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- public void UpdateEffects(uint[] Flags, bool screen)
- {
- if (!SendUpdates) return;
- SpawnPacket._StatusFlag = new ulong[7];
- for (int i = 0; i < Flags.Length; i++)
- {
- SpawnPacket._StatusFlag[i] = Flags[i];
- }
- update = new MsgUpdate(true);
- update.UID = UID;
- update.Append((byte)MsgUpdate.DataType.StatusFlag, Flags);
- if (PlayerFlag == PlayerFlag.Player)
- {
- if (!screen)
- update.Send(Owner as GameState);
- else
- (Owner as GameState).SendScreen(update, true);
- }
- else
- {
- MonsterInfo.SendScreen(update);
- }
- }
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