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- This route is still improveable, especially for what Trinity is getting activated last, but here is my idea of an All Trinities route for KHFMHD.
- To complete this category you DO NOT have to finish the game, you only have to have to collect all the Trinities. Therefore the timer ends upon showing the Mickey Mouse Head next to the Trinity part of the journal.
- The latest boss in this route is Riku 1, as the last Trinity is the Blue Trinity in Hollow Bastion right after the big elevator in Great Crest. The last boss we fight is Cerberus but that one is a joke at that point.
- If you should do the Trinity clip I following the little annotations on the Traverse Town Trinities as they might save a few seconds (Not tested so not confirmed, but very likely to save time).
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- Traverse Town:
- - 3rd District (Blue; Only if you did the Trinity Clip before)
- On the sideway
- - Magician's Study (Blue; Only if you did the Trinity Clip before)
- Can be collected on 2nd visit as well but not later as it gives us Mega-Ether and munny
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- Wonderland:
- - Lotus Forest (Blue)
- Next to the evidence box
- DON’T FORGET TO PUSH THE ROCK
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- Deep Jungle:
- - Camp (Blue)
- Between the table and the boxes
- Preferably after first Powerwilds room
- - Black Fruit (Blue)
- On the platform in front of the exit towards the tree house
- On the way back to Traverse Town you want to fly past Olympus Colliseum for later
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- Traverse Town II (Disembark in First District, not in Accessory Shop):
- - First District (Blue)
- To the left (Camera perspective) next to the World Gate
- - First District (Blue)
- Next to the Candles for the Defense Up Chest, you will be teleported on a balcony (No need for the Chest)
- - First District (Red; Skip this if you do the Trinity Clip)
- Wooden Wall towards Waterway (Don’t enter)
- - Waterway (Red; Skip this if you do the Trinity Clip)
- Red Trinity in front of the iron bars blocking of the Secret Waterway (Has to be activated due to story)
- - Magician’s Study (Blue; Can be collected on the first visit if you did the Trinity Clip before)
- Next to the Savepoint (Contains Money, doesn’t have to be collected as you have enough money either way)
- - 3rd District (Blue; If you do the Trinity Clip you can collect this on the first visit)
- In the little sideway (Contains Money, doesn’t have to be collected as you have enough money either way)
- Recommended to collect after seeing Riku in TT2 as there won’t be any enemies around
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- Agrabah (KEEP DONALD IN THE PARTY UNTIL TREASURE ROOM!):
- - Bazaar (Blue)
- After opening the lock you can try dropping on top of it (If failed you can either fight everything or try again by reentering)
- When entering Cave of Wonders touch the monkey in the next room, then enter the next room and take the exit to the left. Touch the savepoint and the proceed as normal
- - Chamber of Darkness (Blue)
- On your normal way towards the destructable pillar on the platform in the room before the Pillar
- - Treasure Room (Red)
- In front of the Brick Pillar (Contains Money)
- Fly on the bottom route to put Monstro next to Atlantica
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- Monstro (Do NOT get Dumbo as it isn’t used in this run):
- Don't do the Chamber 3 skip but collect Flare-G in Chamber 3 (Only in Final Mix, not in JP/ENG)
- - Ship (Green)
- On top of the Ship (Collectable after Parasite Cage 1)
- - Throat (Blue)
- In the middle of the room, can be collected without spawning enemies
- - Dumbo (Blue)
- After defeating Parasite Cage 1 go to the Dumbo Chest, do not pick it up but only use the Blue Trinity in front of it
- After finishing the world pick up Haste2-G in Agrabah, then leave the world and equip both Flare-G and Haste2-G. Warp to Monstro, leave, then unlock Atlantica and fly to Halloween Town from there
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- Halloween Town:
- - Manor (Red)
- Jump down once entering the room for the first time to activate the Trinity and reenter the room through
- After the world warp to Atlantica and fly to Neverland from there
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- Neverland:
- Touch Savepoint in the first room
- - Ladder (Green)
- Mandatory to proceed with Anti-Sora
- Don't customize Gravity
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- Traverse Town III:
- Don’t go to Merlin’s!
- - Accessory Shop (Green)
- Opens Synthesis shop
- - 1st District (Red; Only if skipped in Traverse Town II)
- At the wooden wall, enter the room after the Trinity
- - Waterway (Red; Only if skipped in Traverse Town II)
- Fly over all the enemy spawns to activate the Trinity, then head through the 2nd Disctrict exit to the Gizmo Shop
- - Gizmo Shop (Red)
- Mandatory to unlock Opposite Armor
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- Hollow Bastion:
- Open door in Dungeon with Beast, touch the savepoint in the Dungeon
- - Library (Green)
- During Library simulator (Don’t use the book)
- - Entrance Hall (Red)
- Mandatory for riddle with emblems
- - Great Crest (Blue)
- Trinity after big elevator, jump down to entrance level, use elevator to rising falls
- - Rising Falls (White)
- In the middle of the Archway platform, savewarp to dungeon afterwards
- - Dungeon (Blue)
- In the middle of the room, leave world after that
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- Halloween Town II:
- - Moonlight Hill (White)
- Glide over without spawning many enemies, leave the way you came (Lantern)
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- Atlantica:
- - Royal court (White)
- After talking with Triton kill 4 Ghosts, activate and leave
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- Monstro II:
- - Mouth (Green)
- On top of ship if not gotten before
- - Chamber 6 (White)
- Chamber 1 → Chamber 3 → Chamber 6
- - Chamber 5 (Blue)
- After White Trinity leave room on the other side for Blue Trinity
- Once entering the chambers enter the lower room for Chamber 3, then jump on the higher platform and enter chamber 6. Kill the first wave of enemies, then leave and reenter the room for the Trinity and head over to the other side of the room to enter Chamber 5. Jump on the Trinity to activate it.
- Jump up the ledge to Chamber 4 and jump into the middle to activate the hole and leave the world.
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- Wonderland II:
- - Rabbit’s Hole (Green)
- Right behind the save point, open chest for Elixir
- - Bizzare Room (Green)
- Inside the stove
- - Forest (Blue)
- Behind Lillypads activated by pushed rock
- - Forest Painting (White)
- Activate lantern in the back, jump into painting
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- Olympus Coliseum:
- - Main plaza (Blue x2, Green)
- Green next to leaderboards, Blue on statues (one each)
- - Main plaza (White)
- After Barrels
- Equip all MP Items remaining and 2 Elixirs on Sora
- Equip Lady Luck, Ray of Light and Ifrit's Belt
- Do Prelims (Use Items if needed, keep 2 Elixirs)
- Ars on Cloud, stop strats on Cerberus
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- Olympus Coliseum II:
- Hercules-Cup
- Elixir on Rare Truffle and 2nd place before Hercules
- Waste any Ethers if you need them
- Spam Ethers in the Cup, Gravity on ship and stop on double ships
- Stop strats on both Cloud and Hercules
- - Main hall (Yellow)
- Push the heavy rock
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- Neverland II:
- - 1st room (Yellow)
- Reenter room on the top floor to despawn enemies (Only on Ps4 and Ps2, fight enemies on Ps3)
- - Deck (White)
- Next to stearing wheel
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- Agrabah II:
- - Storage (Green)
- Disembark here
- - Cave of Wonders I (White)
- Left of entrance, contains Ifrit’s Belt
- - Cave of Wonders II (Yellow)
- Glide towards it without spawning enemies, then drop down to save point
- You should be able to just fly straight towards it
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- Traverse Town IV:
- - Magician’s Cave (Yellow)
- Next to stacked boxes
- - Magician’s Study (Blue)
- Only if forgotten before
- - Secret Waterway (White)
- Next to Oathkeeper Cutscene
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- Deep Jungle II:
- - Treetop (Green)
- Room next to slide mini-game
- - ??? (White)
- Middle of the room (Last trinity due to biggest backtracking time)
- Timing ends when showing Mickey symbol on the Trinity Section in Jiminy's Journal.
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