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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class BOX1 : MonoBehaviour {
- public int Health = 100;
- public AudioSource audiosrc;
- public AudioClip box;
- private void Start()
- {
- audiosrc = gameObject.GetComponent<AudioSource>();
- }
- // Update is called once per frame
- void Update () {
- if (Health <= 0)
- {
- Destroy(gameObject);
- }
- }
- void Damage(int damage)
- {
- audiosrc.PlayOneShot(box, 0.8f);
- Health -= damage;
- }
- }
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