);
  92.         }
  93.     }
  94. }
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