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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class scroller : MonoBehaviour
- {
- public Player player;
- private void Start()
- {
- player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
- }
- void FixedUpdate()
- {
- MeshRenderer mr = GetComponent<MeshRenderer>();
- Material mat = mr.material;
- Vector2 offset = mat.mainTextureOffset;
- offset.x = player.transform.position.x ;
- mat.mainTextureOffset = offset * Time.fixedDeltaTime /0.42f;
- }
- }
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