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  1. Initialize engine version: 5.5.2f1 (3829d7f588f3)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  6. Vendor: NVIDIA
  7. VRAM: 4018 MB
  8. Driver: 25.21.14.1771
  9. FMOD failed to initialize the output device, attempting to initialize the null output.
  10.  
  11. (Filename: Line: 1091)
  12.  
  13. Begin MonoManager ReloadAssembly
  14. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.dll (this message is harmless)
  15. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.dll into Unity Child Domain
  16. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  17. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  18. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  19. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  20. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  21. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  22. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  23. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  24. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  25. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  26. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  27. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  28. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  29. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  30. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.VR.dll (this message is harmless)
  31. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
  32. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Mystery Node Set.dll (this message is harmless)
  33. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Mystery Node Set.dll into Unity Child Domain
  34. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Mystery Squiggle UI.dll (this message is harmless)
  35. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Mystery Squiggle UI.dll into Unity Child Domain
  36. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Mystery Squiggle.dll (this message is harmless)
  37. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Mystery Squiggle.dll into Unity Child Domain
  38. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\LibTessDotNet.dll (this message is harmless)
  39. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\LibTessDotNet.dll into Unity Child Domain
  40. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\ES2.dll (this message is harmless)
  41. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\ES2.dll into Unity Child Domain
  42. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\MoodkieSecurity.dll (this message is harmless)
  43. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
  44. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UniPasteBoardPlugin.dll (this message is harmless)
  45. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\UniPasteBoardPlugin.dll into Unity Child Domain
  46. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\VacuumShaders.TerrainToMesh.dll (this message is harmless)
  47. Loading D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\VacuumShaders.TerrainToMesh.dll into Unity Child Domain
  48. - Completed reload, in 0.295 seconds
  49. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\System.Core.dll (this message is harmless)
  50. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\System.dll (this message is harmless)
  51. OnLevelWasLoaded was found on ComponentPool
  52. This message has been deprecated and will be removed in a later version of Unity.
  53. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  54.  
  55. (Filename: Line: 382)
  56.  
  57. Platform assembly: D:\Yiffali\Yiffalicious\yiffalicious_Data\Managed\Boo.Lang.dll (this message is harmless)
  58. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  59. <RI> Initializing input.
  60.  
  61. <RI> Input initialized.
  62.  
  63. <RI> Initialized touch support.
  64.  
  65. Compositor failed to initialize.Compositor failed to initialize.VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
  66.  
  67. (Filename: Line: 954)
  68.  
  69. UnloadTime: 0.857800 ms
  70. WORLD SPACE CURSOR: At least one of the selectable elements on canvas "Canvas" has no collider2D. If the auto-setup doesn't work well, make sure to set up all the colliders yourself.
  71.  
  72. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  73.  
  74. Setting up 2 worker threads for Enlighten.
  75. Thread -> id: 109c -> priority: 1
  76. Thread -> id: 1e54 -> priority: 1
  77. WORLD SPACE CURSOR: At least one of the selectable elements on canvas "Canvas (1)" has no collider2D. If the auto-setup doesn't work well, make sure to set up all the colliders yourself.
  78.  
  79. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  80.  
  81. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  82. UnloadTime: 0.863500 ms
  83.  
  84. Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 2382.
  85. Total: 0.439600 ms (FindLiveObjects: 0.082400 ms CreateObjectMapping: 0.048500 ms MarkObjects: 0.244300 ms DeleteObjects: 0.064100 ms)
  86.  
  87. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  88. UnloadTime: 1.524000 ms
  89.  
  90. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2258.
  91. Total: 0.306600 ms (FindLiveObjects: 0.051700 ms CreateObjectMapping: 0.041900 ms MarkObjects: 0.177400 ms DeleteObjects: 0.035500 ms)
  92.  
  93. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  94. UnloadTime: 0.439100 ms
  95.  
  96. Unloading 3181 unused Assets to reduce memory usage. Loaded Objects now: 7901.
  97. Total: 4.150900 ms (FindLiveObjects: 0.468000 ms CreateObjectMapping: 0.262400 ms MarkObjects: 2.851300 ms DeleteObjects: 0.568800 ms)
  98.  
  99.  
  100.  
  101. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  102.  
  103. The referenced script on this Behaviour (Game Object 'Main Camera 1') is missing!
  104.  
  105. (Filename: Line: 1754)
  106.  
  107. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  108. UnloadTime: 34.388603 ms
  109.  
  110. Unloading 1189 unused Assets to reduce memory usage. Loaded Objects now: 2545.
  111. Total: 12.972800 ms (FindLiveObjects: 0.381600 ms CreateObjectMapping: 0.058300 ms MarkObjects: 2.705100 ms DeleteObjects: 9.827399 ms)
  112.  
  113. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  114. UnloadTime: 2.347900 ms
  115.  
  116. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 3868.
  117. Total: 4.609500 ms (FindLiveObjects: 0.206000 ms CreateObjectMapping: 0.048100 ms MarkObjects: 2.456800 ms DeleteObjects: 1.898200 ms)
  118.  
  119.  
  120.  
  121. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  122.  
  123. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  124. UnloadTime: 13.665200 ms
  125.  
  126. Unloading 3723 unused Assets to reduce memory usage. Loaded Objects now: 2466.
  127. Total: 10.150499 ms (FindLiveObjects: 0.235700 ms CreateObjectMapping: 0.106500 ms MarkObjects: 2.463900 ms DeleteObjects: 7.344000 ms)
  128.  
