Aarivex

American Dad! Apocalypse Soon | BattleUnit

Nov 4th, 2019
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  1. // Decompiled with JetBrains decompiler
  2. // Type: Sh.Battle.BattleUnit
  3. // Assembly: Assembly-CSharp, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null
  4. // MVID: 73AD2860-B05D-44E8-9640-311E39748059
  5. // Assembly location: C:\Users\Can\Desktop\Il2CppDumper\DummyDll\Assembly-CSharp.dll
  6.  
  7. using Il2CppDummyDll;
  8. using Sh.Animations;
  9. using Sh.Battle.View;
  10. using Sh.Battle.Visualizers;
  11. using Sh.ServerInteraction;
  12. using Sh.Settings;
  13. using Sh.Units;
  14. using Sh.UnityUI.LocationObjectsElements;
  15. using Sh.VisualEffects;
  16. using System;
  17. using System.Collections;
  18. using System.Collections.Generic;
  19. using System.Collections.ObjectModel;
  20. using UnityEngine;
  21.  
  22. namespace Sh.Battle
  23. {
  24.   public class BattleUnit : MonoBehaviour, IVisualizedBattleObject, IVisualizerTarget, IPhotographable, IMovable, IBoneAttachable
  25.   {
  26.     [FieldOffset(Offset = "0x18")]
  27.     private Action HealthChanged;
  28.     private const string DefaultDeathSoundPrefix = "Battle_die_";
  29.     [FieldOffset(Offset = "0x20")]
  30.     private int \u003CId\u003Ek__BackingField;
  31.     [FieldOffset(Offset = "0x24")]
  32.     private BattleObject.Types.Side \u003CSide\u003Ek__BackingField;
  33.     [FieldOffset(Offset = "0x28")]
  34.     private string \u003CName\u003Ek__BackingField;
  35.     [FieldOffset(Offset = "0x30")]
  36.     private bool \u003CIsMoving\u003Ek__BackingField;
  37.     [FieldOffset(Offset = "0x38")]
  38.     private string \u003CDeathSound\u003Ek__BackingField;
  39.     [FieldOffset(Offset = "0x40")]
  40.     private Sex \u003CUnitSex\u003Ek__BackingField;
  41.     [FieldOffset(Offset = "0x48")]
  42.     private EquipmentTier \u003CWeaponTier\u003Ek__BackingField;
  43.     [FieldOffset(Offset = "0x50")]
  44.     private bool \u003CEnemy\u003Ek__BackingField;
  45.     [FieldOffset(Offset = "0x51")]
  46.     private bool \u003CSummon\u003Ek__BackingField;
  47.     [FieldOffset(Offset = "0x52")]
  48.     private bool \u003CIsStatic\u003Ek__BackingField;
  49.     [FieldOffset(Offset = "0x54")]
  50.     private int \u003CHealth\u003Ek__BackingField;
  51.     [FieldOffset(Offset = "0x58")]
  52.     private int \u003CMaxHealth\u003Ek__BackingField;
  53.     [FieldOffset(Offset = "0x5C")]
  54.     private bool \u003CIsDead\u003Ek__BackingField;
  55.     [FieldOffset(Offset = "0x60")]
  56.     private readonly Dictionary<int, BattleUnitAbility> _abilities;
  57.     [FieldOffset(Offset = "0x68")]
  58.     private Vector3 _moveSpeed;
  59.     [FieldOffset(Offset = "0x78")]
  60.     private SkeletonAnimationComponent _animator;
  61.     [FieldOffset(Offset = "0x80")]
  62.     private Action _onVisualizerDone;
  63.     [FieldOffset(Offset = "0x88")]
  64.     private float _beginEffectTime;
  65.     [FieldOffset(Offset = "0x8C")]
  66.     private float _effectDuration;
  67.     [FieldOffset(Offset = "0x90")]
  68.     private Color _effectColor;
  69.     [FieldOffset(Offset = "0xA0")]
  70.     private Color _startEffectColor;
  71.     [FieldOffset(Offset = "0xB0")]
  72.     private bool _effectPingPong;
  73.     [FieldOffset(Offset = "0xB1")]
  74.     private bool _colorEffect;
  75.     [FieldOffset(Offset = "0xB2")]
  76.     private bool _colorEffectIsPrimary;
  77.     [FieldOffset(Offset = "0xB4")]
  78.     private float _baseEffectsScale;
  79.     [FieldOffset(Offset = "0xB8")]
  80.     private BattleUnitHealthBar _healthBar;
  81.     public const string ShadowObjectId = "Shadow";
  82.     [FieldOffset(Offset = "0xC0")]
  83.     private float _lastDeathTime;
  84.     private const int TimeBeforeHideHealth = 0;
  85.     [FieldOffset(Offset = "0xC8")]
  86.     private Sh.ServerInteraction.BattleUnit _data;
  87.     [FieldOffset(Offset = "0xD0")]
  88.     private bool _withWeapon;
  89.     [FieldOffset(Offset = "0xD8")]
  90.     private BattleUiEffectsPool _uiEffectPool;
  91.     [FieldOffset(Offset = "0xE0")]
  92.     private UnitBattlePopupQueue _unitBattleTextsQueue;
  93.     [FieldOffset(Offset = "0xE8")]
  94.     private UnitBattlePopupQueue _artifactEffectsQueue;
  95.     [FieldOffset(Offset = "0xF0")]
  96.     private EffectsByIdCollection _effectsCollection;
  97.     [FieldOffset(Offset = "0xF8")]
  98.     private bool _invertedHealthbarColor;
  99.     private static Func<BattleModifier, bool> \u003C\u003Ef__am\u0024cache0;
  100.  
  101.     [Address(Offset = "0x17FD848", RVA = "0x1017FD848")]
  102.     public BattleUnit()
  103.     {
  104.       // ISSUE: unable to decompile the method.
  105.     }
  106.  
  107.     public event Action HealthChanged
  108.     {
  109.       [Address(Offset = "0x17FD8B8", RVA = "0x1017FD8B8")] add
  110.       {
  111.         // ISSUE: unable to decompile the method.
  112.       }
  113.       [Address(Offset = "0x17FD9C8", RVA = "0x1017FD9C8")] remove
  114.       {
  115.         // ISSUE: unable to decompile the method.
  116.       }
  117.     }
  118.  
  119.     public int Id
  120.     {
  121.       [Address(Offset = "0x17FDAD8", RVA = "0x1017FDAD8")] private set
  122.       {
  123.         // ISSUE: unable to decompile the method.
  124.       }
  125.       [Address(Offset = "0x17FDAE0", RVA = "0x1017FDAE0")] get
  126.       {
  127.         // ISSUE: unable to decompile the method.
  128.       }
  129.     }
  130.  
  131.     public BattleObject.Types.Side Side
  132.     {
  133.       [Address(Offset = "0x17FDAE8", RVA = "0x1017FDAE8")] private set
  134.       {
  135.         // ISSUE: unable to decompile the method.
  136.       }
  137.       [Address(Offset = "0x17FDAF0", RVA = "0x1017FDAF0")] get
  138.       {
  139.         // ISSUE: unable to decompile the method.
  140.       }
  141.     }
  142.  
  143.     public string Name
  144.     {
  145.       [Address(Offset = "0x17FDAF8", RVA = "0x1017FDAF8")] private set
  146.       {
  147.         // ISSUE: unable to decompile the method.
  148.       }
  149.       [Address(Offset = "0x17FDB00", RVA = "0x1017FDB00")] get
  150.       {
  151.         // ISSUE: unable to decompile the method.
  152.       }
  153.     }
  154.  
  155.     private bool IsMoving
  156.     {
  157.       [Address(Offset = "0x17FDB08", RVA = "0x1017FDB08")] set
  158.       {
  159.         // ISSUE: unable to decompile the method.
  160.       }
  161.       [Address(Offset = "0x17FDB10", RVA = "0x1017FDB10")] get
  162.       {
  163.         // ISSUE: unable to decompile the method.
  164.       }
  165.     }
  166.  
  167.     private string DeathSound
  168.     {
  169.       [Address(Offset = "0x17FDB18", RVA = "0x1017FDB18")] set
  170.       {
  171.         // ISSUE: unable to decompile the method.
  172.       }
  173.       [Address(Offset = "0x17FDB20", RVA = "0x1017FDB20")] get
  174.       {
  175.         // ISSUE: unable to decompile the method.
  176.       }
  177.     }
  178.  
  179.     private Sex UnitSex
  180.     {
  181.       [Address(Offset = "0x17FDB28", RVA = "0x1017FDB28")] set
  182.       {
  183.         // ISSUE: unable to decompile the method.
  184.       }
  185.       [Address(Offset = "0x17FDB30", RVA = "0x1017FDB30")] get
  186.       {
  187.         // ISSUE: unable to decompile the method.
  188.       }
  189.     }
  190.  
  191.     public EquipmentTier WeaponTier
  192.     {
  193.       [Address(Offset = "0x17FDB38", RVA = "0x1017FDB38")] private set
  194.       {
  195.         // ISSUE: unable to decompile the method.
  196.       }
  197.       [Address(Offset = "0x17FDB40", RVA = "0x1017FDB40")] get
  198.       {
  199.         // ISSUE: unable to decompile the method.
  200.       }
  201.     }
  202.  
  203.     public bool Enemy
  204.     {
  205.       [Address(Offset = "0x17FDB48", RVA = "0x1017FDB48")] private set
  206.       {
  207.         // ISSUE: unable to decompile the method.
  208.       }
  209.       [Address(Offset = "0x17FDB50", RVA = "0x1017FDB50")] get
  210.       {
  211.         // ISSUE: unable to decompile the method.
  212.       }
  213.     }
  214.  
  215.     public bool Summon
  216.     {
  217.       [Address(Offset = "0x17FDB58", RVA = "0x1017FDB58")] private set
  218.       {
  219.         // ISSUE: unable to decompile the method.
  220.       }
  221.       [Address(Offset = "0x17FDB60", RVA = "0x1017FDB60")] get
  222.       {
  223.         // ISSUE: unable to decompile the method.
  224.       }
  225.     }
  226.  
  227.     public bool IsStatic
  228.     {
  229.       [Address(Offset = "0x17FDB68", RVA = "0x1017FDB68")] private set
  230.       {
  231.         // ISSUE: unable to decompile the method.
  232.       }
  233.       [Address(Offset = "0x17FDB70", RVA = "0x1017FDB70")] get
  234.       {
  235.         // ISSUE: unable to decompile the method.
  236.       }
  237.     }
  238.  
  239.     public int Health
  240.     {
  241.       [Address(Offset = "0x17FDB78", RVA = "0x1017FDB78")] private set
  242.       {
  243.         // ISSUE: unable to decompile the method.
  244.       }
  245.       [Address(Offset = "0x17FDB80", RVA = "0x1017FDB80")] get
  246.       {
  247.         // ISSUE: unable to decompile the method.
  248.       }
  249.     }
  250.  
  251.     public int MaxHealth
  252.     {
  253.       [Address(Offset = "0x17FDB88", RVA = "0x1017FDB88")] private set
  254.       {
  255.         // ISSUE: unable to decompile the method.
  256.       }
  257.       [Address(Offset = "0x17FDB90", RVA = "0x1017FDB90")] get
  258.       {
  259.         // ISSUE: unable to decompile the method.
  260.       }
  261.     }
  262.  
  263.     public bool IsDead
  264.     {
  265.       [Address(Offset = "0x17FDB98", RVA = "0x1017FDB98")] private set
  266.       {
  267.         // ISSUE: unable to decompile the method.
  268.       }
  269.       [Address(Offset = "0x17FDBA0", RVA = "0x1017FDBA0")] get
  270.       {
  271.         // ISSUE: unable to decompile the method.
  272.       }
  273.     }
  274.  
  275.     public bool IsDefender
  276.     {
  277.       [Address(Offset = "0x17FDBA8", RVA = "0x1017FDBA8")] get
  278.       {
  279.         // ISSUE: unable to decompile the method.
  280.       }
  281.     }
  282.  
  283.     [Address(Offset = "0x17FDBB8", RVA = "0x1017FDBB8")]
  284.     protected void OnDestroy()
  285.     {
  286.       // ISSUE: unable to decompile the method.
  287.     }
  288.  
  289.     [Address(Offset = "0x17FDBC0", RVA = "0x1017FDBC0")]
  290.     protected void Update()
  291.     {
  292.       // ISSUE: unable to decompile the method.
  293.     }
  294.  
  295.     [Address(Offset = "0x17FDE24", RVA = "0x1017FDE24")]
  296.     public void Init(
  297.       int id,
  298.       Sh.ServerInteraction.BattleUnit unit,
  299.       IList<BattleObject.Types.ObjectAbility> abilities,
  300.       BattleObject.Types.Side side,
  301.       bool enemy,
  302.       bool summon,
  303.       bool isStatic,
  304.       bool withWeapon,
  305.       BattleUiEffectsPool pool,
  306.       ReadOnlyCollection<BattleModifier> initialStateModifiersList)
  307.     {
  308.       // ISSUE: unable to decompile the method.
