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- //note engine expects these animations in this order, number of frames and fps are up to you as long as they are within the
- //time defined for reload in milliseconds.
- // first frame, num frames, looping frames, frames per second
- 0 1 0 1 // IDLE
- 1 10 0 60 // LOWER
- 24 62 0 29 // RELOAD
- 10 23 0 60 // RAISE
- 86 90 0 60 // ATTACK1
- 86 90 0 60 // ATTACK2
- 86 90 0 60 // ATTACK3
- 86 90 0 60 // ATTACK4
- 86 90 0 60 // ATTACK5
- 86 90 0 60 // ATTACK6
- 0 1 0 1 // ATTACK7 - not present
- 0 1 0 1 // ATTACK8 - not present
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