  129. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  130. UnloadTime: 0.315900 ms
  131.  
  132. Unloading 3160 unused Assets to reduce memory usage. Loaded Objects now: 7464.
  133. Total: 6.352800 ms (FindLiveObjects: 0.509900 ms CreateObjectMapping: 0.314800 ms MarkObjects: 4.629600 ms DeleteObjects: 0.898100 ms)
  134.  
  135.  
  136.  
  137. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  138.  
  139. There are 524 items remaining to load
  140.  
  141. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  142.  
  143. There are 5 items remaining to load
  144.  
  145. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  146.  
  147. Load log:
  148. Awake: 3.2431559
  149. Start: 0.4796433
  150. Pre load: 0.00165159999999975
  151. Post load: 0.1375332
  152. Remaining load: 0.0256894000000001
  153. The rest: 0.2081443
  154. Total time: 4.0959171
  155.  
  156. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  157.  
  158.  
  159.  
  160. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  161.  
  162.  
  163.  
  164. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  165.  
  166. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  167. UnloadTime: 11.757100 ms
  168.  
  169. Unloading 2545 unused Assets to reduce memory usage. Loaded Objects now: 2737.
  170. Total: 15.230399 ms (FindLiveObjects: 0.388200 ms CreateObjectMapping: 0.149000 ms MarkObjects: 9.632401 ms DeleteObjects: 5.060000 ms)
  171.  
  172. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  173. UnloadTime: 0.357900 ms
  174.  
  175. Unloading 3160 unused Assets to reduce memory usage. Loaded Objects now: 7743.
  176. Total: 15.819900 ms (FindLiveObjects: 0.627800 ms CreateObjectMapping: 0.366200 ms MarkObjects: 13.868999 ms DeleteObjects: 0.956500 ms)
  177.  
  178.  
  179.  
  180. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  181.  
  182. There are 347 items remaining to load
  183.  
  184. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  185.  
  186. There are 26 items remaining to load
  187.  
  188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  189.  
  190. Load log:
  191. Awake: 2.4319863
  192. Start: 0.2814257
  193. Pre load: 0.000815499999999858
  194. Post load: 0.1061744
  195. Remaining load: 0.0490427000000002
  196. The rest: 0.2104083
  197. Total time: 3.0798581
  198.  
  199. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  200.  
  201.  
  202.  
  203. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  204.  
  205.  
  206.  
  207. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  208.  
  209. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  210. UnloadTime: 14.591100 ms
  211.  
  212. Unloading 2231 unused Assets to reduce memory usage. Loaded Objects now: 2662.
  213. Total: 17.341600 ms (FindLiveObjects: 0.346400 ms CreateObjectMapping: 0.100600 ms MarkObjects: 8.389800 ms DeleteObjects: 8.504400 ms)
  214.  
  215. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  216. UnloadTime: 0.375000 ms
  217.  
  218. Unloading 3163 unused Assets to reduce memory usage. Loaded Objects now: 7470.
  219. Total: 11.958800 ms (FindLiveObjects: 0.460000 ms CreateObjectMapping: 0.261800 ms MarkObjects: 9.436100 ms DeleteObjects: 1.800500 ms)
  220.  
  221.  
  222.  
  223. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  224.  
  225. System.NullReferenceException: Object reference not set to an instance of an object
  226. at InflationController. () [0x00000] in <filename unknown>:0
  227.  
  228. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  229.  
  230. System.NullReferenceException: Object reference not set to an instance of an object
  231. at InflationController. () [0x00000] in <filename unknown>:0
  232.  
  233. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  234.  
  235. There are 529 items remaining to load
  236.  
  237. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  238.  
  239. There are 36 items remaining to load
  240.  
  241. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  242.  
  243. Load log:
  244. Awake: 2.0226048
  245. Start: 0.4877398
  246. Pre load: 0.00116420000000028
  247. Post load: 0.115464
  248. Remaining load: 0.1343621
  249. The rest: 0.9838262
  250. Total time: 3.7451698
  251.  
  252. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  253.  
  254. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  255. UnloadTime: 13.909700 ms
  256.  
  257. Unloading 2038 unused Assets to reduce memory usage. Loaded Objects now: 2715.
  258. Total: 15.183200 ms (FindLiveObjects: 0.219400 ms CreateObjectMapping: 0.096400 ms MarkObjects: 10.134700 ms DeleteObjects: 4.732000 ms)
  259.  
  260. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  261. UnloadTime: 0.461700 ms
  262.  
  263. Unloading 3160 unused Assets to reduce memory usage. Loaded Objects now: 7632.
  264. Total: 15.652100 ms (FindLiveObjects: 0.494500 ms CreateObjectMapping: 0.266200 ms MarkObjects: 13.874701 ms DeleteObjects: 1.016200 ms)
  265.  
  266.  
  267.  
  268. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  269.  
  270. There are 1399 items remaining to load
  271.  
  272. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  273.  
  274. There are 12 items remaining to load
  275.  
  276. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  277.  
  278. Load log:
  279. Awake: 0.7751962
  280. Start: 1.0020307
  281. Pre load: 0.00106980000000001
  282. Post load: 0.1965897
  283. Remaining load: 0.3787854
  284. The rest: 0.379721
  285. Total time: 2.733402
  286.  
  287. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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