Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Yanma
- --------------------------
- Hp: 110*PL
- Double Team - Boosts defense roll that round by 20.
- Sonic Boom - Deals 20 damage to every player. Yanma is unable to make an action next round.
- Hypnosis - !pick hit, miss. If the outcome is successful, the targeted player falls asleep. If it misses, Yanma's defense roll that round is lowered by 10. Targets 1 every 3 players.
- Ancient Power - Rolls 60, targets 1 player. If this attack is successful, Yanma evolves into Yanmega.
- -------------------------
- .pick Attack, Attack, Double Team, Double Team, Sonic Boom, Hypnosis, Ancient Power
- -------------------------
- Speed Boost - Yanma always uses its action before any players when using Hypnosis or Sonic Boom.
- Weak - Yanma's base attack roll is 105.
- Soft Skin - Yanma's base defense roll is 85.
- Evolution by Will - Yanma also evolves into Yanmega when its HP falls below 40%. Evolution immediately ends the round.
- Asleep - When players are put to sleep, they cannot use any actions the following turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement