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R3QQ

FFFR Only interactive features activated config GTAV 2.5.1

Sep 1st, 2016
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  1. ;This is a modified configuration file for version 2.5.1 of Family Friendly Free Roaming by R3QQ. Only interactive ;features are activated i.e. violence etc. is not suppressed with this configuration file version.
  2. ;
  3. ;-------------------------------------Values are set/updated directly----------------------------------------------------
  4. ;Values can be changed during gameplay. Note that it might take a while for all values to reset after
  5. ;inactivating the mod during gameplay.
  6. ;------------------------------------------------------------------------------------------------------------------------
  7.  
  8.  
  9. [Key]
  10. ;
  11. ;You can disable keys from activating features below by setting them to -1.
  12. ;
  13. activate=-1
  14. ;Key to activate/deactivate the mod and its features with. Use for example "Delete" (0x2E).
  15. ;Leave this blank (as done by default) to inactivate this feature.
  16. ;
  17. increase_engine_power=107
  18. ;Default "+" (107).
  19. ;
  20. decrease_engine_power=109
  21. ;Default "-" (109).
  22. ;
  23. unstuck_key=35
  24. ;Default "End" (35). Teleports your vehicle to the closest path/road. If already on a path/road, teleports
  25. ;to an asphalt road. If already on asphalt, teleports to asphalt close by. Huge planes teleports to the
  26. ;desert airport. If no player vehicle exists at all, it teleports the player.
  27. ;
  28. change_to_closest_vehicle=78
  29. ;Default "n" (78) Moves the player as a driver to the closest vehicle.
  30. ;
  31. change_as_passenger_to_closest_vehicle=66
  32. ;Default "b" (66) Moves the player as passenger to the closest vehicle. But only if it has a driver.
  33. ;
  34. ;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
  35. ;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx or
  36. ;http://pastebin.com/CX2nZVLN and replace the number above with the one of your keys.
  37. ;
  38. ;For example, in order to change from "Delete" to "Insert" on the keyboard, change "0x2E" to "0x2D"
  39. ;-----------------------------------------------------------------------------------------------------
  40.  
  41.  
  42. [Controller]
  43. activate_controller=0
  44. ;1 means that you can use the controller to trigger features described below by assigning buttons.
  45.  
  46. ;You can a disable buttons from activating features below by setting them to -1.
  47.  
  48. mod_on_off=-1
  49. ;-1 means not used. Replace with the number corresponding to a button (check below).
  50. ;Button to activate/deactivate the mod with. Note that activate_controller above needs to be set to 1 for this to work.
  51. ;
  52. plus_engine_power_button=-1
  53. ;-1 means not used. Replace with the number corresponding to a button (check below).
  54. ;Button for increase of vehicle engine power.
  55. ;
  56. minus_engine_power_button=-1
  57. ;-1 means not used. Replace with the number corresponding to a button (check below).
  58. ;Button for decrease of vehicle engine power.
  59. ;
  60. unstuck_button=-1
  61. ;-1 means not used. Replace with a number corresponding to a button (check below).
  62. ;Teleports your vehicle to the closest path/road. If already on a path/road, teleports to an asphalt road.
  63. ;If already on asphalt, teleports to asphalt close by. Huge planes teleports to the desert airport.
  64. ;If no player vehicle exists at all, teleports the player.
  65. ;
  66. change_to_closest_vehicle=19
  67. ;Default D-pad down (19) Moves the player as a driver to the closest vehicle.
  68. ;
  69. change_as_passenger_to_closest_vehicle=27
  70. ;Default D-pad up (27) Makes the player join as a passenger to the closest vehicle. But only if it has a driver.
  71. ;
  72. ;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
  73. ;To change a button, replace the number with one of these, A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
  74. ;L3-28, R3-29, Select-0, Start-Unknown
  75. ;D-Pad is Left-15, Right-74, Up-27, Down-19
  76. ;Left-Stick is Left-34, Right-9, Up-32, Down-8
  77. ;Right-Stick is Left-5, Right-1, Up-3, Down-2
  78. ;Easier to read: http://pastebin.com/X6X2hUB7
  79. ;---------------------------------------------------------------------------------------------------------
  80.  
  81. ;Below, 1 means on and 0 means off (if not stated otherwise).
  82.  
  83.  
  84. [Mod_Options]
  85. on/off=1
  86. ;1 means that the mod is activated. 0 means deactivated. Changes to this value while in game will be written/updated to this file.
  87.  
  88.  
  89. [Player_Options]
  90. remove_all_player_weapons=0
  91. ;0, 1 or 2. If 0, disable_all_firing_and_melee also need to be 0 in order for the
  92. ;player to be able to shoot. By changing back to remove_all_player_weapons to 0, the player gets
  93. ;his weapons back automatically. Also, the player gets his weapons back when deactivating the mod.