  309.     }
  310.  
  311.     [Address(Offset = "0x17FE978", RVA = "0x1017FE978")]
  312.     public Sh.ServerInteraction.BattleUnit GetData()
  313.     {
  314.       // ISSUE: unable to decompile the method.
  315.     }
  316.  
  317.     [Address(Offset = "0x17FE980", RVA = "0x1017FE980")]
  318.     public BattleUnitAbility GetAbility(int id)
  319.     {
  320.       // ISSUE: unable to decompile the method.
  321.     }
  322.  
  323.     [Address(Offset = "0x17FEC48", RVA = "0x1017FEC48")]
  324.     public void PlayColorEffect(
  325.       Color startColor,
  326.       Color targetColor,
  327.       float duration,
  328.       bool pingPong,
  329.       bool primary)
  330.     {
  331.       // ISSUE: unable to decompile the method.
  332.     }
  333.  
  334.     [Address(Offset = "0x17FED10", RVA = "0x1017FED10")]
  335.     public void PlayWinAnimation()
  336.     {
  337.       // ISSUE: unable to decompile the method.
  338.     }
  339.  
  340.     [Address(Offset = "0x17FEE14", RVA = "0x1017FEE14")]
  341.     public void MoveBegin(
  342.       Vector3 pos,
  343.       Vector3 dir,
  344.       float speed,
  345.       bool teleport,
  346.       Action onVisualizerDone)
  347.     {
  348.       // ISSUE: unable to decompile the method.
  349.     }
  350.  
  351.     [Address(Offset = "0x17FF15C", RVA = "0x1017FF15C")]
  352.     public void MoveDone(Vector3 pos, bool teleport)
  353.     {
  354.       // ISSUE: unable to decompile the method.
  355.     }
  356.  
  357.     [Address(Offset = "0x17FF2F8", RVA = "0x1017FF2F8")]
  358.     public void ShowText(string text, string themeId)
  359.     {
  360.       // ISSUE: unable to decompile the method.
  361.     }
  362.  
  363.     [Address(Offset = "0x17FF3E0", RVA = "0x1017FF3E0")]
  364.     public void ShowArtifactEffect(string iconId, Rarity rarity)
  365.     {
  366.       // ISSUE: unable to decompile the method.
  367.     }
  368.  
  369.     [Address(Offset = "0x17FF4B8", RVA = "0x1017FF4B8")]
  370.     public void ChangeHealth(int delta)
  371.     {
  372.       // ISSUE: unable to decompile the method.
  373.     }
  374.  
  375.     [Address(Offset = "0x17FF51C", RVA = "0x1017FF51C")]
  376.     public void SetMaxHealth(int maxHealth)
  377.     {
  378.       // ISSUE: unable to decompile the method.
  379.     }
  380.  
  381.     [Address(Offset = "0x17FE864", RVA = "0x1017FE864")]
  382.     private void UpdateHealthProgressBar()
  383.     {
  384.       // ISSUE: unable to decompile the method.
  385.     }
  386.  
  387.     [Address(Offset = "0x17FF524", RVA = "0x1017FF524")]
  388.     public void ClearFlyingTexts()
  389.     {
  390.       // ISSUE: unable to decompile the method.
  391.     }
  392.  
  393.     [Address(Offset = "0x17FF620", RVA = "0x1017FF620")]
  394.     public void Die()
  395.     {
  396.       // ISSUE: unable to decompile the method.
  397.     }
  398.  
  399.     [Address(Offset = "0x17FF860", RVA = "0x1017FF860")]
  400.     public void Revive()
  401.     {
  402.       // ISSUE: unable to decompile the method.
  403.     }
  404.  
  405.     [Address(Offset = "0x17FF0B0", RVA = "0x1017FF0B0")]
  406.     private void SetShadow(bool active)
  407.     {
  408.       // ISSUE: unable to decompile the method.
  409.     }
  410.  
  411.     [Address(Offset = "0x17FF86C", RVA = "0x1017FF86C")]
  412.     private void OnAnimationDone(AnimationEventType type)
  413.     {
  414.       // ISSUE: unable to decompile the method.
  415.     }
  416.  
  417.     [Address(Offset = "0x17FF750", RVA = "0x1017FF750")]
  418.     private void PlaySound()
  419.     {
  420.       // ISSUE: unable to decompile the method.
