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Oct 17th, 2022
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  1. CheckConsistency: Transform child can't be loaded
  2. 0x00007FF6E8E519FC (Unity) StackWalker::GetCurrentCallstack
  3. 0x00007FF6E8E559A1 (Unity) StackWalker::ShowCallstack
  4. 0x00007FF6E749FB15 (Unity) GetStacktrace
  5. 0x00007FF6E9B0F00E (Unity) DebugStringToFile
  6. 0x00007FF6E9B4C392 (Unity) Transform::CheckConsistency
  7. 0x00007FF6E7426069 (Unity) AwakeFromLoadQueue::InvokeCheckConsistency
  8. 0x00007FF6E7427235 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
  9. 0x00007FF6E73B2655 (Unity) PersistentManager::IntegrateAllThreadedObjects
  10. 0x00007FF6E73B3150 (Unity) PersistentManager::LoadAndIntegrateAllPreallocatedObjects
  11. 0x00007FF6E73B3D7F (Unity) PersistentManager::LoadObjects
  12. 0x00007FF6E6509536 (Unity) ProcessAssetBundleEntries
  13. 0x00007FF6E6508579 (Unity) LoadNamedObjectFromAssetBundle
  14. 0x00007FF6E64F1190 (Unity) AssetBundle::LoadAsset_Internal
  15. 0x00007FF6E67686D7 (Unity) AssetBundle_CUSTOM_LoadAsset_Internal
  16. 0x0000020B5E9C5BD7 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.AssetBundle:LoadAsset_Internal (UnityEngine.AssetBundle,string,System.Type)
  17. 0x0000020B5E9C59C3 (Mono JIT Code) UnityEngine.AssetBundle:LoadAsset (string,System.Type)
  18. 0x0000020B5F02138B (Mono JIT Code) UnityEngine.AssetBundle:LoadAsset (string)
  19. 0x0000020B5F0207EB (Mono JIT Code) [AssetBundleInspectTab.cs:491] AssetBundleBrowser.AssetBundleInspectTab:LoadBundle (string)
  20. 0x0000020BD390FBE3 (Mono JIT Code) [AssetBundleInspectTab.cs:325] AssetBundleBrowser.AssetBundleInspectTab:SetBundleItem (System.Collections.Generic.IList`1<AssetBundleBrowser.InspectTreeItem>)
  21. 0x0000020BF516F4AB (Mono JIT Code) [InspectTreeView.cs:118] AssetBundleBrowser.InspectBundleTree:SelectionChanged (System.Collections.Generic.IList`1<int>)
  22. 0x0000020BF516EF2C (Mono JIT Code) UnityEditor.IMGUI.Controls.TreeViewController:NotifyListenersThatSelectionChanged ()
  23. 0x0000020BF516D983 (Mono JIT Code) UnityEditor.IMGUI.Controls.TreeViewController:NewSelectionFromUserInteraction (System.Collections.Generic.List`1<int>,int)
  24. 0x0000020BF516D643 (Mono JIT Code) UnityEditor.IMGUI.Controls.TreeViewController:SelectionClick (UnityEditor.IMGUI.Controls.TreeViewItem,bool)
  25. 0x0000020B5C86568B (Mono JIT Code) UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem (UnityEngine.Rect,UnityEditor.IMGUI.Controls.TreeViewItem,int)
  26. 0x0000020B5C85C3F3 (Mono JIT Code) UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem,int,single,bool)
  27. 0x0000020B5C85A0D3 (Mono JIT Code) UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems (int,int,single,bool)
  28. 0x0000020B5C80F35B (Mono JIT Code) UnityEditor.IMGUI.Controls.TreeViewController:OnGUI (UnityEngine.Rect,int)
  29. 0x0000020B5C808E2B (Mono JIT Code) UnityEditor.IMGUI.Controls.TreeView:OnGUI (UnityEngine.Rect)
  30. 0x0000020B5C808723 (Mono JIT Code) [InspectTreeView.cs:67] AssetBundleBrowser.InspectBundleTree:OnGUI (UnityEngine.Rect)
  31. 0x0000020B5C806B10 (Mono JIT Code) [AssetBundleInspectTab.cs:149] AssetBundleBrowser.AssetBundleInspectTab:OnGUIEditor ()
  32. 0x0000020B5C80623B (Mono JIT Code) [AssetBundleInspectTab.cs:125] AssetBundleBrowser.AssetBundleInspectTab:OnGUI (UnityEngine.Rect)
  33. 0x0000020B5C7F6ACB (Mono JIT Code) [AssetBundleBrowserMain.cs:158] AssetBundleBrowser.AssetBundleBrowserMain:OnGUI ()
  34. 0x0000020B5E742D50 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  35. 0x00007FFF272CE290 (mono-2.0-bdwgc) [mini-runtime.c:2835] mono_jit_runtime_invoke
