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- Metal Coat - If Early Kanto is being used, this is an easy idea. My only question again is when you have access to taking the ship to Kanto with it. If it's after Lance at Lake of Rage (which I think it is and will assume it is for the rest of these responses), then yea this is great.
- TM29 (Psychic) - This is the TM in Saffron, yea? If so, another great idea.
- TM07 (Zap Cannon) - This is from doing the Power Plant bit, yep, good.
- Rare Candy - Is there a fixed way to get one of these? If not, this is not good at all, otherwise it depends on where it is.
- 2 Level 50+ Pokemon - I'm assuming these goals changes would also be used with Early Tin (which I'm trying to cut out of the other list), in which case this is probably good, you'd just get Tin Tower 60 and Snorlax.
- All 3 fishing rods - Again, with Early Kanto, this is an easy great idea.
- Pass - Not sure what this one means
- 3 Kanto Badges - I don't like adding Kanto gym leaders to the goals, they're a massive power spike (even over Clair who already was only fought if ABSOLUTELY necessary, which is rare) and it basically demands you also catch the Lv60/Lv50 and it's good enough to do not just one but THREE of them in this case. Yea no, I don't see this being good/healthy at all. If you're using Early Kanto, gyms over there should be out of the question, the main purpose to come over would be items/wild pokes/etc.
- 15 hidden items - Fun little idea, but I don't like the obscurity of tracking this at all, it kinda goes against the logic behind verifying every other goal so far and I don't see there being a good solution for that issue.
- Route 44 trainers - This was planned to be added to our other goal revision, love it.
- Route 8 trainers - This is 5 trainers I believe around high Lv20s to low Lv30s? Yea this is good, easier/less fights, but you're going more out of your way for them. Definitely could work. Nice potential overlap with TM07 as well.
- Silver Wing - You'll have to remind me how this would be obtained, I don't remember at all
- TM32 (Double Team) - Different money sink, I like it
- 3 Game Corner or 1 in Celadon - Interesting idea, nice option for cards where money is hurting, you are still decently punished for going that far out of your way to buy one Poke instead, this might need to be changed to 2 in Celadon if people are going to Celadon too much, easy balance tweak though
- Pokemon with Self-Destruct, etc - I don't like this as a move goal, it's just extremely frustrating to catch the pokes that would have the move when goal moves are already problematic enough. We do have a lot more new move goal ideas on the other ideas list, so feel free to look at those for other ideas.
- Cascade/Volcano - Same issue as 3 Kanto badges, I don't like it
- When all said and done, I do think we might want to separate into two different cards now for Crystal with all the settings we have. We have enough where we could have an Early Tin+Early Kanto card (what you're working towards) and a card with neither (what mamgar, alta, and I are working towards). There is a feature on bingosync now if you weren't aware as well where you can paste a properly formatted goals list into it now and randomize it, so we actually have a good way to test now.
- Here's our other goal ideas: https://docs.google.com/spreadsheets/d/1rfeIJZZspnwVa1C1eWN2igXfOSmizULwxSZB94YnJgQ/edit?usp=sharing
- Most notably:
- - We added a LOT more Pokemon goals and rearranged some of the combos, almost every Pokemon evolution line can be in some way relevant potentially now.
- - Considering not allowing roamers to count for the Legendary Beasts anymore, still up in the air
- - Added some "super free" goals back in (i.e. TM11, Map Card, etc)
- - All HMs idea
- - Lots of move goal ideas
- - Option to find any trade evolution item instead of King's Rock
- - Open a Ruins of Alph hidden chamber (4 puzzles removed)
- - Added a couple more catch X pokemon of a certain type goals and tweaked numbers a little
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