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- while( isDefined( self ) )
- {
- angle = vectorToAngles( self.origin - target.origin ) - self getPlayerAngles();
- self.hud_rot_pointer.x = sin( angle[1] ) * radius;
- self.hud_rot_pointer.y = cos( angle[1] ) * radius;
- for( angle = angle[1] * -1 ; angle <= 0 ; )
- angle += 360;
- self.hud_rot_pointer setClock( angle * 1000 , 360000 , "hud_indicator" , 50 , 50 );
- wait( 0.05 );
- }
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