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- Initialize engine version: 5.5.2f1 (3829d7f588f3)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
- Vendor: NVIDIA
- VRAM: 4018 MB
- Driver: 25.21.14.1771
- FMOD failed to initialize the output device, attempting to initialize the null output.
- (Filename: Line: 1091)
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Mystery Node Set.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Mystery Node Set.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Mystery Squiggle UI.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Mystery Squiggle UI.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Mystery Squiggle.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Mystery Squiggle.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\LibTessDotNet.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\LibTessDotNet.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\ES2.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\ES2.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\MoodkieSecurity.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UniPasteBoardPlugin.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UniPasteBoardPlugin.dll into Unity Child Domain
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\VacuumShaders.TerrainToMesh.dll (this message is harmless)
- Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\VacuumShaders.TerrainToMesh.dll into Unity Child Domain
- - Completed reload, in 0.295 seconds
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on ComponentPool
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Boo.Lang.dll (this message is harmless)
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Compositor failed to initialize.Compositor failed to initialize.VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
- (Filename: Line: 954)
- UnloadTime: 0.857800 ms
- WORLD SPACE CURSOR: At least one of the selectable elements on canvas "Canvas" has no collider2D. If the auto-setup doesn't work well, make sure to set up all the colliders yourself.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 109c -> priority: 1
- Thread -> id: 1e54 -> priority: 1
- WORLD SPACE CURSOR: At least one of the selectable elements on canvas "Canvas (1)" has no collider2D. If the auto-setup doesn't work well, make sure to set up all the colliders yourself.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.863500 ms
- Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 2382.
- Total: 0.439600 ms (FindLiveObjects: 0.082400 ms CreateObjectMapping: 0.048500 ms MarkObjects: 0.244300 ms DeleteObjects: 0.064100 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.524000 ms
- Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2258.
- Total: 0.306600 ms (FindLiveObjects: 0.051700 ms CreateObjectMapping: 0.041900 ms MarkObjects: 0.177400 ms DeleteObjects: 0.035500 ms)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.439100 ms
- Unloading 3181 unused Assets to reduce memory usage. Loaded Objects now: 7901.
- Total: 4.150900 ms (FindLiveObjects: 0.468000 ms CreateObjectMapping: 0.262400 ms MarkObjects: 2.851300 ms DeleteObjects: 0.568800 ms)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'Main Camera 1') is missing!
- (Filename: Line: 1754)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 34.388603 ms
- Unloading 1189 unused Assets to reduce memory usage. Loaded Objects now: 2545.
- Total: 12.972800 ms (FindLiveObjects: 0.381600 ms CreateObjectMapping: 0.058300 ms MarkObjects: 2.705100 ms DeleteObjects: 9.827399 ms)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.347900 ms
- Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 3868.
- Total: 4.609500 ms (FindLiveObjects: 0.206000 ms CreateObjectMapping: 0.048100 ms MarkObjects: 2.456800 ms DeleteObjects: 1.898200 ms)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 13.665200 ms
- Unloading 3723 unused Assets to reduce memory usage. Loaded Objects now: 2466.
- Total: 10.150499 ms (FindLiveObjects: 0.235700 ms CreateObjectMapping: 0.106500 ms MarkObjects: 2.463900 ms DeleteObjects: 7.344000 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.315900 ms
- Unloading 3160 unused Assets to reduce memory usage. Loaded Objects now: 7464.
- Total: 6.352800 ms (FindLiveObjects: 0.509900 ms CreateObjectMapping: 0.314800 ms MarkObjects: 4.629600 ms DeleteObjects: 0.898100 ms)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- There are 524 items remaining to load
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- There are 5 items remaining to load
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Load log:
- Awake: 3.2431559
- Start: 0.4796433
- Pre load: 0.00165159999999975
- Post load: 0.1375332
- Remaining load: 0.0256894000000001
- The rest: 0.2081443
- Total time: 4.0959171
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 11.757100 ms
- Unloading 2545 unused Assets to reduce memory usage. Loaded Objects now: 2737.
- Total: 15.230399 ms (FindLiveObjects: 0.388200 ms CreateObjectMapping: 0.149000 ms MarkObjects: 9.632401 ms DeleteObjects: 5.060000 ms)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.357900 ms
- Unloading 3160 unused Assets to reduce memory usage. Loaded Objects now: 7743.
- Total: 15.819900 ms (FindLiveObjects: 0.627800 ms CreateObjectMapping: 0.366200 ms MarkObjects: 13.868999 ms DeleteObjects: 0.956500 ms)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- There are 347 items remaining to load
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- There are 26 items remaining to load
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Load log:
- Awake: 2.4319863
- Start: 0.2814257
- Pre load: 0.000815499999999858
- Post load: 0.1061744
- Remaining load: 0.0490427000000002
- The rest: 0.2104083
- Total time: 3.0798581
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 14.591100 ms
- Unloading 2231 unused Assets to reduce memory usage. Loaded Objects now: 2662.
- Total: 17.341600 ms (FindLiveObjects: 0.346400 ms CreateObjectMapping: 0.100600 ms MarkObjects: 8.389800 ms DeleteObjects: 8.504400 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.375000 ms
- Unloading 3163 unused Assets to reduce memory usage. Loaded Objects now: 7470.
- Total: 11.958800 ms (FindLiveObjects: 0.460000 ms CreateObjectMapping: 0.261800 ms MarkObjects: 9.436100 ms DeleteObjects: 1.800500 ms)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at InflationController. () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at InflationController. () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- There are 529 items remaining to load
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- There are 36 items remaining to load
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Load log:
- Awake: 2.0226048
- Start: 0.4877398
- Pre load: 0.00116420000000028
- Post load: 0.115464
- Remaining load: 0.1343621
- The rest: 0.9838262
- Total time: 3.7451698
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 13.909700 ms
- Unloading 2038 unused Assets to reduce memory usage. Loaded Objects now: 2715.
- Total: 15.183200 ms (FindLiveObjects: 0.219400 ms CreateObjectMapping: 0.096400 ms MarkObjects: 10.134700 ms DeleteObjects: 4.732000 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.461700 ms
- Unloading 3160 unused Assets to reduce memory usage. Loaded Objects now: 7632.
- Total: 15.652100 ms (FindLiveObjects: 0.494500 ms CreateObjectMapping: 0.266200 ms MarkObjects: 13.874701 ms DeleteObjects: 1.016200 ms)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- There are 1399 items remaining to load
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- There are 12 items remaining to load
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Load log:
- Awake: 0.7751962
- Start: 1.0020307
- Pre load: 0.00106980000000001
- Post load: 0.1965897
- Remaining load: 0.3787854
- The rest: 0.379721
- Total time: 2.733402
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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