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- LIB_GAME_ENGINE_SCENE version 1
- clear_color = 182 219 233
- material_ambient = 180 180 180
- material_diffuse = 255 255 255
- fog_mode = GL_EXP
- fog_color = 200 225 231
- fog_density = 0.01
- fog_start = 50.0
- fog_end = 120.0
- #Sun
- LIGHT
- diffuse 255 255 255
- ambient 0 0 0
- pos 3000 -1500 10000
- spot 1
- spot_dir -3000 1500 -10000
- spot_cutoff 140
- spot_exponent 64
- attenuation 0.01
- END_LIGHT
- RENDERER
- vertex_shader generic_light
- fragment_shader generic_light
- objects "scene.obj"
- END_RENDERER
- RENDERER
- vertex_shader "shaders/clouds.vert"
- fragment_shader "shaders/clouds.frag"
- objects "clouds.obj"
- depth_enabled 0
- CLOUDS_GENERATOR
- size_range 30 80
- parts_range 25 60
- END_CLOUDS_GENERATOR
- END_RENDERER
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