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Jan 22nd, 2018
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  1. //note engine expects these animations in this order, number of frames and fps are up to you as long as they are within the
  2. //time defined for reload in milliseconds.
  3.  
  4.  
  5. // first frame, num frames, looping frames, frames per second
  6.  
  7.  
  8. 0   1   0   1     // IDLE
  9.  
  10. 1   10   0   60     // LOWER
  11. 24  62   0   29     // RELOAD
  12. 10  23   0   60     // RAISE
  13.  
  14. 86  90  0   60    // ATTACK1
  15. 86  90  0   60    // ATTACK2
  16. 86  90  0   60    // ATTACK3
  17. 86  90  0   60    // ATTACK4
  18. 86  90  0   60    // ATTACK5
  19. 86  90  0   60    // ATTACK6
  20.  
  21. 0   1   0   1     // ATTACK7 - not present
  22.  
  23. 0   1   0   1     // ATTACK8 - not present
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