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  1. S: Daeja, Zekes Cannoneers, Xayah
  2. A: Olaf (2-1), DM lee/nunu
  3.  
  4. ***too lazy to give full list of bis augments, just go on tactics.tools, select the unit, then augments and u can see placement
  5.  
  6. Daeja- easiest comp in the game
  7. Warlord/AS> Dawn > Executioner > Spellsword > Pirates(broken if daeja on stage or early stage 3) don't play electro
  8. Warlord = IE + JG + 1 (want 6 mirage asap)
  9. AS = Arc, GS + 1 (RFC, gunblade if cav frontline) (4 mirage + frontline flex, unless yasuo)
  10. Dawn = Arc + Arc + GS (need 6 mirage asap, items on daeja / nunu)
  11. Executioner = Guinsoo + Arc + 1 (4 mirage, can even play 5 mirage if u have a good +1)
  12. Spellsword = Guinsoo + Shiv + 1
  13.  
  14. Can win streak early with AP items on karma/ezreal, usually get weak stage 3, but just sack 3 stage 3 and 4-1 it and roll for cavs / mirage / 1 daeja, if neeko can send it
  15. Lose streak astral opener into a 3-5 roll until stable, don't overroll, 1 daeja is stable, but if u dont hit daeja just buy some random item holders, reroll again 4-1
  16.  
  17. --> 4-2 or 4-5, (4-2 better on 6 mirage so u can fit sej + hecarim(gl finding hec) --> 4-5 roll for generic frontline jayce,hecarim, +1 = twitch, sej bard, jayce
  18. Usually cap around cav yasuo
  19.  
  20. Zekes cannoneers
  21.  
  22. Super augment dependent comp, but with augments, beyond broken, Assemble exodia --> win out
  23. 3-2-->4-1-->4-5/5-1
  24. 3-5-->4-1-->4-2/4-5
  25.  
  26. Exodia pieces
  27. Zekes --> LW --> Protectors/GA/Healing
  28. Early game full open, play astral, hold rell / aphelios > senna/sej
  29. Sej holds zekes early, into senna holding zekes later
  30.  
  31. 6 cannoneer final board = senna zekes sac
  32. 4 cannoneer = a bunch of +1s, can run sej, twitch, double aphelios, rengar(2)
  33. hecarim with protectors vow beyond broken, hec 1 hec 2 no diff, also prob not finding hec 2 tricky to find early holder,
  34.  
  35. Augments, stage 3 and stage 4, especially stage 3, priotize having cannoneers in b/c ricochet, cannoneer emblem, cannoneer heart = instant win
  36. CB, knive's edge, cannoneer heart, emblem, ricochet, implants, BETTER TOGETHER (TAKE THIS INSTNAT WIN), stand united, double trouble, hot shot, weakspot,
  37.  
  38. double zekes cannons if possible, priroitize the upgrades
  39.  
  40.  
  41. Xayah, (broken with shyv, trash without)
  42. Usually played from win streak, rarely full open, want to 3-2 or 3-5,
  43. BIS = GUINSOO + LW + 1
  44. Guild emblem, can play xayah, gives you excuse to run zippy, but u sell for shyvana anyway, (just slam guild emblem on xayah and call it)
  45. Scorch = Runaans
  46. tempo --> 4-2/4-5 roll it down, don't hold zippy unless guild emblem, jayce 2, hec2 super important, +1's are nunu, bard, yasuo, rakan
  47. Trick for this comp, 1 bard = 1 shyvana, farm the first doot 100% of the time, and try not to roll to 0 until bard ups legendaries to 5% (shyvana broken)
  48. Shyvana bis = morello + mana/ap items (jayce frontline / ap items important as well, don't greed if u have jayce 2, just put items on him, and go for shyvana on carousel)
  49. Hecarim = protectors vow or mana items
  50.  
  51. 9-10 games of aphelios,
  52. 3-4 games of xayah,
  53. 5-6 games of daeja
  54. 1-2 games of 2-1 olaf or easy dmancer angle
  55.  
  56. xayah = do not roll on 7, otherwise u prob shouldnt be playing xayah, hence the 3-4 games out of 20
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Comments
  • Qtin
    2 years
    # text 0.01 KB | 0 0
    1. nice guide
  • ticokas
    2 years (edited)
    # text 0.41 KB | 0 0
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