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- if (_elapsedTime >= _secondsBetweenSpawn && _spawnQueue == 1)
- {
- Vector3 spawnPosition1 = new Vector3(-4.4f, 3.34f, 0f);
- _spawnQueue = SpawnEnemy(spawnPosition1, _enemyRogue, 1);
- }
- if (_elapsedTime >= _secondsBetweenSpawn * 2 && _spawnQueue == 2)
- {
- Vector3 spawnPosition2 = new Vector3(0.17f, 3.34f, 0f);
- _spawnQueue = SpawnEnemy(spawnPosition2, _enemyRogue, 2);
- }
- if (_elapsedTime >= _secondsBetweenSpawn * 3 && _spawnQueue == 3)
- {
- Vector3 spawnPosition3 = new Vector3(4.37f, 3.34f, 0f);
- _spawnQueue = SpawnEnemy(spawnPosition3, _enemyRogue, 3);
- _elapsedTime = 0;
- }
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