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- >what do you think is the ideal length of an old school fps from start to finish in hours?
- If we're only talking like Doom, Duke or imitators like Ion Maiden, a few hours, assuming I'm not speedrunning through it and am looking for secrets and taking my time
- >do you prefer individual maps or connected maps?
- Connected. Be it thematically, like Doom, or like Duke Nukem where the beginnings and endings of levels were often linked.
- >do you prefer maps to be more and more longer as you progress in the game?
- Yes.
- >do you prefer linear maps or maze-like maps with alternative paths?
- The latter if I had to choose, but a mix is good.
- >do you like objectives in your fps?
- Eh.
- >do you like platforming in your fps?
- Ehhhh.
- >do you like puzzles in your fps?
- Yes.
- >do you like rpg elements in your fps?
- Not really.
- >do you like story in your fps?
- Only to the extent of Doom.
- >do you like forced stealth in your fps?
- Nah.
- >do you like easter eggs?
- Yes.
- >do you like bossfights?
- Yes.
- >do you like vehicles in your fps?
- They're not necessary.
- >do you like on-rails sections in your fps?
- No.
- >do you like ai escort/protection missions?
- Get outta here
- >do you like following in your fps?
- ???
- >do you like enemy waves/defend this area in your fps?
- Not really.
- >do you prefer slaughtersfests or a normal number of enemies?
- Normal numbers.
- >do you like six degrees of freedom in your fps?
- Yes.
- >do you like being pressed by time in some level?
- Not really. I prefer finding secrets.
- >do you like collectathons?
- Probably not in an FPS.
- >do you like grinding?
- Not in an FPS.
- >do you like ai partners in your fps?
- Only if they're waifu material.
- >do you like underwater levels with skeletons?
- Let me tell you, I managed to play Duke Nukem Forever up until the underwater level, at which I said "fuck it I'm out" and never played it again. I don't think skeletons would have helped.
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