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10017بروتو

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Feb 25th, 2020
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C# 0.79 KB | None | 0 0
  1.         public void UpdateEffects(uint[] Flags, bool screen)
  2.         {
  3.             if (!SendUpdates) return;
  4.             SpawnPacket._StatusFlag = new ulong[7];
  5.             for (int i = 0; i < Flags.Length; i++)
  6.             {
  7.                 SpawnPacket._StatusFlag[i] = Flags[i];
  8.             }
  9.             update = new MsgUpdate(true);
  10.             update.UID = UID;
  11.             update.Append((byte)MsgUpdate.DataType.StatusFlag, Flags);
  12.             if (PlayerFlag == PlayerFlag.Player)
  13.             {
  14.                 if (!screen)
  15.                     update.Send(Owner as GameState);
  16.                 else
  17.                     (Owner as GameState).SendScreen(update, true);
  18.             }
  19.             else
  20.             {
  21.                 MonsterInfo.SendScreen(update);
  22.             }
  23.         }
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