Advertisement
Commander_Xillian

Oath of Elements

Feb 18th, 2020
458
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.89 KB | None | 0 0
  1. Oath of Elements
  2.  
  3. Tenants:
  4. Ensure the supremacy of your element through example, by adhering to these specific tenants based on your elemental choice:
  5.  
  6. Fire: Glory, Pride, and Action are paramount, stagnation is abhorrent, and be the catalyst to others growth and survival. Protect the weak and destroy the corrupt.
  7. Water: Patience, Understanding, and Wisdom are key, and a reliance on brute force is failure. Nurture growth and prosperity, but be relentless in your actions.
  8. Air: Freedom, Independence, and Honesty are your guided, be swift in deed and varied in approach. Allow no misdeed to stand, yet do not impose your own tyranny through zealousness.
  9. Earth: Endurance, Commitment, and Vigor are your virtues, create works of value and shelter those less able. Never compromise, and break before you bow. Be without uncertainty, and remain grounded.
  10.  
  11. 3: Channel Divinity, Oath Spells, Pillars of Creation
  12. 7: Elemental Sympathy
  13. 15: Aspect of the Divine
  14. 18: Improved Elemental Sympathy
  15. 20: Total Ascent
  16.  
  17. Pillars of creation: Pick either fire, ice, lightning, or acid damage. Your smite and oath spells deal that damage type instead.
  18.  
  19. Channel divinity: Rebuke the Elements: You may part mundane and magical elements of your choice, or cause them to flare up. This can include becalming or enflaming the state of an existing substance, parting it, or as a reaction stopping all damage dealt by that damage type to you and all allies within 30 feet.
  20.  
  21. Oath spells:
  22. 1: Absorb elements, chromatic orb
  23. 2: Dragons breath, Melf's Acid Arrow
  24. 3: Crusader's Mantle, Sleet Storm
  25. 4: Conjur Minor Elementals, Elemental Bane
  26. 5: Destructive Wave, Maelstrom
  27.  
  28. Elemental Sympathy: You have resistance to your chosen damage type, and allies within 10 feet take up to your charisma mod less in damage from that elemental type.
  29.  
  30. Aspect of the Divine: You deal your charisma mod as additional damage of your chosen type with each attack. You may choose not to before you make an attack. When exposed to mundane forms of your chosen element, you may absorb up to a 5 foot square as a bonus action to gain 1d4 that you may add to either saves or attacks once until the start of your next turn.
  31.  
  32. Improved Elemental Sympathy: You and allies within 30 feet have resistance to your chosen element and you are immune to damage from mundane forms of your element.
  33.  
  34. Total Ascent: For 1 hour, you gain the following effects
  35. •Immune to your elemental damage and heal from it
  36. •Resistant to all damage except psychic and magical physical.
  37. •As a bonus action you may create a 15 foot cone of your chosen element. It deals a d6 per charisma modifier. Fire ignites creatures and objects, dealing 1d6 per turn until extinguished. Ice causes a level of exhaustion on a failed con save. Lightning knocks aside any objects or creatures in a surge of wind. Acid breaks non-magical gear, such as swords and armor, reducing their damage and armor class by 1d4.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement