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- ;This is a modified configuration file for version 2.5.1 of Family Friendly Free Roaming by R3QQ. Only interactive ;features are activated i.e. violence etc. is not suppressed with this configuration file version.
- ;
- ;-------------------------------------Values are set/updated directly----------------------------------------------------
- ;Values can be changed during gameplay. Note that it might take a while for all values to reset after
- ;inactivating the mod during gameplay.
- ;------------------------------------------------------------------------------------------------------------------------
- [Key]
- ;
- ;You can disable keys from activating features below by setting them to -1.
- ;
- activate=-1
- ;Key to activate/deactivate the mod and its features with. Use for example "Delete" (0x2E).
- ;Leave this blank (as done by default) to inactivate this feature.
- ;
- increase_engine_power=107
- ;Default "+" (107).
- ;
- decrease_engine_power=109
- ;Default "-" (109).
- ;
- unstuck_key=35
- ;Default "End" (35). Teleports your vehicle to the closest path/road. If already on a path/road, teleports
- ;to an asphalt road. If already on asphalt, teleports to asphalt close by. Huge planes teleports to the
- ;desert airport. If no player vehicle exists at all, it teleports the player.
- ;
- change_to_closest_vehicle=78
- ;Default "n" (78) Moves the player as a driver to the closest vehicle.
- ;
- change_as_passenger_to_closest_vehicle=66
- ;Default "b" (66) Moves the player as passenger to the closest vehicle. But only if it has a driver.
- ;
- ;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
- ;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx or
- ;http://pastebin.com/CX2nZVLN and replace the number above with the one of your keys.
- ;
- ;For example, in order to change from "Delete" to "Insert" on the keyboard, change "0x2E" to "0x2D"
- ;-----------------------------------------------------------------------------------------------------
- [Controller]
- activate_controller=0
- ;1 means that you can use the controller to trigger features described below by assigning buttons.
- ;You can a disable buttons from activating features below by setting them to -1.
- mod_on_off=-1
- ;-1 means not used. Replace with the number corresponding to a button (check below).
- ;Button to activate/deactivate the mod with. Note that activate_controller above needs to be set to 1 for this to work.
- ;
- plus_engine_power_button=-1
- ;-1 means not used. Replace with the number corresponding to a button (check below).
- ;Button for increase of vehicle engine power.
- ;
- minus_engine_power_button=-1
- ;-1 means not used. Replace with the number corresponding to a button (check below).
- ;Button for decrease of vehicle engine power.
- ;
- unstuck_button=-1
- ;-1 means not used. Replace with a number corresponding to a button (check below).
- ;Teleports your vehicle to the closest path/road. If already on a path/road, teleports to an asphalt road.
- ;If already on asphalt, teleports to asphalt close by. Huge planes teleports to the desert airport.
- ;If no player vehicle exists at all, teleports the player.
- ;
- change_to_closest_vehicle=19
- ;Default D-pad down (19) Moves the player as a driver to the closest vehicle.
- ;
- change_as_passenger_to_closest_vehicle=27
- ;Default D-pad up (27) Makes the player join as a passenger to the closest vehicle. But only if it has a driver.
- ;
- ;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
- ;To change a button, replace the number with one of these, A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
- ;L3-28, R3-29, Select-0, Start-Unknown
- ;D-Pad is Left-15, Right-74, Up-27, Down-19
- ;Left-Stick is Left-34, Right-9, Up-32, Down-8
- ;Right-Stick is Left-5, Right-1, Up-3, Down-2
- ;Easier to read: http://pastebin.com/X6X2hUB7
- ;---------------------------------------------------------------------------------------------------------
- ;Below, 1 means on and 0 means off (if not stated otherwise).
- [Mod_Options]
- on/off=1
- ;1 means that the mod is activated. 0 means deactivated. Changes to this value while in game will be written/updated to this file.
- [Player_Options]
- remove_all_player_weapons=0
- ;0, 1 or 2. If 0, disable_all_firing_and_melee also need to be 0 in order for the
- ;player to be able to shoot. By changing back to remove_all_player_weapons to 0, the player gets
- ;his weapons back automatically. Also, the player gets his weapons back when deactivating the mod.
