Advertisement
desa3579

KH (All Versions) All Trinity route

Apr 23rd, 2019
574
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.27 KB | None | 0 0
  1. This route is still improveable, especially for what Trinity is getting activated last, but here is my idea of an All Trinities route for KHFMHD.
  2. To complete this category you DO NOT have to finish the game, you only have to have to collect all the Trinities. Therefore the timer ends upon showing the Mickey Mouse Head next to the Trinity part of the journal.
  3. The latest boss in this route is Riku 1, as the last Trinity is the Blue Trinity in Hollow Bastion right after the big elevator in Great Crest. The last boss we fight is Cerberus but that one is a joke at that point.
  4. If you should do the Trinity clip I following the little annotations on the Traverse Town Trinities as they might save a few seconds (Not tested so not confirmed, but very likely to save time).
  5.  
  6.  
  7. ---------------------------------------------------------------------------------------------------------------------------------------
  8. Traverse Town:
  9.  
  10. - 3rd District (Blue; Only if you did the Trinity Clip before)
  11. On the sideway
  12.  
  13. - Magician's Study (Blue; Only if you did the Trinity Clip before)
  14. Can be collected on 2nd visit as well but not later as it gives us Mega-Ether and munny
  15.  
  16. ---------------------------------------------------------------------------------------------------------------------------------------
  17. Wonderland:
  18.  
  19. - Lotus Forest (Blue)
  20. Next to the evidence box
  21. DON’T FORGET TO PUSH THE ROCK
  22.  
  23. ---------------------------------------------------------------------------------------------------------------------------------------
  24. Deep Jungle:
  25.  
  26. - Camp (Blue)
  27. Between the table and the boxes
  28. Preferably after first Powerwilds room
  29.  
  30. - Black Fruit (Blue)
  31. On the platform in front of the exit towards the tree house
  32.  
  33. On the way back to Traverse Town you want to fly past Olympus Colliseum for later
  34.  
  35. ---------------------------------------------------------------------------------------------------------------------------------------
  36. Traverse Town II (Disembark in First District, not in Accessory Shop):
  37.  
  38. - First District (Blue)
  39. To the left (Camera perspective) next to the World Gate
  40.  
  41. - First District (Blue)
  42. Next to the Candles for the Defense Up Chest, you will be teleported on a balcony (No need for the Chest)
  43.  
  44. - First District (Red; Skip this if you do the Trinity Clip)
  45. Wooden Wall towards Waterway (Don’t enter)
  46.  
  47. - Waterway (Red; Skip this if you do the Trinity Clip)
  48. Red Trinity in front of the iron bars blocking of the Secret Waterway (Has to be activated due to story)
  49.  
  50. - Magician’s Study (Blue; Can be collected on the first visit if you did the Trinity Clip before)
  51. Next to the Savepoint (Contains Money, doesn’t have to be collected as you have enough money either way)
  52.  
  53. - 3rd District (Blue; If you do the Trinity Clip you can collect this on the first visit)
  54. In the little sideway (Contains Money, doesn’t have to be collected as you have enough money either way)
  55. Recommended to collect after seeing Riku in TT2 as there won’t be any enemies around
  56.  
  57. ---------------------------------------------------------------------------------------------------------------------------------------
  58. Agrabah (KEEP DONALD IN THE PARTY UNTIL TREASURE ROOM!):
  59.  
  60. - Bazaar (Blue)
  61. After opening the lock you can try dropping on top of it (If failed you can either fight everything or try again by reentering)
  62.  
  63. When entering Cave of Wonders touch the monkey in the next room, then enter the next room and take the exit to the left. Touch the savepoint and the proceed as normal
  64.  
  65. - Chamber of Darkness (Blue)
  66. On your normal way towards the destructable pillar on the platform in the room before the Pillar
  67.  
  68. - Treasure Room (Red)
  69. In front of the Brick Pillar (Contains Money)
  70.  
  71. Fly on the bottom route to put Monstro next to Atlantica
  72.  
  73. ---------------------------------------------------------------------------------------------------------------------------------------
  74. Monstro (Do NOT get Dumbo as it isn’t used in this run):
  75.  
  76. Don't do the Chamber 3 skip but collect Flare-G in Chamber 3 (Only in Final Mix, not in JP/ENG)
  77.  
  78. - Ship (Green)
  79. On top of the Ship (Collectable after Parasite Cage 1)
  80.  
  81. - Throat (Blue)
  82. In the middle of the room, can be collected without spawning enemies
  83.  
  84. - Dumbo (Blue)
  85. After defeating Parasite Cage 1 go to the Dumbo Chest, do not pick it up but only use the Blue Trinity in front of it
  86.  
  87. After finishing the world pick up Haste2-G in Agrabah, then leave the world and equip both Flare-G and Haste2-G. Warp to Monstro, leave, then unlock Atlantica and fly to Halloween Town from there
  88.  
  89. ---------------------------------------------------------------------------------------------------------------------------------------
  90. Halloween Town:
  91.  
  92. - Manor (Red)
  93. Jump down once entering the room for the first time to activate the Trinity and reenter the room through
  94.  
  95. After the world warp to Atlantica and fly to Neverland from there
  96.  
  97. ---------------------------------------------------------------------------------------------------------------------------------------
  98. Neverland:
  99.  
  100. Touch Savepoint in the first room
  101.  
  102. - Ladder (Green)
  103. Mandatory to proceed with Anti-Sora
  104.  
  105. Don't customize Gravity
  106.  
  107. ---------------------------------------------------------------------------------------------------------------------------------------
  108. Traverse Town III:
  109.  
  110. Don’t go to Merlin’s!
  111.  