  36. 0x00007FFF27252AC2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  37. 0x00007FFF2725BCF2 (mono-2.0-bdwgc) [object.c:3073] mono_runtime_invoke_checked
  38. 0x00007FFF2725C489 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
  39. 0x00007FFF2725BC86 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
  40. 0x00007FFF27200474 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
  41. 0x0000020BAB342196 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
  42. 0x0000020BAB34056B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  43. 0x0000020BCE48F50F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
  44. 0x0000020B5E9B393B (Mono JIT Code) UnityEditor.HostView:Invoke (string,object)
  45. 0x0000020B5E9B37AB (Mono JIT Code) UnityEditor.HostView:Invoke (string)
  46. 0x0000020B5C7ED1EB (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
  47. 0x0000020B5C7ECCA3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
  48. 0x0000020B5C7D79AB (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
  49. 0x0000020B5C7A169A (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  50. 0x0000020B5C79B003 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  51. 0x0000020BF494679B (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
  52. 0x0000020BF49464A3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
  53. 0x0000020BF493D943 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
  54. 0x0000020B5E9AB413 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  55. 0x0000020B5E7A0DDA (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase)
  56. 0x0000020BF4945033 (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  57. 0x0000020B5E79D766 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
  58. 0x0000020B5E79C3B3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  59. 0x0000020B5E79B653 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
  60. 0x0000020B5E79B2EB (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
  61. 0x0000020B5E79B08B (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
  62. 0x0000020B5E79CCBB (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  63. 0x0000020B5E795EF3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  64. 0x0000020B5E795A5B (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  65. 0x0000020B5EDAE9F3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  66. 0x0000020B5EDADDDB (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
  67. 0x0000020B5EDAD643 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr)
  68. 0x0000020B5EDAD8C3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
  69. 0x00007FFF272CE290 (mono-2.0-bdwgc) [mini-runtime.c:2835] mono_jit_runtime_invoke
  70. 0x00007FFF27252AC2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  71. 0x00007FFF2725BB1F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
  72. 0x00007FF6E8DC35FE (Unity) scripting_method_invoke
  73. 0x00007FF6E8DBCF9D (Unity) ScriptingInvocation::Invoke
  74. 0x00007FF6E8DB69EA (Unity) ScriptingInvocation::Invoke<bool>
  75. 0x00007FF6E6007135 (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
  76. 0x00007FF6E6A3B514 (Unity) GUIView::ProcessRetainedMode
  77. 0x00007FF6E74C6851 (Unity) GUIView::OnInputEvent
  78. 0x00007FF6E6A3B40C (Unity) GUIView::ProcessInputEvent
  79. 0x00007FF6E74C8255 (Unity) GUIView::ProcessEventMessages
  80. 0x00007FF6E74C0449 (Unity) GUIView::GUIViewWndProc
  81. 0x00007FFF9B6AE858 (USER32) CallWindowProcW
  82. 0x00007FFF9B6AE299 (USER32) DispatchMessageW
  83. 0x00007FF6E74C54EB (Unity) MainMessageLoop
  84. 0x00007FF6E74CF998 (Unity) WinMain
  85. 0x00007FF6EA5E3492 (Unity) __scrt_common_main_seh
  86. 0x00007FFF9C237034 (KERNEL32) BaseThreadInitThunk
  87. 0x00007FFF9C4A2651 (ntdll) RtlUserThreadStart
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