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- /*
- Updated by Kek, Original Script by TRITTON.
- SUPPORTED BY ALL CONSOLES
- Click LS/L3 to activate the script, RS/R3 to disable.
- MAKE SURE YOUR MAP IS SET TO TOWER AND GAMEMODE PROTECT HOSTAGE
- SETUP SOLO WOLF THUNT AND START A REALISTIC
- ACTIVATE SCRIPT WHILE SITE SELECTION STARTS
- */
- define LS = 8;
- define RS = 5;
- define DOWN = 14;
- define ENTER = 19;
- define RB = 3;
- define B = 18;
- int colourID;
- define COLOUR_OFF = 1;
- define COLOUR_BLUE = 2;
- define COLOUR_RED = 3;
- define COLOUR_GREEN = 4;
- define COLOUR_PINK = 5;
- define COLOUR_SKYBLUE = 6;
- define COLOUR_YELLOW = 7;
- define COLOUR_WHITE = 8;
- data (1,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,2,0,2,0,0,2,2,0,2,2,2,2);
- int enabled;
- main {
- if(get_val(LS)){enabled=1;toggle(enabled, COLOUR_GREEN, COLOUR_RED, TRUE);}
- if(get_val(RS)){enabled=0;toggle(enabled, COLOUR_GREEN, COLOUR_RED, TRUE);}
- if(enabled){combo_run(renownFarm);}
- else{combo_stop(renownFarm);}
- }
- combo renownFarm{
- set_val(DOWN, 100);
- wait(140);
- set_val(DOWN, 0);
- wait(270);
- set_val(DOWN, 100);
- wait(120);
- set_val(DOWN, 0);
- wait(320);
- set_val(DOWN, 100);
- wait(130);
- set_val(DOWN, 0);
- wait(460);
- set_val(RB, 100);
- wait(100):
- set_val(RB, 0);
- wait(510);
- set_val(ENTER, 100);
- wait(80);
- set_val(ENTER, 0);
- wait(10);
- set_val(B, 100);
- wait(100):
- set_val(B, 0);
- wait(100);
- set_val(RB, 100);
- wait(50);
- set_val(RB, 0);
- wait(2040);
- set_val(ENTER, 100);
- wait(110);
- set_val(ENTER, 0);
- wait(850);
- set_val(ENTER, 100);
- wait(110);
- set_val(ENTER, 0);
- wait(4000);
- wait(4000);
- set_val(RB, 100);
- wait(160);
- set_val(RB, 0);
- wait(190);
- set_val(RB, 100);
- wait(140);
- set_val(RB, 0);
- wait(140);
- set_val(RB, 100);
- wait(110);
- set_val(RB, 0);
- wait(140);
- set_val(RB, 100);
- wait(120);
- set_val(RB, 0);
- wait(140);
- set_val(RB, 100);
- wait(90);
- set_val(RB, 0);
- wait(130);
- set_val(RB, 100);
- wait(100);
- set_val(RB, 0);
- wait(140);
- set_val(RB, 100);
- wait(100);
- set_val(RB, 0);
- wait(120);
- set_val(RB, 100);
- wait(90);
- set_val(RB, 0);
- wait(140);
- set_val(RB, 100);
- wait(100);
- set_val(RB, 0);
- wait(120);
- set_val(RB, 100);
- wait(80);
- set_val(RB, 0);
- wait(140);
- set_val(RB, 100);
- wait(90);
- set_val(RB, 0);
- wait(130);
- set_val(RB, 100);
- wait(100);
- set_val(RB, 0);
- wait(130);
- set_val(RB, 100);
- wait(80);
- set_val(RB, 0);
- wait(130);
- set_val(RB, 100);
- wait(80);
- set_val(RB, 0);
- wait(130);
- set_val(RB, 100);
- wait(100);
- set_val(RB, 0);
- wait(120);
- set_val(RB, 100);
- wait(110);
- set_val(RB, 0);
- wait(120);
- set_val(RB, 100);
- wait(90);
- set_val(RB, 0);
- wait(130);
- set_val(RB, 100);
- wait(80);
- set_val(RB, 0);
- wait(100);
- set_val(RB, 100);
- wait(110);
- set_val(RB, 0);
- wait(110);
- set_val(B, 100);
- wait(120);
- set_val(B, 0);
- wait(80);
- set_val(ENTER, 100);
- wait(120);
- set_val(B, 100);
- wait(110);
- set_val(B, 0);
- wait(100);
- set_val(B, 100):
- wait(80);
- set_val(B, 0);
- wait(110);
- set_val(B, 100):
- wait(120):
- set_val(B, 0);
- wait(100);
- set_val(RB, 100);
- wait(100);
- set_val(RB, 0);
- wait(100);
- set_val(ENTER, 100);
- wait(9800);
- }
- function colourLED(int colour){
- colourID = (colour*4) - 3;
- set_led(0, dbyte(colourID));
- set_led(1, dbyte(colourID + 1));
- set_led(2, dbyte(colourID + 2));
- set_led(3, dbyte(colourID + 3));
- }
- function toggle(int input, int onColour, int offColour, int rumble){
- if(input) on(onColour, rumble);
- else off(offColour, rumble);
- }
- function on(int colour, int rumble){
- if(rumble) combo_run(rumbleON);
- colourLED(colour);
- }
- function off(int colour, int rumble){
- if(rumble) combo_run(rumbleoff);
- colourLED(colour);
- }
- combo rumbleON{
- reset_rumble();
- set_rumble(0, 35);
- wait(250);
- set_rumble(0, 0);
- reset_rumble();
- }
- combo rumbleoff{
- reset_rumble();
- set_rumble(1, 75);
- wait(250);
- set_rumble(1, 0);
- wait(250);
- set_rumble(1, 75);
- wait(100);
- set_rumble(1, 0);
- reset_rumble();
- }
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