  421.     }
  422.  
  423.     [Address(Offset = "0x17FF92C", RVA = "0x1017FF92C")]
  424.     public void UpdateLogic(float dt)
  425.     {
  426.       // ISSUE: unable to decompile the method.
  427.     }
  428.  
  429.     [Address(Offset = "0x17FFA1C", RVA = "0x1017FFA1C")]
  430.     public Vector3 GetPhysicalPosition()
  431.     {
  432.       // ISSUE: unable to decompile the method.
  433.     }
  434.  
  435.     [Address(Offset = "0x17FFA50", RVA = "0x1017FFA50")]
  436.     public void AddEffect(IVisualEffect effect, bool attachToTransform)
  437.     {
  438.       // ISSUE: unable to decompile the method.
  439.     }
  440.  
  441.     [Address(Offset = "0x17FFBEC", RVA = "0x1017FFBEC")]
  442.     public EffectsByIdCollection GetEffectsCollection()
  443.     {
  444.       // ISSUE: unable to decompile the method.
  445.     }
  446.  
  447.     [Address(Offset = "0x17FFBF4", RVA = "0x1017FFBF4")]
  448.     public ProjectileEmitter CreateProjectileEmitter(Ability ability)
  449.     {
  450.       // ISSUE: unable to decompile the method.
  451.     }
  452.  
  453.     [Address(Offset = "0x17FFB44", RVA = "0x1017FFB44")]
  454.     public IProjectileTarget AsProjectileTarget(
  455.       TargetBoneSettings? targetBoneSettings = null)
  456.     {
  457.       // ISSUE: unable to decompile the method.
  458.     }
  459.  
  460.     [Address(Offset = "0x17FFD78", RVA = "0x1017FFD78")]
  461.     public void VisualizeAbility(
  462.       BattleUnitAbility ability,
  463.       IVisualizerTarget target,
  464.       SpawnVisualizer subVisualizers)
  465.     {
  466.       // ISSUE: unable to decompile the method.
  467.     }
  468.  
  469.     [Address(Offset = "0x1800294", RVA = "0x101800294")]
  470.     private string GetSound(BattleUnitAbility ability)
  471.     {
  472.       // ISSUE: unable to decompile the method.
  473.     }
  474.  
  475.     public bool ShowWeapon
  476.     {
  477.       [Address(Offset = "0x18003C4", RVA = "0x1018003C4")] get
  478.       {
  479.         // ISSUE: unable to decompile the method.
  480.       }
  481.       [Address(Offset = "0x18003CC", RVA = "0x1018003CC")] set
  482.       {
  483.         // ISSUE: unable to decompile the method.
  484.       }
  485.     }
  486.  
  487.     public SkeletonAnimationComponent SkeletonAnimation
  488.     {
  489.       [Address(Offset = "0x180043C", RVA = "0x10180043C")] get
  490.       {
  491.         // ISSUE: unable to decompile the method.
  492.       }
  493.     }
  494.  
  495.     public UnitVisualController VisualController
  496.     {
  497.       [Address(Offset = "0x1800444", RVA = "0x101800444")] get
  498.       {
  499.         // ISSUE: unable to decompile the method.
  500.       }
  501.     }
  502.  
  503.     [Address(Offset = "0x1800430", RVA = "0x101800430")]
  504.     public SkeletonVisualState CreateVisualState(bool witWeapon)
  505.     {
  506.       // ISSUE: unable to decompile the method.
  507.     }
  508.  
  509.     [Address(Offset = "0x180044C", RVA = "0x10180044C")]
  510.     public void Hide()
  511.     {
  512.       // ISSUE: unable to decompile the method.
  513.     }
  514.  
  515.     [Address(Offset = "0x1800598", RVA = "0x101800598")]
  516.     private IEnumerator HideUnitView(float delay)
  517.     {
  518.       // ISSUE: unable to decompile the method.
  519.     }
  520.  
  521.     [Address(Offset = "0x1800634", RVA = "0x101800634")]
  522.     public void SetInvertedHealthBarColor(bool inverted)
  523.     {
  524.       // ISSUE: unable to decompile the method.
  525.     }
  526.  
  527.     [Address(Offset = "0x1800704", RVA = "0x101800704")]
  528.     public void AddAbility(BattleUnitAbility ability, int abilityId)
  529.     {
  530.       // ISSUE: unable to decompile the method.
  531.     }
  532.  
