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Guishark

Yanma

Jun 14th, 2019
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  1. Yanma
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  4.  
  5. Hp: 110*PL
  6.  
  7. Double Team - Boosts defense roll that round by 20.
  8. Sonic Boom - Deals 20 damage to every player. Yanma is unable to make an action next round.
  9. Hypnosis - !pick hit, miss. If the outcome is successful, the targeted player falls asleep. If it misses, Yanma's defense roll that round is lowered by 10. Targets 1 every 3 players.
  10. Ancient Power - Rolls 60, targets 1 player. If this attack is successful, Yanma evolves into Yanmega.
  11.  
  12. -------------------------
  13.  
  14. .pick Attack, Attack, Double Team, Double Team, Sonic Boom, Hypnosis, Ancient Power
  15.  
  16. -------------------------
  17.  
  18. Speed Boost - Yanma always uses its action before any players when using Hypnosis or Sonic Boom.
  19. Weak - Yanma's base attack roll is 105.
  20. Soft Skin - Yanma's base defense roll is 85.
  21. Evolution by Will - Yanma also evolves into Yanmega when its HP falls below 40%. Evolution immediately ends the round.
  22.  
  23. Asleep - When players are put to sleep, they cannot use any actions the following turn.
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