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- block = owner.Character.HumanoidRootPart
- arm = Instance.new("Part",script)
- arm.Size = Vector3.new(0.75,2,0.75)
- owner.Character["Left Arm"]:Destroy()
- owner.Character["Right Arm"]:Destroy()
- local Socket = Instance.new("BallSocketConstraint")
- local a1 = Instance.new("Attachment")
- local a2 = Instance.new("Attachment")
- a1.Parent = block
- a2.Parent = arm
- Socket.Parent = block
- Socket.Attachment0 = a1
- Socket.Attachment1 = a2
- a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(-1.5,0.5,0)
- a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0,1,0)
- arm3 = Instance.new("Part",script)
- arm3.Size = Vector3.new(0.75,2,0.75)
- local Socket3 = Instance.new("BallSocketConstraint")
- local a5 = Instance.new("Attachment")
- local a6 = Instance.new("Attachment")
- a5.Parent = arm
- a6.Parent = arm3
- Socket3.Parent = block
- Socket3.Attachment0 = a5
- Socket3.Attachment1 = a6
- a5.WorldCFrame = a5.Parent.CFrame * CFrame.new(0,-1,0)
- a6.WorldCFrame = a6.Parent.CFrame * CFrame.new(0,1,0)
- arm2 = Instance.new("Part",script)
- arm2.Size = Vector3.new(0.75,2,0.75)
- local Socket2 = Instance.new("BallSocketConstraint")
- local a3 = Instance.new("Attachment")
- local a4 = Instance.new("Attachment")
- a3.Parent = block
- a4.Parent = arm2
- Socket2.Parent = block
- Socket2.Attachment0 = a3
- Socket2.Attachment1 = a4
- a3.WorldCFrame = a3.Parent.CFrame * CFrame.new(1.5,0.5,0)
- a4.WorldCFrame = a4.Parent.CFrame * CFrame.new(0,1,0)
- arm4 = Instance.new("Part",script)
- arm4.Size = Vector3.new(0.75,2,0.75)
- local Socket4 = Instance.new("BallSocketConstraint")
- local a7 = Instance.new("Attachment")
- local a8 = Instance.new("Attachment")
- a7.Parent = arm2
- a8.Parent = arm4
- Socket4.Parent = block
- Socket4.Attachment0 = a7
- Socket4.Attachment1 = a8
- a7.WorldCFrame = a7.Parent.CFrame * CFrame.new(0,-1,0)
- a8.WorldCFrame = a8.Parent.CFrame * CFrame.new(0,1,0)
- hand = Instance.new("Part",owner.Character.Head)
- hand.Size = Vector3.new(1,1,1)
- hand.Name = "Hand"
- local Socket5 = Instance.new("BallSocketConstraint")
- local a9 = Instance.new("Attachment")
- local a10 = Instance.new("Attachment")
- a9.Parent = arm4
- a10.Parent = hand
- Socket5.Parent = block
- Socket5.Attachment0 = a9
- Socket5.Attachment1 = a10
- a9.WorldCFrame = a9.Parent.CFrame * CFrame.new(0,-1,0)
- hand2 = Instance.new("Part",owner.Character.Head)
- hand2.Size = Vector3.new(1,1,1)
- hand2.Name = "Hand2"
- local Socket6 = Instance.new("BallSocketConstraint")
- local a11 = Instance.new("Attachment")
- local a12 = Instance.new("Attachment")
- a11.Parent = arm3
- a12.Parent = hand2
- Socket6.Parent = block
- Socket6.Attachment0 = a11
- Socket6.Attachment1 = a12
- a11.WorldCFrame = a11.Parent.CFrame * CFrame.new(0,-1,0)
- hand:SetNetworkOwner(owner)
- hand2:SetNetworkOwner(owner)
- arm.CFrame = owner.Character.Head.CFrame * CFrame.new(-1.5,-1,0)
- arm2.CFrame = owner.Character.Head.CFrame * CFrame.new(1.5,-1,0)
- arm3.CFrame = owner.Character.Head.CFrame * CFrame.new(1.5,-1,-2)
- arm4.CFrame = owner.Character.Head.CFrame * CFrame.new(-1.5,-1,-2)
- hand.CFrame = owner.Character.Head.CFrame * CFrame.new(1.5,-1,-2)
- hand2.CFrame = owner.Character.Head.CFrame * CFrame.new(-1.5,-1,-2)
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