  112. - Accessory Shop (Green)
  113. Opens Synthesis shop
  114.  
  115. - 1st District (Red; Only if skipped in Traverse Town II)
  116. At the wooden wall, enter the room after the Trinity
  117.  
  118. - Waterway (Red; Only if skipped in Traverse Town II)
  119. Fly over all the enemy spawns to activate the Trinity, then head through the 2nd Disctrict exit to the Gizmo Shop
  120.  
  121. - Gizmo Shop (Red)
  122. Mandatory to unlock Opposite Armor
  123.  
  124. ---------------------------------------------------------------------------------------------------------------------------------------
  125. Hollow Bastion:
  126.  
  127. Open door in Dungeon with Beast, touch the savepoint in the Dungeon
  128.  
  129. - Library (Green)
  130. During Library simulator (Don’t use the book)
  131.  
  132. - Entrance Hall (Red)
  133. Mandatory for riddle with emblems
  134.  
  135. - Great Crest (Blue)
  136. Trinity after big elevator, jump down to entrance level, use elevator to rising falls
  137.  
  138. - Rising Falls (White)
  139. In the middle of the Archway platform, savewarp to dungeon afterwards
  140.  
  141. - Dungeon (Blue)
  142. In the middle of the room, leave world after that
  143.  
  144. ---------------------------------------------------------------------------------------------------------------------------------------
  145. Halloween Town II:
  146.  
  147. - Moonlight Hill (White)
  148. Glide over without spawning many enemies, leave the way you came (Lantern)
  149.  
  150. ---------------------------------------------------------------------------------------------------------------------------------------
  151. Atlantica:
  152.  
  153. - Royal court (White)
  154. After talking with Triton kill 4 Ghosts, activate and leave
  155.  
  156. ---------------------------------------------------------------------------------------------------------------------------------------
  157. Monstro II:
  158.  
  159. - Mouth (Green)
  160. On top of ship if not gotten before
  161.  
  162. - Chamber 6 (White)
  163. Chamber 1 → Chamber 3 → Chamber 6
  164.  
  165. - Chamber 5 (Blue)
  166. After White Trinity leave room on the other side for Blue Trinity
  167.  
  168. Once entering the chambers enter the lower room for Chamber 3, then jump on the higher platform and enter chamber 6. Kill the first wave of enemies, then leave and reenter the room for the Trinity and head over to the other side of the room to enter Chamber 5. Jump on the Trinity to activate it.
  169. Jump up the ledge to Chamber 4 and jump into the middle to activate the hole and leave the world.
  170.  
  171. ---------------------------------------------------------------------------------------------------------------------------------------
  172. Wonderland II:
  173.  
  174. - Rabbit’s Hole (Green)
  175. Right behind the save point, open chest for Elixir
  176.  
  177. - Bizzare Room (Green)
  178. Inside the stove
  179.  
  180. - Forest (Blue)
  181. Behind Lillypads activated by pushed rock
  182.  
  183. - Forest Painting (White)
  184. Activate lantern in the back, jump into painting
  185.  
  186. ---------------------------------------------------------------------------------------------------------------------------------------
  187. Olympus Coliseum:
  188.  
  189. - Main plaza (Blue x2, Green)
  190. Green next to leaderboards, Blue on statues (one each)
  191.  
  192. - Main plaza (White)
  193. After Barrels
  194.  
  195. Equip all MP Items remaining and 2 Elixirs on Sora
  196. Equip Lady Luck, Ray of Light and Ifrit's Belt
  197.  
  198. Do Prelims (Use Items if needed, keep 2 Elixirs)
  199. Ars on Cloud, stop strats on Cerberus
  200.  
  201. ---------------------------------------------------------------------------------------------------------------------------------------
  202. Olympus Coliseum II:
  203.  
  204. Hercules-Cup
  205. Elixir on Rare Truffle and 2nd place before Hercules
  206. Waste any Ethers if you need them
  207. Spam Ethers in the Cup, Gravity on ship and stop on double ships
  208. Stop strats on both Cloud and Hercules
  209.  
  210. - Main hall (Yellow)
  211. Push the heavy rock
  212.  
  213. ---------------------------------------------------------------------------------------------------------------------------------------
  214. Neverland II:
  215.  
  216. - 1st room (Yellow)
  217. Reenter room on the top floor to despawn enemies (Only on Ps4 and Ps2, fight enemies on Ps3)
  218.  
  219. - Deck (White)
  220. Next to stearing wheel
  221.  
  222. ---------------------------------------------------------------------------------------------------------------------------------------
  223. Agrabah II:
  224.  
  225. - Storage (Green)
  226. Disembark here
  227.  
  228. - Cave of Wonders I (White)
  229. Left of entrance, contains Ifrit’s Belt
  230.  
  231. - Cave of Wonders II (Yellow)
  232. Glide towards it without spawning enemies, then drop down to save point
  233. You should be able to just fly straight towards it
  234.  
  235. ---------------------------------------------------------------------------------------------------------------------------------------
  236. Traverse Town IV:
  237.  
  238. - Magician’s Cave (Yellow)
  239. Next to stacked boxes
  240.  
  241. - Magician’s Study (Blue)
  242. Only if forgotten before
  243.  
  244. - Secret Waterway (White)
  245. Next to Oathkeeper Cutscene
  246.  
  247. ---------------------------------------------------------------------------------------------------------------------------------------
  248. Deep Jungle II:
  249.  
  250. - Treetop (Green)
  251. Room next to slide mini-game
  252.  
  253. - ??? (White)
  254. Middle of the room (Last trinity due to biggest backtracking time)
  255.  
  256. Timing ends when showing Mickey symbol on the Trinity Section in Jiminy's Journal.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement