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sharkbait263

HUD Elem Rotation [GSC, C++]

Mar 21st, 2014
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C++ 0.39 KB | None | 0 0
  1.     while(  isDefined( self ) )
  2.     {
  3.         angle = vectorToAngles( self.origin - target.origin ) - self getPlayerAngles();
  4.  
  5.         self.hud_rot_pointer.x = sin( angle[1] ) * radius;
  6.         self.hud_rot_pointer.y = cos( angle[1] ) * radius;
  7.  
  8.         for( angle = angle[1] * -1 ; angle <= 0 ; )
  9.             angle += 360;
  10.  
  11.         self.hud_rot_pointer setClock( angle * 1000 , 360000 , "hud_indicator" , 50 , 50 );
  12.  
  13.         wait( 0.05 );
  14.     }
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