- ;1 means remove all, 2 means all but flash light and golf club are removed (so that golf can be played)
- ;(only when disable_all_firing_and_melee is set to 1).
- ;
- police_ignore_player=0
- ;
- everyone_ignore_player=0
- ;
- clear_player_wanted_level=0
- ;
- dispatch_cops_for_player=1
- ;If 0, no cops will be spawned to arrest you.
- ;
- clear_area_of_cops=0 ;Removes most cops in the area.
- ;
- player_can_be_hassled_by_gangs=1
- ;
- player_can_be_dragged_out=1
- ;1 means that the player can be dragged out of the vehicle. 0 means can't. -10 means same as 0 and also
- ;peds can't enter the drivers door of players vehicle, to hinder them from driving away.
- ;
- player_can_ragdoll=1
- ;Refers to ragdoll physics. Animations when hitting something, stumbling etc.
- ;
- player_can_attack_friendly=1
- ;If 0, the player can't shoot if aiming at a friendly ped.
- ;
- stick_to_vehicle=0
- ;Player can't fall off or leave the vehicle, use a trainer to spawn into other ones or press N.
- ;
- teleport_when_into_water=0
- ;Teleports to closest path/road for all vehicles (except dodo, if not upside
- ;down because it can land on water). Also not huge planes, they will teleport to the desert airport.
- ;
- switch_vehicle_on_collision=0
- ;Switch vehicle with the peds inside the vehicles you hit.
- ;
- no_visual_jacking=0
- ;No dragging out, smashing of windows etc. but you still get into the vehicle if ped_can_be_dragged_out is set to 1.
- ;
- bussing_peds_with_horn=1
- ;Using the horn makes peds who wants, come to join you in your vehicle. 2 means only when using a bus or taxi.
- ;
- funny_visual_effects_and_sounds=0
- ;0 means feature off. For every addition by 1 to this value a new funny effect
- ;is activated when using the horn from 1 to 15. 15 is max and means that all effects are on (triggered by using the horn).
- ;1: Closest ped driver responds more to your horn signal by using the horn too. 2: Random new horn for peds and players vehicles.
- ;3: Ped vehicles gets random colors. 4: Same as 1 but longer signal. 5: Particle effect behind peds vehicles. 6: Particle effect,
- ;smaller version, behind players vehicle. 7: Same as 4 but much longer signal. 8: Peds vehicles uses firework and flare.
- ;9: Players vehicle uses firework and flare. 10: Steeper firework and flare for peds vehicles. 11: Firework more common and
- ;moves faster for the player. 12: Same as 11 but even more and slightly more for ped vehicles. 13: Players vehicle only uses
- ;firework. 14: Closest ped vehicle drives against traffic and tries to overtake. 15: Player vehicle gets random colors.
- ;The effects described can be demanding and may lower your fps when used heavily.
- ;
- extra_engine_power=0
- ;Engine power multiplier. Negative values lowers the acceleration and max speed. Positive values increases.
- ;Changes made in game updates this value here.
- ;
- vehicle_light_multiplier=-1
- ;-1 means this value is not currently used. 0 means off. 1 means normal.
- ;Everything above 1 is more powerful than normal. Remember to set a value you like before setting back to -1.
- ;
- disable_all_firing_and_melee=0
- ;If 1, player can't attack with melee or shoot. Can still aim.
- ;
- max_vehicle_speed=-1
- ;-1 means not currently used/off. Everything above will set the max speed in meter per second,
- ;for your vehicle. Remember to set a value you like as max speed before setting back to -1.
- ;
- stop_cutscenes=0
- ;
- change_to_new_vehicle_as_driver_mode=2
- ;1 means only use nearby vehicles. 2 means spawn random car or motorbike
- ;when there are no nearby vehicle. 3 means always spawn random. Everything else means same as 2.
- ;
- max_distance_to_new_vehicle=100
- ;A new vehicle will only be looked for within the distance (in meters).
- ;
- new_vehicle_max_height_over_ground=100000
- ;If a vehicle, for example a helicopter or a plane is above this height it will be ignored.
- ;
- consequences_when_crashing_into=0
- ;0 means no consequences. 1 means engine stops and needs to be "fixed" (hotwired).
- ;2 means more of the same as 1. With crashing means crashing into vehicles and peds.
- ;
- no_player_collisions=0
- ;0 means no collision changes (normal collision). 1 means no player vehicle collision with
- ;other vehicles. 2 means no player vehicle collision with peds. 3 means both 1 and 2. Peds trailers disappears to
- ;prevent glitches. Some trailer glitches may still occur because all can't be removed entirely.
- ;Note that when switching back to 0, the player needs to move a bit since the current close by peds/vehicles are
- ;still affected.
- ;
- no_certain_police_sounds=0
- ;1 means Wanted Music Disabled. 2 means Police Scanner Disabled. 3 means 1 and 2.
- ;Setting these back to 0 requires a game save reload before the sound/music is back.
- ;
- no_flight_music=0
- ;1 means no special music when flying. When flying, special music is normally played instead
- ;of the radio etc. Setting this back to 0 requires a game save reload before the music is back.
- ;2 means same as 1 but also starts the radio automatically when getting inside, like in cars.
- ;
- can_switch_player=1
- ;Mainly to prevent trevor from being used.
- ;
- can_use_phone=1
- ;To prevent showing email, text messages, Internet and contacts when set to 0.
- ;But this also disables the ability to quick save and take photos.
- ;
- player_invincible=0
- ;player_can_be_damaged set to 1 overwrites this value.
- ;
- player_can_be_damaged=1
- ;No difference from the native invincible noticed.
- ;
- ;When player_invincible is set to 0 and or player_can_be_damaged is set to 1, you can still make
- ;yourself invincible to chosen types of damage. 1 for player_bulletProof means that you wont get hurt by
- ;bullets for example.
- player_bulletProof=0
- player_fireProof=0
- player_explosionProof=0
- player_collisionProof=0
- player_meleeProof=0
- [Pedestrian_Options]
- remove_all_ped_weapons=0
- ;Removes most peds weapons.
- ;
- disappear_underground=0
- ;All close vehicles with peds inside will go underground to prevent collision with you.
- ;very high speeds may make it so the function isn't runned in time before the collision.
- ;
- block_melee_with_animation=0
- ;
- can_attack_friendly=1
- ;If 0, the ped can't shoot if aiming at a friendly ped.
- ;
- create_random_cops=1
- ;If on, the system sometimes spawn random cops.
- ;
- ped_can_ragdoll=1
- ;
- ped_can_be_dragged_out=1
- ;Can get vehicle stolen*.
- ;
- no_strippers_hookers_or_cults=0
- ;1 removes all disturbing peds. 2 removes only sexually disturbing peds.
- ;3 removes only violent including and Wade, Lamar and Denise. (Lamar to prevent story mode).
- ;
- peds_like_you_and_wont_flee=0
- ;Might take awhile for changes to take effect.
- ;
- max_police_vehicle_speed=-1
- ;-1 means not currently used/off. Everything above will set the max speed in meter per second,
- ;for police vehicles when peds are driving. Remember to set a value you like as max speed before setting back to -1.
- ;
- no_smoking_or_drug_dealing_animations=0
- ;1 means less smoking. 2 means no drug dealing. 3 means both 1 and 2.
- ;
- max_distance_to_ground_to_use_parachute=0
- ;Peds wont use their parachutes until they reach this altitude (in meters) or lower. Needs to be higher than 50.
- ;
- ped_invincible=0
- ;ped_can_be_damaged set to 1 overwrites this value.
- ;
- ped_can_be_damaged=1
- ;No difference from the native invincible noticed.
- ;
- ;When ped_invincible is set to 0 and or ped_can_be_damaged is set to 1, you can still make peds invincible to
- ;chosen types of damage. 1 for ped_bulletProof means that peds wont get hurt by bullets for example.
- ped_bulletProof=0
- ped_fireProof=0
- ped_explosionProof=0
- ped_collisionProof=0
- ped_meleeProof=0
- [Both_Options]
- fix_windows=0 ;Do not change this. It's broken by game updates.
- can_fly_thru_windscreen=1
- clear_ped_blood_damage=0
- can_be_targetted=1
- stop_audio_scenes=0
- ;Audio scenes are mostly used in missions: pastebin.com/MtM9N9CC
- ;
- vehicle_invincible=0
- ;vehicle_can_be_damaged set to 1 overwrites this value.
- ;
- vehicle_can_be_damaged=1
- ;No difference from the native invincible noticed.
- ;
- ;When vehicle_invincible is set to 0 and or vehicle_can_be_damaged is set to 1, you can still make vehicles
- ;invincible to chosen types of damage. 1 for vehicle_bulletProof means that vehicles wont get hurt by bullets for example.
- vehicle_bulletProof=0
- vehicle_fireProof=0
- vehicle_explosionProof=0
- vehicle_collisionProof=0
- vehicle_meleeProof=0
- ;
- ;Vehicle Deformation Options. Only matter if vehicle_invincible=0 and vehicle_can_be_damaged=1
- vehicle_tyres_can_burst=1
- ;vehicle_bulletProof needs to be 0 for vehicle_tyres_can_burst to matter.
- vehicle_strong=0
- vehicle_wheels_can_break=1
- vehicle_can_be_visibly_damaged=1
- vehicle_engine_can_degrade=1
- ;
- vehicle_avoid_explosion=0
- ;Only matters if the vehicle can be damaged.
- ;
- can_do_drivebys=1
- ;This is mainly to prevent the player and peds from taunting/ giving the middle finger when set to 0.
- [Player_Sounds]
- pain_sounds=1
- speech_sounds=1
- player_noise_multiplier=1
- [Pedestrian_Sounds]
- pain_sounds=1
- speech_sounds=1
- ;0 means no ambient speech. -10 means same as 0 and stop ped speech.
- ;-20 means same as 0 and stop scripted conversations (like over radio in taxis and soapboxer preachers).
- ;-30 means same as 0, -10 and -20. -40 means same as -30 except scripted
- ;conversations are allowed when inside a taxi.
- [Radio]
- ;VALUES FOUND BY SAKRATT @ GTA5-MODS.COM
- ;1 for on, to make the stations playable in game. -1 for skip channel.
- RADIO_01_CLASS_ROCK=1 ;--LOS SANTOS ROCK RADIO
- RADIO_02_POP=1 ;---NON - STOP - POP FM
- RADIO_03_HIPHOP_NEW=-1 ;---RADIO LOS SANTOS
- RADIO_04_PUNK=1 ;---CHANNEL X
- RADIO_05_TALK_01=1 ;--- WEST COAST TALK RADIO
- RADIO_06_COUNTRY=1 ;---REBEL RADIO
- RADIO_07_DANCE_01=1 ;---SOULWAX FM
- RADIO_08_MEXICAN=1 ;---EAST LOS FM
- RADIO_09_HIPHOP_OLD=1 ;---WEST COAST CLASSICS
- RADIO_11_TALK_02=1 ;---BLAINE COUNTY RADIO ---- not available.
- RADIO_12_REGGAE=1 ;---BLUE ARK
- RADIO_13_JAZZ=1 ;---WORLDWIDE FM
- RADIO_14_DANCE_02=1 ;---FLYLO FM
- RADIO_15_MOTOWN=1 ;---THE LOWDOWN 91.1
- RADIO_20_THELAB=1 ;---THE LAB
- RADIO_16_SILVERLAKE=1 ;---RADIO MIRROR PARK
- RADIO_17_FUNK=1 ;---SPACE 103.2
- RADIO_18_90S_ROCK=1 ;---VINEWOOD BOULEVARD RADIO
- RADIO_19_USER=1 ;---SELF RADIO
- OFF=0 ;--- OFF 1 means always off.
- [Native_Scripts]
- ;1 means no change. 0 means terminate and keep it off. A game save needs to be reloaded after
- ;changing some of these before effect happens.
- ;
- app_internet=1
- ;Disables the webbrowser when set to 0.
- ;
- app_textmessage=1
- ;If set to 0, the phone might freeze when getting a message.
- ;
- app_contacts=1
- ;
- blip_controller=1
- ;At 0, all blips from scripts on the map are removed.
- ;
- bong_smoking=1
- ;Also drinking.
- ;
- event_carsteal=1
- ;
- disturbing_player_scenes=1
- ;
- random_disturbing_events=1
- ;
- sexually_disturbing=1
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