  94. ;1 means remove all, 2 means all but flash light and golf club are removed (so that golf can be played)
  95. ;(only when disable_all_firing_and_melee is set to 1).
  96. ;
  97. police_ignore_player=0
  98. ;
  99. everyone_ignore_player=0
  100. ;
  101. clear_player_wanted_level=0
  102. ;
  103. dispatch_cops_for_player=1
  104. ;If 0, no cops will be spawned to arrest you.
  105. ;
  106. clear_area_of_cops=0 ;Removes most cops in the area.
  107. ;
  108. player_can_be_hassled_by_gangs=1
  109. ;
  110. player_can_be_dragged_out=1
  111. ;1 means that the player can be dragged out of the vehicle. 0 means can't. -10 means same as 0 and also
  112. ;peds can't enter the drivers door of players vehicle, to hinder them from driving away.  
  113. ;
  114. player_can_ragdoll=1
  115. ;Refers to  ragdoll physics. Animations when hitting something, stumbling etc.
  116. ;
  117. player_can_attack_friendly=1
  118. ;If 0, the player can't shoot if aiming at a friendly ped.
  119. ;
  120. stick_to_vehicle=0
  121. ;Player can't fall off or leave the vehicle, use a trainer to spawn into other ones or press N.
  122. ;
  123. teleport_when_into_water=0
  124. ;Teleports to closest path/road for all vehicles (except dodo, if not upside
  125. ;down because it can land on water). Also not huge planes, they will teleport to the desert airport.
  126. ;
  127. switch_vehicle_on_collision=0
  128. ;Switch vehicle with the peds inside the vehicles you hit.
  129. ;
  130. no_visual_jacking=0
  131. ;No dragging out, smashing of windows etc. but you still get into the vehicle if ped_can_be_dragged_out is set to 1.
  132. ;
  133. bussing_peds_with_horn=1
  134. ;Using the horn makes peds who wants, come to join you in your vehicle. 2 means only when using a bus or taxi.
  135. ;
  136. funny_visual_effects_and_sounds=0
  137. ;0 means feature off. For every addition by 1 to this value a new funny effect
  138. ;is activated when using the horn from 1 to 15. 15 is max and means that all effects are on (triggered by using the horn).
  139. ;1: Closest ped driver responds more to your horn signal by using the horn too. 2: Random new horn for peds and players vehicles.
  140. ;3: Ped vehicles gets random colors. 4: Same as 1 but longer signal. 5: Particle effect behind peds vehicles. 6: Particle effect,
  141. ;smaller version, behind players vehicle. 7: Same as 4 but much longer signal. 8: Peds vehicles uses firework and flare.
  142. ;9: Players vehicle uses firework and flare. 10: Steeper firework and flare for peds vehicles. 11: Firework more common and
  143. ;moves faster for the player. 12: Same as 11 but even more and slightly more for ped vehicles. 13: Players vehicle only uses
  144. ;firework. 14: Closest ped vehicle drives against traffic and tries to overtake. 15: Player vehicle gets random colors.
  145. ;The effects described can be demanding and may lower your fps when used heavily.
  146. ;
  147. extra_engine_power=0
  148. ;Engine power multiplier. Negative values lowers the acceleration and max speed. Positive values increases.
  149. ;Changes made in game updates this value here.
  150. ;
  151. vehicle_light_multiplier=-1
  152. ;-1 means this value is not currently used. 0 means off. 1 means normal.
  153. ;Everything above 1 is more powerful than normal. Remember to set a value you like before setting back to -1.
  154. ;
  155. disable_all_firing_and_melee=0
  156. ;If 1, player can't attack with melee or shoot. Can still aim.
  157. ;
  158. max_vehicle_speed=-1
  159. ;-1 means not currently used/off. Everything above will set the max speed in meter per second,
  160. ;for your vehicle. Remember to set a value you like as max speed before setting back to -1.
  161. ;
  162. stop_cutscenes=0
  163. ;
  164. change_to_new_vehicle_as_driver_mode=2
  165. ;1 means only use nearby vehicles. 2 means spawn random car or motorbike
  166. ;when there are no nearby vehicle. 3 means always spawn random. Everything else means same as 2.
  167. ;
  168. max_distance_to_new_vehicle=100
  169. ;A new vehicle will only be looked for within the distance (in meters).
  170. ;
  171. new_vehicle_max_height_over_ground=100000
  172. ;If a vehicle, for example a helicopter or a plane is above this height it will be ignored.
  173. ;
  174. consequences_when_crashing_into=0
  175. ;0 means no consequences. 1 means engine stops and needs to be "fixed" (hotwired).
  176. ;2 means more of the same as 1. With crashing means crashing into vehicles and peds.
  177. ;
  178. no_player_collisions=0
  179. ;0 means no collision changes (normal collision). 1 means no player vehicle collision with
  180. ;other vehicles. 2 means no player vehicle collision with peds. 3 means both 1 and 2. Peds trailers disappears to
  181. ;prevent glitches. Some trailer glitches may still occur because all can't be removed entirely.
  182. ;Note that when switching back to 0, the player needs to move a bit since the current close by peds/vehicles are
  183. ;still affected.  
  184. ;
  185. no_certain_police_sounds=0
  186. ;1 means Wanted Music Disabled. 2 means Police Scanner Disabled. 3 means 1 and 2.
  187. ;Setting these back to 0 requires a game save reload before the sound/music is back.
  188. ;
  189. no_flight_music=0
  190. ;1 means no special music when flying. When flying, special music is normally played instead
  191. ;of the radio etc. Setting this back to 0 requires a game save reload before the music is back.
  192. ;2 means same as 1 but also starts the radio automatically when getting inside, like in cars.
  193. ;
  194. can_switch_player=1
  195. ;Mainly to prevent trevor from being used.
  196. ;
  197. can_use_phone=1
  198. ;To prevent showing email, text messages, Internet and contacts when set to 0.
  199. ;But this also disables the ability to quick save and take photos.
  200. ;
  201. player_invincible=0
  202. ;player_can_be_damaged set to 1 overwrites this value.
  203. ;
  204. player_can_be_damaged=1
  205. ;No difference from the native invincible noticed.
  206. ;
  207. ;When player_invincible is set to 0 and or player_can_be_damaged is set to 1, you can still make
  208. ;yourself invincible to chosen types of damage. 1 for player_bulletProof means that you wont get hurt by
  209. ;bullets for example.
  210. player_bulletProof=0
  211. player_fireProof=0
  212. player_explosionProof=0
  213. player_collisionProof=0
  214. player_meleeProof=0
  215.  
  216.  
  217. [Pedestrian_Options]
  218. remove_all_ped_weapons=0
  219. ;Removes most peds weapons.
  220. ;
  221. disappear_underground=0
  222. ;All close vehicles with peds inside will go underground to prevent collision with you.
  223. ;very high speeds may make it so the function isn't runned in time before the collision.
  224. ;
  225. block_melee_with_animation=0
  226. ;
  227. can_attack_friendly=1
  228. ;If 0, the ped can't shoot if aiming at a friendly ped.
  229. ;
  230. create_random_cops=1
  231. ;If on, the system sometimes spawn random cops.  
  232. ;
  233. ped_can_ragdoll=1
  234. ;
  235. ped_can_be_dragged_out=1
  236. ;Can get vehicle stolen*.
  237. ;
  238. no_strippers_hookers_or_cults=0
  239. ;1 removes all disturbing peds. 2 removes only sexually disturbing peds.
  240. ;3 removes only violent including and Wade, Lamar and Denise. (Lamar to prevent story mode).
  241. ;
  242. peds_like_you_and_wont_flee=0
  243. ;Might take awhile for changes to take effect.  
  244. ;
  245. max_police_vehicle_speed=-1
  246. ;-1 means not currently used/off. Everything above will set the max speed in meter per second,
  247. ;for police vehicles when peds are driving. Remember to set a value you like as max speed before setting back to -1.
  248. ;
  249. no_smoking_or_drug_dealing_animations=0
  250. ;1 means less smoking. 2 means no drug dealing. 3 means both 1 and 2.
  251. ;
  252. max_distance_to_ground_to_use_parachute=0
  253. ;Peds wont use their parachutes until they reach this altitude (in meters) or lower. Needs to be higher than 50.
  254. ;
  255. ped_invincible=0
  256. ;ped_can_be_damaged set to 1 overwrites this value.
  257. ;
  258. ped_can_be_damaged=1
  259. ;No difference from the native invincible noticed.
  260. ;
  261. ;When ped_invincible is set to 0 and or ped_can_be_damaged is set to 1, you can still make peds invincible to
  262. ;chosen types of damage. 1 for ped_bulletProof means that peds wont get hurt by bullets for example.
  263. ped_bulletProof=0
  264. ped_fireProof=0
  265. ped_explosionProof=0
  266. ped_collisionProof=0
  267. ped_meleeProof=0
  268.  
  269.  
  270. [Both_Options]
  271. fix_windows=0 ;Do not change this. It's broken by game updates.
  272. can_fly_thru_windscreen=1
  273. clear_ped_blood_damage=0
  274. can_be_targetted=1
  275. stop_audio_scenes=0
  276. ;Audio scenes are mostly used in missions: pastebin.com/MtM9N9CC
  277. ;
  278. vehicle_invincible=0
  279. ;vehicle_can_be_damaged set to 1 overwrites this value.
  280. ;
  281. vehicle_can_be_damaged=1
  282. ;No difference from the native invincible noticed.
  283. ;
  284. ;When vehicle_invincible is set to 0 and or vehicle_can_be_damaged is set to 1, you can still make vehicles
  285. ;invincible to chosen types of damage. 1 for vehicle_bulletProof means that vehicles wont get hurt by bullets for example.
  286. vehicle_bulletProof=0
  287. vehicle_fireProof=0
  288. vehicle_explosionProof=0
  289. vehicle_collisionProof=0
  290. vehicle_meleeProof=0
  291. ;
  292. ;Vehicle Deformation Options. Only matter if vehicle_invincible=0 and vehicle_can_be_damaged=1
  293. vehicle_tyres_can_burst=1
  294. ;vehicle_bulletProof needs to be 0 for vehicle_tyres_can_burst to matter.
  295. vehicle_strong=0
  296. vehicle_wheels_can_break=1
  297. vehicle_can_be_visibly_damaged=1
  298. vehicle_engine_can_degrade=1
  299. ;
  300. vehicle_avoid_explosion=0
  301. ;Only matters if the vehicle can be damaged.
  302. ;
  303. can_do_drivebys=1
  304. ;This is mainly to prevent the player and peds from taunting/ giving the middle finger when set to 0.
  305.  
  306.  
  307. [Player_Sounds]
  308. pain_sounds=1
  309. speech_sounds=1
  310. player_noise_multiplier=1
  311.  
  312. [Pedestrian_Sounds]
  313. pain_sounds=1
  314. speech_sounds=1
  315. ;0 means no ambient speech. -10 means same as 0 and stop ped speech.
  316. ;-20 means same as 0 and stop scripted conversations (like over radio in taxis and soapboxer preachers).
  317. ;-30 means same as 0, -10 and -20. -40 means same as -30 except scripted
  318. ;conversations are allowed when inside a taxi.  
  319.  
  320.  
  321. [Radio]
  322. ;VALUES FOUND BY SAKRATT @ GTA5-MODS.COM
  323. ;1 for on, to make the stations playable in game. -1 for skip channel.
  324. RADIO_01_CLASS_ROCK=1 ;--LOS SANTOS ROCK RADIO
  325. RADIO_02_POP=1  ;---NON - STOP - POP FM
  326. RADIO_03_HIPHOP_NEW=-1 ;---RADIO LOS SANTOS
  327. RADIO_04_PUNK=1  ;---CHANNEL X
  328. RADIO_05_TALK_01=1 ;--- WEST COAST TALK RADIO
  329. RADIO_06_COUNTRY=1  ;---REBEL RADIO
  330. RADIO_07_DANCE_01=1  ;---SOULWAX FM
  331. RADIO_08_MEXICAN=1  ;---EAST LOS FM
  332. RADIO_09_HIPHOP_OLD=1  ;---WEST COAST CLASSICS
  333. RADIO_11_TALK_02=1 ;---BLAINE COUNTY RADIO ---- not available.
  334. RADIO_12_REGGAE=1  ;---BLUE ARK
  335. RADIO_13_JAZZ=1  ;---WORLDWIDE FM
  336. RADIO_14_DANCE_02=1  ;---FLYLO FM
  337. RADIO_15_MOTOWN=1  ;---THE LOWDOWN 91.1
  338. RADIO_20_THELAB=1  ;---THE LAB
  339. RADIO_16_SILVERLAKE=1  ;---RADIO MIRROR PARK
  340. RADIO_17_FUNK=1  ;---SPACE 103.2
  341. RADIO_18_90S_ROCK=1  ;---VINEWOOD BOULEVARD RADIO
  342. RADIO_19_USER=1  ;---SELF RADIO
  343. OFF=0       ;--- OFF 1 means always off.
  344.  
  345.  
  346. [Native_Scripts]
  347. ;1 means no change. 0 means terminate and keep it off. A game save needs to be reloaded after
  348. ;changing some of these before effect happens.  
  349. ;
  350. app_internet=1
  351. ;Disables the webbrowser when set to 0.
  352. ;
  353. app_textmessage=1
  354. ;If set to 0, the phone might freeze when getting a message.
  355. ;
  356. app_contacts=1
  357. ;
  358. blip_controller=1
  359. ;At 0, all blips from scripts on the map are removed.
  360. ;
  361. bong_smoking=1
  362. ;Also drinking.
  363. ;
  364. event_carsteal=1
  365. ;
  366. disturbing_player_scenes=1
  367. ;
  368. random_disturbing_events=1
  369. ;
  370. sexually_disturbing=1
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