  533.     [Address(Offset = "0x180077C", RVA = "0x10180077C")]
  534.     public void RemoveAbility(int abilityId)
  535.     {
  536.       // ISSUE: unable to decompile the method.
  537.     }
  538.  
  539.     [Address(Offset = "0x18007EC", RVA = "0x1018007EC")]
  540.     public SkeletonAnimationComponent GetSkeletonAnimationComponent()
  541.     {
  542.       // ISSUE: unable to decompile the method.
  543.     }
  544.  
  545.     [Address(Offset = "0x18007F4", RVA = "0x1018007F4")]
  546.     public void Pause()
  547.     {
  548.       // ISSUE: unable to decompile the method.
  549.     }
  550.  
  551.     [Address(Offset = "0x1800860", RVA = "0x101800860")]
  552.     public void Unpause()
  553.     {
  554.       // ISSUE: unable to decompile the method.
  555.     }
  556.  
  557.     [Address(Offset = "0x18008CC", RVA = "0x1018008CC")]
  558.     private static bool \u003CInit\u003Em__0(BattleModifier m)
  559.     {
  560.       // ISSUE: unable to decompile the method.
  561.     }
  562.  
  563.     private sealed class \u003CInit\u003Ec__AnonStorey1
  564.     {
  565.       [FieldOffset(Offset = "0x10")]
  566.       internal BattleObject.Types.ObjectAbility ability;
  567.  
  568.       [Address(Offset = "0x17FE85C", RVA = "0x1017FE85C")]
  569.       public \u003CInit\u003Ec__AnonStorey1()
  570.       {
  571.         // ISSUE: unable to decompile the method.
  572.       }
  573.  
  574.       [Address(Offset = "0x1800A94", RVA = "0x101800A94")]
  575.       internal bool \u003C\u003Em__0(UnitEquipmentSlot s)
  576.       {
  577.         // ISSUE: unable to decompile the method.
  578.       }
  579.  
  580.       [Address(Offset = "0x1800B68", RVA = "0x101800B68")]
  581.       internal bool \u003C\u003Em__1(ParameterEntry p)
  582.       {
  583.         // ISSUE: unable to decompile the method.
  584.       }
  585.     }
  586.  
  587.     private sealed class \u003CHideUnitView\u003Ec__Iterator0 : IEnumerator, IDisposable, IEnumerator<object>
  588.     {
  589.       [FieldOffset(Offset = "0x10")]
  590.       internal float delay;
  591.       [FieldOffset(Offset = "0x18")]
  592.       internal BattleUnit \u0024this;
  593.       [FieldOffset(Offset = "0x20")]
  594.       internal object \u0024current;
  595.       [FieldOffset(Offset = "0x28")]
  596.       internal bool \u0024disposing;
  597.       [FieldOffset(Offset = "0x2C")]
  598.       internal int \u0024PC;
  599.  
  600.       [Address(Offset = "0x180062C", RVA = "0x10180062C")]
  601.       public \u003CHideUnitView\u003Ec__Iterator0()
  602.       {
  603.         // ISSUE: unable to decompile the method.
  604.       }
  605.  
  606.       [Address(Offset = "0x1800904", RVA = "0x101800904")]
  607.       public bool MoveNext()
  608.       {
  609.         // ISSUE: unable to decompile the method.
  610.       }
  611.  
  612.       private object System\u002ECollections\u002EGeneric\u002EIEnumerator\u003Cobject\u003E\u002ECurrent
  613.       {
  614.         [Address(Offset = "0x1800A08", RVA = "0x101800A08")] get
  615.         {
  616.           // ISSUE: unable to decompile the method.
  617.         }
  618.       }
  619.  
  620.       private object System\u002ECollections\u002EIEnumerator\u002ECurrent
  621.       {
  622.         [Address(Offset = "0x1800A10", RVA = "0x101800A10")] get
  623.         {
  624.           // ISSUE: unable to decompile the method.
  625.         }
  626.       }
  627.  
  628.       [Address(Offset = "0x1800A18", RVA = "0x101800A18")]
  629.       public void Dispose()
  630.       {
  631.         // ISSUE: unable to decompile the method.
  632.       }
  633.  
  634.       [Address(Offset = "0x1800A2C", RVA = "0x101800A2C")]
  635.       public void Reset()
  636.       {
  637.         // ISSUE: unable to decompile the method.
  638.       }
  639.     }
  640.   }
  641. }
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