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- Initialize engine version: 2018.3.4f1 (1d952368ca3a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c60)
- Vendor:
- VRAM: 6052 MB
- Driver: 26.21.14.3086
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.307 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'PP_ENV/01_MK4/Rocks' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'PhoenixPoint/Metallic 3 Texture Blend' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Equipment/SurfaceShader_VC_eepp' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'ASESampleShaders/ObjectNormalRefraction' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'PhoenixPoint/Simple X Ray' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'PhoenixPoint/CHR_Damaged' - Pass 'Meta' has no vertex shader
- UnloadTime: 1.166222 ms
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- [INFO] 0 (0.000): WwiseUnity: Sound engine initialized successfully.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): ====== GAME STARTED - 6/7/2019 11:38:46 PM ======
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): CTacticalMap is turned *OFF* for this game
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fallback handler could not load library D:/Program Files/Epic Games/PhoenixPointBackerBuild/PhoenixPointWin64_Data/Mono/libc
- Fallback handler could not load library D:/Program Files/Epic Games/PhoenixPointBackerBuild/PhoenixPointWin64_Data/Mono/libc.dll
- Fallback handler could not load library D:/Program Files/Epic Games/PhoenixPointBackerBuild/PhoenixPointWin64_Data/Mono/libc
- UnloadTime: 0.837926 ms
- Unloading 503 unused Assets to reduce memory usage. Loaded Objects now: 81121.
- Total: 72.890074 ms (FindLiveObjects: 3.335111 ms CreateObjectMapping: 7.235556 ms MarkObjects: 61.861531 ms DeleteObjects: 0.457481 ms)
- [INFO] 3 (0.033): Wwise: Loading bank Intro at 3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes use different skyboxes.
- (Filename: Line: 123)
- [ERROR] 240 (4.064): Cannot send events to Amplitude: System.Net.WebException: The request timed out
- at System.Net.WebClient.UploadValues (System.Uri address, System.String method, System.Collections.Specialized.NameValueCollection data) [0x000ce] in <3845a180c26b4889bc2d47593a665814>:0
- at System.Net.WebClient.UploadValues (System.String address, System.String method, System.Collections.Specialized.NameValueCollection data) [0x00016] in <3845a180c26b4889bc2d47593a665814>:0
- at (wrapper remoting-invoke-with-check) System.Net.WebClient.UploadValues(string,string,System.Collections.Specialized.NameValueCollection)
- at AmplitudeWebClient.SendEventTask (System.Object ev) [0x00040] in <166b0255ee414326962588e11c2c2d79>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [ERROR] 840 (14.077): Cannot send events to Amplitude: System.Net.WebException: The request timed out
- at System.Net.WebClient.UploadValues (System.Uri address, System.String method, System.Collections.Specialized.NameValueCollection data) [0x000ce] in <3845a180c26b4889bc2d47593a665814>:0
- at System.Net.WebClient.UploadValues (System.String address, System.String method, System.Collections.Specialized.NameValueCollection data) [0x00016] in <3845a180c26b4889bc2d47593a665814>:0
- at (wrapper remoting-invoke-with-check) System.Net.WebClient.UploadValues(string,string,System.Collections.Specialized.NameValueCollection)
- at AmplitudeWebClient.SendEventTask (System.Object ev) [0x00040] in <166b0255ee414326962588e11c2c2d79>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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