Yanma -------------------------- Hp: 110*PL Double Team - Boosts defense roll that round by 20. Sonic Boom - Deals 20 damage to every player. Yanma is unable to make an action next round. Hypnosis - !pick hit, miss. If the outcome is successful, the targeted player falls asleep. If it misses, Yanma's defense roll that round is lowered by 10. Targets 1 every 3 players. Ancient Power - Rolls 60, targets 1 player. If this attack is successful, Yanma evolves into Yanmega. ------------------------- .pick Attack, Attack, Double Team, Double Team, Sonic Boom, Hypnosis, Ancient Power ------------------------- Speed Boost - Yanma always uses its action before any players when using Hypnosis or Sonic Boom. Weak - Yanma's base attack roll is 105. Soft Skin - Yanma's base defense roll is 85. Evolution by Will - Yanma also evolves into Yanmega when its HP falls below 40%. Evolution immediately ends the round. Asleep - When players are put to sleep, they cannot use any actions the following turn.